ae83a61e67
With the introduction of the shallow relayout mechanism another small but severe regression sneaked into our layout machinery: We might allocate an actor twice during the same allocation cycle, with one allocation happening using the wrong parent. This issue happens when reparenting an actor from a NO_LAYOUT parent to a non-NO_LAYOUT parent, in particular it triggered a bug in gnome-shell when DND reparents a child from the NO_LAYOUT uiGroup to the overviews Workspace actor after a drag ended. The reason the issue happens is the following chain of events: 1. child of a NO_LAYOUT parent queues a relayout, this child is added to the priv->pending_relayouts list maintained by ClutterStage 2. child is reparented to a different parent which doesn't have the NO_LAYOUT flag set, another relayout is queued, this time a different actor is added to the priv->pending_relayouts list 3. the relayout happens and we go through the pending_relayouts list backwards, that means the correct relayout queued during 2. happens first, then the old one happens and we simply call clutter_actor_allocate_preferred_size() on the actor, that allocation overrides the other, correct one. So fix that issue by adding a method to ClutterStage which removes actors from the pending_relayouts list again and call this method as soon as an actor with a NO_LAYOUT parent is detached from the stage. With that in place, we can also remove the check whether an actor is still on stage while looping through pending_relayouts. In case something else is going wrong and the actor is not on stage, clutter_actor_allocate() will warn anyway. https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1356 |
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clutter | ||
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meson.build |