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Neil Roberts b2285058a4 cogl-shader-boilerplate: Move the uniforms to the common code
The builtin uniforms are accessible from either the vertex shader or
the fragment shader so we should define them in the common
section. This doesn't really matter for the current list of uniforms
because it's pretty unlikely that you'd want to access the matrices
from the fragment shader, but for other builtins such as the lighting
material properties it makes sense.
2011-01-24 12:09:11 +00:00
cogl cogl-shader-boilerplate: Move the uniforms to the common code 2011-01-24 12:09:11 +00:00
doc docs: Adds bitmap section to cogl reference manual 2011-01-21 16:22:40 +00:00
pango Allow multiple CoglAtlases for textures 2010-12-13 18:59:41 +00:00
Makefile.am [cogl] move clutter/pango to clutter/cogl/pango 2009-10-16 18:58:51 +01:00