b3cc4d26d9
Instead of queuing the frame sync event immediately after a swap, the Wayland winsys now installs a frame callback and queues the event when Wayland reports that the frame is complete. It also reports the COGL_FRAME_EVENT_COMPLETE event at the same time because there is no more information we can give. This patch is a bit of a divergence from how the events are handled in the GLX winsys. Instead of installing its own idle function, the _cogl_onscreen_queue_event() function has now been made non-static so that it can be used by the Wayland winsys. The frame callback now just queues an event using that. The pending_frame_infos queue on the CoglOnscreen isn't used and instead the CoglFrameInfo is immediately popped off the queue so that it can be stored as part of the closure data when the frame callback is set up. That way it would use the right frame info even if somehow the Wayland callbacks were invoked in the wrong order and the code is a bit simpler. Reviewed-by: Robert Bragg <robert@linux.intel.com> (cherry picked from commit f7ea370a0d5013c9f0263f37c7f892adc8a2f087)
714 lines
22 KiB
C
714 lines
22 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2011, 2013 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "cogl-util.h"
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#include "cogl-onscreen-private.h"
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#include "cogl-frame-info-private.h"
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#include "cogl-framebuffer-private.h"
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#include "cogl-onscreen-template-private.h"
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#include "cogl-context-private.h"
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#include "cogl-object-private.h"
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#include "cogl1-context.h"
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#include "cogl-closure-list-private.h"
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#include "cogl-poll-private.h"
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static void _cogl_onscreen_free (CoglOnscreen *onscreen);
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COGL_OBJECT_DEFINE_WITH_CODE (Onscreen, onscreen,
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_cogl_onscreen_class.virt_unref =
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_cogl_framebuffer_unref);
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static void
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_cogl_onscreen_init_from_template (CoglOnscreen *onscreen,
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CoglOnscreenTemplate *onscreen_template)
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{
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CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
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_cogl_list_init (&onscreen->frame_closures);
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_cogl_list_init (&onscreen->resize_closures);
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_cogl_list_init (&onscreen->dirty_closures);
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framebuffer->config = onscreen_template->config;
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cogl_object_ref (framebuffer->config.swap_chain);
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}
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/* XXX: While we still have backend in Clutter we need a dummy object
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* to represent the CoglOnscreen framebuffer that the backend
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* creates... */
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CoglOnscreen *
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_cogl_onscreen_new (void)
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{
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CoglOnscreen *onscreen = g_new0 (CoglOnscreen, 1);
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_COGL_GET_CONTEXT (ctx, NULL);
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_cogl_framebuffer_init (COGL_FRAMEBUFFER (onscreen),
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ctx,
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COGL_FRAMEBUFFER_TYPE_ONSCREEN,
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COGL_PIXEL_FORMAT_RGBA_8888_PRE,
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0x1eadbeef, /* width */
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0x1eadbeef); /* height */
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/* NB: make sure to pass positive width/height numbers here
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* because otherwise we'll hit input validation assertions!*/
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_cogl_onscreen_init_from_template (onscreen, ctx->display->onscreen_template);
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COGL_FRAMEBUFFER (onscreen)->allocated = TRUE;
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/* XXX: Note we don't initialize onscreen->winsys in this case. */
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return _cogl_onscreen_object_new (onscreen);
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}
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CoglOnscreen *
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cogl_onscreen_new (CoglContext *ctx, int width, int height)
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{
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CoglOnscreen *onscreen;
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/* FIXME: We are assuming onscreen buffers will always be
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premultiplied so we'll set the premult flag on the bitmap
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format. This will usually be correct because the result of the
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default blending operations for Cogl ends up with premultiplied
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data in the framebuffer. However it is possible for the
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framebuffer to be in whatever format depending on what
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CoglPipeline is used to render to it. Eventually we may want to
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add a way for an application to inform Cogl that the framebuffer
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is not premultiplied in case it is being used for some special
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purpose. */
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onscreen = g_new0 (CoglOnscreen, 1);
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_cogl_framebuffer_init (COGL_FRAMEBUFFER (onscreen),
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ctx,
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COGL_FRAMEBUFFER_TYPE_ONSCREEN,
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COGL_PIXEL_FORMAT_RGBA_8888_PRE,
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width, /* width */
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height); /* height */
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_cogl_onscreen_init_from_template (onscreen, ctx->display->onscreen_template);
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return _cogl_onscreen_object_new (onscreen);
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}
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static void
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_cogl_onscreen_free (CoglOnscreen *onscreen)
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{
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CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
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const CoglWinsysVtable *winsys = _cogl_framebuffer_get_winsys (framebuffer);
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CoglFrameInfo *frame_info;
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_cogl_closure_list_disconnect_all (&onscreen->resize_closures);
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_cogl_closure_list_disconnect_all (&onscreen->frame_closures);
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_cogl_closure_list_disconnect_all (&onscreen->dirty_closures);
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while ((frame_info = g_queue_pop_tail (&onscreen->pending_frame_infos)))
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cogl_object_unref (frame_info);
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g_queue_clear (&onscreen->pending_frame_infos);
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if (framebuffer->context->window_buffer == COGL_FRAMEBUFFER (onscreen))
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framebuffer->context->window_buffer = NULL;
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winsys->onscreen_deinit (onscreen);
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_COGL_RETURN_IF_FAIL (onscreen->winsys == NULL);
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/* Chain up to parent */
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_cogl_framebuffer_free (framebuffer);
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g_free (onscreen);
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}
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static void
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notify_event (CoglOnscreen *onscreen,
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CoglFrameEvent event,
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CoglFrameInfo *info)
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{
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_cogl_closure_list_invoke (&onscreen->frame_closures,
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CoglFrameCallback,
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onscreen, event, info);
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}
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static void
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_cogl_dispatch_onscreen_cb (CoglContext *context)
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{
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CoglOnscreenEvent *event, *tmp;
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CoglList queue;
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/* Dispatching the event callback may cause another frame to be
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* drawn which in may cause another event to be queued immediately.
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* To make sure this loop will only dispatch one set of events we'll
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* steal the queue and iterate that separately */
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_cogl_list_init (&queue);
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_cogl_list_insert_list (&queue, &context->onscreen_events_queue);
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_cogl_list_init (&context->onscreen_events_queue);
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_cogl_closure_disconnect (context->onscreen_dispatch_idle);
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context->onscreen_dispatch_idle = NULL;
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_cogl_list_for_each_safe (event, tmp, &queue, link)
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{
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CoglOnscreen *onscreen = event->onscreen;
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CoglFrameInfo *info = event->info;
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notify_event (onscreen, event->type, info);
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cogl_object_unref (onscreen);
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cogl_object_unref (info);
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g_slice_free (CoglOnscreenEvent, event);
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}
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while (!_cogl_list_empty (&context->onscreen_dirty_queue))
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{
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CoglOnscreenQueuedDirty *qe =
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_cogl_container_of (context->onscreen_dirty_queue.next, qe, link);
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_cogl_list_remove (&qe->link);
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_cogl_closure_list_invoke (&qe->onscreen->dirty_closures,
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CoglOnscreenDirtyCallback,
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qe->onscreen,
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&qe->info);
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cogl_object_unref (qe->onscreen);
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g_slice_free (CoglOnscreenQueuedDirty, qe);
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}
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}
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static void
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_cogl_onscreen_queue_dispatch_idle (CoglOnscreen *onscreen)
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{
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CoglContext *ctx = COGL_FRAMEBUFFER (onscreen)->context;
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if (!ctx->onscreen_dispatch_idle)
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{
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ctx->onscreen_dispatch_idle =
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_cogl_poll_renderer_add_idle (ctx->display->renderer,
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(CoglIdleCallback)
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_cogl_dispatch_onscreen_cb,
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ctx,
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NULL);
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}
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}
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void
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_cogl_onscreen_queue_dirty (CoglOnscreen *onscreen,
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const CoglOnscreenDirtyInfo *info)
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{
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CoglContext *ctx = COGL_FRAMEBUFFER (onscreen)->context;
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CoglOnscreenQueuedDirty *qe = g_slice_new (CoglOnscreenQueuedDirty);
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qe->onscreen = cogl_object_ref (onscreen);
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qe->info = *info;
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_cogl_list_insert (ctx->onscreen_dirty_queue.prev, &qe->link);
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_cogl_onscreen_queue_dispatch_idle (onscreen);
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}
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void
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_cogl_onscreen_queue_full_dirty (CoglOnscreen *onscreen)
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{
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CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
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CoglOnscreenDirtyInfo info;
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info.x = 0;
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info.y = 0;
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info.width = framebuffer->width;
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info.height = framebuffer->height;
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_cogl_onscreen_queue_dirty (onscreen, &info);
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}
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void
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_cogl_onscreen_queue_event (CoglOnscreen *onscreen,
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CoglFrameEvent type,
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CoglFrameInfo *info)
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{
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CoglContext *ctx = COGL_FRAMEBUFFER (onscreen)->context;
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CoglOnscreenEvent *event = g_slice_new (CoglOnscreenEvent);
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event->onscreen = cogl_object_ref (onscreen);
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event->info = cogl_object_ref (info);
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event->type = type;
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_cogl_list_insert (ctx->onscreen_events_queue.prev, &event->link);
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_cogl_onscreen_queue_dispatch_idle (onscreen);
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}
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void
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cogl_onscreen_swap_buffers_with_damage (CoglOnscreen *onscreen,
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const int *rectangles,
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int n_rectangles)
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{
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CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
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const CoglWinsysVtable *winsys;
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CoglFrameInfo *info;
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_COGL_RETURN_IF_FAIL (framebuffer->type == COGL_FRAMEBUFFER_TYPE_ONSCREEN);
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info = _cogl_frame_info_new ();
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info->frame_counter = onscreen->frame_counter;
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g_queue_push_tail (&onscreen->pending_frame_infos, info);
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/* FIXME: we shouldn't need to flush *all* journals here! */
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cogl_flush ();
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winsys = _cogl_framebuffer_get_winsys (framebuffer);
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winsys->onscreen_swap_buffers_with_damage (onscreen,
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rectangles, n_rectangles);
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cogl_framebuffer_discard_buffers (framebuffer,
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COGL_BUFFER_BIT_COLOR |
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COGL_BUFFER_BIT_DEPTH |
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COGL_BUFFER_BIT_STENCIL);
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if (!_cogl_winsys_has_feature (COGL_WINSYS_FEATURE_SYNC_AND_COMPLETE_EVENT))
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{
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CoglFrameInfo *info;
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g_warn_if_fail (onscreen->pending_frame_infos.length == 1);
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info = g_queue_pop_tail (&onscreen->pending_frame_infos);
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_cogl_onscreen_queue_event (onscreen, COGL_FRAME_EVENT_SYNC, info);
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_cogl_onscreen_queue_event (onscreen, COGL_FRAME_EVENT_COMPLETE, info);
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cogl_object_unref (info);
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}
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onscreen->frame_counter++;
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framebuffer->mid_scene = FALSE;
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}
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void
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cogl_onscreen_swap_buffers (CoglOnscreen *onscreen)
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{
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cogl_onscreen_swap_buffers_with_damage (onscreen, NULL, 0);
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}
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void
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cogl_onscreen_swap_region (CoglOnscreen *onscreen,
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const int *rectangles,
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int n_rectangles)
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{
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CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
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const CoglWinsysVtable *winsys;
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CoglFrameInfo *info;
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_COGL_RETURN_IF_FAIL (framebuffer->type == COGL_FRAMEBUFFER_TYPE_ONSCREEN);
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info = _cogl_frame_info_new ();
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info->frame_counter = onscreen->frame_counter;
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g_queue_push_tail (&onscreen->pending_frame_infos, info);
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/* FIXME: we shouldn't need to flush *all* journals here! */
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cogl_flush ();
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winsys = _cogl_framebuffer_get_winsys (framebuffer);
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/* This should only be called if the winsys advertises
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COGL_WINSYS_FEATURE_SWAP_REGION */
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_COGL_RETURN_IF_FAIL (winsys->onscreen_swap_region != NULL);
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winsys->onscreen_swap_region (COGL_ONSCREEN (framebuffer),
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rectangles,
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n_rectangles);
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cogl_framebuffer_discard_buffers (framebuffer,
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COGL_BUFFER_BIT_COLOR |
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COGL_BUFFER_BIT_DEPTH |
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COGL_BUFFER_BIT_STENCIL);
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if (!_cogl_winsys_has_feature (COGL_WINSYS_FEATURE_SYNC_AND_COMPLETE_EVENT))
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{
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CoglFrameInfo *info;
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g_warn_if_fail (onscreen->pending_frame_infos.length == 1);
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info = g_queue_pop_tail (&onscreen->pending_frame_infos);
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_cogl_onscreen_queue_event (onscreen, COGL_FRAME_EVENT_SYNC, info);
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_cogl_onscreen_queue_event (onscreen, COGL_FRAME_EVENT_COMPLETE, info);
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cogl_object_unref (info);
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}
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onscreen->frame_counter++;
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framebuffer->mid_scene = FALSE;
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}
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int
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cogl_onscreen_get_buffer_age (CoglOnscreen *onscreen)
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{
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CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
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const CoglWinsysVtable *winsys;
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_COGL_RETURN_VAL_IF_FAIL (framebuffer->type == COGL_FRAMEBUFFER_TYPE_ONSCREEN, 0);
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winsys = _cogl_framebuffer_get_winsys (framebuffer);
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if (!winsys->onscreen_get_buffer_age)
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return 0;
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return winsys->onscreen_get_buffer_age (onscreen);
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}
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#ifdef COGL_HAS_X11_SUPPORT
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void
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cogl_x11_onscreen_set_foreign_window_xid (CoglOnscreen *onscreen,
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uint32_t xid,
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CoglOnscreenX11MaskCallback update,
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void *user_data)
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{
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/* We don't wan't applications to get away with being lazy here and not
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* passing an update callback... */
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_COGL_RETURN_IF_FAIL (update);
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onscreen->foreign_xid = xid;
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onscreen->foreign_update_mask_callback = update;
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onscreen->foreign_update_mask_data = user_data;
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}
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uint32_t
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cogl_x11_onscreen_get_window_xid (CoglOnscreen *onscreen)
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{
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CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
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if (onscreen->foreign_xid)
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return onscreen->foreign_xid;
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else
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{
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const CoglWinsysVtable *winsys = _cogl_framebuffer_get_winsys (framebuffer);
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/* This should only be called for x11 onscreens */
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_COGL_RETURN_VAL_IF_FAIL (winsys->onscreen_x11_get_window_xid != NULL, 0);
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return winsys->onscreen_x11_get_window_xid (onscreen);
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}
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}
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uint32_t
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cogl_x11_onscreen_get_visual_xid (CoglOnscreen *onscreen)
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{
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CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
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const CoglWinsysVtable *winsys = _cogl_framebuffer_get_winsys (framebuffer);
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XVisualInfo *visinfo;
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uint32_t id;
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/* This should only be called for xlib based onscreens */
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_COGL_RETURN_VAL_IF_FAIL (winsys->xlib_get_visual_info != NULL, 0);
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visinfo = winsys->xlib_get_visual_info ();
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id = (uint32_t)visinfo->visualid;
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XFree (visinfo);
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return id;
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}
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#endif /* COGL_HAS_X11_SUPPORT */
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#ifdef COGL_HAS_WIN32_SUPPORT
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void
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cogl_win32_onscreen_set_foreign_window (CoglOnscreen *onscreen,
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HWND hwnd)
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{
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onscreen->foreign_hwnd = hwnd;
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}
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HWND
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cogl_win32_onscreen_get_window (CoglOnscreen *onscreen)
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{
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if (onscreen->foreign_hwnd)
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return onscreen->foreign_hwnd;
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else
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{
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CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
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const CoglWinsysVtable *winsys =
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_cogl_framebuffer_get_winsys (framebuffer);
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/* This should only be called for win32 onscreens */
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_COGL_RETURN_VAL_IF_FAIL (winsys->onscreen_win32_get_window != NULL, 0);
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return winsys->onscreen_win32_get_window (onscreen);
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}
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}
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#endif /* COGL_HAS_WIN32_SUPPORT */
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CoglFrameClosure *
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cogl_onscreen_add_frame_callback (CoglOnscreen *onscreen,
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CoglFrameCallback callback,
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void *user_data,
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CoglUserDataDestroyCallback destroy)
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{
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return _cogl_closure_list_add (&onscreen->frame_closures,
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callback,
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user_data,
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destroy);
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}
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void
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cogl_onscreen_remove_frame_callback (CoglOnscreen *onscreen,
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CoglFrameClosure *closure)
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{
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_COGL_RETURN_IF_FAIL (closure);
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_cogl_closure_disconnect (closure);
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}
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typedef struct _SwapBufferCallbackState
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{
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CoglSwapBuffersNotify callback;
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void *user_data;
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} SwapBufferCallbackState;
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static void
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destroy_swap_buffers_callback_state (void *user_data)
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{
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g_slice_free (SwapBufferCallbackState, user_data);
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}
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static void
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shim_swap_buffers_callback (CoglOnscreen *onscreen,
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CoglFrameEvent event,
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CoglFrameInfo *info,
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void *user_data)
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{
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SwapBufferCallbackState *state = user_data;
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/* XXX: Note that technically it is a change in semantics for this
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* interface to forward _SYNC events here and also makes the api
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* name somewhat missleading.
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*
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* In practice though this interface is currently used by
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* applications for throttling, not because they are strictly
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* interested in knowing when a frame has been presented and so
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* forwarding _SYNC events should serve them better.
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*/
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if (event == COGL_FRAME_EVENT_SYNC)
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state->callback (COGL_FRAMEBUFFER (onscreen), state->user_data);
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}
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unsigned int
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cogl_onscreen_add_swap_buffers_callback (CoglOnscreen *onscreen,
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CoglSwapBuffersNotify callback,
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void *user_data)
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{
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CoglContext *ctx = COGL_FRAMEBUFFER (onscreen)->context;
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SwapBufferCallbackState *state = g_slice_new (SwapBufferCallbackState);
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CoglFrameClosure *closure;
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unsigned int id = ctx->next_swap_callback_id++;
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state->callback = callback;
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state->user_data = user_data;
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closure =
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cogl_onscreen_add_frame_callback (onscreen,
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shim_swap_buffers_callback,
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state,
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destroy_swap_buffers_callback_state);
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g_hash_table_insert (ctx->swap_callback_closures,
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GINT_TO_POINTER (id),
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closure);
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return id;
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}
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void
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cogl_onscreen_remove_swap_buffers_callback (CoglOnscreen *onscreen,
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unsigned int id)
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{
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CoglContext *ctx = COGL_FRAMEBUFFER (onscreen)->context;
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CoglFrameClosure *closure = g_hash_table_lookup (ctx->swap_callback_closures,
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GINT_TO_POINTER (id));
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_COGL_RETURN_IF_FAIL (closure);
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cogl_onscreen_remove_frame_callback (onscreen, closure);
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}
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void
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cogl_onscreen_set_swap_throttled (CoglOnscreen *onscreen,
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CoglBool throttled)
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{
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CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
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framebuffer->config.swap_throttled = throttled;
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if (framebuffer->allocated)
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{
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const CoglWinsysVtable *winsys =
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_cogl_framebuffer_get_winsys (framebuffer);
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winsys->onscreen_update_swap_throttled (onscreen);
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}
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}
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void
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cogl_onscreen_show (CoglOnscreen *onscreen)
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{
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CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
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const CoglWinsysVtable *winsys;
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if (!framebuffer->allocated)
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{
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if (!cogl_framebuffer_allocate (framebuffer, NULL))
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return;
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}
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winsys = _cogl_framebuffer_get_winsys (framebuffer);
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if (winsys->onscreen_set_visibility)
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winsys->onscreen_set_visibility (onscreen, TRUE);
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}
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void
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cogl_onscreen_hide (CoglOnscreen *onscreen)
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{
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CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
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if (framebuffer->allocated)
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{
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const CoglWinsysVtable *winsys =
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_cogl_framebuffer_get_winsys (framebuffer);
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if (winsys->onscreen_set_visibility)
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winsys->onscreen_set_visibility (onscreen, FALSE);
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}
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}
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void
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_cogl_onscreen_notify_frame_sync (CoglOnscreen *onscreen, CoglFrameInfo *info)
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{
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notify_event (onscreen, COGL_FRAME_EVENT_SYNC, info);
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}
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void
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_cogl_onscreen_notify_complete (CoglOnscreen *onscreen, CoglFrameInfo *info)
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{
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notify_event (onscreen, COGL_FRAME_EVENT_COMPLETE, info);
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}
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void
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_cogl_onscreen_notify_resize (CoglOnscreen *onscreen)
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{
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CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
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_cogl_closure_list_invoke (&onscreen->resize_closures,
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CoglOnscreenResizeCallback,
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onscreen,
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framebuffer->width,
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framebuffer->height);
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}
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void
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_cogl_framebuffer_winsys_update_size (CoglFramebuffer *framebuffer,
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int width, int height)
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{
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if (framebuffer->width == width && framebuffer->height == height)
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return;
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framebuffer->width = width;
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framebuffer->height = height;
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cogl_framebuffer_set_viewport (framebuffer, 0, 0, width, height);
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if (!(framebuffer->context->private_feature_flags &
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COGL_PRIVATE_FEATURE_DIRTY_EVENTS))
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_cogl_onscreen_queue_full_dirty (COGL_ONSCREEN (framebuffer));
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}
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void
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cogl_onscreen_set_resizable (CoglOnscreen *onscreen,
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CoglBool resizable)
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{
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CoglFramebuffer *framebuffer;
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const CoglWinsysVtable *winsys;
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if (onscreen->resizable == resizable)
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return;
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onscreen->resizable = resizable;
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framebuffer = COGL_FRAMEBUFFER (onscreen);
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if (framebuffer->allocated)
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{
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winsys = _cogl_framebuffer_get_winsys (COGL_FRAMEBUFFER (onscreen));
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if (winsys->onscreen_set_resizable)
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winsys->onscreen_set_resizable (onscreen, resizable);
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}
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}
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CoglBool
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cogl_onscreen_get_resizable (CoglOnscreen *onscreen)
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{
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return onscreen->resizable;
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}
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CoglOnscreenResizeClosure *
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cogl_onscreen_add_resize_callback (CoglOnscreen *onscreen,
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CoglOnscreenResizeCallback callback,
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void *user_data,
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CoglUserDataDestroyCallback destroy)
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{
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return _cogl_closure_list_add (&onscreen->resize_closures,
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callback,
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user_data,
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destroy);
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}
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void
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cogl_onscreen_remove_resize_callback (CoglOnscreen *onscreen,
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CoglOnscreenResizeClosure *closure)
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{
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_cogl_closure_disconnect (closure);
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}
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CoglOnscreenDirtyClosure *
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cogl_onscreen_add_dirty_callback (CoglOnscreen *onscreen,
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CoglOnscreenDirtyCallback callback,
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void *user_data,
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CoglUserDataDestroyCallback destroy)
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{
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return _cogl_closure_list_add (&onscreen->dirty_closures,
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callback,
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user_data,
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destroy);
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}
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void
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cogl_onscreen_remove_dirty_callback (CoglOnscreen *onscreen,
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CoglOnscreenDirtyClosure *closure)
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{
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_COGL_RETURN_IF_FAIL (closure);
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_cogl_closure_disconnect (closure);
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}
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int64_t
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cogl_onscreen_get_frame_counter (CoglOnscreen *onscreen)
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{
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return onscreen->frame_counter;
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}
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