mutter/src/tests/cogl/conform/test-just-vertex-shader.c
Bilal Elmoussaoui b07c772fc8 cogl: Rename Shader/Program constructors
Otherwise they end up as global functions instead of constructors
of their corresponding types. Helps with better docs

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3910>
2024-08-01 11:06:33 +00:00

125 lines
3.7 KiB
C

#define COGL_DISABLE_DEPRECATION_WARNINGS
#include <cogl/cogl.h>
#include <string.h>
#include "tests/cogl-test-utils.h"
typedef struct _TestState
{
int paddiing;
} TestState;
static CoglTexture *
create_dummy_texture (void)
{
/* Create a dummy 1x1 green texture to replace the color from the
vertex shader */
static const uint8_t data[4] = { 0x00, 0xff, 0x00, 0xff };
return test_utils_texture_new_from_data (test_ctx,
1, 1, /* size */
TEST_UTILS_TEXTURE_NONE,
COGL_PIXEL_FORMAT_RGB_888,
4, /* rowstride */
data);
}
static void
paint (TestState *state)
{
CoglPipeline *pipeline = cogl_pipeline_new (test_ctx);
CoglTexture *tex;
CoglColor color;
GError *error = NULL;
CoglShader *shader;
CoglProgram *program;
cogl_color_init_from_4f (&color, 0.0, 0.0, 0.0, 1.0);
cogl_framebuffer_clear (test_fb, COGL_BUFFER_BIT_COLOR, &color);
/* Set the primary vertex color as red */
cogl_color_init_from_4f (&color, 1.0, 0.0, 0.0, 1.0);
cogl_pipeline_set_color (pipeline, &color);
/* Override the vertex color in the texture environment with a
constant green color provided by a texture */
tex = create_dummy_texture ();
cogl_pipeline_set_layer_texture (pipeline, 0, tex);
g_object_unref (tex);
if (!cogl_pipeline_set_layer_combine (pipeline, 0,
"RGBA=REPLACE(TEXTURE)",
&error))
{
g_warning ("Error setting layer combine: %s", error->message);
g_assert_not_reached ();
}
/* Set up a dummy vertex shader that does nothing but the usual
fixed function transform */
shader = cogl_shader_new (COGL_SHADER_TYPE_VERTEX);
cogl_shader_source (shader,
"void\n"
"main ()\n"
"{\n"
" cogl_position_out = "
"cogl_modelview_projection_matrix * "
"cogl_position_in;\n"
" cogl_color_out = cogl_color_in;\n"
" cogl_tex_coord_out[0] = cogl_tex_coord_in;\n"
"}\n");
program = cogl_program_new ();
cogl_program_attach_shader (program, shader);
cogl_program_link (program);
g_object_unref (shader);
/* Draw something without the program */
cogl_framebuffer_draw_rectangle (test_fb, pipeline,
0, 0, 50, 50);
/* Draw it again using the program. It should look exactly the same */
cogl_pipeline_set_user_program (pipeline, program);
g_object_unref (program);
cogl_framebuffer_draw_rectangle (test_fb, pipeline,
50, 0, 100, 50);
cogl_pipeline_set_user_program (pipeline, NULL);
g_object_unref (pipeline);
}
static void
validate_result (CoglFramebuffer *framebuffer)
{
/* Non-shader version */
test_utils_check_pixel (framebuffer, 25, 25, 0x00ff0000);
/* Shader version */
test_utils_check_pixel (framebuffer, 75, 25, 0x00ff0000);
}
static void
test_just_vertex_shader (void)
{
TestState state;
cogl_framebuffer_orthographic (test_fb,
0, 0,
cogl_framebuffer_get_width (test_fb),
cogl_framebuffer_get_height (test_fb),
-1,
100);
paint (&state);
validate_result (test_fb);
if (cogl_test_verbose ())
g_print ("OK\n");
}
COGL_TEST_SUITE (
g_test_add_func ("/just-vertex-shader", test_just_vertex_shader);
)