mutter/clutter/evdev/clutter-evdev.h
Giovanni Campagna d4ddabeaad evdev: remove keyboard state accessor
It was a bad idea to add it, because clutter events are batched,
so by the time the application processes one, the keyboard state
internally tracked by clutter could be already different.
Instead, apps should use clutter_event_get_state_full()

https://bugzilla.gnome.org/show_bug.cgi?id=706494
2013-09-09 18:02:04 +02:00

87 lines
2.9 KiB
C

/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2012 Intel Corp.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
*
*/
#ifndef __CLUTTER_EVDEV_H__
#define __CLUTTER_EVDEV_H__
#include <glib.h>
#include <glib-object.h>
#include <xkbcommon/xkbcommon.h>
#include <clutter/clutter.h>
G_BEGIN_DECLS
/**
* ClutterOpenDeviceCallback:
* @path: the device path
* @flags: flags to be passed to open
*
* This callback will be called when Clutter needs to access an input
* device. It should return an open file descriptor for the file at @path,
* or -1 if opening failed.
*/
typedef int (*ClutterOpenDeviceCallback) (const char *path,
int flags,
gpointer user_data,
GError **error);
void clutter_evdev_set_open_callback (ClutterOpenDeviceCallback callback,
gpointer user_data);
void clutter_evdev_release_devices (void);
void clutter_evdev_reclaim_devices (void);
/**
* ClutterPointerConstrainCallback:
* @device: the core pointer device
* @time: the event time in milliseconds
* @x: (inout): the new X coordinate
* @y: (inout): the new Y coordinate
* @user_data:
*
* This callback will be called for all pointer motion events, and should
* update (@x, @y) to constrain the pointer position appropriately.
* The subsequent motion event will use the updated values as the new coordinates.
* Note that the coordinates are not clamped to the stage size, and the callback
* must make sure that this happens before it returns.
* Also note that the event will be emitted even if the pointer is constrained
* to be in the same position.
*/
typedef void (*ClutterPointerConstrainCallback) (ClutterInputDevice *device,
guint32 time,
float *x,
float *y,
gpointer user_data);
void clutter_evdev_set_pointer_constrain_callback (ClutterDeviceManager *evdev,
ClutterPointerConstrainCallback callback,
gpointer user_data,
GDestroyNotify user_data_notify);
void clutter_evdev_set_keyboard_map (ClutterDeviceManager *evdev,
struct xkb_keymap *keymap);
G_END_DECLS
#endif /* __CLUTTER_EVDEV_H__ */