mutter/gl/cogl-program.c
Robert Bragg b85af722f4 Make the CoglContext structure a bit more maintainable
This moves most of cogl-context.{c.h} to cogl/common with some driver
specific members now living in a CoglContextDriver struct.  Driver specific
context initialization and typedefs now live in
cogl/{gl,gles}/cogl-context-driver.{c,h}

Driver specific members can be found under ctx->drv.stuff
2009-10-16 18:58:49 +01:00

256 lines
7.3 KiB
C

/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2008,2009 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "cogl.h"
#include "cogl-program.h"
#include "cogl-shader-private.h"
#include "cogl-internal.h"
#include "cogl-handle.h"
#include "cogl-context.h"
#include <glib.h>
/* Expecting ARB functions not to be defined */
#define glCreateProgramObjectARB ctx->drv.pf_glCreateProgramObjectARB
#define glAttachObjectARB ctx->drv.pf_glAttachObjectARB
#define glUseProgramObjectARB ctx->drv.pf_glUseProgramObjectARB
#define glLinkProgramARB ctx->drv.pf_glLinkProgramARB
#define glGetUniformLocationARB ctx->drv.pf_glGetUniformLocationARB
#define glUniform1fARB ctx->drv.pf_glUniform1fARB
#define glUniform2fARB ctx->drv.pf_glUniform2fARB
#define glUniform3fARB ctx->drv.pf_glUniform3fARB
#define glUniform4fARB ctx->drv.pf_glUniform4fARB
#define glUniform1fvARB ctx->drv.pf_glUniform1fvARB
#define glUniform2fvARB ctx->drv.pf_glUniform2fvARB
#define glUniform3fvARB ctx->drv.pf_glUniform3fvARB
#define glUniform4fvARB ctx->drv.pf_glUniform4fvARB
#define glUniform1iARB ctx->drv.pf_glUniform1iARB
#define glUniform2iARB ctx->drv.pf_glUniform2iARB
#define glUniform3iARB ctx->drv.pf_glUniform3iARB
#define glUniform4iARB ctx->drv.pf_glUniform4iARB
#define glUniform1ivARB ctx->drv.pf_glUniform1ivARB
#define glUniform2ivARB ctx->drv.pf_glUniform2ivARB
#define glUniform3ivARB ctx->drv.pf_glUniform3ivARB
#define glUniform4ivARB ctx->drv.pf_glUniform4ivARB
#define glUniformMatrix2fvARB ctx->drv.pf_glUniformMatrix2fvARB
#define glUniformMatrix3fvARB ctx->drv.pf_glUniformMatrix3fvARB
#define glUniformMatrix4fvARB ctx->drv.pf_glUniformMatrix4fvARB
#define glDeleteObjectARB ctx->drv.pf_glDeleteObjectARB
static void _cogl_program_free (CoglProgram *program);
COGL_HANDLE_DEFINE (Program, program);
static void
_cogl_program_free (CoglProgram *program)
{
/* Frees program resources but its handle is not
released! Do that separately before this! */
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
glDeleteObjectARB (program->gl_handle);
}
CoglHandle
cogl_create_program (void)
{
CoglProgram *program;
_COGL_GET_CONTEXT (ctx, 0);
program = g_slice_new (CoglProgram);
program->gl_handle = glCreateProgramObjectARB ();
return _cogl_program_handle_new (program);
}
void
cogl_program_attach_shader (CoglHandle program_handle,
CoglHandle shader_handle)
{
CoglProgram *program;
CoglShader *shader;
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
if (!cogl_is_program (program_handle) || !cogl_is_shader (shader_handle))
return;
program = _cogl_program_pointer_from_handle (program_handle);
shader = _cogl_shader_pointer_from_handle (shader_handle);
glAttachObjectARB (program->gl_handle, shader->gl_handle);
}
void
cogl_program_link (CoglHandle handle)
{
CoglProgram *program;
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
if (!cogl_is_program (handle))
return;
program = _cogl_program_pointer_from_handle (handle);
glLinkProgramARB (program->gl_handle);
}
void
cogl_program_use (CoglHandle handle)
{
CoglProgram *program;
GLhandleARB gl_handle;
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
if (handle != COGL_INVALID_HANDLE && !cogl_is_program (handle))
return;
/* The Cogl journal doesn't currently cope with the use of
* shaders so we have to flush all priitives whenever the
* current shader changes... */
_cogl_journal_flush ();
if (handle == COGL_INVALID_HANDLE)
gl_handle = 0;
else
{
program = _cogl_program_pointer_from_handle (handle);
gl_handle = program->gl_handle;
}
glUseProgramObjectARB (gl_handle);
}
int
cogl_program_get_uniform_location (CoglHandle handle,
const gchar *uniform_name)
{
CoglProgram *program;
_COGL_GET_CONTEXT (ctx, 0);
if (!cogl_is_program (handle))
return 0;
program = _cogl_program_pointer_from_handle (handle);
return glGetUniformLocationARB (program->gl_handle, uniform_name);
}
void
cogl_program_uniform_1f (int uniform_no,
gfloat value)
{
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
glUniform1fARB (uniform_no, value);
}
void
cogl_program_uniform_1i (int uniform_no,
gint value)
{
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
glUniform1iARB (uniform_no, value);
}
void
cogl_program_uniform_float (int uniform_no,
gint size,
gint count,
const GLfloat *value)
{
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
switch (size)
{
case 1:
glUniform1fvARB (uniform_no, count, value);
break;
case 2:
glUniform2fvARB (uniform_no, count, value);
break;
case 3:
glUniform3fvARB (uniform_no, count, value);
break;
case 4:
glUniform4fvARB (uniform_no, count, value);
break;
default:
g_warning ("%s called with invalid size parameter", G_STRFUNC);
}
}
void
cogl_program_uniform_int (int uniform_no,
gint size,
gint count,
const int *value)
{
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
switch (size)
{
case 1:
glUniform1ivARB (uniform_no, count, value);
break;
case 2:
glUniform2ivARB (uniform_no, count, value);
break;
case 3:
glUniform3ivARB (uniform_no, count, value);
break;
case 4:
glUniform4ivARB (uniform_no, count, value);
break;
default:
g_warning ("%s called with invalid size parameter", G_STRFUNC);
}
}
void
cogl_program_uniform_matrix (int uniform_no,
gint size,
gint count,
gboolean transpose,
const GLfloat *value)
{
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
switch (size)
{
case 2 :
glUniformMatrix2fvARB (uniform_no, count, transpose, value);
break;
case 3 :
glUniformMatrix3fvARB (uniform_no, count, transpose, value);
break;
case 4 :
glUniformMatrix4fvARB (uniform_no, count, transpose, value);
break;
default :
g_warning ("%s called with invalid size parameter", G_STRFUNC);
}
}