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Either onto a framebuffer, or into a CPU memory buffer. The latter will use an former API and then copy the result to CPU memory. The former allocates an offscreen framebuffer, sets up the relevant framebuffer matrices and paints part of the stage defined by the passed rectangle. This will be used by a RecordArea screen cast API. The former to paint directly onto PipeWire handled dma-buf framebuffers, and the latter for PipeWire handled shared memory buffers. https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1207 |
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meson.build |