mutter/src/compositor/meta-shaped-texture-private.h
Jasper St. Pierre 4c6866741d surface-actor-x11: Make sure to set a size when unredirected
When we're unredirected, we don't have a pixmap, and thus our allocation
becomes 0x0. So when events come in, they pass right through our actor,
going to the one underneath in the stack.

Fix this by having a fallback size on the shaped texture actor when
we're unredirected, causing it to always have a valid allocation.

This fixes clicking on stuff in sloppy / mouse mode focus.
2015-06-23 16:30:29 -07:00

41 lines
1.5 KiB
C

/*
* shaped texture
*
* An actor to draw a texture clipped to a list of rectangles
*
* Authored By Neil Roberts <neil@linux.intel.com>
*
* Copyright (C) 2008 Intel Corporation
* 2013 Red Hat, Inc.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*/
#ifndef __META_SHAPED_TEXTURE_PRIVATE_H__
#define __META_SHAPED_TEXTURE_PRIVATE_H__
#include <meta/meta-shaped-texture.h>
ClutterActor *meta_shaped_texture_new (void);
void meta_shaped_texture_set_texture (MetaShapedTexture *stex,
CoglTexture *texture);
void meta_shaped_texture_set_fallback_size (MetaShapedTexture *stex,
guint fallback_width,
guint fallback_height);
gboolean meta_shaped_texture_is_obscured (MetaShapedTexture *self);
#endif