ea05d2af49
It knows better when it's needed. For now, just do it just as before, before drawing. Eventually, we can conditionalize where to realize depending on the cursor sprite position. https://gitlab.gnome.org/GNOME/mutter/issues/77
293 lines
8.5 KiB
C
293 lines
8.5 KiB
C
/*
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* Copyright 2013, 2018 Red Hat, Inc.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 of the
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* License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "config.h"
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#include "backends/meta-cursor-sprite-xcursor.h"
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#include "backends/meta-cursor.h"
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#include "backends/meta-cursor-renderer.h"
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#include "clutter/clutter.h"
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#include "cogl/cogl.h"
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#include "meta/prefs.h"
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struct _MetaCursorSpriteXcursor
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{
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MetaCursorSprite parent;
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MetaCursor cursor;
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int current_frame;
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XcursorImages *xcursor_images;
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int theme_scale;
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gboolean theme_dirty;
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};
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G_DEFINE_TYPE (MetaCursorSpriteXcursor, meta_cursor_sprite_xcursor,
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META_TYPE_CURSOR_SPRITE)
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static const char *
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translate_meta_cursor (MetaCursor cursor)
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{
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switch (cursor)
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{
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case META_CURSOR_DEFAULT:
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return "left_ptr";
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case META_CURSOR_NORTH_RESIZE:
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return "top_side";
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case META_CURSOR_SOUTH_RESIZE:
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return "bottom_side";
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case META_CURSOR_WEST_RESIZE:
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return "left_side";
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case META_CURSOR_EAST_RESIZE:
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return "right_side";
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case META_CURSOR_SE_RESIZE:
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return "bottom_right_corner";
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case META_CURSOR_SW_RESIZE:
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return "bottom_left_corner";
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case META_CURSOR_NE_RESIZE:
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return "top_right_corner";
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case META_CURSOR_NW_RESIZE:
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return "top_left_corner";
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case META_CURSOR_MOVE_OR_RESIZE_WINDOW:
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return "fleur";
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case META_CURSOR_BUSY:
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return "watch";
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case META_CURSOR_DND_IN_DRAG:
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return "dnd-none";
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case META_CURSOR_DND_MOVE:
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return "dnd-move";
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case META_CURSOR_DND_COPY:
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return "dnd-copy";
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case META_CURSOR_DND_UNSUPPORTED_TARGET:
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return "dnd-none";
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case META_CURSOR_POINTING_HAND:
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return "hand2";
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case META_CURSOR_CROSSHAIR:
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return "crosshair";
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case META_CURSOR_IBEAM:
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return "xterm";
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case META_CURSOR_NONE:
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case META_CURSOR_LAST:
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break;
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}
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g_assert_not_reached ();
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return NULL;
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}
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MetaCursor
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meta_cursor_sprite_xcursor_get_cursor (MetaCursorSpriteXcursor *sprite_xcursor)
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{
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return sprite_xcursor->cursor;
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}
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Cursor
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meta_create_x_cursor (Display *xdisplay,
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MetaCursor cursor)
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{
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return XcursorLibraryLoadCursor (xdisplay, translate_meta_cursor (cursor));
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}
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static XcursorImages *
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load_cursor_on_client (MetaCursor cursor, int scale)
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{
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return XcursorLibraryLoadImages (translate_meta_cursor (cursor),
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meta_prefs_get_cursor_theme (),
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meta_prefs_get_cursor_size () * scale);
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}
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static void
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load_from_current_xcursor_image (MetaCursorSpriteXcursor *sprite_xcursor)
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{
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MetaCursorSprite *sprite = META_CURSOR_SPRITE (sprite_xcursor);
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XcursorImage *xc_image;
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int width, height, rowstride;
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CoglPixelFormat cogl_format;
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ClutterBackend *clutter_backend;
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CoglContext *cogl_context;
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CoglTexture2D *texture;
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CoglError *error = NULL;
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g_assert (!meta_cursor_sprite_get_cogl_texture (sprite));
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xc_image = meta_cursor_sprite_xcursor_get_current_image (sprite_xcursor);
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width = (int) xc_image->width;
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height = (int) xc_image->height;
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rowstride = width * 4;
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#if G_BYTE_ORDER == G_LITTLE_ENDIAN
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cogl_format = COGL_PIXEL_FORMAT_BGRA_8888;
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#else
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cogl_format = COGL_PIXEL_FORMAT_ARGB_8888;
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#endif
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clutter_backend = clutter_get_default_backend ();
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cogl_context = clutter_backend_get_cogl_context (clutter_backend);
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texture = cogl_texture_2d_new_from_data (cogl_context,
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width, height,
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cogl_format,
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rowstride,
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(uint8_t *) xc_image->pixels,
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&error);
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if (!texture)
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{
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g_warning ("Failed to allocate cursor texture: %s\n", error->message);
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cogl_error_free (error);
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}
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meta_cursor_sprite_set_texture (sprite,
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COGL_TEXTURE (texture),
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xc_image->xhot, xc_image->yhot);
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g_clear_pointer (&texture, cogl_object_unref);
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}
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void
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meta_cursor_sprite_xcursor_set_theme_scale (MetaCursorSpriteXcursor *sprite_xcursor,
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int theme_scale)
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{
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if (sprite_xcursor->theme_scale != theme_scale)
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sprite_xcursor->theme_dirty = TRUE;
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sprite_xcursor->theme_scale = theme_scale;
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}
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static gboolean
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meta_cursor_sprite_xcursor_is_animated (MetaCursorSprite *sprite)
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{
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MetaCursorSpriteXcursor *sprite_xcursor = META_CURSOR_SPRITE_XCURSOR (sprite);
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return (sprite_xcursor->xcursor_images &&
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sprite_xcursor->xcursor_images->nimage > 1);
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}
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XcursorImage *
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meta_cursor_sprite_xcursor_get_current_image (MetaCursorSpriteXcursor *sprite_xcursor)
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{
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return sprite_xcursor->xcursor_images->images[sprite_xcursor->current_frame];
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}
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static void
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meta_cursor_sprite_xcursor_tick_frame (MetaCursorSprite *sprite)
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{
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MetaCursorSpriteXcursor *sprite_xcursor = META_CURSOR_SPRITE_XCURSOR (sprite);
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if (!meta_cursor_sprite_is_animated (sprite))
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return;
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sprite_xcursor->current_frame++;
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if (sprite_xcursor->current_frame >= sprite_xcursor->xcursor_images->nimage)
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sprite_xcursor->current_frame = 0;
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meta_cursor_sprite_clear_texture (sprite);
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load_from_current_xcursor_image (sprite_xcursor);
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}
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static unsigned int
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meta_cursor_sprite_xcursor_get_current_frame_time (MetaCursorSprite *sprite)
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{
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MetaCursorSpriteXcursor *sprite_xcursor = META_CURSOR_SPRITE_XCURSOR (sprite);
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XcursorImages *xcursor_images;
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g_return_val_if_fail (meta_cursor_sprite_is_animated (sprite), 0);
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xcursor_images = sprite_xcursor->xcursor_images;
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return xcursor_images->images[sprite_xcursor->current_frame]->delay;
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}
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static void
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load_cursor_from_theme (MetaCursorSprite *sprite)
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{
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MetaCursorSpriteXcursor *sprite_xcursor = META_CURSOR_SPRITE_XCURSOR (sprite);
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g_assert (sprite_xcursor->cursor != META_CURSOR_NONE);
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sprite_xcursor->theme_dirty = FALSE;
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/* We might be reloading with a different scale. If so clear the old data. */
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if (sprite_xcursor->xcursor_images)
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{
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meta_cursor_sprite_clear_texture (sprite);
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XcursorImagesDestroy (sprite_xcursor->xcursor_images);
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}
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sprite_xcursor->current_frame = 0;
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sprite_xcursor->xcursor_images =
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load_cursor_on_client (sprite_xcursor->cursor,
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sprite_xcursor->theme_scale);
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if (!sprite_xcursor->xcursor_images)
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g_error ("Could not find cursor. Perhaps set XCURSOR_PATH?");
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load_from_current_xcursor_image (sprite_xcursor);
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}
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static void
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meta_cursor_sprite_xcursor_realize_texture (MetaCursorSprite *sprite)
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{
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MetaCursorSpriteXcursor *sprite_xcursor = META_CURSOR_SPRITE_XCURSOR (sprite);
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if (sprite_xcursor->theme_dirty)
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load_cursor_from_theme (sprite);
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}
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MetaCursorSpriteXcursor *
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meta_cursor_sprite_xcursor_new (MetaCursor cursor)
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{
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MetaCursorSpriteXcursor *sprite_xcursor;
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sprite_xcursor = g_object_new (META_TYPE_CURSOR_SPRITE_XCURSOR, NULL);
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sprite_xcursor->cursor = cursor;
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return sprite_xcursor;
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}
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static void
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meta_cursor_sprite_xcursor_finalize (GObject *object)
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{
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MetaCursorSpriteXcursor *sprite_xcursor = META_CURSOR_SPRITE_XCURSOR (object);
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g_clear_pointer (&sprite_xcursor->xcursor_images,
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XcursorImagesDestroy);
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G_OBJECT_CLASS (meta_cursor_sprite_xcursor_parent_class)->finalize (object);
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}
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static void
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meta_cursor_sprite_xcursor_init (MetaCursorSpriteXcursor *sprite_xcursor)
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{
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sprite_xcursor->theme_dirty = TRUE;
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}
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static void
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meta_cursor_sprite_xcursor_class_init (MetaCursorSpriteXcursorClass *klass)
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{
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GObjectClass *object_class = G_OBJECT_CLASS (klass);
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MetaCursorSpriteClass *cursor_sprite_class = META_CURSOR_SPRITE_CLASS (klass);
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object_class->finalize = meta_cursor_sprite_xcursor_finalize;
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cursor_sprite_class->realize_texture =
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meta_cursor_sprite_xcursor_realize_texture;
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cursor_sprite_class->is_animated = meta_cursor_sprite_xcursor_is_animated;
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cursor_sprite_class->tick_frame = meta_cursor_sprite_xcursor_tick_frame;
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cursor_sprite_class->get_current_frame_time =
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meta_cursor_sprite_xcursor_get_current_frame_time;
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}
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