b85af722f4
This moves most of cogl-context.{c.h} to cogl/common with some driver specific members now living in a CoglContextDriver struct. Driver specific context initialization and typedefs now live in cogl/{gl,gles}/cogl-context-driver.{c,h} Driver specific members can be found under ctx->drv.stuff
97 lines
2.9 KiB
Makefile
97 lines
2.9 KiB
Makefile
include $(top_srcdir)/build/autotools/Makefile.am.silent
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NULL =
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INCLUDES = \
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-I$(top_srcdir) \
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-I$(top_srcdir)/clutter \
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-I$(top_srcdir)/clutter/cogl \
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-I$(top_srcdir)/clutter/cogl/common \
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-I$(top_srcdir)/clutter/cogl/$(CLUTTER_COGL) \
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-I$(top_builddir)/clutter \
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-I$(top_builddir)/clutter/cogl \
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-DG_DISABLE_SINGLE_INCLUDES \
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-DG_LOG_DOMAIN=\"Cogl-Common\" \
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-DCLUTTER_COMPILATION
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cogl_public_h = \
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$(top_srcdir)/clutter/cogl/cogl-bitmap.h \
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$(top_srcdir)/clutter/cogl/cogl-color.h \
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$(top_srcdir)/clutter/cogl/cogl-debug.h \
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$(top_srcdir)/clutter/cogl/cogl-fixed.h \
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$(top_srcdir)/clutter/cogl/cogl-material.h \
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$(top_srcdir)/clutter/cogl/cogl-matrix.h \
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$(top_srcdir)/clutter/cogl/cogl-offscreen.h \
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$(top_srcdir)/clutter/cogl/cogl-path.h \
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$(top_srcdir)/clutter/cogl/cogl-shader.h \
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$(top_srcdir)/clutter/cogl/cogl-texture.h \
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$(top_srcdir)/clutter/cogl/cogl-types.h \
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$(top_srcdir)/clutter/cogl/cogl-vertex-buffer.h \
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$(top_builddir)/clutter/cogl/cogl.h \
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$(NULL)
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noinst_LTLIBRARIES = libclutter-cogl-common.la
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cogl-enum-types.h: stamp-cogl-enum-types.h
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@true
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stamp-cogl-enum-types.h: $(cogl_public_h) Makefile
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$(QUIET_GEN)( $(GLIB_MKENUMS) \
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--template $(srcdir)/cogl-enum-types.h.in \
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$(cogl_public_h) ) > xgen-ceth \
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&& (cmp -s xgen-ceth cogl-enum-types.h || cp -f xgen-ceth cogl-enum-types.h) \
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&& cp -f cogl-enum-types.h $(top_builddir)/clutter/cogl/cogl-enum-types.h \
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&& rm -f xgen-ceth \
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&& echo timestamp > $(@F)
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cogl-enum-types.c: cogl-enum-types.h
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$(QUIET_GEN)( $(GLIB_MKENUMS) \
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--template $(srcdir)/cogl-enum-types.c.in \
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$(cogl_public_h) ) > xgen-cetc \
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&& cp -f xgen-cetc cogl-enum-types.c \
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&& rm -f xgen-cetc
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BUILT_SOURCES = cogl-enum-types.h cogl-enum-types.c
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libclutter_cogl_common_la_CPPFLAGS = $(CLUTTER_CFLAGS) $(COGL_DEBUG_CFLAGS) $(CLUTTER_DEBUG_CFLAGS) $(MAINTAINER_CFLAGS)
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libclutter_cogl_common_la_LIBADD = -lm $(CLUTTER_LIBS)
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libclutter_cogl_common_la_SOURCES = \
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$(top_builddir)/clutter/cogl/common/cogl-enum-types.h \
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$(top_builddir)/clutter/cogl/common/cogl-enum-types.c \
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cogl-handle.h \
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cogl-context.h \
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cogl-context.c \
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cogl-internal.h \
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cogl.c \
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cogl-util.h \
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cogl-util.c \
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cogl-bitmap-private.h \
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cogl-bitmap.c \
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cogl-bitmap-fallback.c \
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cogl-current-matrix.c \
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cogl-current-matrix.h \
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cogl-primitives.h \
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cogl-primitives.c \
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cogl-bitmap-pixbuf.c \
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cogl-clip-stack.h \
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cogl-clip-stack.c \
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cogl-fixed.c \
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cogl-color.c \
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cogl-vertex-buffer-private.h \
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cogl-vertex-buffer.c \
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cogl-matrix.c \
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cogl-matrix-stack.c \
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cogl-matrix-stack.h \
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cogl-material.c \
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cogl-material-private.h \
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cogl-blend-string.c \
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cogl-blend-string.h \
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cogl-debug.c \
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cogl-texture-private.h \
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cogl-texture-driver.h \
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cogl-texture.c \
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$(NULL)
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EXTRA_DIST = stb_image.c cogl-enum-types.h.in cogl-enum-types.c.in
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CLEANFILES = stamp-cogl-enum-types.h
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DISTCLEANFILES = cogl-enum-types.h cogl-enum-types.c
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