mutter/cogl/cogl/cogl-object.h

142 lines
4.2 KiB
C

/*
* Cogl
*
* A Low Level GPU Graphics and Utilities API
*
* Copyright (C) 2009,2010 Intel Corporation.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*
*/
#pragma once
#include "cogl/cogl-types.h"
#include <glib-object.h>
G_BEGIN_DECLS
typedef struct _CoglObject CoglObject;
#define COGL_OBJECT(X) ((CoglObject *)X)
/**
* CoglObject: (ref-func cogl_object_ref) (unref-func cogl_object_unref)
* (set-value-func cogl_object_value_set_object)
* (get-value-func cogl_object_value_get_object)
*/
/**
* cogl_object_get_gtype:
*
* Returns: a #GType that can be used with the GLib type system.
*/
COGL_EXPORT
GType cogl_object_get_gtype (void);
/**
* cogl_object_ref: (skip)
* @object: a #CoglObject
*
* Increases the reference count of @object by 1
*
* Returns: the @object, with its reference count increased
*/
COGL_EXPORT void *
cogl_object_ref (void *object);
/**
* cogl_object_unref: (skip)
* @object: a #CoglObject
*
* Drecreases the reference count of @object by 1; if the reference
* count reaches 0, the resources allocated by @object will be freed
*/
COGL_EXPORT void
cogl_object_unref (void *object);
/**
* cogl_clear_object: (skip)
* @object_ptr: a pointer to a #CoglObject reference
*
* Clears a reference to a #CoglObject.
*
* @object_ptr must not be %NULL.
*
* If the reference is %NULL then this function does nothing.
* Otherwise, the reference count of the object is decreased using
* cogl_object_unref() and the pointer is set to %NULL.
*/
#define cogl_clear_object(object_ptr) g_clear_pointer ((object_ptr), cogl_object_unref)
/**
* CoglDebugObjectTypeInfo:
* @name: A human readable name for the type.
* @instance_count: The number of objects of this type that are
* currently in use
*
* This struct is used to pass information to the callback when
* cogl_debug_object_foreach_type() is called.
*/
typedef struct {
const char *name;
unsigned long instance_count;
} CoglDebugObjectTypeInfo;
/**
* CoglDebugObjectForeachTypeCallback:
* @info: A pointer to a struct containing information about the type.
*
* A callback function to use for cogl_debug_object_foreach_type().
*/
typedef void
(* CoglDebugObjectForeachTypeCallback) (const CoglDebugObjectTypeInfo *info,
void *user_data);
/**
* cogl_debug_object_foreach_type:
* @func: (scope call): A callback function for each type
* @user_data: (closure): A pointer to pass to @func
*
* Invokes @func once for each type of object that Cogl uses and
* passes a count of the number of objects for that type. This is
* intended to be used solely for debugging purposes to track down
* issues with objects leaking.
*/
COGL_EXPORT void
cogl_debug_object_foreach_type (CoglDebugObjectForeachTypeCallback func,
void *user_data);
/**
* cogl_debug_object_print_instances:
*
* Prints a list of all the object types that Cogl uses along with the
* number of objects of that type that are currently in use. This is
* intended to be used solely for debugging purposes to track down
* issues with objects leaking.
*/
COGL_EXPORT void
cogl_debug_object_print_instances (void);
G_END_DECLS