b0569d0f27
* clutter/clutter-script.c (clutter_script_get_object): Construct the requested object if it hasn't been already. This allows referencing objects within the same snippet. * tests/test-script.c: Declare a timeline and use it inside multiple behaviours; apply multiple behaviours to various actors, then retrieve the timeline to start it when the test runs.
138 lines
3.4 KiB
C
138 lines
3.4 KiB
C
#include <stdlib.h>
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#include <stdio.h>
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#include <glib.h>
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#include <clutter/clutter.h>
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static const gchar *test_behaviour =
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"["
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" {"
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" \"id\" : \"main-timeline\","
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" \"type\" : \"ClutterTimeline\","
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" \"num-frames\" : 300,"
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" \"fps\" : 60,"
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" \"loop\" : true"
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" },"
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" {"
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" \"id\" : \"rotate-behaviour\","
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" \"type\" : \"ClutterBehaviourRotate\","
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" \"angle-begin\" : 0.0,"
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" \"angle-end\" : 360.0,"
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" \"axis\" : \"z-axis\","
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" \"alpha\" : {"
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" \"timeline\" : \"main-timeline\","
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" \"function\" : \"sine\""
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" }"
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" },"
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" {"
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" \"id\" : \"fade-behaviour\","
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" \"type\" : \"ClutterBehaviourOpacity\","
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" \"opacity-start\" : 255,"
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" \"opacity-end\" : 0,"
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" \"alpha\" : {"
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" \"timeline\" : \"main-timeline\","
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" \"function\" : \"ramp\""
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" }"
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" }"
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"]";
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static const gchar *test_ui =
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"{"
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" \"Scene\" : {"
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" \"id\" : \"main-stage\","
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" \"type\" : \"ClutterStage\","
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" \"color\" : \"white\","
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" \"width\" : 500,"
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" \"height\" : 200,"
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" \"children\" : ["
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" {"
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" \"id\" : \"red-button\","
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" \"type\" : \"ClutterRectangle\","
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" \"color\" : \"#ff0000ff\","
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" \"x\" : 50,"
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" \"y\" : 50,"
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" \"width\" : 100,"
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" \"height\" : 100,"
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" \"visible\" : true,"
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" },"
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" {"
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" \"id\" : \"green-button\","
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" \"type\" : \"ClutterRectangle\","
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" \"color\" : \"#00ff00ff\","
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" \"x\" : 200,"
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" \"y\" : 50,"
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" \"width\" : 100,"
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" \"height\" : 100,"
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" \"visible\" : true,"
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" \"behaviours\" : [ \"fade-behaviour\" ]"
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" },"
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" {"
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" \"id\" : \"blue-button\","
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" \"type\" : \"ClutterRectangle\","
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" \"color\" : \"#0000ffff\","
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" \"x\" : 350,"
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" \"y\" : 50,"
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" \"width\" : 100,"
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" \"height\" : 100,"
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" \"visible\" : true,"
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" },"
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" {"
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" \"id\" : \"red-hand\","
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" \"type\" : \"ClutterTexture\","
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" \"pixbuf\" : \"redhand.png\","
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" \"x\" : 50,"
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" \"y\" : 50,"
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" \"opacity\" : 100,"
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" \"visible\" : true,"
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" \"behaviours\" : [ \"rotate-behaviour\", \"fade-behaviour\" ]"
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" }"
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" ]"
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" }"
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"}";
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int
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main (int argc, char *argv[])
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{
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ClutterScript *script;
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GObject *stage, *timeline;
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GError *error = NULL;
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clutter_init (&argc, &argv);
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script = clutter_script_new ();
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g_assert (CLUTTER_IS_SCRIPT (script));
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clutter_script_load_from_data (script, test_behaviour, -1, &error);
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if (error)
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{
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g_print ("*** Error:\n"
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"*** %s\n", error->message);
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g_error_free (error);
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g_object_unref (script);
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return EXIT_FAILURE;
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}
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clutter_script_load_from_data (script, test_ui, -1, &error);
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if (error)
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{
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g_print ("*** Error:\n"
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"*** %s\n", error->message);
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g_error_free (error);
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g_object_unref (script);
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return EXIT_FAILURE;
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}
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stage = clutter_script_get_object (script, "main-stage");
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clutter_actor_show (CLUTTER_ACTOR (stage));
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timeline = clutter_script_get_object (script, "main-timeline");
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clutter_timeline_start (CLUTTER_TIMELINE (timeline));
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clutter_main ();
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g_object_unref (script);
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return EXIT_SUCCESS;
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}
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