mutter/cogl/driver/gl/cogl-pipeline-progend-fixed.c
Robert Bragg 5d62185f1c Re-organize the source layout
As part of an effort towards being able to write non-opengl based
backends for Cogl this moves most of the opengl specific code under
drivers/gl. drivers/gl and drivers/gles have been moved to
drivers/gl/gl and drivers/gl/es respectively.

Reviewed-by: Neil Roberts <neil@linux.intel.com>

(cherry picked from commit 7dc482facb0a265c7f48660079e7e12dd7a2813e)
2013-01-22 17:47:19 +00:00

74 lines
2.3 KiB
C

/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2011 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see
* <http://www.gnu.org/licenses/>.
*
*
*
* Authors:
* Neil Roberts <neil@linux.intel.com>
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <string.h>
#include "cogl-pipeline-private.h"
#ifdef COGL_PIPELINE_PROGEND_FIXED
#include "cogl-context.h"
#include "cogl-context-private.h"
#include "cogl-framebuffer-private.h"
static void
_cogl_pipeline_progend_fixed_pre_paint (CoglPipeline *pipeline,
CoglFramebuffer *framebuffer)
{
CoglContext *ctx = framebuffer->context;
if (pipeline->vertend != COGL_PIPELINE_VERTEND_FIXED)
return;
if (ctx->current_projection_entry)
_cogl_matrix_entry_flush_to_gl_builtins (ctx,
ctx->current_projection_entry,
COGL_MATRIX_PROJECTION,
framebuffer,
FALSE /* enable flip */);
if (ctx->current_modelview_entry)
_cogl_matrix_entry_flush_to_gl_builtins (ctx,
ctx->current_modelview_entry,
COGL_MATRIX_MODELVIEW,
framebuffer,
FALSE /* enable flip */);
}
const CoglPipelineProgend _cogl_pipeline_fixed_progend =
{
NULL, /* end */
NULL, /* pre_change_notify */
NULL, /* layer_pre_change_notify */
_cogl_pipeline_progend_fixed_pre_paint
};
#endif /* COGL_PIPELINE_PROGEND_FIXED */