mutter/cogl/driver/gl/cogl-attribute-gl.c
Neil Roberts c5644723f8 Use COGL_FLAGS_* for the context's private feature flags
Previously the private feature flags were stored in an enum and we
already had 31 flags. Adding the 32nd flag would presumably make it
add -2³¹ as one of the values which might cause problems. To avoid
this we'll just use an fixed-size array of longs and use indices for
the enum values like we do for the public features.

A slight complication with this is in the CoglDriverDescription where
we were previously using a static intialised value to describe the set
of features that the driver supports. We can't easily do this with the
flags array so instead the features are stored in a fixed-size array
of indices.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit d94cb984e3c93630f3c2e6e3be9d189672aa20f3)

Conflicts:
	cogl/cogl-context-private.h
	cogl/cogl-context.c
	cogl/cogl-private.h
	cogl/cogl-renderer.c
	cogl/driver/gl/cogl-pipeline-opengl.c
	cogl/driver/gl/gl/cogl-driver-gl.c
	cogl/driver/gl/gl/cogl-pipeline-progend-fixed-arbfp.c
	cogl/driver/gl/gles/cogl-driver-gles.c
	cogl/driver/nop/cogl-driver-nop.c
2013-11-28 18:12:22 +00:00

533 lines
18 KiB
C

/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2010,2011,2012 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
*
*
* Authors:
* Neil Roberts <neil@linux.intel.com>
* Robert Bragg <robert@linux.intel.com>
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <string.h>
#include "cogl-private.h"
#include "cogl-util-gl-private.h"
#include "cogl-pipeline-opengl-private.h"
#include "cogl-error-private.h"
#include "cogl-context-private.h"
#include "cogl-attribute.h"
#include "cogl-attribute-private.h"
#include "cogl-attribute-gl-private.h"
#include "cogl-pipeline-progend-glsl-private.h"
#include "cogl-buffer-gl-private.h"
typedef struct _ForeachChangedBitState
{
CoglContext *context;
const CoglBitmask *new_bits;
CoglPipeline *pipeline;
} ForeachChangedBitState;
static CoglBool
toggle_builtin_attribute_enabled_cb (int bit_num, void *user_data)
{
ForeachChangedBitState *state = user_data;
CoglContext *context = state->context;
_COGL_RETURN_VAL_IF_FAIL (_cogl_has_private_feature
(context, COGL_PRIVATE_FEATURE_GL_FIXED),
FALSE);
#if defined (HAVE_COGL_GL) || defined (HAVE_COGL_GLES)
{
CoglBool enabled = _cogl_bitmask_get (state->new_bits, bit_num);
GLenum cap;
switch (bit_num)
{
case COGL_ATTRIBUTE_NAME_ID_COLOR_ARRAY:
cap = GL_COLOR_ARRAY;
break;
case COGL_ATTRIBUTE_NAME_ID_POSITION_ARRAY:
cap = GL_VERTEX_ARRAY;
break;
case COGL_ATTRIBUTE_NAME_ID_NORMAL_ARRAY:
cap = GL_NORMAL_ARRAY;
break;
}
if (enabled)
GE (context, glEnableClientState (cap));
else
GE (context, glDisableClientState (cap));
}
#endif
return TRUE;
}
static CoglBool
toggle_texcood_attribute_enabled_cb (int bit_num, void *user_data)
{
ForeachChangedBitState *state = user_data;
CoglContext *context = state->context;
_COGL_RETURN_VAL_IF_FAIL (_cogl_has_private_feature
(context, COGL_PRIVATE_FEATURE_GL_FIXED),
FALSE);
#if defined (HAVE_COGL_GL) || defined (HAVE_COGL_GLES)
{
CoglBool enabled = _cogl_bitmask_get (state->new_bits, bit_num);
GE( context, glClientActiveTexture (GL_TEXTURE0 + bit_num) );
if (enabled)
GE( context, glEnableClientState (GL_TEXTURE_COORD_ARRAY) );
else
GE( context, glDisableClientState (GL_TEXTURE_COORD_ARRAY) );
}
#endif
return TRUE;
}
static CoglBool
toggle_custom_attribute_enabled_cb (int bit_num, void *user_data)
{
ForeachChangedBitState *state = user_data;
CoglBool enabled = _cogl_bitmask_get (state->new_bits, bit_num);
CoglContext *context = state->context;
if (enabled)
GE( context, glEnableVertexAttribArray (bit_num) );
else
GE( context, glDisableVertexAttribArray (bit_num) );
return TRUE;
}
static void
foreach_changed_bit_and_save (CoglContext *context,
CoglBitmask *current_bits,
const CoglBitmask *new_bits,
CoglBitmaskForeachFunc callback,
ForeachChangedBitState *state)
{
/* Get the list of bits that are different */
_cogl_bitmask_clear_all (&context->changed_bits_tmp);
_cogl_bitmask_set_bits (&context->changed_bits_tmp, current_bits);
_cogl_bitmask_xor_bits (&context->changed_bits_tmp, new_bits);
/* Iterate over each bit to change */
state->new_bits = new_bits;
_cogl_bitmask_foreach (&context->changed_bits_tmp,
callback,
state);
/* Store the new values */
_cogl_bitmask_clear_all (current_bits);
_cogl_bitmask_set_bits (current_bits, new_bits);
}
#ifdef COGL_PIPELINE_PROGEND_GLSL
static void
setup_generic_buffered_attribute (CoglContext *context,
CoglPipeline *pipeline,
CoglAttribute *attribute,
uint8_t *base)
{
int name_index = attribute->name_state->name_index;
int attrib_location =
_cogl_pipeline_progend_glsl_get_attrib_location (pipeline, name_index);
if (attrib_location == -1)
return;
GE( context, glVertexAttribPointer (attrib_location,
attribute->d.buffered.n_components,
attribute->d.buffered.type,
attribute->normalized,
attribute->d.buffered.stride,
base + attribute->d.buffered.offset) );
_cogl_bitmask_set (&context->enable_custom_attributes_tmp,
attrib_location, TRUE);
}
static void
setup_generic_const_attribute (CoglContext *context,
CoglPipeline *pipeline,
CoglAttribute *attribute)
{
int name_index = attribute->name_state->name_index;
int attrib_location =
_cogl_pipeline_progend_glsl_get_attrib_location (pipeline, name_index);
int columns;
int i;
if (attrib_location == -1)
return;
if (attribute->d.constant.boxed.type == COGL_BOXED_MATRIX)
columns = attribute->d.constant.boxed.size;
else
columns = 1;
/* Note: it's ok to access a COGL_BOXED_FLOAT as a matrix with only
* one column... */
switch (attribute->d.constant.boxed.size)
{
case 1:
GE( context, glVertexAttrib1fv (attrib_location,
attribute->d.constant.boxed.v.matrix));
break;
case 2:
for (i = 0; i < columns; i++)
GE( context, glVertexAttrib2fv (attrib_location + i,
attribute->d.constant.boxed.v.matrix));
break;
case 3:
for (i = 0; i < columns; i++)
GE( context, glVertexAttrib3fv (attrib_location + i,
attribute->d.constant.boxed.v.matrix));
break;
case 4:
for (i = 0; i < columns; i++)
GE( context, glVertexAttrib4fv (attrib_location + i,
attribute->d.constant.boxed.v.matrix));
break;
default:
g_warn_if_reached ();
}
}
#endif /* COGL_PIPELINE_PROGEND_GLSL */
static void
setup_legacy_buffered_attribute (CoglContext *ctx,
CoglPipeline *pipeline,
CoglAttribute *attribute,
uint8_t *base)
{
switch (attribute->name_state->name_id)
{
case COGL_ATTRIBUTE_NAME_ID_COLOR_ARRAY:
_cogl_bitmask_set (&ctx->enable_builtin_attributes_tmp,
COGL_ATTRIBUTE_NAME_ID_COLOR_ARRAY, TRUE);
GE (ctx, glColorPointer (attribute->d.buffered.n_components,
attribute->d.buffered.type,
attribute->d.buffered.stride,
base + attribute->d.buffered.offset));
break;
case COGL_ATTRIBUTE_NAME_ID_NORMAL_ARRAY:
_cogl_bitmask_set (&ctx->enable_builtin_attributes_tmp,
COGL_ATTRIBUTE_NAME_ID_NORMAL_ARRAY, TRUE);
GE (ctx, glNormalPointer (attribute->d.buffered.type,
attribute->d.buffered.stride,
base + attribute->d.buffered.offset));
break;
case COGL_ATTRIBUTE_NAME_ID_TEXTURE_COORD_ARRAY:
{
int layer_number = attribute->name_state->layer_number;
const CoglPipelineGetLayerFlags flags =
COGL_PIPELINE_GET_LAYER_NO_CREATE;
CoglPipelineLayer *layer =
_cogl_pipeline_get_layer_with_flags (pipeline, layer_number, flags);
if (layer)
{
int unit = _cogl_pipeline_layer_get_unit_index (layer);
_cogl_bitmask_set (&ctx->enable_texcoord_attributes_tmp,
unit,
TRUE);
GE (ctx, glClientActiveTexture (GL_TEXTURE0 + unit));
GE (ctx, glTexCoordPointer (attribute->d.buffered.n_components,
attribute->d.buffered.type,
attribute->d.buffered.stride,
base + attribute->d.buffered.offset));
}
break;
}
case COGL_ATTRIBUTE_NAME_ID_POSITION_ARRAY:
_cogl_bitmask_set (&ctx->enable_builtin_attributes_tmp,
COGL_ATTRIBUTE_NAME_ID_POSITION_ARRAY, TRUE);
GE (ctx, glVertexPointer (attribute->d.buffered.n_components,
attribute->d.buffered.type,
attribute->d.buffered.stride,
base + attribute->d.buffered.offset));
break;
case COGL_ATTRIBUTE_NAME_ID_CUSTOM_ARRAY:
#ifdef COGL_PIPELINE_PROGEND_GLSL
if (_cogl_has_private_feature (ctx, COGL_PRIVATE_FEATURE_GL_PROGRAMMABLE))
setup_generic_buffered_attribute (ctx, pipeline, attribute, base);
#endif
break;
default:
g_warn_if_reached ();
}
}
static void
setup_legacy_const_attribute (CoglContext *ctx,
CoglPipeline *pipeline,
CoglAttribute *attribute)
{
#ifdef COGL_PIPELINE_PROGEND_GLSL
if (attribute->name_state->name_id == COGL_ATTRIBUTE_NAME_ID_CUSTOM_ARRAY)
{
if (_cogl_has_private_feature (ctx, COGL_PRIVATE_FEATURE_GL_PROGRAMMABLE))
setup_generic_const_attribute (ctx, pipeline, attribute);
}
else
#endif
{
float vector[4] = { 0, 0, 0, 1 };
float *boxed = attribute->d.constant.boxed.v.float_value;
int n_components = attribute->d.constant.boxed.size;
int i;
for (i = 0; i < n_components; i++)
vector[i] = boxed[i];
switch (attribute->name_state->name_id)
{
case COGL_ATTRIBUTE_NAME_ID_COLOR_ARRAY:
GE (ctx, glColor4f (vector[0], vector[1], vector[2], vector[3]));
break;
case COGL_ATTRIBUTE_NAME_ID_NORMAL_ARRAY:
GE (ctx, glNormal3f (vector[0], vector[1], vector[2]));
break;
case COGL_ATTRIBUTE_NAME_ID_TEXTURE_COORD_ARRAY:
{
int layer_number = attribute->name_state->layer_number;
const CoglPipelineGetLayerFlags flags =
COGL_PIPELINE_GET_LAYER_NO_CREATE;
CoglPipelineLayer *layer =
_cogl_pipeline_get_layer_with_flags (pipeline,
layer_number,
flags);
if (layer)
{
int unit = _cogl_pipeline_layer_get_unit_index (layer);
GE (ctx, glClientActiveTexture (GL_TEXTURE0 + unit));
GE (ctx, glMultiTexCoord4f (vector[0],
vector[1],
vector[2],
vector[3]));
}
break;
}
case COGL_ATTRIBUTE_NAME_ID_POSITION_ARRAY:
GE (ctx, glVertex4f (vector[0], vector[1], vector[2], vector[3]));
break;
default:
g_warn_if_reached ();
}
}
}
static void
apply_attribute_enable_updates (CoglContext *context,
CoglPipeline *pipeline)
{
ForeachChangedBitState changed_bits_state;
changed_bits_state.context = context;
changed_bits_state.new_bits = &context->enable_builtin_attributes_tmp;
changed_bits_state.pipeline = pipeline;
foreach_changed_bit_and_save (context,
&context->enabled_builtin_attributes,
&context->enable_builtin_attributes_tmp,
toggle_builtin_attribute_enabled_cb,
&changed_bits_state);
changed_bits_state.new_bits = &context->enable_texcoord_attributes_tmp;
foreach_changed_bit_and_save (context,
&context->enabled_texcoord_attributes,
&context->enable_texcoord_attributes_tmp,
toggle_texcood_attribute_enabled_cb,
&changed_bits_state);
changed_bits_state.new_bits = &context->enable_custom_attributes_tmp;
foreach_changed_bit_and_save (context,
&context->enabled_custom_attributes,
&context->enable_custom_attributes_tmp,
toggle_custom_attribute_enabled_cb,
&changed_bits_state);
}
void
_cogl_gl_flush_attributes_state (CoglFramebuffer *framebuffer,
CoglPipeline *pipeline,
CoglFlushLayerState *layers_state,
CoglDrawFlags flags,
CoglAttribute **attributes,
int n_attributes)
{
CoglContext *ctx = framebuffer->context;
int i;
CoglBool with_color_attrib = FALSE;
CoglBool unknown_color_alpha = FALSE;
CoglPipeline *copy = NULL;
/* Iterate the attributes to see if we have a color attribute which
* may affect our decision to enable blending or not.
*
* We need to do this before flushing the pipeline. */
for (i = 0; i < n_attributes; i++)
switch (attributes[i]->name_state->name_id)
{
case COGL_ATTRIBUTE_NAME_ID_COLOR_ARRAY:
if ((flags & COGL_DRAW_COLOR_ATTRIBUTE_IS_OPAQUE) == 0 &&
_cogl_attribute_get_n_components (attributes[i]) == 4)
unknown_color_alpha = TRUE;
with_color_attrib = TRUE;
break;
default:
break;
}
if (G_UNLIKELY (layers_state->options.flags))
{
/* If we haven't already created a derived pipeline... */
if (!copy)
{
copy = cogl_pipeline_copy (pipeline);
pipeline = copy;
}
_cogl_pipeline_apply_overrides (pipeline, &layers_state->options);
/* TODO:
* overrides = cogl_pipeline_get_data (pipeline,
* last_overrides_key);
* if (overrides)
* {
* age = cogl_pipeline_get_age (pipeline);
* XXX: actually we also need to check for legacy_state
* and blending overrides for use of glColorPointer...
* if (overrides->ags != age ||
* memcmp (&overrides->options, &options,
* sizeof (options) != 0)
* {
* cogl_object_unref (overrides->weak_pipeline);
* g_slice_free (Overrides, overrides);
* overrides = NULL;
* }
* }
* if (!overrides)
* {
* overrides = g_slice_new (Overrides);
* overrides->weak_pipeline =
* cogl_pipeline_weak_copy (pipeline);
* _cogl_pipeline_apply_overrides (overrides->weak_pipeline,
* &options);
*
* cogl_pipeline_set_data (pipeline, last_overrides_key,
* weak_overrides,
* free_overrides_cb,
* NULL);
* }
* pipeline = overrides->weak_pipeline;
*/
}
_cogl_pipeline_flush_gl_state (ctx,
pipeline,
framebuffer,
with_color_attrib,
unknown_color_alpha);
_cogl_bitmask_clear_all (&ctx->enable_builtin_attributes_tmp);
_cogl_bitmask_clear_all (&ctx->enable_texcoord_attributes_tmp);
_cogl_bitmask_clear_all (&ctx->enable_custom_attributes_tmp);
/* Bind the attribute pointers. We need to do this after the
* pipeline is flushed because when using GLSL that is the only
* point when we can determine the attribute locations */
for (i = 0; i < n_attributes; i++)
{
CoglAttribute *attribute = attributes[i];
CoglAttributeBuffer *attribute_buffer;
CoglBuffer *buffer;
uint8_t *base;
if (attribute->is_buffered)
{
attribute_buffer = cogl_attribute_get_buffer (attribute);
buffer = COGL_BUFFER (attribute_buffer);
/* Note: we don't try and catch errors with binding buffers
* here since OOM errors at this point indicate that nothing
* has yet been uploaded to attribute buffer which we
* consider to be a programmer error.
*/
base =
_cogl_buffer_gl_bind (buffer,
COGL_BUFFER_BIND_TARGET_ATTRIBUTE_BUFFER,
NULL);
if (pipeline->progend == COGL_PIPELINE_PROGEND_GLSL)
setup_generic_buffered_attribute (ctx, pipeline, attribute, base);
else
setup_legacy_buffered_attribute (ctx, pipeline, attribute, base);
_cogl_buffer_gl_unbind (buffer);
}
else
{
if (pipeline->progend == COGL_PIPELINE_PROGEND_GLSL)
setup_generic_const_attribute (ctx, pipeline, attribute);
else
setup_legacy_const_attribute (ctx, pipeline, attribute);
}
}
apply_attribute_enable_updates (ctx, pipeline);
if (copy)
cogl_object_unref (copy);
}
void
_cogl_gl_disable_all_attributes (CoglContext *ctx)
{
_cogl_bitmask_clear_all (&ctx->enable_builtin_attributes_tmp);
_cogl_bitmask_clear_all (&ctx->enable_texcoord_attributes_tmp);
_cogl_bitmask_clear_all (&ctx->enable_custom_attributes_tmp);
/* XXX: we can pass a NULL source pipeline here because we know a
* source pipeline only needs to be referenced when enabling
* attributes. */
apply_attribute_enable_updates (ctx, NULL);
}