d4459e2d42
This splits out the core CoglPipelineLayer support code from cogl-pipeline.c into cogl-pipeline-layer.c; it splits out the debugging code for dumping a pipeline to a .dot file into cogl-pipeline-debug.c and it splits the CoglPipelineNode support which is shared between CoglPipeline and CoglPipelineLayer into cogl-node.c. Note: cogl-pipeline-layer.c only contains the layer code directly relating to CoglPipelineLayer objects; it does not contain any _cogl_pipeline API relating to how CoglPipeline tracks and manipulates layers.
511 lines
17 KiB
C
511 lines
17 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2007,2008,2009,2010 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*/
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#if !defined(__COGL_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
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#error "Only <cogl/cogl.h> can be included directly."
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#endif
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#ifndef __COGL_TEXTURE_H__
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#define __COGL_TEXTURE_H__
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#include <cogl/cogl-types.h>
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#include <cogl/cogl-defines.h>
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#if defined (COGL_ENABLE_EXPERIMENTAL_API)
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#include <cogl/cogl-pixel-buffer.h>
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#endif
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#include <cogl/cogl-bitmap.h>
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G_BEGIN_DECLS
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/**
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* SECTION:cogl-texture
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* @short_description: Fuctions for creating and manipulating textures
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*
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* Cogl allows creating and manipulating textures using a uniform
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* API that tries to hide all the various complexities of creating,
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* loading and manipulating textures.
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*/
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typedef struct _CoglTexture CoglTexture;
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#define COGL_TEXTURE(X) ((CoglTexture *)X)
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#define COGL_TEXTURE_MAX_WASTE 127
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/**
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* COGL_TEXTURE_ERROR:
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*
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* #GError domain for texture errors.
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*
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* Since: 2.0
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* Stability: Unstable
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*/
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#define COGL_TEXTURE_ERROR (cogl_texture_error_quark ())
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/**
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* CoglTextureError:
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* @COGL_TEXTURE_ERROR_SIZE: Unsupported size
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*
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* Error codes that can be thrown when allocating textures.
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*
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* Since: 2.0
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* Stability: Unstable
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*/
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typedef enum {
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COGL_TEXTURE_ERROR_SIZE,
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COGL_TEXTURE_ERROR_FORMAT,
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COGL_TEXTURE_ERROR_BAD_PARAMETER
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} CoglTextureError;
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GQuark cogl_texture_error_quark (void);
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/**
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* cogl_texture_new_with_size:
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* @width: width of texture in pixels.
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* @height: height of texture in pixels.
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* @flags: Optional flags for the texture, or %COGL_TEXTURE_NONE
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* @internal_format: the #CoglPixelFormat to use for the GPU storage of the
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* texture.
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*
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* Creates a new #CoglTexture with the specified dimensions and pixel format.
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*
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* Return value: A newly created #CoglTexture or %NULL on failure
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*
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* Since: 0.8
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*/
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CoglTexture *
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cogl_texture_new_with_size (unsigned int width,
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unsigned int height,
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CoglTextureFlags flags,
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CoglPixelFormat internal_format);
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/**
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* cogl_texture_new_from_file:
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* @filename: the file to load
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* @flags: Optional flags for the texture, or %COGL_TEXTURE_NONE
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* @internal_format: the #CoglPixelFormat to use for the GPU storage of the
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* texture. If %COGL_PIXEL_FORMAT_ANY is given then a premultiplied
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* format similar to the format of the source data will be used. The
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* default blending equations of Cogl expect premultiplied color data;
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* the main use of passing a non-premultiplied format here is if you
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* have non-premultiplied source data and are going to adjust the blend
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* mode (see cogl_material_set_blend()) or use the data for something
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* other than straight blending.
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* @error: return location for a #GError or %NULL
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*
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* Creates a #CoglTexture from an image file.
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*
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* Return value: A newly created #CoglTexture or %NULL on failure
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*
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* Since: 0.8
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*/
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CoglTexture *
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cogl_texture_new_from_file (const char *filename,
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CoglTextureFlags flags,
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CoglPixelFormat internal_format,
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GError **error);
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/**
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* cogl_texture_new_from_data:
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* @width: width of texture in pixels
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* @height: height of texture in pixels
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* @flags: Optional flags for the texture, or %COGL_TEXTURE_NONE
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* @format: the #CoglPixelFormat the buffer is stored in in RAM
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* @internal_format: the #CoglPixelFormat that will be used for storing
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* the buffer on the GPU. If COGL_PIXEL_FORMAT_ANY is given then a
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* premultiplied format similar to the format of the source data will
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* be used. The default blending equations of Cogl expect premultiplied
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* color data; the main use of passing a non-premultiplied format here
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* is if you have non-premultiplied source data and are going to adjust
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* the blend mode (see cogl_material_set_blend()) or use the data for
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* something other than straight blending.
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* @rowstride: the memory offset in bytes between the starts of
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* scanlines in @data
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* @data: pointer the memory region where the source buffer resides
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*
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* Creates a new #CoglTexture based on data residing in memory.
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*
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* Return value: A newly created #CoglTexture or %NULL on failure
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*
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* Since: 0.8
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*/
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CoglTexture *
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cogl_texture_new_from_data (unsigned int width,
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unsigned int height,
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CoglTextureFlags flags,
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CoglPixelFormat format,
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CoglPixelFormat internal_format,
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unsigned int rowstride,
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const guint8 *data);
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/**
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* cogl_texture_new_from_foreign:
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* @gl_handle: opengl handle of foreign texture.
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* @gl_target: opengl target type of foreign texture
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* @width: width of foreign texture
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* @height: height of foreign texture.
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* @x_pot_waste: horizontal waste on the right hand edge of the texture.
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* @y_pot_waste: vertical waste on the bottom edge of the texture.
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* @format: format of the foreign texture.
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*
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* Creates a #CoglTexture based on an existing OpenGL texture; the
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* width, height and format are passed along since it is not always
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* possible to query these from OpenGL.
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*
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* The waste arguments allow you to create a Cogl texture that maps to
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* a region smaller than the real OpenGL texture. For instance if your
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* hardware only supports power-of-two textures you may load a
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* non-power-of-two image into a larger power-of-two texture and use
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* the waste arguments to tell Cogl which region should be mapped to
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* the texture coordinate range [0:1].
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*
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* Return value: A newly created #CoglTexture or %NULL on failure
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*
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* Since: 0.8
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*/
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CoglTexture *
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cogl_texture_new_from_foreign (GLuint gl_handle,
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GLenum gl_target,
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GLuint width,
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GLuint height,
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GLuint x_pot_waste,
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GLuint y_pot_waste,
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CoglPixelFormat format);
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/**
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* cogl_texture_new_from_bitmap:
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* @bitmap: A #CoglBitmap pointer
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* @flags: Optional flags for the texture, or %COGL_TEXTURE_NONE
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* @internal_format: the #CoglPixelFormat to use for the GPU storage of the
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* texture
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*
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* Creates a #CoglTexture from a #CoglBitmap.
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*
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* Return value: A newly created #CoglTexture or %NULL on failure
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*
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* Since: 1.0
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*/
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CoglTexture *
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cogl_texture_new_from_bitmap (CoglBitmap *bitmap,
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CoglTextureFlags flags,
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CoglPixelFormat internal_format);
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/**
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* cogl_is_texture:
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* @object: A #CoglObject pointer
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*
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* Gets whether the given object references a texture object.
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*
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* Return value: %TRUE if the handle references a texture, and
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* %FALSE otherwise
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*/
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gboolean
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cogl_is_texture (void *object);
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/**
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* cogl_texture_get_width:
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* @texture a #CoglTexture pointer.
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*
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* Queries the width of a cogl texture.
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*
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* Return value: the width of the GPU side texture in pixels
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*/
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unsigned int
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cogl_texture_get_width (CoglTexture *texture);
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/**
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* cogl_texture_get_height:
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* @texture a #CoglTexture pointer.
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*
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* Queries the height of a cogl texture.
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*
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* Return value: the height of the GPU side texture in pixels
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*/
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unsigned int
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cogl_texture_get_height (CoglTexture *texture);
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/**
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* cogl_texture_get_format:
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* @texture a #CoglTexture pointer.
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*
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* Queries the #CoglPixelFormat of a cogl texture.
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*
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* Return value: the #CoglPixelFormat of the GPU side texture
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*/
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CoglPixelFormat
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cogl_texture_get_format (CoglTexture *texture);
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/**
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* cogl_texture_get_rowstride:
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* @texture a #CoglTexture pointer.
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*
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* Queries the rowstride of a cogl texture.
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*
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* Return value: the offset in bytes between each consequetive row of pixels
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*/
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unsigned int
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cogl_texture_get_rowstride (CoglTexture *texture);
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/**
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* cogl_texture_get_max_waste:
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* @texture a #CoglTexture pointer.
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*
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* Queries the maximum wasted (unused) pixels in one dimension of a GPU side
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* texture.
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*
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* Return value: the maximum waste
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*/
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int
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cogl_texture_get_max_waste (CoglTexture *texture);
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/**
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* cogl_texture_is_sliced:
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* @texture a #CoglTexture pointer.
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*
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* Queries if a texture is sliced (stored as multiple GPU side tecture
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* objects).
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*
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* Return value: %TRUE if the texture is sliced, %FALSE if the texture
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* is stored as a single GPU texture
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*/
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gboolean
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cogl_texture_is_sliced (CoglTexture *texture);
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/**
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* cogl_texture_get_gl_texture:
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* @texture a #CoglTexture pointer.
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* @out_gl_handle: (out) (allow-none): pointer to return location for the
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* textures GL handle, or %NULL.
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* @out_gl_target: (out) (allow-none): pointer to return location for the
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* GL target type, or %NULL.
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*
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* Queries the GL handles for a GPU side texture through its #CoglTexture.
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*
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* If the texture is spliced the data for the first sub texture will be
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* queried.
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*
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* Return value: %TRUE if the handle was successfully retrieved, %FALSE
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* if the handle was invalid
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*/
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gboolean
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cogl_texture_get_gl_texture (CoglTexture *texture,
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GLuint *out_gl_handle,
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GLenum *out_gl_target);
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/**
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* cogl_texture_get_data:
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* @texture a #CoglTexture pointer.
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* @format: the #CoglPixelFormat to store the texture as.
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* @rowstride: the rowstride of @data or retrieved from texture if none is
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* specified.
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* @data: memory location to write contents of buffer, or %NULL if we're
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* only querying the data size through the return value.
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*
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* Copies the pixel data from a cogl texture to system memory.
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*
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* Return value: the size of the texture data in bytes, or 0 if the texture
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* is not valid
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*/
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int
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cogl_texture_get_data (CoglTexture *texture,
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CoglPixelFormat format,
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unsigned int rowstride,
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guint8 *data);
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/**
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* cogl_texture_set_region:
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* @texture a #CoglTexture.
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* @src_x: upper left coordinate to use from source data.
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* @src_y: upper left coordinate to use from source data.
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* @dst_x: upper left destination horizontal coordinate.
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* @dst_y: upper left destination vertical coordinate.
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* @dst_width: width of destination region to write.
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* @dst_height: height of destination region to write.
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* @width: width of source data buffer.
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* @height: height of source data buffer.
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* @format: the #CoglPixelFormat used in the source buffer.
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* @rowstride: rowstride of source buffer (computed from width if none
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* specified)
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* @data: the actual pixel data.
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*
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* Sets the pixels in a rectangular subregion of @handle from an in-memory
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* buffer containing pixel data.
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*
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* Return value: %TRUE if the subregion upload was successful, and
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* %FALSE otherwise
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*/
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gboolean
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cogl_texture_set_region (CoglTexture *texture,
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int src_x,
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int src_y,
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int dst_x,
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int dst_y,
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unsigned int dst_width,
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unsigned int dst_height,
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int width,
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int height,
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CoglPixelFormat format,
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unsigned int rowstride,
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const guint8 *data);
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#if defined (COGL_ENABLE_EXPERIMENTAL_API)
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#define cogl_texture_set_region_from_bitmap \
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cogl_texture_set_region_from_bitmap_EXP
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/**
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* cogl_texture_set_region_from_bitmap:
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* @texture a #CoglTexture pointer
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* @src_x: upper left coordinate to use from the source bitmap.
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* @src_y: upper left coordinate to use from the source bitmap
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* @dst_x: upper left destination horizontal coordinate.
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* @dst_y: upper left destination vertical coordinate.
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* @dst_width: width of destination region to write.
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* @dst_height: height of destination region to write.
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* @bitmap: The source bitmap to read from
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*
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* Copies a specified source region from @bitmap to the position
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* (@src_x, @src_y) of the given destination texture @handle.
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*
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* Return value: %TRUE if the subregion upload was successful, and
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* %FALSE otherwise
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*
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* Since: 1.8
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* Stability: unstable
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*/
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gboolean
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cogl_texture_set_region_from_bitmap (CoglTexture *texture,
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int src_x,
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int src_y,
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int dst_x,
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int dst_y,
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unsigned int dst_width,
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unsigned int dst_height,
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CoglBitmap *bitmap);
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#endif
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/**
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* cogl_texture_new_from_sub_texture:
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* @full_texture: a #CoglTexture pointer
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* @sub_x: X coordinate of the top-left of the subregion
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* @sub_y: Y coordinate of the top-left of the subregion
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* @sub_width: Width in pixels of the subregion
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* @sub_height: Height in pixels of the subregion
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*
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* Creates a new texture which represents a subregion of another
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* texture. The GL resources will be shared so that no new texture
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* data is actually allocated.
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*
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* Sub textures have undefined behaviour texture coordinates outside
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* of the range [0,1] are used. They also do not work with
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* CoglVertexBuffers.
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*
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* The sub texture will keep a reference to the full texture so you do
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* not need to keep one separately if you only want to use the sub
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* texture.
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*
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* Return value: A newly created #CoglTexture or %NULL on failure
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* Since: 1.2
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*/
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CoglTexture *
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cogl_texture_new_from_sub_texture (CoglTexture *full_texture,
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int sub_x,
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int sub_y,
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int sub_width,
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int sub_height);
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#if defined (COGL_ENABLE_EXPERIMENTAL_API)
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#define cogl_texture_new_from_buffer cogl_texture_new_from_buffer_EXP
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/**
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* cogl_texture_new_from_buffer:
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* @buffer: A #CoglPixelBuffer pointer
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* @width: width of texture in pixels or 0
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* @height: height of texture in pixels or 0
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* @flags: optional flags for the texture, or %COGL_TEXTURE_NONE
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* @format: the #CoglPixelFormat the buffer is stored in in RAM
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* @internal_format: the #CoglPixelFormat that will be used for storing
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* the buffer on the GPU. If %COGL_PIXEL_FORMAT_ANY is given then a
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* premultiplied format similar to the format of the source data will
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* be used. The default blending equations of Cogl expect premultiplied
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* color data; the main use of passing a non-premultiplied format here
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* is if you have non-premultiplied source data and are going to adjust
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* the blend mode (see cogl_material_set_blend()) or use the data for
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* something other than straight blending
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* @rowstride: the memory offset in bytes between the starts of
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* scanlines in @data. If 0 is given the row stride will be deduced from
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* @width and @format or the stride given by cogl_pixel_buffer_new_for_size()
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* @offset: offset in bytes in @buffer from where the texture data starts
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*
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* Creates a new texture using the buffer specified by @handle. If the buffer
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* has been created using cogl_pixel_buffer_new_for_size() it's possible to omit
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* the height and width values already specified at creation time.
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*
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* Return value: A newly created #CoglTexture or %NULL on failure
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*
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* Since: 1.2
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* Stability: Unstable
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*/
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CoglTexture *
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cogl_texture_new_from_buffer (CoglPixelBuffer *buffer,
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unsigned int width,
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unsigned int height,
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CoglTextureFlags flags,
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CoglPixelFormat format,
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CoglPixelFormat internal_format,
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unsigned int rowstride,
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unsigned int offset);
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#endif
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#ifndef COGL_DISABLE_DEPRECATED
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/**
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* cogl_texture_ref:
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* @texture: a #CoglTexture.
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*
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* Increment the reference count for a cogl texture.
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*
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* Deprecated: 1.2: Use cogl_object_ref() instead
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*
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* Return value: the @texture pointer.
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*/
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void *
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cogl_texture_ref (void *texture) G_GNUC_DEPRECATED;
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/**
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* cogl_texture_unref:
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* @texture: a #CoglTexture.
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*
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* Decrement the reference count for a cogl texture.
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*
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* Deprecated: 1.2: Use cogl_object_unref() instead
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*/
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void
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cogl_texture_unref (void *texture) G_GNUC_DEPRECATED;
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#endif /* COGL_DISABLE_DEPRECATED */
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G_END_DECLS
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#endif /* __COGL_TEXTURE_H__ */
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