mutter/clutter/clutter-effect.h
Emmanuele Bassi 8725ad7e60 2007-07-24 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-effect.h:
	* clutter/clutter-effect.c: Add a secondary constructor for
	ClutterEffectTemplate, for use of the bindings.
2007-07-24 16:18:52 +00:00

124 lines
4.7 KiB
C

/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2006, 2007 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifndef _CLUTTER_EFFECT
#define _CLUTTER_EFFECT
#include <glib-object.h>
#include <clutter/clutter-actor.h>
#include <clutter/clutter-timeline.h>
#include <clutter/clutter-alpha.h>
#include <clutter/clutter-behaviour.h>
G_BEGIN_DECLS
typedef void (*ClutterEffectCompleteFunc) (ClutterActor *actor,
gpointer user_data);
#define CLUTTER_TYPE_EFFECT_TEMPLATE clutter_effect_template_get_type()
#define CLUTTER_EFFECT_TEMPLATE(obj) \
(G_TYPE_CHECK_INSTANCE_CAST ((obj), \
CLUTTER_TYPE_EFFECT_TEMPLATE, ClutterEffectTemplate))
#define CLUTTER_EFFECT_TEMPLATE_CLASS(klass) \
(G_TYPE_CHECK_CLASS_CAST ((klass), \
CLUTTER_TYPE_EFFECT_TEMPLATE, ClutterEffectTemplateClass))
#define CLUTTER_IS_EFFECT_TEMPLATE(obj) \
(G_TYPE_CHECK_INSTANCE_TYPE ((obj), \
CLUTTER_TYPE_EFFECT_TEMPLATE))
#define CLUTTER_IS_EFFECT_TEMPLATE_CLASS(klass) \
(G_TYPE_CHECK_CLASS_TYPE ((klass), \
CLUTTER_TYPE_EFFECT_TEMPLATE))
#define CLUTTER_EFFECT_TEMPLATE_GET_CLASS(obj) \
(G_TYPE_INSTANCE_GET_CLASS ((obj), \
CLUTTER_TYPE_EFFECT_TEMPLATE, ClutterEffectTemplateClass))
typedef struct _ClutterEffectTemplate ClutterEffectTemplate;
typedef struct _ClutterEffectTemplatePrivate ClutterEffectTemplatePrivate;
typedef struct _ClutterEffectTemplateClass ClutterEffectTemplateClass;
struct _ClutterEffectTemplate
{
GObject parent_instance;
/*< private >*/
ClutterEffectTemplatePrivate *priv;
};
struct _ClutterEffectTemplateClass
{
GObjectClass parent_class;
/*< private >*/
/* padding, for future expansion */
void (*_clutter_reserved1) (void);
void (*_clutter_reserved2) (void);
void (*_clutter_reserved3) (void);
void (*_clutter_reserved4) (void);
};
GType clutter_effect_template_get_type (void) G_GNUC_CONST;
ClutterEffectTemplate *clutter_effect_template_new (ClutterTimeline *timeline,
ClutterAlphaFunc alpha_func);
ClutterEffectTemplate *clutter_effect_template_new_full (ClutterTimeline *timeline,
ClutterAlphaFunc alpha_func,
gpointer user_data,
GDestroyNotify notify);
/*
* Clutter effects
*/
ClutterTimeline *clutter_effect_fade (ClutterEffectTemplate *template_,
ClutterActor *actor,
guint8 start_opacity,
guint8 end_opacity,
ClutterEffectCompleteFunc completed_func,
gpointer completed_data);
ClutterTimeline *clutter_effect_move (ClutterEffectTemplate *template_,
ClutterActor *actor,
const ClutterKnot *knots,
guint n_knots,
ClutterEffectCompleteFunc completed_func,
gpointer completed_data);
ClutterTimeline *clutter_effect_scale (ClutterEffectTemplate *template_,
ClutterActor *actor,
gdouble scale_begin,
gdouble scale_end,
ClutterGravity gravity,
ClutterEffectCompleteFunc completed_func,
gpointer completed_data);
G_END_DECLS
#endif /* _CLUTTER_EFFECT */