mutter/clutter/clutter-private.h
Emmanuele Bassi 0f535537c2 2007-12-10 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.c:
	(clutter_actor_set_property),
	(clutter_actor_get_property),
	(clutter_actor_class_init): Add the rotation-* properties,
	controlling the rotation angle and center on each axis. (#614)

	(parse_rotation_array), (parse_rotation),
	(clutter_actor_parse_custom_node),
	(clutter_actor_set_custom_property),
	(clutter_scriptable_iface_init): Add a new "rotation" custom
	property for expressing the rotation along each axis in a
	compact way:

	  "rotation" : [
	    { "x-axis" : [ <angle>, [ <y>, <z> ] ] },
	    { "y-axis" : [ <angle>, [ <x>, <z> ] ] },
	    { "z-axis" : [ <angle>, [ <x>, <y> ] ] }
	  ]

	(clutter_geometry_get_type),(clutter_vertex_get_type),
	(clutter_actor_box_get_type): Use the I_() macro instead of
	directly calling g_intern_static_string().
	
	* clutter/clutter-entry.c (clutter_entry_request_coords):
	* clutter/clutter-label.c (clutter_label_ensure_layout),
	(clutter_label_request_coords): Use CLUTTER_UNITS_FROM_DEVICE()
	instead of CLUTTER_UNITS_FROM_INT(), as "device" means "pixels".

	* clutter/clutter-private.h: Add the I_() macro for intern
	static strings.

	* tests/test-script.json: Test the newly added "rotation"
	custom property.
2007-12-10 11:01:10 +00:00

157 lines
5.6 KiB
C

/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifndef _HAVE_CLUTTER_PRIVATE_H
#define _HAVE_CLUTTER_PRIVATE_H
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#ifdef HAVE_UNISTD_H
#include <unistd.h>
#endif
#include <math.h>
#include <glib.h>
#include <pango/pangoft2.h>
#include "clutter-event.h"
#include "clutter-backend.h"
#include "clutter-stage.h"
#include "clutter-feature.h"
G_BEGIN_DECLS
typedef enum {
CLUTTER_ACTOR_UNUSED_FLAG = 0,
CLUTTER_ACTOR_IN_DESTRUCTION = 1 << 0,
CLUTTER_ACTOR_IS_TOPLEVEL = 1 << 1,
CLUTTER_ACTOR_IN_REPARENT = 1 << 2,
CLUTTER_ACTOR_SYNC_MATRICES = 1 << 3 /* Used by stage to indicate GL
* viewport / perspective etc
* needs (re)setting.
*/
} ClutterPrivateFlags;
typedef enum {
CLUTTER_PICK_NONE = 0,
CLUTTER_PICK_REACTIVE,
CLUTTER_PICK_ALL
} ClutterPickMode;
typedef struct _ClutterMainContext ClutterMainContext;
struct _ClutterMainContext
{
ClutterBackend *backend; /* holds a pointer to the windowing
system backend */
GQueue *events_queue; /* the main event queue */
PangoFT2FontMap *font_map;
guint update_idle; /* repaint idler id */
guint is_initialized : 1;
GTimer *timer; /* Used for debugging scheduler */
ClutterPickMode pick_mode; /* Indicates pick render mode */
guint motion_events_per_actor : 1;/* set for enter/leave events */
guint motion_frequency; /* Motion events per second */
gint num_reactives; /* Num of reactive actors */
GHashTable *actor_hash; /* Hash of all actors mapped to id */
guint frame_rate; /* Default FPS */
ClutterActor *pointer_grab_actor; /* The actor having the pointer grab
(or NULL if there is no pointer grab)
*/
ClutterActor *keyboard_grab_actor; /* The actor having the pointer grab
(or NULL if there is no pointer grab)
*/
GSList *shaders; /* stack of overridden shaders */
};
#define CLUTTER_CONTEXT() (clutter_context_get_default ())
ClutterMainContext *clutter_context_get_default (void);
#define CLUTTER_PRIVATE_FLAGS(a) (((ClutterActor *) (a))->private_flags)
#define CLUTTER_SET_PRIVATE_FLAGS(a,f) (CLUTTER_PRIVATE_FLAGS (a) |= (f))
#define CLUTTER_UNSET_PRIVATE_FLAGS(a,f) (CLUTTER_PRIVATE_FLAGS (a) &= ~(f))
#define CLUTTER_PARAM_READABLE \
G_PARAM_READABLE | G_PARAM_STATIC_NAME | G_PARAM_STATIC_NICK | G_PARAM_STATIC_BLURB
#define CLUTTER_PARAM_WRITABLE \
G_PARAM_WRITABLE | G_PARAM_STATIC_NAME | G_PARAM_STATIC_NICK | G_PARAM_STATIC_BLURB
#define CLUTTER_PARAM_READWRITE \
G_PARAM_READABLE | G_PARAM_WRITABLE | G_PARAM_STATIC_NAME | G_PARAM_STATIC_NICK |G_PARAM_STATIC_BLURB
#define I_(str) (g_intern_static_string ((str)))
/* vfuncs implemnted by backend */
GType _clutter_backend_impl_get_type (void);
ClutterActor *_clutter_backend_get_stage (ClutterBackend *backend);
void _clutter_backend_redraw (ClutterBackend *backend);
void _clutter_backend_add_options (ClutterBackend *backend,
GOptionGroup *group);
gboolean _clutter_backend_pre_parse (ClutterBackend *backend,
GError **error);
gboolean _clutter_backend_post_parse (ClutterBackend *backend,
GError **error);
gboolean _clutter_backend_init_stage (ClutterBackend *backend,
GError **error);
void _clutter_backend_init_events (ClutterBackend *backend);
ClutterFeatureFlags _clutter_backend_get_features (ClutterBackend *backend);
void _clutter_feature_init (void);
ClutterActor *_clutter_do_pick (ClutterStage *stage,
gint x,
gint y,
ClutterPickMode mode);
/* use this function as the accumulator if you have a signal with
* a G_TYPE_BOOLEAN return value; this will stop the emission as
* soon as one handler returns TRUE
*/
gboolean _clutter_boolean_handled_accumulator (GSignalInvocationHint *ihint,
GValue *return_accu,
const GValue *handler_return,
gpointer dummy);
/* Does this need to be private ? */
void clutter_do_event (ClutterEvent *event);
G_END_DECLS
#endif /* _HAVE_CLUTTER_PRIVATE_H */