mutter/tests/test-script.c
Emmanuele Bassi b0e169d73c 2007-11-14 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-scriptable.[ch]: Rename ::set_name and ::get_name
	to ::set_id and ::get_id, to avoid potential confusion with the
	ClutterActor:name property.

	* clutter/clutter-script.h:
	* clutter/clutter-script.c (clutter_script_construct_object): Use
	clutter_scriptable_set_id().

	(clutter_get_script_id): Add a public function to retrieve the ID
	used in the UI definition files from an object.

	* clutter/clutter-actor.c: Do not set the name of the actor with
	the ID set in the UI definition files.

	* tests/test-script.c: Test clutter_get_script_id().

	* clutter.symbols: Update with the new symbols.
2007-11-14 11:32:24 +00:00

164 lines
4.1 KiB
C

#include <stdlib.h>
#include <stdio.h>
#include <glib.h>
#include <clutter/clutter.h>
static ClutterScript *script = NULL;
static guint merge_id = 0;
static const gchar *test_unmerge =
"{"
" \"id\" : \"blue-button\","
" \"type\" : \"ClutterRectangle\","
" \"color\" : \"#0000ffff\","
" \"x\" : 350,"
" \"y\" : 50,"
" \"width\" : 100,"
" \"height\" : 100,"
" \"visible\" : true,"
" \"reactive\" : true"
"}";
static const gchar *test_behaviour =
"["
" {"
" \"id\" : \"main-timeline\","
" \"type\" : \"ClutterTimeline\","
" \"duration\" : 5000,"
" \"loop\" : true"
" },"
" {"
" \"id\" : \"path-behaviour\","
" \"type\" : \"ClutterBehaviourPath\","
" \"knots\" : [ [ 50, 50 ], { \"x\" : 100, \"y\" : 100 } ],"
" \"alpha\" : {"
" \"timeline\" : \"main-timeline\","
" \"function\" : \"ramp\""
" }"
" },"
" {"
" \"id\" : \"rotate-behaviour\","
" \"type\" : \"ClutterBehaviourRotate\","
" \"angle-start\" : 0.0,"
" \"angle-end\" : 360.0,"
" \"axis\" : \"y-axis\","
" \"alpha\" : {"
" \"timeline\" : \"main-timeline\","
" \"function\" : \"sine\""
" }"
" },"
" {"
" \"id\" : \"fade-behaviour\","
" \"type\" : \"ClutterBehaviourOpacity\","
" \"opacity-start\" : 255,"
" \"opacity-end\" : 0,"
" \"alpha\" : {"
" \"timeline\" : \"main-timeline\","
" \"function\" : \"ramp-inc\""
" }"
" }"
"]";
static gboolean
blue_button_press (ClutterActor *actor,
ClutterButtonEvent *event,
gpointer data)
{
g_print ("[*] Pressed `%s'\n", clutter_get_script_id (G_OBJECT (actor)));
g_print ("[*] Unmerging objects with merge id: %d\n", merge_id);
clutter_script_unmerge_objects (script, merge_id);
return TRUE;
}
static gboolean
red_button_press (ClutterActor *actor,
ClutterButtonEvent *event,
gpointer data)
{
GObject *timeline;
g_print ("[*] Pressed `%s'\n", clutter_get_script_id (G_OBJECT (actor)));
timeline = clutter_script_get_object (script, "main-timeline");
g_assert (CLUTTER_IS_TIMELINE (timeline));
if (!clutter_timeline_is_playing (CLUTTER_TIMELINE (timeline)))
clutter_timeline_start (CLUTTER_TIMELINE (timeline));
else
clutter_timeline_pause (CLUTTER_TIMELINE (timeline));
return TRUE;
}
int
main (int argc, char *argv[])
{
GObject *stage, *timeline, *blue_button, *red_button;
GError *error = NULL;
gint res;
clutter_init (&argc, &argv);
script = clutter_script_new ();
g_assert (CLUTTER_IS_SCRIPT (script));
clutter_script_load_from_data (script, test_behaviour, -1, &error);
if (error)
{
g_print ("*** Error:\n"
"*** %s\n", error->message);
g_error_free (error);
g_object_unref (script);
return EXIT_FAILURE;
}
clutter_script_load_from_file (script, "test-script.json", &error);
if (error)
{
g_print ("*** Error:\n"
"*** %s\n", error->message);
g_error_free (error);
g_object_unref (script);
return EXIT_FAILURE;
}
merge_id = clutter_script_load_from_data (script, test_unmerge, -1, &error);
if (error)
{
g_print ("*** Error:\n"
"*** %s\n", error->message);
g_error_free (error);
g_object_unref (script);
return EXIT_FAILURE;
}
res = clutter_script_get_objects (script,
"main-stage", &stage,
"red-button", &red_button,
"blue-button", &blue_button,
NULL);
g_assert (res == 3);
clutter_actor_show (CLUTTER_ACTOR (stage));
g_signal_connect (red_button,
"button-press-event",
G_CALLBACK (red_button_press),
NULL);
g_signal_connect (blue_button,
"button-press-event",
G_CALLBACK (blue_button_press),
NULL);
clutter_main ();
g_object_unref (script);
return EXIT_SUCCESS;
}