mutter/tests/conform/test-texture-3d.c
Robert Bragg 6436cd073d Declare interface types as void and remove cast macros
This declares the interface types CoglFramebuffer, CoglBuffer,
CoglTexture, CoglMetaTexture and CoglPrimitiveTexture as void when
including the public cogl.h header so that users don't have to use lots
of C type casts between instance types and interface types.

This also removes all of the COGL_XYZ() type cast macros since they do
nothing more than compile time type casting but it's less readable if
you haven't seen that coding pattern before.

Unlike with gobject based apis that use per-type macros for casting and
performing runtime type checking we instead prefer to do our runtime
type checking internally within the front-end public apis when objects
are passed into Cogl. This greatly reduces the verbosity for users of
the api and may help reduce the chance of excessive runtime type
checking that can sometimes be a problem.

(cherry picked from commit 248a76f5eac7e5ae4fb45208577f9a55360812a7)

Since we can't break the 1.x api this version of the patch actually
defines compatible NOP macros within deprecated/cogl-type-casts.h
2013-11-27 19:33:44 +00:00

278 lines
8.6 KiB
C

#include <cogl/cogl2-experimental.h>
#include <string.h>
#include "test-utils.h"
#define TEX_WIDTH 4
#define TEX_HEIGHT 8
#define TEX_DEPTH 16
/* Leave four bytes of padding between each row */
#define TEX_ROWSTRIDE (TEX_WIDTH * 4 + 4)
/* Leave four rows of padding between each image */
#define TEX_IMAGE_STRIDE ((TEX_HEIGHT + 4) * TEX_ROWSTRIDE)
typedef struct _TestState
{
int fb_width;
int fb_height;
} TestState;
static CoglTexture3D *
create_texture_3d (CoglContext *context)
{
int x, y, z;
uint8_t *data = g_malloc (TEX_IMAGE_STRIDE * TEX_DEPTH);
uint8_t *p = data;
CoglTexture3D *tex;
CoglError *error = NULL;
for (z = 0; z < TEX_DEPTH; z++)
{
for (y = 0; y < TEX_HEIGHT; y++)
{
for (x = 0; x < TEX_WIDTH; x++)
{
/* Set red, green, blue to values based on x, y, z */
*(p++) = 255 - x * 8;
*(p++) = y * 8;
*(p++) = 255 - z * 8;
/* Fully opaque */
*(p++) = 0xff;
}
/* Set the padding between rows to 0xde */
memset (p, 0xde, TEX_ROWSTRIDE - (TEX_WIDTH * 4));
p += TEX_ROWSTRIDE - (TEX_WIDTH * 4);
}
/* Set the padding between images to 0xad */
memset (p, 0xba, TEX_IMAGE_STRIDE - (TEX_HEIGHT * TEX_ROWSTRIDE));
p += TEX_IMAGE_STRIDE - (TEX_HEIGHT * TEX_ROWSTRIDE);
}
tex = cogl_texture_3d_new_from_data (context,
TEX_WIDTH, TEX_HEIGHT, TEX_DEPTH,
COGL_PIXEL_FORMAT_RGBA_8888,
COGL_PIXEL_FORMAT_ANY,
TEX_ROWSTRIDE,
TEX_IMAGE_STRIDE,
data,
&error);
if (tex == NULL)
{
g_assert (error != NULL);
g_warning ("Failed to create 3D texture: %s", error->message);
g_assert_not_reached ();
}
g_free (data);
return tex;
}
static void
draw_frame (TestState *state)
{
CoglTexture *tex = create_texture_3d (test_ctx);
CoglPipeline *pipeline = cogl_pipeline_new (test_ctx);
typedef struct { float x, y, s, t, r; } Vert;
CoglPrimitive *primitive;
CoglAttributeBuffer *attribute_buffer;
CoglAttribute *attributes[2];
Vert *verts, *v;
int i;
cogl_pipeline_set_layer_texture (pipeline, 0, tex);
cogl_object_unref (tex);
cogl_pipeline_set_layer_filters (pipeline, 0,
COGL_PIPELINE_FILTER_NEAREST,
COGL_PIPELINE_FILTER_NEAREST);
/* Render the texture repeated horizontally twice using a regular
cogl rectangle. This should end up with the r texture coordinates
as zero */
cogl_framebuffer_draw_textured_rectangle (test_fb, pipeline,
0.0f, 0.0f, TEX_WIDTH * 2, TEX_HEIGHT,
0.0f, 0.0f, 2.0f, 1.0f);
/* Render all of the images in the texture using coordinates from a
CoglPrimitive */
v = verts = g_new (Vert, 4 * TEX_DEPTH);
for (i = 0; i < TEX_DEPTH; i++)
{
float r = (i + 0.5f) / TEX_DEPTH;
v->x = i * TEX_WIDTH;
v->y = TEX_HEIGHT;
v->s = 0;
v->t = 0;
v->r = r;
v++;
v->x = i * TEX_WIDTH;
v->y = TEX_HEIGHT * 2;
v->s = 0;
v->t = 1;
v->r = r;
v++;
v->x = i * TEX_WIDTH + TEX_WIDTH;
v->y = TEX_HEIGHT * 2;
v->s = 1;
v->t = 1;
v->r = r;
v++;
v->x = i * TEX_WIDTH + TEX_WIDTH;
v->y = TEX_HEIGHT;
v->s = 1;
v->t = 0;
v->r = r;
v++;
}
attribute_buffer = cogl_attribute_buffer_new (test_ctx,
4 * TEX_DEPTH * sizeof (Vert),
verts);
attributes[0] = cogl_attribute_new (attribute_buffer,
"cogl_position_in",
sizeof (Vert),
G_STRUCT_OFFSET (Vert, x),
2, /* n_components */
COGL_ATTRIBUTE_TYPE_FLOAT);
attributes[1] = cogl_attribute_new (attribute_buffer,
"cogl_tex_coord_in",
sizeof (Vert),
G_STRUCT_OFFSET (Vert, s),
3, /* n_components */
COGL_ATTRIBUTE_TYPE_FLOAT);
primitive = cogl_primitive_new_with_attributes (COGL_VERTICES_MODE_TRIANGLES,
6 * TEX_DEPTH,
attributes,
2 /* n_attributes */);
cogl_primitive_set_indices (primitive,
cogl_get_rectangle_indices (test_ctx,
TEX_DEPTH),
6 * TEX_DEPTH);
cogl_primitive_draw (primitive, test_fb, pipeline);
g_free (verts);
cogl_object_unref (primitive);
cogl_object_unref (attributes[0]);
cogl_object_unref (attributes[1]);
cogl_object_unref (attribute_buffer);
cogl_object_unref (pipeline);
}
static void
validate_block (int block_x, int block_y, int z)
{
int x, y;
for (y = 0; y < TEX_HEIGHT; y++)
for (x = 0; x < TEX_WIDTH; x++)
test_utils_check_pixel_rgb (test_fb,
block_x * TEX_WIDTH + x,
block_y * TEX_HEIGHT + y,
255 - x * 8,
y * 8,
255 - z * 8);
}
static void
validate_result (void)
{
int i;
validate_block (0, 0, 0);
for (i = 0; i < TEX_DEPTH; i++)
validate_block (i, 1, i);
}
static void
test_multi_texture (TestState *state)
{
CoglPipeline *pipeline;
CoglTexture3D *tex_3d;
CoglTexture2D *tex_2d;
uint8_t tex_data[4];
cogl_framebuffer_clear4f (test_fb, COGL_BUFFER_BIT_COLOR, 0, 0, 0, 1);
/* Tests a pipeline that is using multi-texturing to combine a 3D
texture with a 2D texture. The texture from another layer is
sampled with TEXTURE_? just to pick up a specific bug that was
happening with the ARBfp fragend */
pipeline = cogl_pipeline_new (test_ctx);
tex_data[0] = 0xff;
tex_data[1] = 0x00;
tex_data[2] = 0x00;
tex_data[3] = 0xff;
tex_2d = cogl_texture_2d_new_from_data (test_ctx,
1, 1, /* width/height */
COGL_PIXEL_FORMAT_RGBA_8888_PRE,
COGL_PIXEL_FORMAT_RGBA_8888_PRE,
4, /* rowstride */
tex_data,
NULL);
cogl_pipeline_set_layer_texture (pipeline, 0, tex_2d);
tex_data[0] = 0x00;
tex_data[1] = 0xff;
tex_data[2] = 0x00;
tex_data[3] = 0xff;
tex_3d = cogl_texture_3d_new_from_data (test_ctx,
1, 1, 1, /* width/height/depth */
COGL_PIXEL_FORMAT_RGBA_8888_PRE,
COGL_PIXEL_FORMAT_RGBA_8888_PRE,
4, /* rowstride */
4, /* image_stride */
tex_data,
NULL);
cogl_pipeline_set_layer_texture (pipeline, 1, tex_3d);
cogl_pipeline_set_layer_combine (pipeline, 0,
"RGBA = REPLACE(PREVIOUS)",
NULL);
cogl_pipeline_set_layer_combine (pipeline, 1,
"RGBA = ADD(TEXTURE_0, TEXTURE_1)",
NULL);
cogl_framebuffer_draw_rectangle (test_fb, pipeline, 0, 0, 10, 10);
test_utils_check_pixel (test_fb, 5, 5, 0xffff00ff);
cogl_object_unref (tex_2d);
cogl_object_unref (tex_3d);
cogl_object_unref (pipeline);
}
void
test_texture_3d (void)
{
TestState state;
state.fb_width = cogl_framebuffer_get_width (test_fb);
state.fb_height = cogl_framebuffer_get_height (test_fb);
cogl_framebuffer_orthographic (test_fb,
0, 0, /* x_1, y_1 */
state.fb_width, /* x_2 */
state.fb_height /* y_2 */,
-1, 100 /* near/far */);
draw_frame (&state);
validate_result ();
test_multi_texture (&state);
if (cogl_test_verbose ())
g_print ("OK\n");
}