mutter/cogl/driver/gl/cogl-context-driver-gl.h
Robert Bragg d40cdfa3e1 Moves all GLX code down from Clutter to Cogl
This migrates all the GLX window system code down from the Clutter
backend code into a Cogl winsys. Moving OpenGL window system binding
code down from Clutter into Cogl is the biggest blocker to having Cogl
become a standalone 3D graphics library, so this is an important step in
that direction.
2011-04-11 17:54:36 +01:00

54 lines
1.4 KiB
C

/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2007,2008,2009 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
*
*/
#ifndef __COGL_CONTEXT_DRIVER_H
#define __COGL_CONTEXT_DRIVER_H
#include "cogl.h"
#ifndef APIENTRY
#define APIENTRY
#endif
#define COGL_FEATURE_BEGIN(a, b, c, d, e, f, g)
#define COGL_FEATURE_FUNCTION(ret, name, args) \
ret (APIENTRY * pf_ ## name) args;
#define COGL_FEATURE_END()
typedef struct _CoglContextDriver
{
/* This defines a list of function pointers */
#include "cogl-feature-functions-gl.h"
GLint gl_max_program_temoraries_arb;
} CoglContextDriver;
#undef COGL_FEATURE_BEGIN
#undef COGL_FEATURE_FUNCTION
#undef COGL_FEATURE_END
#endif /* __COGL_CONTEXT_DRIVER_H */