mutter/examples/basic-actor.c
Emmanuele Bassi b20e9b78e5 actor: Add :z-position and deprecate :depth
The ClutterActor:depth property has always been a bit of a misnomer:
actors are 2D flat surfaces, so they cannot have "depth"; the property
defines the position on the Z axis.

Another side effect of the :depth property is that it decides the
default paint and allocation order on insertion, and that setting it
will call the ClutterContainer.sort_depth_order() method. This has
proven to be a fairly bad design decision that we strung along from the
0.x days, as it gives a false impression of being able to change the
paint and allocation order simply by changing the position on the Z
axis — something that, in reality, requires depth testing to be enabled
during the paint sequence of an actor's parent.

For 2.0 we need a clean break from the side effects, and a better
defined interface.

ClutterActor:z-position is essentially what ClutterActor:depth is, but
doesn't call into ClutterContainer, and has a more apt name.

https://bugzilla.gnome.org/show_bug.cgi?id=679465
2012-07-11 13:22:19 +01:00

155 lines
4.8 KiB
C

#include <stdlib.h>
#include <clutter/clutter.h>
#define SIZE 128
static gboolean
animate_color (ClutterActor *actor,
ClutterEvent *event)
{
static gboolean toggled = TRUE;
const ClutterColor *end_color;
if (toggled)
end_color = CLUTTER_COLOR_Blue;
else
end_color = CLUTTER_COLOR_Red;
clutter_actor_save_easing_state (actor);
clutter_actor_set_easing_duration (actor, 500);
clutter_actor_set_easing_mode (actor, CLUTTER_LINEAR);
clutter_actor_set_background_color (actor, end_color);
clutter_actor_restore_easing_state (actor);
toggled = !toggled;
return CLUTTER_EVENT_STOP;
}
static gboolean
on_crossing (ClutterActor *actor,
ClutterEvent *event,
gpointer data)
{
gboolean is_enter = GPOINTER_TO_UINT (data);
float zpos;
if (is_enter)
zpos = -250.0;
else
zpos = 0.0;
clutter_actor_save_easing_state (actor);
clutter_actor_set_easing_duration (actor, 500);
clutter_actor_set_easing_mode (actor, CLUTTER_EASE_OUT_BOUNCE);
clutter_actor_set_z_position (actor, zpos);
clutter_actor_restore_easing_state (actor);
return CLUTTER_EVENT_STOP;
}
static void
on_transition_stopped (ClutterTransition *transition,
gboolean is_finished,
ClutterActor *actor)
{
clutter_actor_save_easing_state (actor);
clutter_actor_set_easing_duration (actor, 250);
clutter_actor_set_rotation (actor, CLUTTER_Y_AXIS, 0.0f,
SIZE / 2.0f, 0.f, 0.f);
clutter_actor_restore_easing_state (actor);
}
static gboolean
animate_rotation (ClutterActor *actor,
ClutterEvent *event)
{
ClutterTransition *transition;
clutter_actor_save_easing_state (actor);
clutter_actor_set_easing_duration (actor, 1000);
clutter_actor_set_rotation (actor, CLUTTER_Y_AXIS, 360.0,
SIZE / 2.0f, 0.f, 0.f);
transition = clutter_actor_get_transition (actor, "rotation-angle-y");
g_signal_connect (transition, "stopped",
G_CALLBACK (on_transition_stopped),
actor);
clutter_actor_restore_easing_state (actor);
return CLUTTER_EVENT_STOP;
}
int
main (int argc, char *argv[])
{
ClutterActor *stage, *vase;
ClutterActor *flowers[3];
if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
return EXIT_FAILURE;
stage = clutter_stage_new ();
g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);
clutter_stage_set_title (CLUTTER_STAGE (stage), "Three Flowers in a Vase");
clutter_stage_set_user_resizable (CLUTTER_STAGE (stage), TRUE);
/* there are three flowers in a vase */
vase = clutter_actor_new ();
clutter_actor_set_name (vase, "vase");
clutter_actor_set_layout_manager (vase, clutter_box_layout_new ());
clutter_actor_set_background_color (vase, CLUTTER_COLOR_LightSkyBlue);
clutter_actor_add_constraint (vase, clutter_align_constraint_new (stage, CLUTTER_ALIGN_BOTH, 0.5));
clutter_actor_add_child (stage, vase);
flowers[0] = clutter_actor_new ();
clutter_actor_set_name (flowers[0], "flower.1");
clutter_actor_set_size (flowers[0], SIZE, SIZE);
clutter_actor_set_margin_left (flowers[0], 12);
clutter_actor_set_background_color (flowers[0], CLUTTER_COLOR_Red);
clutter_actor_set_reactive (flowers[0], TRUE);
clutter_actor_add_child (vase, flowers[0]);
g_signal_connect (flowers[0], "button-press-event",
G_CALLBACK (animate_color),
NULL);
flowers[1] = clutter_actor_new ();
clutter_actor_set_name (flowers[1], "flower.2");
clutter_actor_set_size (flowers[1], SIZE, SIZE);
clutter_actor_set_margin_top (flowers[1], 12);
clutter_actor_set_margin_left (flowers[1], 6);
clutter_actor_set_margin_right (flowers[1], 6);
clutter_actor_set_margin_bottom (flowers[1], 12);
clutter_actor_set_background_color (flowers[1], CLUTTER_COLOR_Yellow);
clutter_actor_set_reactive (flowers[1], TRUE);
clutter_actor_add_child (vase, flowers[1]);
g_signal_connect (flowers[1], "enter-event",
G_CALLBACK (on_crossing),
GUINT_TO_POINTER (TRUE));
g_signal_connect (flowers[1], "leave-event",
G_CALLBACK (on_crossing),
GUINT_TO_POINTER (FALSE));
/* the third one is green */
flowers[2] = clutter_actor_new ();
clutter_actor_set_name (flowers[2], "flower.3");
clutter_actor_set_size (flowers[2], SIZE, SIZE);
clutter_actor_set_margin_right (flowers[2], 12);
clutter_actor_set_background_color (flowers[2], CLUTTER_COLOR_Green);
clutter_actor_set_reactive (flowers[2], TRUE);
clutter_actor_add_child (vase, flowers[2]);
g_signal_connect (flowers[2], "button-press-event",
G_CALLBACK (animate_rotation),
NULL);
clutter_actor_show (stage);
clutter_main ();
return EXIT_SUCCESS;
}