Neil Roberts a849ecae1b Add a conformance test for using cogl_point_coord in a shader
This adds a modification to the test-point-sprite test which uses a
shader snippet which directly references cogl_point_coord instead of
relying on cogl_pipeline_set_layer_point_sprite_coords_enabled to
replace the texture coordinates with the point coords.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 5ea57b14f5ec7d52ae378f4ca64574ef56342f56)
2013-09-02 16:22:08 +01:00
..
2013-05-28 21:36:03 +01:00
2012-08-06 14:27:40 +01:00