Read-only mirror of https://gitlab.gnome.org/GNOME/mutter
b2285058a4
The builtin uniforms are accessible from either the vertex shader or the fragment shader so we should define them in the common section. This doesn't really matter for the current list of uniforms because it's pretty unlikely that you'd want to access the matrices from the fragment shader, but for other builtins such as the lighting material properties it makes sense. |
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cogl | ||
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pango | ||
Makefile.am |