eb179d4b67
*** WARNING: THIS COMMIT CHANGES THE BUILD *** Do not recurse into the backend directories to build private, internal libraries. We only recurse from clutter/ into the cogl sub-directory; from there, we don't recurse any further. All the backend-specific code in Cogl and Clutter is compiled conditionally depending on the macros defined by the configure script. We still recurse from the top-level directory into doc, clutter and tests, because gtk-doc and tests do not deal nicely with non-recursive layouts. This change makes Clutter compile slightly faster, and cleans up the build system, especially when dealing with introspection data. Ideally, we also want to make Cogl part of the top-level build, so that we can finally drop the sed trick to change the shared library from the GIR before compiling it. Currently disabled: ‣ OSX backend ‣ Fruity backend Currently enabled but untested: ‣ EGL backend ‣ Windows backend
53 lines
1.5 KiB
C
53 lines
1.5 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2008,2009 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*/
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#ifndef __COGL_PROGRAM_H
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#define __COGL_PROGRAM_H
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#include "cogl-gles2-wrapper.h"
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#include "cogl-handle.h"
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#define COGL_PROGRAM_NUM_CUSTOM_UNIFORMS 16
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#define COGL_PROGRAM_UNBOUND_CUSTOM_UNIFORM -2
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typedef struct _CoglProgram CoglProgram;
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struct _CoglProgram
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{
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CoglHandleObject _parent;
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GSList *attached_shaders;
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char *custom_uniform_names[COGL_PROGRAM_NUM_CUSTOM_UNIFORMS];
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CoglBoxedValue custom_uniforms[COGL_PROGRAM_NUM_CUSTOM_UNIFORMS];
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/* Uniforms that have changed since the last time this program was
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* used. */
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guint32 dirty_custom_uniforms;
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};
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CoglProgram *_cogl_program_pointer_from_handle (CoglHandle handle);
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#endif /* __COGL_PROGRAM_H */
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