![Neil Roberts](/assets/img/avatar_default.png)
If FBOs aren't supported then it will end up very slow to reorganize the atlas. Also currently the CoglTexture2D backend will refuse to create any textures anyway so the full atlas texture won't be created.
If FBOs aren't supported then it will end up very slow to reorganize the atlas. Also currently the CoglTexture2D backend will refuse to create any textures anyway so the full atlas texture won't be created.