mutter/cogl/cogl/driver/gl/cogl-framebuffer-gl.c
2024-06-14 12:12:33 +02:00

665 lines
23 KiB
C

/*
* Cogl
*
* A Low Level GPU Graphics and Utilities API
*
* Copyright (C) 2007,2008,2009,2012 Intel Corporation.
* Copyright (C) 2018 DisplayLink (UK) Ltd.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*
*/
#include "config.h"
#include "cogl/cogl-context-private.h"
#include "cogl/cogl-framebuffer-private.h"
#include "cogl/cogl-framebuffer.h"
#include "cogl/cogl-offscreen-private.h"
#include "cogl/cogl-texture-private.h"
#include "cogl/driver/gl/cogl-util-gl-private.h"
#include "cogl/driver/gl/cogl-framebuffer-gl-private.h"
#include "cogl/driver/gl/cogl-bitmap-gl-private.h"
#include "cogl/driver/gl/cogl-buffer-gl-private.h"
#include <glib.h>
#include <string.h>
G_DEFINE_ABSTRACT_TYPE (CoglGlFramebuffer, cogl_gl_framebuffer,
COGL_TYPE_FRAMEBUFFER_DRIVER)
static CoglContext *
context_from_driver (CoglFramebufferDriver *driver)
{
CoglFramebuffer *framebuffer =
cogl_framebuffer_driver_get_framebuffer (driver);
return cogl_framebuffer_get_context (framebuffer);
}
static void
cogl_gl_framebuffer_flush_viewport_state (CoglGlFramebuffer *gl_framebuffer)
{
CoglFramebufferDriver *driver = COGL_FRAMEBUFFER_DRIVER (gl_framebuffer);
CoglFramebuffer *framebuffer =
cogl_framebuffer_driver_get_framebuffer (driver);
float viewport_x, viewport_y, viewport_width, viewport_height;
float gl_viewport_y;
cogl_framebuffer_get_viewport4f (framebuffer,
&viewport_x,
&viewport_y,
&viewport_width,
&viewport_height);
g_return_if_fail (viewport_width >= 0);
g_return_if_fail (viewport_height >= 0);
/* Convert the Cogl viewport y offset to an OpenGL viewport y offset
* NB: OpenGL defines its window and viewport origins to be bottom
* left, while Cogl defines them to be top left.
*/
if (cogl_framebuffer_is_y_flipped (framebuffer))
gl_viewport_y = viewport_y;
else
gl_viewport_y =
cogl_framebuffer_get_height (framebuffer) -
(viewport_y + viewport_height);
COGL_NOTE (OPENGL, "Calling glViewport(%f, %f, %f, %f)",
viewport_x,
gl_viewport_y,
viewport_width,
viewport_height);
GE (cogl_framebuffer_get_context (framebuffer),
glViewport (viewport_x,
gl_viewport_y,
viewport_width,
viewport_height));
}
static void
cogl_gl_framebuffer_flush_clip_state (CoglGlFramebuffer *gl_framebuffer)
{
CoglFramebufferDriver *driver = COGL_FRAMEBUFFER_DRIVER (gl_framebuffer);
CoglFramebuffer *framebuffer =
cogl_framebuffer_driver_get_framebuffer (driver);
_cogl_clip_stack_flush (_cogl_framebuffer_get_clip_stack (framebuffer),
framebuffer);
}
static void
cogl_gl_framebuffer_flush_dither_state (CoglGlFramebuffer *gl_framebuffer)
{
CoglFramebufferDriver *driver = COGL_FRAMEBUFFER_DRIVER (gl_framebuffer);
CoglFramebuffer *framebuffer =
cogl_framebuffer_driver_get_framebuffer (driver);
CoglContext *ctx = cogl_framebuffer_get_context (framebuffer);
gboolean is_dither_enabled;
is_dither_enabled = cogl_framebuffer_get_dither_enabled (framebuffer);
if (ctx->current_gl_dither_enabled != is_dither_enabled)
{
if (is_dither_enabled)
GE (ctx, glEnable (GL_DITHER));
else
GE (ctx, glDisable (GL_DITHER));
ctx->current_gl_dither_enabled = is_dither_enabled;
}
}
static void
cogl_gl_framebuffer_flush_modelview_state (CoglGlFramebuffer *gl_framebuffer)
{
CoglFramebufferDriver *driver = COGL_FRAMEBUFFER_DRIVER (gl_framebuffer);
CoglFramebuffer *framebuffer =
cogl_framebuffer_driver_get_framebuffer (driver);
CoglContext *ctx = cogl_framebuffer_get_context (framebuffer);
CoglMatrixEntry *modelview_entry =
_cogl_framebuffer_get_modelview_entry (framebuffer);
_cogl_context_set_current_modelview_entry (ctx, modelview_entry);
}
static void
cogl_gl_framebuffer_flush_projection_state (CoglGlFramebuffer *gl_framebuffer)
{
CoglFramebufferDriver *driver = COGL_FRAMEBUFFER_DRIVER (gl_framebuffer);
CoglFramebuffer *framebuffer =
cogl_framebuffer_driver_get_framebuffer (driver);
CoglContext *ctx = cogl_framebuffer_get_context (framebuffer);
CoglMatrixEntry *projection_entry =
_cogl_framebuffer_get_projection_entry (framebuffer);
_cogl_context_set_current_projection_entry (ctx, projection_entry);
}
static void
cogl_gl_framebuffer_flush_front_face_winding_state (CoglGlFramebuffer *gl_framebuffer)
{
CoglFramebufferDriver *driver = COGL_FRAMEBUFFER_DRIVER (gl_framebuffer);
CoglFramebuffer *framebuffer =
cogl_framebuffer_driver_get_framebuffer (driver);
CoglContext *context = cogl_framebuffer_get_context (framebuffer);
CoglPipelineCullFaceMode mode;
/* NB: The face winding state is actually owned by the current
* CoglPipeline.
*
* If we don't have a current pipeline then we can just assume that
* when we later do flush a pipeline we will check the current
* framebuffer to know how to setup the winding */
if (!context->current_pipeline)
return;
mode = cogl_pipeline_get_cull_face_mode (context->current_pipeline);
/* If the current CoglPipeline has a culling mode that doesn't care
* about the winding we can avoid forcing an update of the state and
* bail out. */
if (mode == COGL_PIPELINE_CULL_FACE_MODE_NONE ||
mode == COGL_PIPELINE_CULL_FACE_MODE_BOTH)
return;
/* Since the winding state is really owned by the current pipeline
* the way we "flush" an updated winding is to dirty the pipeline
* state... */
context->current_pipeline_changes_since_flush |=
COGL_PIPELINE_STATE_CULL_FACE;
context->current_pipeline_age--;
}
void
cogl_gl_framebuffer_flush_state_differences (CoglGlFramebuffer *gl_framebuffer,
unsigned long differences)
{
int bit;
COGL_FLAGS_FOREACH_START (&differences, 1, bit)
{
/* XXX: We considered having an array of callbacks for each state index
* that we'd call here but decided that this way the compiler is more
* likely going to be able to in-line the flush functions and use the
* index to jump straight to the required code. */
switch (bit)
{
case COGL_FRAMEBUFFER_STATE_INDEX_VIEWPORT:
cogl_gl_framebuffer_flush_viewport_state (gl_framebuffer);
break;
case COGL_FRAMEBUFFER_STATE_INDEX_CLIP:
cogl_gl_framebuffer_flush_clip_state (gl_framebuffer);
break;
case COGL_FRAMEBUFFER_STATE_INDEX_DITHER:
cogl_gl_framebuffer_flush_dither_state (gl_framebuffer);
break;
case COGL_FRAMEBUFFER_STATE_INDEX_MODELVIEW:
cogl_gl_framebuffer_flush_modelview_state (gl_framebuffer);
break;
case COGL_FRAMEBUFFER_STATE_INDEX_PROJECTION:
cogl_gl_framebuffer_flush_projection_state (gl_framebuffer);
break;
case COGL_FRAMEBUFFER_STATE_INDEX_FRONT_FACE_WINDING:
cogl_gl_framebuffer_flush_front_face_winding_state (gl_framebuffer);
break;
case COGL_FRAMEBUFFER_STATE_INDEX_DEPTH_WRITE:
/* Nothing to do for depth write state change; the state will always
* be taken into account when flushing the pipeline's depth state. */
break;
default:
g_warn_if_reached ();
}
}
COGL_FLAGS_FOREACH_END;
}
void
cogl_gl_framebuffer_bind (CoglGlFramebuffer *gl_framebuffer,
GLenum target)
{
COGL_GL_FRAMEBUFFER_GET_CLASS (gl_framebuffer)->bind (gl_framebuffer,
target);
}
static void
cogl_gl_framebuffer_clear (CoglFramebufferDriver *driver,
unsigned long buffers,
float red,
float green,
float blue,
float alpha)
{
CoglContext *ctx = context_from_driver (driver);
GLbitfield gl_buffers = 0;
if (buffers & COGL_BUFFER_BIT_COLOR)
{
GE( ctx, glClearColor (red, green, blue, alpha) );
gl_buffers |= GL_COLOR_BUFFER_BIT;
}
if (buffers & COGL_BUFFER_BIT_DEPTH)
{
CoglFramebuffer *framebuffer =
cogl_framebuffer_driver_get_framebuffer (driver);
gboolean is_depth_writing_enabled;
gl_buffers |= GL_DEPTH_BUFFER_BIT;
is_depth_writing_enabled =
cogl_framebuffer_get_depth_write_enabled (framebuffer);
if (ctx->depth_writing_enabled_cache != is_depth_writing_enabled)
{
GE( ctx, glDepthMask (is_depth_writing_enabled));
ctx->depth_writing_enabled_cache = is_depth_writing_enabled;
/* Make sure the DepthMask is updated when the next primitive is drawn */
ctx->current_pipeline_changes_since_flush |=
COGL_PIPELINE_STATE_DEPTH;
ctx->current_pipeline_age--;
}
}
if (buffers & COGL_BUFFER_BIT_STENCIL)
gl_buffers |= GL_STENCIL_BUFFER_BIT;
GE (ctx, glClear (gl_buffers));
}
static void
cogl_gl_framebuffer_finish (CoglFramebufferDriver *driver)
{
CoglContext *ctx = context_from_driver (driver);
ctx->glFinish ();
}
static void
cogl_gl_framebuffer_flush (CoglFramebufferDriver *driver)
{
CoglContext *ctx = context_from_driver (driver);
ctx->glFlush ();
}
static void
cogl_gl_framebuffer_draw_attributes (CoglFramebufferDriver *driver,
CoglPipeline *pipeline,
CoglVerticesMode mode,
int first_vertex,
int n_vertices,
CoglAttribute **attributes,
int n_attributes,
CoglDrawFlags flags)
{
CoglFramebuffer *framebuffer =
cogl_framebuffer_driver_get_framebuffer (driver);
_cogl_flush_attributes_state (framebuffer, pipeline, flags,
attributes, n_attributes);
GE (cogl_framebuffer_get_context (framebuffer),
glDrawArrays ((GLenum)mode, first_vertex, n_vertices));
}
static size_t
sizeof_index_type (CoglIndicesType type)
{
switch (type)
{
case COGL_INDICES_TYPE_UNSIGNED_BYTE:
return 1;
case COGL_INDICES_TYPE_UNSIGNED_SHORT:
return 2;
case COGL_INDICES_TYPE_UNSIGNED_INT:
return 4;
}
g_return_val_if_reached (0);
}
static void
cogl_gl_framebuffer_draw_indexed_attributes (CoglFramebufferDriver *driver,
CoglPipeline *pipeline,
CoglVerticesMode mode,
int first_vertex,
int n_vertices,
CoglIndices *indices,
CoglAttribute **attributes,
int n_attributes,
CoglDrawFlags flags)
{
CoglFramebuffer *framebuffer =
cogl_framebuffer_driver_get_framebuffer (driver);
CoglBuffer *buffer;
uint8_t *base;
size_t buffer_offset;
size_t index_size;
GLenum indices_gl_type = 0;
_cogl_flush_attributes_state (framebuffer, pipeline, flags,
attributes, n_attributes);
buffer = COGL_BUFFER (cogl_indices_get_buffer (indices));
/* Note: we don't try and catch errors with binding the index buffer
* here since OOM errors at this point indicate that nothing has yet
* been uploaded to the indices buffer which we consider to be a
* programmer error.
*/
base = _cogl_buffer_gl_bind (buffer,
COGL_BUFFER_BIND_TARGET_INDEX_BUFFER, NULL);
buffer_offset = cogl_indices_get_offset (indices);
index_size = sizeof_index_type (cogl_indices_get_indices_type (indices));
switch (cogl_indices_get_indices_type (indices))
{
case COGL_INDICES_TYPE_UNSIGNED_BYTE:
indices_gl_type = GL_UNSIGNED_BYTE;
break;
case COGL_INDICES_TYPE_UNSIGNED_SHORT:
indices_gl_type = GL_UNSIGNED_SHORT;
break;
case COGL_INDICES_TYPE_UNSIGNED_INT:
indices_gl_type = GL_UNSIGNED_INT;
break;
}
GE (cogl_framebuffer_get_context (framebuffer),
glDrawElements ((GLenum)mode,
n_vertices,
indices_gl_type,
base + buffer_offset + index_size * first_vertex));
_cogl_buffer_gl_unbind (buffer);
}
static gboolean
cogl_gl_framebuffer_read_pixels_into_bitmap (CoglFramebufferDriver *driver,
int x,
int y,
CoglReadPixelsFlags source,
CoglBitmap *bitmap,
GError **error)
{
CoglFramebuffer *framebuffer =
cogl_framebuffer_driver_get_framebuffer (driver);
CoglContext *ctx = cogl_framebuffer_get_context (framebuffer);
int framebuffer_height = cogl_framebuffer_get_height (framebuffer);
int width = cogl_bitmap_get_width (bitmap);
int height = cogl_bitmap_get_height (bitmap);
CoglPixelFormat format = cogl_bitmap_get_format (bitmap);
CoglPixelFormat internal_format =
cogl_framebuffer_get_internal_format (framebuffer);
CoglPixelFormat read_format;
GLenum gl_format;
GLenum gl_type;
GLenum gl_pack_enum = GL_FALSE;
int bytes_per_pixel;
gboolean format_mismatch;
gboolean stride_mismatch;
gboolean pack_invert_set;
int status = FALSE;
g_return_val_if_fail (cogl_pixel_format_get_n_planes (format) == 1, FALSE);
cogl_context_flush_framebuffer_state (ctx,
framebuffer,
framebuffer,
COGL_FRAMEBUFFER_STATE_BIND);
/* The y coordinate should be given in OpenGL's coordinate system
* so 0 is the bottom row.
*/
if (!cogl_framebuffer_is_y_flipped (framebuffer))
y = framebuffer_height - y - height;
if (_cogl_has_private_feature (ctx, COGL_PRIVATE_FEATURE_MESA_PACK_INVERT) &&
(source & COGL_READ_PIXELS_NO_FLIP) == 0 &&
!cogl_framebuffer_is_y_flipped (framebuffer))
{
if (ctx->driver == COGL_DRIVER_GLES2)
gl_pack_enum = GL_PACK_REVERSE_ROW_ORDER_ANGLE;
else
gl_pack_enum = GL_PACK_INVERT_MESA;
GE (ctx, glPixelStorei (gl_pack_enum, TRUE));
pack_invert_set = TRUE;
}
else
pack_invert_set = FALSE;
read_format = ctx->driver_vtable->get_read_pixels_format (ctx,
internal_format,
format,
&gl_format,
&gl_type);
format_mismatch =
(read_format & ~COGL_PREMULT_BIT) != (format & ~COGL_PREMULT_BIT);
bytes_per_pixel = cogl_pixel_format_get_bytes_per_pixel (format, 0);
stride_mismatch =
!_cogl_has_private_feature (ctx,
COGL_PRIVATE_FEATURE_READ_PIXELS_ANY_STRIDE) &&
(cogl_bitmap_get_rowstride (bitmap) != bytes_per_pixel * width);
if (format_mismatch || stride_mismatch)
{
CoglBitmap *tmp_bmp;
int bpp, rowstride;
uint8_t *tmp_data;
gboolean succeeded;
if (COGL_PIXEL_FORMAT_CAN_HAVE_PREMULT (read_format))
{
read_format = ((read_format & ~COGL_PREMULT_BIT) |
(internal_format & COGL_PREMULT_BIT));
}
tmp_bmp = _cogl_bitmap_new_with_malloc_buffer (ctx,
width, height,
read_format,
error);
if (!tmp_bmp)
goto EXIT;
bpp = cogl_pixel_format_get_bytes_per_pixel (read_format, 0);
rowstride = cogl_bitmap_get_rowstride (tmp_bmp);
ctx->texture_driver->prep_gl_for_pixels_download (ctx,
rowstride,
width,
bpp);
/* Note: we don't worry about catching errors here since we know
* we won't be lazily allocating storage for this buffer so it
* won't fail due to lack of memory. */
tmp_data = _cogl_bitmap_gl_bind (tmp_bmp,
COGL_BUFFER_ACCESS_WRITE,
COGL_BUFFER_MAP_HINT_DISCARD,
NULL);
GE( ctx, glReadPixels (x, y, width, height,
gl_format, gl_type,
tmp_data) );
_cogl_bitmap_gl_unbind (tmp_bmp);
if (!(internal_format & COGL_A_BIT))
{
_cogl_bitmap_set_format (tmp_bmp, read_format & ~COGL_PREMULT_BIT);
_cogl_bitmap_set_format (bitmap, format & ~COGL_PREMULT_BIT);
}
succeeded = _cogl_bitmap_convert_into_bitmap (tmp_bmp, bitmap, error);
_cogl_bitmap_set_format (bitmap, format);
g_object_unref (tmp_bmp);
if (!succeeded)
goto EXIT;
}
else
{
CoglBitmap *shared_bmp;
CoglPixelFormat bmp_format;
int bpp, rowstride;
gboolean succeeded = FALSE;
uint8_t *pixels;
GError *internal_error = NULL;
rowstride = cogl_bitmap_get_rowstride (bitmap);
/* We match the premultiplied state of the target buffer to the
* premultiplied state of the framebuffer so that it will get
* converted to the right format below */
if (COGL_PIXEL_FORMAT_CAN_HAVE_PREMULT (format))
bmp_format = ((format & ~COGL_PREMULT_BIT) |
(internal_format & COGL_PREMULT_BIT));
else
bmp_format = format;
if (bmp_format != format)
shared_bmp = _cogl_bitmap_new_shared (bitmap,
bmp_format,
width, height,
rowstride);
else
shared_bmp = g_object_ref (bitmap);
bpp = cogl_pixel_format_get_bytes_per_pixel (bmp_format, 0);
ctx->texture_driver->prep_gl_for_pixels_download (ctx,
rowstride,
width,
bpp);
pixels = _cogl_bitmap_gl_bind (shared_bmp,
COGL_BUFFER_ACCESS_WRITE,
0, /* hints */
&internal_error);
/* NB: _cogl_bitmap_gl_bind() can return NULL in successful
* cases so we have to explicitly check the cogl error pointer
* to know if there was a problem */
if (internal_error)
{
g_object_unref (shared_bmp);
g_propagate_error (error, internal_error);
goto EXIT;
}
GE( ctx, glReadPixels (x, y,
width, height,
gl_format, gl_type,
pixels) );
_cogl_bitmap_gl_unbind (shared_bmp);
/* Convert to the premult format specified by the caller
in-place. This will do nothing if the premult status is already
correct. */
if (!(internal_format & COGL_A_BIT) ||
_cogl_bitmap_convert_premult_status (shared_bmp, format, error))
succeeded = TRUE;
g_object_unref (shared_bmp);
if (!succeeded)
goto EXIT;
}
if (!cogl_framebuffer_is_y_flipped (framebuffer) &&
(source & COGL_READ_PIXELS_NO_FLIP) == 0 &&
!pack_invert_set)
{
uint8_t *temprow;
int rowstride;
uint8_t *pixels;
rowstride = cogl_bitmap_get_rowstride (bitmap);
pixels = _cogl_bitmap_map (bitmap,
COGL_BUFFER_ACCESS_READ |
COGL_BUFFER_ACCESS_WRITE,
0, /* hints */
error);
if (pixels == NULL)
goto EXIT;
temprow = g_alloca (rowstride * sizeof (uint8_t));
/* vertically flip the buffer in-place */
for (y = 0; y < height / 2; y++)
{
if (y != height - y - 1) /* skip center row */
{
memcpy (temprow,
pixels + y * rowstride, rowstride);
memcpy (pixels + y * rowstride,
pixels + (height - y - 1) * rowstride, rowstride);
memcpy (pixels + (height - y - 1) * rowstride,
temprow,
rowstride);
}
}
_cogl_bitmap_unmap (bitmap);
}
status = TRUE;
EXIT:
/* Currently this function owns the pack_invert state and we don't want this
* to interfere with other Cogl components so all other code can assume that
* we leave the pack_invert state off. */
if (pack_invert_set)
GE (ctx, glPixelStorei (gl_pack_enum, FALSE));
return status;
}
static void
cogl_gl_framebuffer_init (CoglGlFramebuffer *gl_framebuffer)
{
}
static void
cogl_gl_framebuffer_class_init (CoglGlFramebufferClass *klass)
{
CoglFramebufferDriverClass *driver_class =
COGL_FRAMEBUFFER_DRIVER_CLASS (klass);
driver_class->clear = cogl_gl_framebuffer_clear;
driver_class->finish = cogl_gl_framebuffer_finish;
driver_class->flush = cogl_gl_framebuffer_flush;
driver_class->draw_attributes = cogl_gl_framebuffer_draw_attributes;
driver_class->draw_indexed_attributes =
cogl_gl_framebuffer_draw_indexed_attributes;
driver_class->read_pixels_into_bitmap =
cogl_gl_framebuffer_read_pixels_into_bitmap;
}