734f808fbc
* clutter/clutter-alpha.h: * clutter/clutter-alpha.c: Add a data parameter to the ClutterAlphaFunc; add a data+destroy parameter to clutter_alpha_set_func() and to clutter_alpha_new(), and turned the latter into clutter_alpha_new_full(); add a simple, empty constructor clutter_alpha_new(). These changes makes writing bindings a tad more easy, as bindings require passing their own functions in order to call the real alpha function. * clutter/clutter-behaviour.h: Clean up the header. * clutter/clutter-behaviours.[ch]: * clutter/clutter-behaviour-opacity.[ch]: * clutter/clutter-behaviour-path.[ch]: * clutter/clutter-behaviour-scale.[ch]: Split the ClutterBehaviourPath, ClutterBehaviourOpacity and ClutterBehaviourScale into their own files as they have been growing a bit. Fix ClutterBehaviourPath API. * clutter/clutter-media.h: Remove the commented "metadata_available" signal: gtk-doc chokes up on that. * clutter/clutter-timeline.h: * clutter/clutter-timeline.c: Remove the useless ClutterTimelineAlphaFunc signature; add missing accessor methods for the properties; clean up a bit. * clutter/clutter-util.h: * clutter/clutter-util.c: Remove unneeded function clutter_util_can_create_texture(). * clutter/clutter-feature.h: Sync the name of clutter_feature_get_all() with the name declared in clutter-feature.h. * clutter/Makefile.am: * clutter/clutter.h: Update. * examples/behave.c: Update to the new ClutterAlpha constructor. * examples/super-oh.c: Use the right pointer and avoid the compiler making a fuss about it.
216 lines
2.6 KiB
Plaintext
216 lines
2.6 KiB
Plaintext
<!-- ##### SECTION Title ##### -->
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ClutterTexture
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<!-- ##### SECTION Short_Description ##### -->
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<!-- ##### SECTION Long_Description ##### -->
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<para>
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</para>
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<!-- ##### SECTION See_Also ##### -->
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<para>
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</para>
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<!-- ##### SECTION Stability_Level ##### -->
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<!-- ##### STRUCT ClutterTexture ##### -->
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<para>
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#ClutterTexture has no publicly available members.
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</para>
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<!-- ##### SIGNAL ClutterTexture::pixbuf-change ##### -->
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<para>
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</para>
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@cluttertexture: the object which received the signal.
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<!-- ##### SIGNAL ClutterTexture::size-change ##### -->
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<para>
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</para>
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@cluttertexture: the object which received the signal.
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@arg1:
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@arg2:
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<!-- ##### ARG ClutterTexture:filter-quality ##### -->
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<para>
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</para>
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<!-- ##### ARG ClutterTexture:pixbuf ##### -->
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<para>
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</para>
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<!-- ##### ARG ClutterTexture:pixel-format ##### -->
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<para>
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</para>
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<!-- ##### ARG ClutterTexture:pixel-type ##### -->
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<para>
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</para>
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<!-- ##### ARG ClutterTexture:repeat-x ##### -->
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<para>
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</para>
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<!-- ##### ARG ClutterTexture:repeat-y ##### -->
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<para>
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</para>
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<!-- ##### ARG ClutterTexture:sync-size ##### -->
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<para>
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</para>
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<!-- ##### ARG ClutterTexture:tile-waste ##### -->
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<para>
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</para>
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<!-- ##### ARG ClutterTexture:tiled ##### -->
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<para>
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</para>
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<!-- ##### STRUCT ClutterTextureClass ##### -->
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<para>
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</para>
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@parent_class:
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@size_change:
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@pixbuf_change:
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<!-- ##### FUNCTION clutter_texture_new_from_pixbuf ##### -->
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<para>
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</para>
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@pixbuf:
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@Returns:
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<!-- ##### FUNCTION clutter_texture_new ##### -->
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<para>
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</para>
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@Returns:
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<!-- ##### FUNCTION clutter_texture_set_from_data ##### -->
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<para>
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</para>
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@texture:
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@data:
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@has_alpha:
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@width:
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@height:
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@rowstride:
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@bpp:
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<!-- ##### FUNCTION clutter_texture_set_pixbuf ##### -->
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<para>
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</para>
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@texture:
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@pixbuf:
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<!-- ##### FUNCTION clutter_texture_get_pixbuf ##### -->
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<para>
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</para>
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@texture:
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@Returns:
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<!-- ##### FUNCTION clutter_texture_get_base_size ##### -->
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<para>
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</para>
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@texture:
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@width:
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@height:
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<!-- ##### FUNCTION clutter_texture_bind_tile ##### -->
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<para>
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</para>
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@texture:
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@index:
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<!-- ##### FUNCTION clutter_texture_get_n_tiles ##### -->
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<para>
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</para>
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@texture:
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@n_x_tiles:
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@n_y_tiles:
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<!-- ##### FUNCTION clutter_texture_get_x_tile_detail ##### -->
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<para>
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</para>
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@texture:
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@x_index:
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@pos:
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@size:
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@waste:
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<!-- ##### FUNCTION clutter_texture_get_y_tile_detail ##### -->
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<para>
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</para>
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@texture:
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@y_index:
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@pos:
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@size:
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@waste:
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<!-- ##### FUNCTION clutter_texture_has_generated_tiles ##### -->
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<para>
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</para>
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@texture:
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@Returns:
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<!-- ##### FUNCTION clutter_texture_is_tiled ##### -->
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<para>
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</para>
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@texture:
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@Returns:
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