5220f68e17
* clutter/clutter-actor.c: (clutter_actor_paint), (clutter_actor_apply_shader): queue a redraw of actor when shader is set. * clutter/clutter-actor.h: indentation. * clutter/clutter-shader.[ch]: made the fragment and vertex shader sources properties. Report error through GError when binding shaders. * tests/test-shader.c: modified to use newer API.
100 lines
4.0 KiB
C
100 lines
4.0 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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* Øyvind Kolås <pippin@o-hand.com>
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*
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* Copyright (C) 2007 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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#ifndef __CLUTTER_SHADER_H__
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#define __CLUTTER_SHADER_H__
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#include <glib-object.h>
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G_BEGIN_DECLS
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#define CLUTTER_TYPE_SHADER (clutter_shader_get_type ())
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#define CLUTTER_SHADER(o) (G_TYPE_CHECK_INSTANCE_CAST ((o), CLUTTER_TYPE_SHADER, ClutterShader))
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#define CLUTTER_SHADER_CLASS(k) (G_TYPE_CHECK_CLASS_CAST((k), CLUTTER_TYPE_SHADER, ClutterShaderClass))
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#define CLUTTER_IS_SHADER(o) (G_TYPE_CHECK_INSTANCE_TYPE ((o), CLUTTER_TYPE_SHADER))
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#define CLUTTER_IS_SHADER_CLASS(k) (G_TYPE_CHECK_CLASS_TYPE ((k), CLUTTER_TYPE_SHADER))
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#define CLUTTER_SHADER_GET_CLASS(o) (G_TYPE_INSTANCE_GET_CLASS ((o), CLUTTER_TYPE_SHADER, ClutterShaderClass))
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#define CLUTTER_SHADER_ERROR (clutter_shader_error_quark ())
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typedef enum {
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CLUTTER_SHADER_ERROR_NO_ASM,
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CLUTTER_SHADER_ERROR_NO_GLSL,
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CLUTTER_SHADER_ERROR_COMPILE
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} ClutterShaderError;
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typedef struct _ClutterShader ClutterShader;
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typedef struct _ClutterShaderPrivate ClutterShaderPrivate;
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typedef struct _ClutterShaderClass ClutterShaderClass;
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struct _ClutterShader
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{
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/*< private >*/
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GObject parent;
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ClutterShaderPrivate *priv;
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};
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struct _ClutterShaderClass
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{
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/*< private >*/
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GObjectClass parent_class;
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};
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GQuark clutter_shader_error_quark (void);
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GType clutter_shader_get_type (void) G_GNUC_CONST;
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ClutterShader * clutter_shader_new (void);
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void clutter_shader_set_is_enabled (ClutterShader *shader,
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gboolean enabled);
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gboolean clutter_shader_get_is_enabled (ClutterShader *shader);
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gboolean clutter_shader_bind (ClutterShader *shader,
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GError **error);
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void clutter_shader_release (ClutterShader *shader);
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gboolean clutter_shader_is_bound (ClutterShader *shader);
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void clutter_shader_set_vertex_source (ClutterShader *shader,
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const gchar *data,
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gssize length);
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void clutter_shader_set_fragment_source (ClutterShader *shader,
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const gchar *data,
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gssize length);
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G_CONST_RETURN gchar *clutter_shader_get_vertex_source (ClutterShader *shader);
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G_CONST_RETURN gchar *clutter_shader_get_fragment_source (ClutterShader *shader);
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void clutter_shader_set_uniform_1f (ClutterShader *shader,
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const gchar *name,
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gfloat value);
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/* should be private and internal */
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void clutter_shader_release_all (void);
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G_END_DECLS
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#endif /* __CLUTTER_SHADER_H__ */
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