Robert Bragg b50bdd7919 cogl-shader: correctly #ifdef guard an if else block
There are quite a few if {} else {} blocks for dealing with arbfp else
glsl and the first block is guarded with #ifdef HAVE_COGL_GL. In this
case though the #endif was before the else so it wouldn't compile for
gles.
2010-08-12 16:50:47 +01:00
..
2010-03-01 12:56:10 +00:00
2010-08-09 11:29:03 +01:00
2010-08-04 15:13:12 +01:00
2010-06-30 11:32:15 +01:00
2009-01-20 18:47:50 +00:00
2010-06-30 11:32:15 +01:00
2010-06-03 14:10:55 +01:00
2010-03-02 11:12:32 +00:00
2010-05-25 11:13:03 +01:00
2010-06-11 16:09:36 +01:00
2010-03-02 11:12:32 +00:00
2009-07-10 11:38:42 +01:00
2010-06-11 16:09:36 +01:00
2010-06-11 16:09:36 +01:00
2010-03-02 11:12:32 +00:00
2010-06-11 16:09:36 +01:00
2010-02-03 14:38:13 +00:00
2010-02-01 10:40:34 +00:00
2010-03-02 11:12:32 +00:00