mutter/cogl/driver/gles/Makefile.am
Robert Bragg b49f90acb6 [cogl-primitives] Get rid of driver specific cogl-primitives code
These files were practically identical, except the gles code had additional
support for filling paths without a stencil buffer.  All the driver code has
now been moved into cogl/cogl-primitives.c
2009-11-04 16:02:34 +00:00

61 lines
1.3 KiB
Makefile

include $(top_srcdir)/build/autotools/Makefile.am.silent
NULL =
INCLUDES = \
-I$(top_srcdir) \
-I$(srcdir) \
-I$(srcdir)/../.. \
-I$(srcdir)/../../.. \
-I$(srcdir)/winsys \
-I$(srcdir)/driver/$(COGL_DRIVER) \
-I../.. \
-I../../.. \
-DG_DISABLE_SINGLE_INCLUDES \
-DG_LOG_DOMAIN=\"Cogl-Driver\" \
-DCLUTTER_COMPILATION
noinst_LTLIBRARIES = libclutter-cogl-driver.la
libclutter_cogl_driver_la_CPPFLAGS = \
$(CLUTTER_CFLAGS) \
$(COGL_DEBUG_CFLAGS) \
$(CLUTTER_DEBUG_CFLAGS) \
$(MAINTAINER_CFLAGS)
libclutter_cogl_driver_la_SOURCES = \
cogl.c \
cogl-texture-driver.c \
cogl-context-driver.c \
cogl-context-driver.h \
cogl-gles2-wrapper.h \
cogl-program.h \
cogl-program.c \
cogl-shader-private.h \
cogl-shader.c
if USE_GLES2_WRAPPER
libclutter_cogl_driver_la_SOURCES += \
cogl-gles2-wrapper.c \
cogl-fixed-vertex-shader.h \
cogl-fixed-vertex-shader.c \
cogl-fixed-fragment-shader.h \
cogl-fixed-fragment-shader.c
endif
EXTRA_DIST = \
cogl-defines.h.in \
stringify.sh \
cogl-fixed-vertex-shader.glsl \
cogl-fixed-fragment-shader.glsl
BUILT_SOURCES = \
cogl-fixed-vertex-shader.h \
cogl-fixed-vertex-shader.c \
cogl-fixed-fragment-shader.h \
cogl-fixed-fragment-shader.c
%.h: $(srcdir)/%.glsl
/bin/sh $(srcdir)/stringify.sh -h $< > $@
%.c: $(srcdir)/%.glsl
/bin/sh $(srcdir)/stringify.sh $< > $@