2e61318914
This removes cogl_framebuffer_get_color_format() since the actual internal format isn't strictly controlled by us. CoglFramebuffer::format has been renamed to ::internal_format to make it clearer that it only really represents the premultiplication status. The plan is to make most of the work involved in creating a texture happen lazily when allocating so this patch also changes _cogl_framebuffer_init() to not take a format argument anymore since we won't know the format of offscreen framebuffers until the framebuffer is allocated, after the corresponding texture has been allocated. In the case of offscreen framebuffers we now update the framebuffer internal_format during allocation. Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit 8cc9e1c8bd2fac8b2a95087249c23c952d5e379f) Note: Since we can't break API compatibility on the 1.x branch this actually keeps the cogl_framebuffer_get_color_format() api but moves it into a new deprecated/cogl-framebuffer-deprecated.c file and it now returns the newly name ::internal_format.
712 lines
21 KiB
C
712 lines
21 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2011, 2013 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "cogl-util.h"
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#include "cogl-onscreen-private.h"
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#include "cogl-frame-info-private.h"
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#include "cogl-framebuffer-private.h"
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#include "cogl-onscreen-template-private.h"
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#include "cogl-context-private.h"
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#include "cogl-object-private.h"
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#include "cogl1-context.h"
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#include "cogl-closure-list-private.h"
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#include "cogl-poll-private.h"
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static void _cogl_onscreen_free (CoglOnscreen *onscreen);
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COGL_OBJECT_DEFINE_WITH_CODE (Onscreen, onscreen,
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_cogl_onscreen_class.virt_unref =
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_cogl_framebuffer_unref);
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static void
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_cogl_onscreen_init_from_template (CoglOnscreen *onscreen,
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CoglOnscreenTemplate *onscreen_template)
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{
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CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
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_cogl_list_init (&onscreen->frame_closures);
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_cogl_list_init (&onscreen->resize_closures);
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_cogl_list_init (&onscreen->dirty_closures);
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framebuffer->config = onscreen_template->config;
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cogl_object_ref (framebuffer->config.swap_chain);
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}
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/* XXX: While we still have backend in Clutter we need a dummy object
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* to represent the CoglOnscreen framebuffer that the backend
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* creates... */
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CoglOnscreen *
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_cogl_onscreen_new (void)
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{
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CoglOnscreen *onscreen = g_new0 (CoglOnscreen, 1);
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_COGL_GET_CONTEXT (ctx, NULL);
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_cogl_framebuffer_init (COGL_FRAMEBUFFER (onscreen),
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ctx,
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COGL_FRAMEBUFFER_TYPE_ONSCREEN,
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0x1eadbeef, /* width */
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0x1eadbeef); /* height */
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/* NB: make sure to pass positive width/height numbers here
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* because otherwise we'll hit input validation assertions!*/
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_cogl_onscreen_init_from_template (onscreen, ctx->display->onscreen_template);
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COGL_FRAMEBUFFER (onscreen)->allocated = TRUE;
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/* XXX: Note we don't initialize onscreen->winsys in this case. */
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return _cogl_onscreen_object_new (onscreen);
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}
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CoglOnscreen *
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cogl_onscreen_new (CoglContext *ctx, int width, int height)
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{
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CoglOnscreen *onscreen;
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/* FIXME: We are assuming onscreen buffers will always be
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premultiplied so we'll set the premult flag on the bitmap
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format. This will usually be correct because the result of the
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default blending operations for Cogl ends up with premultiplied
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data in the framebuffer. However it is possible for the
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framebuffer to be in whatever format depending on what
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CoglPipeline is used to render to it. Eventually we may want to
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add a way for an application to inform Cogl that the framebuffer
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is not premultiplied in case it is being used for some special
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purpose. */
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onscreen = g_new0 (CoglOnscreen, 1);
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_cogl_framebuffer_init (COGL_FRAMEBUFFER (onscreen),
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ctx,
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COGL_FRAMEBUFFER_TYPE_ONSCREEN,
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width, /* width */
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height); /* height */
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_cogl_onscreen_init_from_template (onscreen, ctx->display->onscreen_template);
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return _cogl_onscreen_object_new (onscreen);
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}
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static void
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_cogl_onscreen_free (CoglOnscreen *onscreen)
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{
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CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
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const CoglWinsysVtable *winsys = _cogl_framebuffer_get_winsys (framebuffer);
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CoglFrameInfo *frame_info;
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_cogl_closure_list_disconnect_all (&onscreen->resize_closures);
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_cogl_closure_list_disconnect_all (&onscreen->frame_closures);
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_cogl_closure_list_disconnect_all (&onscreen->dirty_closures);
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while ((frame_info = g_queue_pop_tail (&onscreen->pending_frame_infos)))
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cogl_object_unref (frame_info);
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g_queue_clear (&onscreen->pending_frame_infos);
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if (framebuffer->context->window_buffer == COGL_FRAMEBUFFER (onscreen))
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framebuffer->context->window_buffer = NULL;
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winsys->onscreen_deinit (onscreen);
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_COGL_RETURN_IF_FAIL (onscreen->winsys == NULL);
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/* Chain up to parent */
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_cogl_framebuffer_free (framebuffer);
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g_free (onscreen);
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}
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static void
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notify_event (CoglOnscreen *onscreen,
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CoglFrameEvent event,
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CoglFrameInfo *info)
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{
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_cogl_closure_list_invoke (&onscreen->frame_closures,
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CoglFrameCallback,
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onscreen, event, info);
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}
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static void
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_cogl_dispatch_onscreen_cb (CoglContext *context)
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{
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CoglOnscreenEvent *event, *tmp;
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CoglList queue;
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/* Dispatching the event callback may cause another frame to be
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* drawn which in may cause another event to be queued immediately.
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* To make sure this loop will only dispatch one set of events we'll
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* steal the queue and iterate that separately */
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_cogl_list_init (&queue);
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_cogl_list_insert_list (&queue, &context->onscreen_events_queue);
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_cogl_list_init (&context->onscreen_events_queue);
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_cogl_closure_disconnect (context->onscreen_dispatch_idle);
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context->onscreen_dispatch_idle = NULL;
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_cogl_list_for_each_safe (event, tmp, &queue, link)
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{
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CoglOnscreen *onscreen = event->onscreen;
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CoglFrameInfo *info = event->info;
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notify_event (onscreen, event->type, info);
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cogl_object_unref (onscreen);
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cogl_object_unref (info);
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g_slice_free (CoglOnscreenEvent, event);
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}
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while (!_cogl_list_empty (&context->onscreen_dirty_queue))
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{
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CoglOnscreenQueuedDirty *qe =
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_cogl_container_of (context->onscreen_dirty_queue.next, qe, link);
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_cogl_list_remove (&qe->link);
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_cogl_closure_list_invoke (&qe->onscreen->dirty_closures,
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CoglOnscreenDirtyCallback,
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qe->onscreen,
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&qe->info);
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cogl_object_unref (qe->onscreen);
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g_slice_free (CoglOnscreenQueuedDirty, qe);
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}
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}
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static void
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_cogl_onscreen_queue_dispatch_idle (CoglOnscreen *onscreen)
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{
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CoglContext *ctx = COGL_FRAMEBUFFER (onscreen)->context;
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if (!ctx->onscreen_dispatch_idle)
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{
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ctx->onscreen_dispatch_idle =
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_cogl_poll_renderer_add_idle (ctx->display->renderer,
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(CoglIdleCallback)
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_cogl_dispatch_onscreen_cb,
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ctx,
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NULL);
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}
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}
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void
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_cogl_onscreen_queue_dirty (CoglOnscreen *onscreen,
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const CoglOnscreenDirtyInfo *info)
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{
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CoglContext *ctx = COGL_FRAMEBUFFER (onscreen)->context;
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CoglOnscreenQueuedDirty *qe = g_slice_new (CoglOnscreenQueuedDirty);
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qe->onscreen = cogl_object_ref (onscreen);
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qe->info = *info;
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_cogl_list_insert (ctx->onscreen_dirty_queue.prev, &qe->link);
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_cogl_onscreen_queue_dispatch_idle (onscreen);
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}
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void
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_cogl_onscreen_queue_full_dirty (CoglOnscreen *onscreen)
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{
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CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
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CoglOnscreenDirtyInfo info;
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info.x = 0;
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info.y = 0;
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info.width = framebuffer->width;
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info.height = framebuffer->height;
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_cogl_onscreen_queue_dirty (onscreen, &info);
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}
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void
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_cogl_onscreen_queue_event (CoglOnscreen *onscreen,
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CoglFrameEvent type,
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CoglFrameInfo *info)
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{
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CoglContext *ctx = COGL_FRAMEBUFFER (onscreen)->context;
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CoglOnscreenEvent *event = g_slice_new (CoglOnscreenEvent);
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event->onscreen = cogl_object_ref (onscreen);
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event->info = cogl_object_ref (info);
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event->type = type;
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_cogl_list_insert (ctx->onscreen_events_queue.prev, &event->link);
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_cogl_onscreen_queue_dispatch_idle (onscreen);
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}
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void
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cogl_onscreen_swap_buffers_with_damage (CoglOnscreen *onscreen,
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const int *rectangles,
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int n_rectangles)
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{
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CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
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const CoglWinsysVtable *winsys;
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CoglFrameInfo *info;
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_COGL_RETURN_IF_FAIL (framebuffer->type == COGL_FRAMEBUFFER_TYPE_ONSCREEN);
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info = _cogl_frame_info_new ();
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info->frame_counter = onscreen->frame_counter;
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g_queue_push_tail (&onscreen->pending_frame_infos, info);
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/* FIXME: we shouldn't need to flush *all* journals here! */
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cogl_flush ();
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winsys = _cogl_framebuffer_get_winsys (framebuffer);
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winsys->onscreen_swap_buffers_with_damage (onscreen,
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rectangles, n_rectangles);
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cogl_framebuffer_discard_buffers (framebuffer,
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COGL_BUFFER_BIT_COLOR |
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COGL_BUFFER_BIT_DEPTH |
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COGL_BUFFER_BIT_STENCIL);
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if (!_cogl_winsys_has_feature (COGL_WINSYS_FEATURE_SYNC_AND_COMPLETE_EVENT))
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{
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CoglFrameInfo *info;
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g_warn_if_fail (onscreen->pending_frame_infos.length == 1);
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info = g_queue_pop_tail (&onscreen->pending_frame_infos);
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_cogl_onscreen_queue_event (onscreen, COGL_FRAME_EVENT_SYNC, info);
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_cogl_onscreen_queue_event (onscreen, COGL_FRAME_EVENT_COMPLETE, info);
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cogl_object_unref (info);
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}
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onscreen->frame_counter++;
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framebuffer->mid_scene = FALSE;
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}
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void
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cogl_onscreen_swap_buffers (CoglOnscreen *onscreen)
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{
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cogl_onscreen_swap_buffers_with_damage (onscreen, NULL, 0);
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}
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void
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cogl_onscreen_swap_region (CoglOnscreen *onscreen,
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const int *rectangles,
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int n_rectangles)
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{
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CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
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const CoglWinsysVtable *winsys;
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CoglFrameInfo *info;
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_COGL_RETURN_IF_FAIL (framebuffer->type == COGL_FRAMEBUFFER_TYPE_ONSCREEN);
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info = _cogl_frame_info_new ();
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info->frame_counter = onscreen->frame_counter;
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g_queue_push_tail (&onscreen->pending_frame_infos, info);
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/* FIXME: we shouldn't need to flush *all* journals here! */
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cogl_flush ();
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winsys = _cogl_framebuffer_get_winsys (framebuffer);
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/* This should only be called if the winsys advertises
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COGL_WINSYS_FEATURE_SWAP_REGION */
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_COGL_RETURN_IF_FAIL (winsys->onscreen_swap_region != NULL);
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winsys->onscreen_swap_region (COGL_ONSCREEN (framebuffer),
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rectangles,
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n_rectangles);
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cogl_framebuffer_discard_buffers (framebuffer,
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COGL_BUFFER_BIT_COLOR |
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COGL_BUFFER_BIT_DEPTH |
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COGL_BUFFER_BIT_STENCIL);
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if (!_cogl_winsys_has_feature (COGL_WINSYS_FEATURE_SYNC_AND_COMPLETE_EVENT))
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{
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CoglFrameInfo *info;
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g_warn_if_fail (onscreen->pending_frame_infos.length == 1);
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info = g_queue_pop_tail (&onscreen->pending_frame_infos);
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_cogl_onscreen_queue_event (onscreen, COGL_FRAME_EVENT_SYNC, info);
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_cogl_onscreen_queue_event (onscreen, COGL_FRAME_EVENT_COMPLETE, info);
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cogl_object_unref (info);
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}
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onscreen->frame_counter++;
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framebuffer->mid_scene = FALSE;
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}
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int
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cogl_onscreen_get_buffer_age (CoglOnscreen *onscreen)
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{
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CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
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const CoglWinsysVtable *winsys;
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_COGL_RETURN_VAL_IF_FAIL (framebuffer->type == COGL_FRAMEBUFFER_TYPE_ONSCREEN, 0);
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winsys = _cogl_framebuffer_get_winsys (framebuffer);
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if (!winsys->onscreen_get_buffer_age)
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return 0;
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return winsys->onscreen_get_buffer_age (onscreen);
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}
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#ifdef COGL_HAS_X11_SUPPORT
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void
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cogl_x11_onscreen_set_foreign_window_xid (CoglOnscreen *onscreen,
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uint32_t xid,
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CoglOnscreenX11MaskCallback update,
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void *user_data)
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{
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/* We don't wan't applications to get away with being lazy here and not
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* passing an update callback... */
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_COGL_RETURN_IF_FAIL (update);
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onscreen->foreign_xid = xid;
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onscreen->foreign_update_mask_callback = update;
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onscreen->foreign_update_mask_data = user_data;
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}
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uint32_t
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cogl_x11_onscreen_get_window_xid (CoglOnscreen *onscreen)
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{
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CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
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if (onscreen->foreign_xid)
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return onscreen->foreign_xid;
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else
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{
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const CoglWinsysVtable *winsys = _cogl_framebuffer_get_winsys (framebuffer);
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/* This should only be called for x11 onscreens */
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_COGL_RETURN_VAL_IF_FAIL (winsys->onscreen_x11_get_window_xid != NULL, 0);
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return winsys->onscreen_x11_get_window_xid (onscreen);
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}
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}
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uint32_t
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cogl_x11_onscreen_get_visual_xid (CoglOnscreen *onscreen)
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{
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CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
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const CoglWinsysVtable *winsys = _cogl_framebuffer_get_winsys (framebuffer);
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XVisualInfo *visinfo;
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uint32_t id;
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/* This should only be called for xlib based onscreens */
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_COGL_RETURN_VAL_IF_FAIL (winsys->xlib_get_visual_info != NULL, 0);
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visinfo = winsys->xlib_get_visual_info ();
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id = (uint32_t)visinfo->visualid;
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XFree (visinfo);
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return id;
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}
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#endif /* COGL_HAS_X11_SUPPORT */
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#ifdef COGL_HAS_WIN32_SUPPORT
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void
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cogl_win32_onscreen_set_foreign_window (CoglOnscreen *onscreen,
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HWND hwnd)
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{
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onscreen->foreign_hwnd = hwnd;
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}
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HWND
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cogl_win32_onscreen_get_window (CoglOnscreen *onscreen)
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{
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if (onscreen->foreign_hwnd)
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return onscreen->foreign_hwnd;
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else
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{
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CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
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const CoglWinsysVtable *winsys =
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_cogl_framebuffer_get_winsys (framebuffer);
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/* This should only be called for win32 onscreens */
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_COGL_RETURN_VAL_IF_FAIL (winsys->onscreen_win32_get_window != NULL, 0);
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return winsys->onscreen_win32_get_window (onscreen);
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}
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}
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#endif /* COGL_HAS_WIN32_SUPPORT */
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CoglFrameClosure *
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cogl_onscreen_add_frame_callback (CoglOnscreen *onscreen,
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CoglFrameCallback callback,
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void *user_data,
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CoglUserDataDestroyCallback destroy)
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{
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return _cogl_closure_list_add (&onscreen->frame_closures,
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callback,
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user_data,
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destroy);
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}
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void
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cogl_onscreen_remove_frame_callback (CoglOnscreen *onscreen,
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CoglFrameClosure *closure)
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{
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_COGL_RETURN_IF_FAIL (closure);
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_cogl_closure_disconnect (closure);
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}
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typedef struct _SwapBufferCallbackState
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{
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CoglSwapBuffersNotify callback;
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void *user_data;
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} SwapBufferCallbackState;
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|
|
|
static void
|
|
destroy_swap_buffers_callback_state (void *user_data)
|
|
{
|
|
g_slice_free (SwapBufferCallbackState, user_data);
|
|
}
|
|
|
|
static void
|
|
shim_swap_buffers_callback (CoglOnscreen *onscreen,
|
|
CoglFrameEvent event,
|
|
CoglFrameInfo *info,
|
|
void *user_data)
|
|
{
|
|
SwapBufferCallbackState *state = user_data;
|
|
|
|
/* XXX: Note that technically it is a change in semantics for this
|
|
* interface to forward _SYNC events here and also makes the api
|
|
* name somewhat missleading.
|
|
*
|
|
* In practice though this interface is currently used by
|
|
* applications for throttling, not because they are strictly
|
|
* interested in knowing when a frame has been presented and so
|
|
* forwarding _SYNC events should serve them better.
|
|
*/
|
|
if (event == COGL_FRAME_EVENT_SYNC)
|
|
state->callback (COGL_FRAMEBUFFER (onscreen), state->user_data);
|
|
}
|
|
|
|
unsigned int
|
|
cogl_onscreen_add_swap_buffers_callback (CoglOnscreen *onscreen,
|
|
CoglSwapBuffersNotify callback,
|
|
void *user_data)
|
|
{
|
|
CoglContext *ctx = COGL_FRAMEBUFFER (onscreen)->context;
|
|
SwapBufferCallbackState *state = g_slice_new (SwapBufferCallbackState);
|
|
CoglFrameClosure *closure;
|
|
unsigned int id = ctx->next_swap_callback_id++;
|
|
|
|
state->callback = callback;
|
|
state->user_data = user_data;
|
|
|
|
closure =
|
|
cogl_onscreen_add_frame_callback (onscreen,
|
|
shim_swap_buffers_callback,
|
|
state,
|
|
destroy_swap_buffers_callback_state);
|
|
|
|
g_hash_table_insert (ctx->swap_callback_closures,
|
|
GINT_TO_POINTER (id),
|
|
closure);
|
|
|
|
return id;
|
|
}
|
|
|
|
void
|
|
cogl_onscreen_remove_swap_buffers_callback (CoglOnscreen *onscreen,
|
|
unsigned int id)
|
|
{
|
|
CoglContext *ctx = COGL_FRAMEBUFFER (onscreen)->context;
|
|
CoglFrameClosure *closure = g_hash_table_lookup (ctx->swap_callback_closures,
|
|
GINT_TO_POINTER (id));
|
|
|
|
_COGL_RETURN_IF_FAIL (closure);
|
|
|
|
cogl_onscreen_remove_frame_callback (onscreen, closure);
|
|
}
|
|
|
|
void
|
|
cogl_onscreen_set_swap_throttled (CoglOnscreen *onscreen,
|
|
CoglBool throttled)
|
|
{
|
|
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
|
|
framebuffer->config.swap_throttled = throttled;
|
|
if (framebuffer->allocated)
|
|
{
|
|
const CoglWinsysVtable *winsys =
|
|
_cogl_framebuffer_get_winsys (framebuffer);
|
|
winsys->onscreen_update_swap_throttled (onscreen);
|
|
}
|
|
}
|
|
|
|
void
|
|
cogl_onscreen_show (CoglOnscreen *onscreen)
|
|
{
|
|
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
|
|
const CoglWinsysVtable *winsys;
|
|
|
|
if (!framebuffer->allocated)
|
|
{
|
|
if (!cogl_framebuffer_allocate (framebuffer, NULL))
|
|
return;
|
|
}
|
|
|
|
winsys = _cogl_framebuffer_get_winsys (framebuffer);
|
|
if (winsys->onscreen_set_visibility)
|
|
winsys->onscreen_set_visibility (onscreen, TRUE);
|
|
}
|
|
|
|
void
|
|
cogl_onscreen_hide (CoglOnscreen *onscreen)
|
|
{
|
|
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
|
|
|
|
if (framebuffer->allocated)
|
|
{
|
|
const CoglWinsysVtable *winsys =
|
|
_cogl_framebuffer_get_winsys (framebuffer);
|
|
if (winsys->onscreen_set_visibility)
|
|
winsys->onscreen_set_visibility (onscreen, FALSE);
|
|
}
|
|
}
|
|
|
|
void
|
|
_cogl_onscreen_notify_frame_sync (CoglOnscreen *onscreen, CoglFrameInfo *info)
|
|
{
|
|
notify_event (onscreen, COGL_FRAME_EVENT_SYNC, info);
|
|
}
|
|
|
|
void
|
|
_cogl_onscreen_notify_complete (CoglOnscreen *onscreen, CoglFrameInfo *info)
|
|
{
|
|
notify_event (onscreen, COGL_FRAME_EVENT_COMPLETE, info);
|
|
}
|
|
|
|
void
|
|
_cogl_onscreen_notify_resize (CoglOnscreen *onscreen)
|
|
{
|
|
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
|
|
|
|
_cogl_closure_list_invoke (&onscreen->resize_closures,
|
|
CoglOnscreenResizeCallback,
|
|
onscreen,
|
|
framebuffer->width,
|
|
framebuffer->height);
|
|
}
|
|
|
|
void
|
|
_cogl_framebuffer_winsys_update_size (CoglFramebuffer *framebuffer,
|
|
int width, int height)
|
|
{
|
|
if (framebuffer->width == width && framebuffer->height == height)
|
|
return;
|
|
|
|
framebuffer->width = width;
|
|
framebuffer->height = height;
|
|
|
|
cogl_framebuffer_set_viewport (framebuffer, 0, 0, width, height);
|
|
|
|
if (!_cogl_has_private_feature (framebuffer->context,
|
|
COGL_PRIVATE_FEATURE_DIRTY_EVENTS))
|
|
_cogl_onscreen_queue_full_dirty (COGL_ONSCREEN (framebuffer));
|
|
}
|
|
|
|
void
|
|
cogl_onscreen_set_resizable (CoglOnscreen *onscreen,
|
|
CoglBool resizable)
|
|
{
|
|
CoglFramebuffer *framebuffer;
|
|
const CoglWinsysVtable *winsys;
|
|
|
|
if (onscreen->resizable == resizable)
|
|
return;
|
|
|
|
onscreen->resizable = resizable;
|
|
|
|
framebuffer = COGL_FRAMEBUFFER (onscreen);
|
|
if (framebuffer->allocated)
|
|
{
|
|
winsys = _cogl_framebuffer_get_winsys (COGL_FRAMEBUFFER (onscreen));
|
|
|
|
if (winsys->onscreen_set_resizable)
|
|
winsys->onscreen_set_resizable (onscreen, resizable);
|
|
}
|
|
}
|
|
|
|
CoglBool
|
|
cogl_onscreen_get_resizable (CoglOnscreen *onscreen)
|
|
{
|
|
return onscreen->resizable;
|
|
}
|
|
|
|
CoglOnscreenResizeClosure *
|
|
cogl_onscreen_add_resize_callback (CoglOnscreen *onscreen,
|
|
CoglOnscreenResizeCallback callback,
|
|
void *user_data,
|
|
CoglUserDataDestroyCallback destroy)
|
|
{
|
|
return _cogl_closure_list_add (&onscreen->resize_closures,
|
|
callback,
|
|
user_data,
|
|
destroy);
|
|
}
|
|
|
|
void
|
|
cogl_onscreen_remove_resize_callback (CoglOnscreen *onscreen,
|
|
CoglOnscreenResizeClosure *closure)
|
|
{
|
|
_cogl_closure_disconnect (closure);
|
|
}
|
|
|
|
CoglOnscreenDirtyClosure *
|
|
cogl_onscreen_add_dirty_callback (CoglOnscreen *onscreen,
|
|
CoglOnscreenDirtyCallback callback,
|
|
void *user_data,
|
|
CoglUserDataDestroyCallback destroy)
|
|
{
|
|
return _cogl_closure_list_add (&onscreen->dirty_closures,
|
|
callback,
|
|
user_data,
|
|
destroy);
|
|
}
|
|
|
|
void
|
|
cogl_onscreen_remove_dirty_callback (CoglOnscreen *onscreen,
|
|
CoglOnscreenDirtyClosure *closure)
|
|
{
|
|
_COGL_RETURN_IF_FAIL (closure);
|
|
|
|
_cogl_closure_disconnect (closure);
|
|
}
|
|
|
|
int64_t
|
|
cogl_onscreen_get_frame_counter (CoglOnscreen *onscreen)
|
|
{
|
|
return onscreen->frame_counter;
|
|
}
|