mutter/gl/cogl-context-driver.c
Robert Bragg b85af722f4 Make the CoglContext structure a bit more maintainable
This moves most of cogl-context.{c.h} to cogl/common with some driver
specific members now living in a CoglContextDriver struct.  Driver specific
context initialization and typedefs now live in
cogl/{gl,gles}/cogl-context-driver.{c,h}

Driver specific members can be found under ctx->drv.stuff
2009-10-16 18:58:49 +01:00

85 lines
3.1 KiB
C

/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2007,2008,2009 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "cogl-context.h"
void
_cogl_create_context_driver (CoglContext *_context)
{
_context->drv.pf_glGenRenderbuffersEXT = NULL;
_context->drv.pf_glBindRenderbufferEXT = NULL;
_context->drv.pf_glRenderbufferStorageEXT = NULL;
_context->drv.pf_glGenFramebuffersEXT = NULL;
_context->drv.pf_glBindFramebufferEXT = NULL;
_context->drv.pf_glFramebufferTexture2DEXT = NULL;
_context->drv.pf_glFramebufferRenderbufferEXT = NULL;
_context->drv.pf_glCheckFramebufferStatusEXT = NULL;
_context->drv.pf_glDeleteFramebuffersEXT = NULL;
_context->drv.pf_glBlitFramebufferEXT = NULL;
_context->drv.pf_glRenderbufferStorageMultisampleEXT = NULL;
_context->drv.pf_glCreateProgramObjectARB = NULL;
_context->drv.pf_glCreateShaderObjectARB = NULL;
_context->drv.pf_glShaderSourceARB = NULL;
_context->drv.pf_glCompileShaderARB = NULL;
_context->drv.pf_glAttachObjectARB = NULL;
_context->drv.pf_glLinkProgramARB = NULL;
_context->drv.pf_glUseProgramObjectARB = NULL;
_context->drv.pf_glGetUniformLocationARB = NULL;
_context->drv.pf_glDeleteObjectARB = NULL;
_context->drv.pf_glGetInfoLogARB = NULL;
_context->drv.pf_glGetObjectParameterivARB = NULL;
_context->drv.pf_glUniform1fARB = NULL;
_context->drv.pf_glUniform2fARB = NULL;
_context->drv.pf_glUniform3fARB = NULL;
_context->drv.pf_glUniform4fARB = NULL;
_context->drv.pf_glUniform1fvARB = NULL;
_context->drv.pf_glUniform2fvARB = NULL;
_context->drv.pf_glUniform3fvARB = NULL;
_context->drv.pf_glUniform4fvARB = NULL;
_context->drv.pf_glUniform1iARB = NULL;
_context->drv.pf_glUniform2iARB = NULL;
_context->drv.pf_glUniform3iARB = NULL;
_context->drv.pf_glUniform4iARB = NULL;
_context->drv.pf_glUniform1ivARB = NULL;
_context->drv.pf_glUniform2ivARB = NULL;
_context->drv.pf_glUniform3ivARB = NULL;
_context->drv.pf_glUniform4ivARB = NULL;
_context->drv.pf_glUniformMatrix2fvARB = NULL;
_context->drv.pf_glUniformMatrix3fvARB = NULL;
_context->drv.pf_glUniformMatrix4fvARB = NULL;
_context->drv.pf_glDrawRangeElements = NULL;
_context->drv.pf_glActiveTexture = NULL;
_context->drv.pf_glClientActiveTexture = NULL;
_context->drv.pf_glBlendFuncSeparate = NULL;
_context->drv.pf_glBlendEquationSeparate = NULL;
}