mutter/tests/conform/test-pick.c
Robert Bragg acff6d8196 * tests/conform/ADDING_NEW_TESTS
* tests/conform/test-conform-common.c
	* tests/conform/test-pick.c:
	Instead of using clutter_stage_new /clutter_actor_destroy as a way to
	avoid cascading side effects between unit tests, due to left over
	actors, we now destroy all children of the default stage between
	tests instead.

	* tests/conform/wrapper.sh:
	Adds a convenience note about how to run valgrind for an individual
	unit test
2008-11-10 18:52:50 +00:00

110 lines
2.3 KiB
C

#include <clutter/clutter.h>
#include "test-conform-common.h"
#define STAGE_WIDTH 320
#define STAGE_HEIGHT 200
#define ACTORS_X 12
#define ACTORS_Y 16
typedef struct _State State;
struct _State
{
ClutterActor *stage;
int y, x;
guint32 gids[ACTORS_X * ACTORS_Y];
guint actor_width, actor_height;
gboolean pass;
};
static gboolean
on_timeout (State *state)
{
int y, x;
for (y = 0; y < ACTORS_Y; y++)
for (x = 0; x < ACTORS_X; x++)
{
gboolean pass = FALSE;
guint32 gid;
ClutterActor *actor
= clutter_stage_get_actor_at_pos (CLUTTER_STAGE (state->stage),
x * state->actor_width
+ state->actor_width / 2,
y * state->actor_height
+ state->actor_height / 2);
if (g_test_verbose ())
g_print ("actor %u -> ", state->gids[y * ACTORS_X + x]);
if (actor == NULL)
{
if (g_test_verbose ())
g_print ("NULL: FAIL\n");
}
else
{
gid = clutter_actor_get_gid (actor);
if (gid == state->gids[y * ACTORS_X + x])
pass = TRUE;
if (g_test_verbose ())
g_print ("% 8i: %s\n", gid, pass ? "pass" : "FAIL");
}
if (!pass)
state->pass = FALSE;
}
clutter_main_quit ();
return FALSE;
}
void
test_pick (TestConformSimpleFixture *fixture,
gconstpointer data)
{
int y, x;
State state;
state.pass = TRUE;
state.stage = clutter_stage_get_default ();
clutter_actor_set_size (state.stage, STAGE_WIDTH, STAGE_HEIGHT);
state.actor_width = STAGE_WIDTH / ACTORS_X;
state.actor_height = STAGE_HEIGHT / ACTORS_Y;
for (y = 0; y < ACTORS_Y; y++)
for (x = 0; x < ACTORS_X; x++)
{
ClutterColor color = { x * 255 / (ACTORS_X - 1),
y * 255 / (ACTORS_Y - 1),
128, 255 };
ClutterGeometry geom = { x * state.actor_width, y * state.actor_height,
state.actor_width, state.actor_height };
ClutterActor *rect = clutter_rectangle_new_with_color (&color);
clutter_actor_set_geometry (rect, &geom);
clutter_container_add (CLUTTER_CONTAINER (state.stage), rect, NULL);
state.gids[y * ACTORS_X + x] = clutter_actor_get_gid (rect);
}
clutter_actor_show (state.stage);
g_timeout_add (250, (GSourceFunc) on_timeout, &state);
clutter_main ();
if (g_test_verbose ())
g_print ("end result: %s\n", state.pass ? "FAIL" : "pass");
g_assert (state.pass);
}