3d79cfaba1
To be able to load matrices to GL manually within Cogl we need a way to dirty the state cached by the client matrix stack API.
82 lines
4.5 KiB
C
82 lines
4.5 KiB
C
/*
|
|
* Cogl
|
|
*
|
|
* An object oriented GL/GLES Abstraction/Utility Layer
|
|
*
|
|
* Copyright (C) 2009 Intel Corporation.
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the
|
|
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
|
|
* Boston, MA 02111-1307, USA.
|
|
*
|
|
* Authors:
|
|
* Havoc Pennington <hp@pobox.com> for litl
|
|
*/
|
|
|
|
#ifndef __COGL_MATRIX_STACK_H
|
|
#define __COGL_MATRIX_STACK_H
|
|
|
|
#include <cogl/cogl-matrix.h>
|
|
|
|
typedef struct _CoglMatrixStack CoglMatrixStack;
|
|
|
|
CoglMatrixStack* _cogl_matrix_stack_new (void);
|
|
void _cogl_matrix_stack_destroy (CoglMatrixStack *stack);
|
|
void _cogl_matrix_stack_push (CoglMatrixStack *stack);
|
|
void _cogl_matrix_stack_pop (CoglMatrixStack *stack);
|
|
void _cogl_matrix_stack_load_identity (CoglMatrixStack *stack);
|
|
void _cogl_matrix_stack_scale (CoglMatrixStack *stack,
|
|
float x,
|
|
float y,
|
|
float z);
|
|
void _cogl_matrix_stack_translate (CoglMatrixStack *stack,
|
|
float x,
|
|
float y,
|
|
float z);
|
|
void _cogl_matrix_stack_rotate (CoglMatrixStack *stack,
|
|
float angle,
|
|
float x,
|
|
float y,
|
|
float z);
|
|
void _cogl_matrix_stack_multiply (CoglMatrixStack *stack,
|
|
const CoglMatrix *matrix);
|
|
void _cogl_matrix_stack_frustum (CoglMatrixStack *stack,
|
|
float left,
|
|
float right,
|
|
float bottom,
|
|
float top,
|
|
float z_near,
|
|
float z_far);
|
|
void _cogl_matrix_stack_perspective (CoglMatrixStack *stack,
|
|
float fov_y,
|
|
float aspect,
|
|
float z_near,
|
|
float z_far);
|
|
void _cogl_matrix_stack_ortho (CoglMatrixStack *stack,
|
|
float left,
|
|
float right,
|
|
float bottom,
|
|
float top,
|
|
float z_near,
|
|
float z_far);
|
|
void _cogl_matrix_stack_get (CoglMatrixStack *stack,
|
|
CoglMatrix *matrix);
|
|
void _cogl_matrix_stack_set (CoglMatrixStack *stack,
|
|
const CoglMatrix *matrix);
|
|
void _cogl_matrix_stack_flush_to_gl (CoglMatrixStack *stack,
|
|
GLenum gl_mode);
|
|
void _cogl_matrix_stack_dirty (CoglMatrixStack *stack);
|
|
|
|
#endif /* __COGL_MATRIX_STACK_H */
|