5389f135ce
2005-01-28 Elijah Newren <newren@gmail.com> Take into account the appropriate list of windows when placing a new one. Fixes #165381. * src/place.c: (meta_window_place): use meta_window_showing_on_its_workspace(w) instead of !w->minimzed, also take into account sticky windows * src/window.[ch]: rename window_showing_on_its_workspace to meta_window_showing_on_its_workspace and export it
1347 lines
32 KiB
C
1347 lines
32 KiB
C
/* Metacity window placement */
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/*
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* Copyright (C) 2001 Havoc Pennington
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* Copyright (C) 2002, 2003 Red Hat, Inc.
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* Copyright (C) 2003 Rob Adams
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 of the
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* License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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* 02111-1307, USA.
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*/
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#include <config.h>
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#include "place.h"
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#include "workspace.h"
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#include "prefs.h"
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#include <gdk/gdkregion.h>
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#include <math.h>
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#include <stdlib.h>
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static gint
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northwestcmp (gconstpointer a, gconstpointer b)
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{
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MetaWindow *aw = (gpointer) a;
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MetaWindow *bw = (gpointer) b;
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int from_origin_a;
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int from_origin_b;
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int ax, ay, bx, by;
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/* we're interested in the frame position for cascading,
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* not meta_window_get_position()
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*/
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if (aw->frame)
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{
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ax = aw->frame->rect.x;
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ay = aw->frame->rect.y;
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}
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else
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{
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ax = aw->rect.x;
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ay = aw->rect.y;
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}
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if (bw->frame)
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{
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bx = bw->frame->rect.x;
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by = bw->frame->rect.y;
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}
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else
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{
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bx = bw->rect.x;
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by = bw->rect.y;
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}
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/* probably there's a fast good-enough-guess we could use here. */
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from_origin_a = sqrt (ax * ax + ay * ay);
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from_origin_b = sqrt (bx * bx + by * by);
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if (from_origin_a < from_origin_b)
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return -1;
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else if (from_origin_a > from_origin_b)
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return 1;
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else
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return 0;
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}
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static void
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find_next_cascade (MetaWindow *window,
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MetaFrameGeometry *fgeom,
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/* visible windows on relevant workspaces */
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GList *windows,
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int x,
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int y,
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int *new_x,
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int *new_y)
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{
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GList *tmp;
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GList *sorted;
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int cascade_x, cascade_y;
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int x_threshold, y_threshold;
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int window_width, window_height;
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int cascade_stage;
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MetaRectangle work_area;
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const MetaXineramaScreenInfo* current;
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sorted = g_list_copy (windows);
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sorted = g_list_sort (sorted, northwestcmp);
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/* This is a "fuzzy" cascade algorithm.
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* For each window in the list, we find where we'd cascade a
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* new window after it. If a window is already nearly at that
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* position, we move on.
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*/
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/* arbitrary-ish threshold, honors user attempts to
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* manually cascade.
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*/
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#define CASCADE_FUZZ 15
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if (fgeom)
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{
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x_threshold = MAX (fgeom->left_width, CASCADE_FUZZ);
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y_threshold = MAX (fgeom->top_height, CASCADE_FUZZ);
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}
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else
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{
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x_threshold = CASCADE_FUZZ;
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y_threshold = CASCADE_FUZZ;
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}
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/* Find furthest-SE origin of all workspaces.
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* cascade_x, cascade_y are the target position
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* of NW corner of window frame.
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*/
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current = meta_screen_get_current_xinerama (window->screen);
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meta_window_get_work_area_for_xinerama (window, current->number, &work_area);
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cascade_x = MAX (0, work_area.x);
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cascade_y = MAX (0, work_area.y);
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/* Find first cascade position that's not used. */
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window_width = window->frame ? window->frame->rect.width : window->rect.width;
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window_height = window->frame ? window->frame->rect.height : window->rect.height;
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cascade_stage = 0;
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tmp = sorted;
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while (tmp != NULL)
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{
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MetaWindow *w;
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int wx, wy;
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w = tmp->data;
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/* we want frame position, not window position */
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if (w->frame)
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{
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wx = w->frame->rect.x;
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wy = w->frame->rect.y;
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}
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else
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{
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wx = w->rect.x;
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wy = w->rect.y;
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}
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if (ABS (wx - cascade_x) < x_threshold &&
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ABS (wy - cascade_y) < y_threshold)
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{
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/* This window is "in the way", move to next cascade
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* point. The new window frame should go at the origin
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* of the client window we're stacking above.
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*/
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meta_window_get_position (w, &wx, &wy);
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cascade_x = wx;
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cascade_y = wy;
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/* If we go off the screen, start over with a new cascade */
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if (((cascade_x + window_width) >
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(work_area.x + work_area.width)) ||
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((cascade_y + window_height) >
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(work_area.y + work_area.height)))
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{
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cascade_x = MAX (0, work_area.x);
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cascade_y = MAX (0, work_area.y);
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#define CASCADE_INTERVAL 50 /* space between top-left corners of cascades */
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cascade_stage += 1;
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cascade_x += CASCADE_INTERVAL * cascade_stage;
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/* start over with a new cascade translated to the right, unless
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* we are out of space
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*/
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if ((cascade_x + window_width) <
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(work_area.x + work_area.width))
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{
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tmp = sorted;
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continue;
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}
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else
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{
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/* All out of space, this cascade_x won't work */
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cascade_x = MAX (0, work_area.x);
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break;
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}
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}
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}
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else
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{
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/* Keep searching for a further-down-the-diagonal window. */
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}
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tmp = tmp->next;
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}
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/* cascade_x and cascade_y will match the last window in the list
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* that was "in the way" (in the approximate cascade diagonal)
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*/
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g_list_free (sorted);
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/* Convert coords to position of window, not position of frame. */
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if (fgeom == NULL)
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{
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*new_x = cascade_x;
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*new_y = cascade_y;
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}
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else
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{
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*new_x = cascade_x + fgeom->left_width;
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*new_y = cascade_y + fgeom->top_height;
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}
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}
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static int
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intcmp (const void* a, const void* b)
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{
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const int *ai = a;
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const int *bi = b;
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if (*ai < *bi)
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return -1;
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else if (*ai > *bi)
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return 1;
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else
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return 0;
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}
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static void
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window_get_edges (MetaWindow *w,
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int *left,
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int *right,
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int *top,
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int *bottom)
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{
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int left_edge;
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int right_edge;
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int top_edge;
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int bottom_edge;
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MetaRectangle rect;
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meta_window_get_outer_rect (w, &rect);
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left_edge = rect.x;
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right_edge = rect.x + rect.width;
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top_edge = rect.y;
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bottom_edge = rect.y + rect.height;
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if (left)
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*left = left_edge;
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if (right)
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*right = right_edge;
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if (top)
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*top = top_edge;
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if (bottom)
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*bottom = bottom_edge;
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}
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static gboolean
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rectangle_overlaps_some_window (MetaRectangle *rect,
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GList *windows)
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{
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GList *tmp;
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MetaRectangle dest;
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tmp = windows;
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while (tmp != NULL)
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{
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MetaWindow *other = tmp->data;
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MetaRectangle other_rect;
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switch (other->type)
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{
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case META_WINDOW_DOCK:
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case META_WINDOW_SPLASHSCREEN:
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case META_WINDOW_DESKTOP:
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case META_WINDOW_DIALOG:
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case META_WINDOW_MODAL_DIALOG:
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break;
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case META_WINDOW_NORMAL:
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case META_WINDOW_UTILITY:
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case META_WINDOW_TOOLBAR:
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case META_WINDOW_MENU:
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meta_window_get_outer_rect (other, &other_rect);
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if (meta_rectangle_intersect (rect, &other_rect, &dest))
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return TRUE;
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break;
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}
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tmp = tmp->next;
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}
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return FALSE;
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}
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static gint
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leftmost_cmp (gconstpointer a, gconstpointer b)
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{
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MetaWindow *aw = (gpointer) a;
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MetaWindow *bw = (gpointer) b;
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int ax, bx;
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/* we're interested in the frame position for cascading,
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* not meta_window_get_position()
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*/
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if (aw->frame)
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ax = aw->frame->rect.x;
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else
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ax = aw->rect.x;
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if (bw->frame)
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bx = bw->frame->rect.x;
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else
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bx = bw->rect.x;
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if (ax < bx)
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return -1;
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else if (ax > bx)
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return 1;
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else
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return 0;
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}
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static gint
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topmost_cmp (gconstpointer a, gconstpointer b)
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{
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MetaWindow *aw = (gpointer) a;
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MetaWindow *bw = (gpointer) b;
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int ay, by;
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/* we're interested in the frame position for cascading,
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* not meta_window_get_position()
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*/
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if (aw->frame)
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ay = aw->frame->rect.y;
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else
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ay = aw->rect.y;
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if (bw->frame)
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by = bw->frame->rect.y;
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else
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by = bw->rect.y;
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if (ay < by)
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return -1;
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else if (ay > by)
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return 1;
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else
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return 0;
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}
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static void
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center_tile_rect_in_area (MetaRectangle *rect,
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MetaRectangle *work_area)
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{
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int fluff;
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/* The point here is to tile a window such that "extra"
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* space is equal on either side (i.e. so a full screen
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* of windows tiled this way would center the windows
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* as a group)
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*/
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fluff = (work_area->width % (rect->width+1)) / 2;
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rect->x = work_area->x + fluff;
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fluff = (work_area->height % (rect->height+1)) / 3;
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rect->y = work_area->y + fluff;
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}
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static gboolean
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rect_fits_in_work_area (MetaRectangle *work_area,
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MetaRectangle *rect)
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{
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return ((rect->x >= work_area->x) &&
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(rect->y >= work_area->y) &&
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(rect->x + rect->width <= work_area->x + work_area->width) &&
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(rect->y + rect->height <= work_area->y + work_area->height));
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}
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/* Find the leftmost, then topmost, empty area on the workspace
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* that can contain the new window.
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*
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* Cool feature to have: if we can't fit the current window size,
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* try shrinking the window (within geometry constraints). But
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* beware windows such as Emacs with no sane minimum size, we
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* don't want to create a 1x1 Emacs.
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*/
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static gboolean
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find_first_fit (MetaWindow *window,
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MetaFrameGeometry *fgeom,
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/* visible windows on relevant workspaces */
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GList *windows,
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int* xineramas_list,
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int n_xineramas,
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int x,
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int y,
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int *new_x,
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int *new_y)
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{
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/* This algorithm is limited - it just brute-force tries
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* to fit the window in a small number of locations that are aligned
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* with existing windows. It tries to place the window on
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* the bottom of each existing window, and then to the right
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* of each existing window, aligned with the left/top of the
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* existing window in each of those cases.
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*/
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int retval;
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GList *below_sorted;
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GList *right_sorted;
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GList *tmp;
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MetaRectangle rect;
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MetaRectangle work_area;
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int i;
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retval = FALSE;
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/* Below each window */
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below_sorted = g_list_copy (windows);
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below_sorted = g_list_sort (below_sorted, leftmost_cmp);
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below_sorted = g_list_sort (below_sorted, topmost_cmp);
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/* To the right of each window */
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right_sorted = g_list_copy (windows);
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right_sorted = g_list_sort (right_sorted, topmost_cmp);
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right_sorted = g_list_sort (right_sorted, leftmost_cmp);
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rect.width = window->rect.width;
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rect.height = window->rect.height;
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if (fgeom)
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{
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rect.width += fgeom->left_width + fgeom->right_width;
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rect.height += fgeom->top_height + fgeom->bottom_height;
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}
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for (i = 0; i < n_xineramas; i++)
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{
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meta_topic (META_DEBUG_XINERAMA,
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"Natural xinerama %d is %d,%d %dx%d\n",
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i,
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window->screen->xinerama_infos[xineramas_list[i]].x_origin,
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window->screen->xinerama_infos[xineramas_list[i]].y_origin,
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window->screen->xinerama_infos[xineramas_list[i]].width,
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window->screen->xinerama_infos[xineramas_list[i]].height);
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}
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/* try each xinerama in the natural ordering in turn */
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i = 0;
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while (i < n_xineramas)
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{
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meta_window_get_work_area_for_xinerama (window, xineramas_list[i], &work_area);
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center_tile_rect_in_area (&rect, &work_area);
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if (rect_fits_in_work_area (&work_area, &rect) &&
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!rectangle_overlaps_some_window (&rect, windows))
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{
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*new_x = rect.x;
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*new_y = rect.y;
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if (fgeom)
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{
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*new_x += fgeom->left_width;
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*new_y += fgeom->top_height;
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}
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retval = TRUE;
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goto out;
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}
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/* try below each window */
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tmp = below_sorted;
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while (tmp != NULL)
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{
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MetaWindow *w = tmp->data;
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MetaRectangle outer_rect;
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meta_window_get_outer_rect (w, &outer_rect);
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rect.x = outer_rect.x;
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rect.y = outer_rect.y + outer_rect.height;
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if (rect_fits_in_work_area (&work_area, &rect) &&
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!rectangle_overlaps_some_window (&rect, below_sorted))
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{
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*new_x = rect.x;
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*new_y = rect.y;
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if (fgeom)
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{
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*new_x += fgeom->left_width;
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*new_y += fgeom->top_height;
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}
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retval = TRUE;
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goto out;
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}
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tmp = tmp->next;
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}
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/* try to the right of each window */
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tmp = right_sorted;
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while (tmp != NULL)
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{
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MetaWindow *w = tmp->data;
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MetaRectangle outer_rect;
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meta_window_get_outer_rect (w, &outer_rect);
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rect.x = outer_rect.x + outer_rect.width;
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rect.y = outer_rect.y;
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if (rect_fits_in_work_area (&work_area, &rect) &&
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!rectangle_overlaps_some_window (&rect, right_sorted))
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{
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*new_x = rect.x;
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*new_y = rect.y;
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if (fgeom)
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{
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*new_x += fgeom->left_width;
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*new_y += fgeom->top_height;
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}
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retval = TRUE;
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goto out;
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}
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tmp = tmp->next;
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}
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++i;
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}
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out:
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g_list_free (below_sorted);
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g_list_free (right_sorted);
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return retval;
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}
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|
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void
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meta_window_place (MetaWindow *window,
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MetaFrameGeometry *fgeom,
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int x,
|
|
int y,
|
|
int *new_x,
|
|
int *new_y)
|
|
{
|
|
GList *windows;
|
|
const MetaXineramaScreenInfo *xi;
|
|
int* xineramas_list = NULL;
|
|
int n_xineramas;
|
|
int i;
|
|
int placed_on = -1;
|
|
|
|
/* frame member variables should NEVER be used in here, only
|
|
* MetaFrameGeometry. But remember fgeom == NULL
|
|
* for undecorated windows. Also, this function should
|
|
* NEVER have side effects other than computing the
|
|
* placement coordinates.
|
|
*/
|
|
|
|
meta_topic (META_DEBUG_PLACEMENT, "Placing window %s\n", window->desc);
|
|
|
|
windows = NULL;
|
|
|
|
switch (window->type)
|
|
{
|
|
/* Run placement algorithm on these. */
|
|
case META_WINDOW_NORMAL:
|
|
case META_WINDOW_DIALOG:
|
|
case META_WINDOW_MODAL_DIALOG:
|
|
case META_WINDOW_SPLASHSCREEN:
|
|
break;
|
|
|
|
/* Assume the app knows best how to place these, no placement
|
|
* algorithm ever (other than "leave them as-is")
|
|
*/
|
|
case META_WINDOW_DESKTOP:
|
|
case META_WINDOW_DOCK:
|
|
case META_WINDOW_TOOLBAR:
|
|
case META_WINDOW_MENU:
|
|
case META_WINDOW_UTILITY:
|
|
goto done_no_constraints;
|
|
break;
|
|
}
|
|
|
|
if (meta_prefs_get_disable_workarounds ())
|
|
{
|
|
switch (window->type)
|
|
{
|
|
/* Only accept USPosition on normal windows because the app is full
|
|
* of shit claiming the user set -geometry for a dialog or dock
|
|
*/
|
|
case META_WINDOW_NORMAL:
|
|
if (window->size_hints.flags & USPosition)
|
|
{
|
|
/* don't constrain with placement algorithm */
|
|
meta_topic (META_DEBUG_PLACEMENT,
|
|
"Honoring USPosition for %s instead of using placement algorithm\n", window->desc);
|
|
|
|
goto done;
|
|
}
|
|
break;
|
|
|
|
/* Ignore even USPosition on dialogs, splashscreen */
|
|
case META_WINDOW_DIALOG:
|
|
case META_WINDOW_MODAL_DIALOG:
|
|
case META_WINDOW_SPLASHSCREEN:
|
|
break;
|
|
|
|
/* Assume the app knows best how to place these. */
|
|
case META_WINDOW_DESKTOP:
|
|
case META_WINDOW_DOCK:
|
|
case META_WINDOW_TOOLBAR:
|
|
case META_WINDOW_MENU:
|
|
case META_WINDOW_UTILITY:
|
|
if (window->size_hints.flags & PPosition)
|
|
{
|
|
meta_topic (META_DEBUG_PLACEMENT,
|
|
"Not placing non-normal non-dialog window with PPosition set\n");
|
|
goto done_no_constraints;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
/* workarounds enabled */
|
|
|
|
if ((window->size_hints.flags & PPosition) ||
|
|
(window->size_hints.flags & USPosition))
|
|
{
|
|
meta_topic (META_DEBUG_PLACEMENT,
|
|
"Not placing window with PPosition or USPosition set\n");
|
|
goto done_no_constraints;
|
|
}
|
|
}
|
|
|
|
if ((window->type == META_WINDOW_DIALOG ||
|
|
window->type == META_WINDOW_MODAL_DIALOG) &&
|
|
window->xtransient_for != None)
|
|
{
|
|
/* Center horizontally, at top of parent vertically */
|
|
|
|
MetaWindow *parent;
|
|
|
|
parent =
|
|
meta_display_lookup_x_window (window->display,
|
|
window->xtransient_for);
|
|
|
|
if (parent)
|
|
{
|
|
int w;
|
|
MetaRectangle area;
|
|
|
|
meta_window_get_position (parent, &x, &y);
|
|
w = parent->rect.width;
|
|
|
|
/* center of parent */
|
|
x = x + w / 2;
|
|
/* center of child over center of parent */
|
|
x -= window->rect.width / 2;
|
|
|
|
/* "visually" center window over parent, leaving twice as
|
|
* much space below as on top.
|
|
*/
|
|
y += (parent->rect.height - window->rect.height)/3;
|
|
|
|
/* put top of child's frame, not top of child's client */
|
|
if (fgeom)
|
|
y += fgeom->top_height;
|
|
|
|
/* clip to xinerama of parent*/
|
|
meta_window_get_work_area_current_xinerama (parent, &area);
|
|
|
|
if (x + window->rect.width > area.x + area.width)
|
|
x = area.x + area.width - window->rect.width;
|
|
if (y + window->rect.height > area.y + area.height)
|
|
y = area.y + area.height - window->rect.height;
|
|
if (x < area.x) x = area.x;
|
|
if (y < area.y) y = area.y;
|
|
|
|
meta_topic (META_DEBUG_PLACEMENT, "Centered window %s over transient parent\n",
|
|
window->desc);
|
|
|
|
goto done;
|
|
}
|
|
}
|
|
|
|
/* FIXME UTILITY with transient set should be stacked up
|
|
* on the sides of the parent window or something.
|
|
*/
|
|
|
|
if (window->type == META_WINDOW_DIALOG ||
|
|
window->type == META_WINDOW_MODAL_DIALOG ||
|
|
window->type == META_WINDOW_SPLASHSCREEN)
|
|
{
|
|
/* Center on screen */
|
|
int w, h;
|
|
|
|
/* Warning, this function is a round trip! */
|
|
xi = meta_screen_get_current_xinerama (window->screen);
|
|
|
|
w = xi->width;
|
|
h = xi->height;
|
|
|
|
x = (w - window->rect.width) / 2;
|
|
y = (h - window->rect.height) / 2;
|
|
|
|
x += xi->x_origin;
|
|
y += xi->y_origin;
|
|
|
|
meta_topic (META_DEBUG_PLACEMENT, "Centered window %s on screen %d xinerama %d\n",
|
|
window->desc, window->screen->number, xi->number);
|
|
|
|
goto done;
|
|
}
|
|
|
|
/* Find windows that matter (not minimized, on same workspace
|
|
* as placed window, may be shaded - if shaded we pretend it isn't
|
|
* for placement purposes)
|
|
*/
|
|
{
|
|
GSList *all_windows;
|
|
GSList *tmp;
|
|
|
|
all_windows = meta_display_list_windows (window->display);
|
|
|
|
tmp = all_windows;
|
|
while (tmp != NULL)
|
|
{
|
|
MetaWindow *w = tmp->data;
|
|
|
|
if (meta_window_showing_on_its_workspace (w) &&
|
|
w != window &&
|
|
(window->workspace == w->workspace ||
|
|
window->on_all_workspaces || w->on_all_workspaces))
|
|
windows = g_list_prepend (windows, w);
|
|
|
|
tmp = tmp->next;
|
|
}
|
|
|
|
g_slist_free (all_windows);
|
|
}
|
|
|
|
/* Warning, this is a round trip! */
|
|
xi = meta_screen_get_current_xinerama (window->screen);
|
|
|
|
/* "Origin" placement algorithm */
|
|
x = xi->x_origin;
|
|
y = xi->y_origin;
|
|
|
|
meta_screen_get_natural_xinerama_list (window->screen,
|
|
&xineramas_list,
|
|
&n_xineramas);
|
|
|
|
if (find_first_fit (window, fgeom, windows,
|
|
xineramas_list, n_xineramas,
|
|
x, y, &x, &y))
|
|
goto done;
|
|
|
|
/* This is a special-case origin-cascade so that windows that are
|
|
* too large to fit onto a workspace (and which will be
|
|
* automaximized later) will go onto an empty xinerama if one is
|
|
* available.
|
|
*/
|
|
if (window->has_maximize_func && window->decorated &&
|
|
!window->fullscreen)
|
|
{
|
|
if (window->frame)
|
|
{
|
|
x = fgeom->left_width;
|
|
y = fgeom->top_height;
|
|
}
|
|
else
|
|
{
|
|
x = 0;
|
|
y = 0;
|
|
}
|
|
|
|
for (i = 0; i < n_xineramas; i++)
|
|
{
|
|
MetaRectangle work_area;
|
|
|
|
meta_window_get_work_area_for_xinerama (window, xineramas_list[i], &work_area);
|
|
|
|
if (!rectangle_overlaps_some_window (&work_area, windows))
|
|
{
|
|
x += work_area.x;
|
|
y += work_area.y;
|
|
placed_on = i;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* if the window wasn't placed at the origin of an empty xinerama,
|
|
* cascade it onto the current xinerama
|
|
*/
|
|
if (placed_on == -1)
|
|
{
|
|
find_next_cascade (window, fgeom, windows, x, y, &x, &y);
|
|
placed_on = 0;
|
|
}
|
|
|
|
/* Maximize windows if they are too big for their work area (bit of
|
|
* a hack here). Assume undecorated windows probably don't intend to
|
|
* be maximized.
|
|
*/
|
|
if (window->has_maximize_func && window->decorated &&
|
|
!window->fullscreen)
|
|
{
|
|
MetaRectangle workarea;
|
|
MetaRectangle outer;
|
|
|
|
meta_window_get_work_area_for_xinerama (window,
|
|
xineramas_list[placed_on],
|
|
&workarea);
|
|
meta_window_get_outer_rect (window, &outer);
|
|
|
|
if (outer.width >= workarea.width &&
|
|
outer.height >= workarea.height)
|
|
{
|
|
window->maximize_after_placement = TRUE;
|
|
}
|
|
}
|
|
|
|
done:
|
|
g_free (xineramas_list);
|
|
g_list_free (windows);
|
|
|
|
done_no_constraints:
|
|
|
|
*new_x = x;
|
|
*new_y = y;
|
|
}
|
|
|
|
|
|
/* These are used while moving or resizing to "snap" to useful
|
|
* places; the return value is the x/y position of the window to
|
|
* be snapped to the given edge.
|
|
*
|
|
* They only use edges on the current workspace, since things
|
|
* would be weird otherwise.
|
|
*/
|
|
static GSList*
|
|
get_windows_on_same_workspace (MetaWindow *window,
|
|
int *n_windows)
|
|
{
|
|
GSList *windows;
|
|
GSList *all_windows;
|
|
GSList *tmp;
|
|
int i;
|
|
|
|
windows = NULL;
|
|
|
|
i = 0;
|
|
all_windows = meta_display_list_windows (window->display);
|
|
|
|
tmp = all_windows;
|
|
while (tmp != NULL)
|
|
{
|
|
MetaWindow *w = tmp->data;
|
|
|
|
if (meta_window_should_be_showing (w) && w != window)
|
|
{
|
|
windows = g_slist_prepend (windows, w);
|
|
++i;
|
|
}
|
|
|
|
tmp = tmp->next;
|
|
}
|
|
|
|
if (n_windows)
|
|
*n_windows = i;
|
|
|
|
g_slist_free (all_windows);
|
|
|
|
return windows;
|
|
}
|
|
|
|
static gboolean
|
|
rects_overlap_vertically (const MetaRectangle *a,
|
|
const MetaRectangle *b)
|
|
{
|
|
/* if they don't overlap, then either a is above b
|
|
* or b is above a
|
|
*/
|
|
if ((a->y + a->height) < b->y)
|
|
return FALSE;
|
|
else if ((b->y + b->height) < a->y)
|
|
return FALSE;
|
|
else
|
|
return TRUE;
|
|
}
|
|
|
|
static gboolean
|
|
rects_overlap_horizontally (const MetaRectangle *a,
|
|
const MetaRectangle *b)
|
|
{
|
|
if ((a->x + a->width) < b->x)
|
|
return FALSE;
|
|
else if ((b->x + b->width) < a->x)
|
|
return FALSE;
|
|
else
|
|
return TRUE;
|
|
}
|
|
|
|
static void
|
|
get_vertical_edges (MetaWindow *window,
|
|
int **edges_p,
|
|
int *n_edges_p)
|
|
{
|
|
GSList *windows;
|
|
GSList *tmp;
|
|
int n_windows;
|
|
int *edges;
|
|
int i, j;
|
|
int n_edges;
|
|
MetaRectangle rect;
|
|
MetaRectangle work_area;
|
|
|
|
windows = get_windows_on_same_workspace (window, &n_windows);
|
|
|
|
i = 0;
|
|
/* 4 = workspace/screen edges */
|
|
n_edges = n_windows * 2 + 4 + window->screen->n_xinerama_infos - 1;
|
|
|
|
edges = g_new (int, n_edges);
|
|
|
|
/* workspace/screen edges */
|
|
meta_window_get_work_area_current_xinerama (window, &work_area);
|
|
|
|
edges[i] = work_area.x;
|
|
++i;
|
|
edges[i] = work_area.x + work_area.width;
|
|
++i;
|
|
edges[i] = 0;
|
|
++i;
|
|
edges[i] = window->screen->width;
|
|
++i;
|
|
|
|
g_assert (i == 4);
|
|
|
|
/* Now get the xinerama screen edges */
|
|
for (j = 0; j < window->screen->n_xinerama_infos - 1; j++) {
|
|
edges[i] = window->screen->xinerama_infos[j].x_origin +
|
|
window->screen->xinerama_infos[j].width;
|
|
++i;
|
|
}
|
|
|
|
meta_window_get_outer_rect (window, &rect);
|
|
|
|
/* get window edges */
|
|
tmp = windows;
|
|
while (tmp != NULL)
|
|
{
|
|
MetaWindow *w = tmp->data;
|
|
MetaRectangle w_rect;
|
|
|
|
meta_window_get_outer_rect (w, &w_rect);
|
|
|
|
if (rects_overlap_vertically (&rect, &w_rect))
|
|
{
|
|
window_get_edges (w, &edges[i], &edges[i+1], NULL, NULL);
|
|
i += 2;
|
|
}
|
|
|
|
tmp = tmp->next;
|
|
}
|
|
n_edges = i;
|
|
|
|
g_slist_free (windows);
|
|
|
|
/* Sort */
|
|
qsort (edges, n_edges, sizeof (int), intcmp);
|
|
|
|
*edges_p = edges;
|
|
*n_edges_p = n_edges;
|
|
}
|
|
|
|
static void
|
|
get_horizontal_edges (MetaWindow *window,
|
|
int **edges_p,
|
|
int *n_edges_p)
|
|
{
|
|
GSList *windows;
|
|
GSList *tmp;
|
|
int n_windows;
|
|
int *edges;
|
|
int i, j;
|
|
int n_edges;
|
|
MetaRectangle rect;
|
|
MetaRectangle work_area;
|
|
|
|
windows = get_windows_on_same_workspace (window, &n_windows);
|
|
|
|
i = 0;
|
|
n_edges = n_windows * 2 + 4 + window->screen->n_xinerama_infos - 1; /* 4 = workspace/screen edges */
|
|
edges = g_new (int, n_edges);
|
|
|
|
/* workspace/screen edges */
|
|
meta_window_get_work_area_current_xinerama (window, &work_area);
|
|
|
|
edges[i] = work_area.y;
|
|
++i;
|
|
edges[i] = work_area.y + work_area.height;
|
|
++i;
|
|
edges[i] = 0;
|
|
++i;
|
|
edges[i] = window->screen->height;
|
|
++i;
|
|
|
|
g_assert (i == 4);
|
|
|
|
/* Now get the xinerama screen edges */
|
|
for (j = 0; j < window->screen->n_xinerama_infos - 1; j++) {
|
|
edges[i] = window->screen->xinerama_infos[j].y_origin +
|
|
window->screen->xinerama_infos[j].height;
|
|
++i;
|
|
}
|
|
|
|
meta_window_get_outer_rect (window, &rect);
|
|
|
|
/* get window edges */
|
|
tmp = windows;
|
|
while (tmp != NULL)
|
|
{
|
|
MetaWindow *w = tmp->data;
|
|
MetaRectangle w_rect;
|
|
|
|
meta_window_get_outer_rect (w, &w_rect);
|
|
|
|
if (rects_overlap_horizontally (&rect, &w_rect))
|
|
{
|
|
window_get_edges (w, NULL, NULL, &edges[i], &edges[i+1]);
|
|
i += 2;
|
|
}
|
|
|
|
tmp = tmp->next;
|
|
}
|
|
n_edges = i;
|
|
|
|
g_slist_free (windows);
|
|
|
|
/* Sort */
|
|
qsort (edges, n_edges, sizeof (int), intcmp);
|
|
|
|
*edges_p = edges;
|
|
*n_edges_p = n_edges;
|
|
}
|
|
|
|
int
|
|
meta_window_find_next_vertical_edge (MetaWindow *window,
|
|
gboolean right)
|
|
{
|
|
int left_edge, right_edge;
|
|
int *edges;
|
|
int i;
|
|
int n_edges;
|
|
int retval;
|
|
|
|
get_vertical_edges (window, &edges, &n_edges);
|
|
|
|
/* Find next */
|
|
meta_window_get_position (window, &retval, NULL);
|
|
|
|
window_get_edges (window, &left_edge, &right_edge, NULL, NULL);
|
|
|
|
if (right)
|
|
{
|
|
i = 0;
|
|
while (i < n_edges)
|
|
{
|
|
if (edges[i] > right_edge)
|
|
{
|
|
/* This is the one we want, snap right
|
|
* edge of window to edges[i]
|
|
*/
|
|
retval = edges[i];
|
|
if (window->frame)
|
|
{
|
|
retval -= window->frame->rect.width;
|
|
retval += window->frame->child_x;
|
|
}
|
|
else
|
|
{
|
|
retval -= window->rect.width;
|
|
}
|
|
break;
|
|
}
|
|
|
|
++i;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
i = n_edges;
|
|
do
|
|
{
|
|
--i;
|
|
|
|
if (edges[i] < left_edge)
|
|
{
|
|
/* This is the one we want */
|
|
retval = edges[i];
|
|
if (window->frame)
|
|
retval += window->frame->child_x;
|
|
|
|
break;
|
|
}
|
|
}
|
|
while (i > 0);
|
|
}
|
|
|
|
g_free (edges);
|
|
|
|
return retval;
|
|
}
|
|
|
|
int
|
|
meta_window_find_next_horizontal_edge (MetaWindow *window,
|
|
gboolean down)
|
|
{
|
|
int top_edge, bottom_edge;
|
|
int *edges;
|
|
int i;
|
|
int n_edges;
|
|
int retval;
|
|
|
|
get_horizontal_edges (window, &edges, &n_edges);
|
|
|
|
/* Find next */
|
|
meta_window_get_position (window, NULL, &retval);
|
|
|
|
window_get_edges (window, NULL, NULL, &top_edge, &bottom_edge);
|
|
|
|
if (down)
|
|
{
|
|
i = 0;
|
|
while (i < n_edges)
|
|
{
|
|
if (edges[i] > bottom_edge)
|
|
{
|
|
/* This is the one we want, snap right
|
|
* edge of window to edges[i]
|
|
*/
|
|
retval = edges[i];
|
|
if (window->frame)
|
|
{
|
|
retval -= window->frame->rect.height;
|
|
retval += window->frame->child_y;
|
|
}
|
|
else
|
|
{
|
|
retval -= window->rect.height;
|
|
}
|
|
break;
|
|
}
|
|
|
|
++i;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
i = n_edges;
|
|
do
|
|
{
|
|
--i;
|
|
|
|
if (edges[i] < top_edge)
|
|
{
|
|
/* This is the one we want */
|
|
retval = edges[i];
|
|
if (window->frame)
|
|
retval += window->frame->child_y;
|
|
|
|
break;
|
|
}
|
|
}
|
|
while (i > 0);
|
|
}
|
|
|
|
g_free (edges);
|
|
|
|
return retval;
|
|
}
|
|
|
|
int
|
|
meta_window_find_nearest_vertical_edge (MetaWindow *window,
|
|
int x_pos)
|
|
{
|
|
int *edges;
|
|
int i;
|
|
int n_edges;
|
|
int *positions;
|
|
int n_positions;
|
|
int retval;
|
|
|
|
get_vertical_edges (window, &edges, &n_edges);
|
|
|
|
/* Create an array of all snapped positions our window could have */
|
|
n_positions = n_edges * 2;
|
|
positions = g_new (int, n_positions);
|
|
|
|
i = 0;
|
|
while (i < n_edges)
|
|
{
|
|
int left_pos, right_pos;
|
|
|
|
left_pos = edges[i];
|
|
if (window->frame)
|
|
left_pos += window->frame->child_x;
|
|
|
|
if (window->frame)
|
|
{
|
|
right_pos = edges[i] - window->frame->rect.width;
|
|
right_pos += window->frame->child_x;
|
|
}
|
|
else
|
|
{
|
|
right_pos = edges[i] - window->rect.width;
|
|
}
|
|
|
|
positions[i * 2] = left_pos;
|
|
positions[i * 2 + 1] = right_pos;
|
|
|
|
++i;
|
|
}
|
|
|
|
g_free (edges);
|
|
|
|
/* Sort */
|
|
qsort (positions, n_positions, sizeof (int), intcmp);
|
|
|
|
/* Find nearest */
|
|
|
|
retval = positions[0];
|
|
|
|
i = 1;
|
|
while (i < n_positions)
|
|
{
|
|
int delta;
|
|
int best_delta;
|
|
|
|
delta = ABS (x_pos - positions[i]);
|
|
best_delta = ABS (x_pos - retval);
|
|
|
|
if (delta < best_delta)
|
|
retval = positions[i];
|
|
|
|
++i;
|
|
}
|
|
|
|
g_free (positions);
|
|
|
|
return retval;
|
|
}
|
|
|
|
int
|
|
meta_window_find_nearest_horizontal_edge (MetaWindow *window,
|
|
int y_pos)
|
|
{
|
|
int *edges;
|
|
int i;
|
|
int n_edges;
|
|
int *positions;
|
|
int n_positions;
|
|
int retval;
|
|
|
|
get_horizontal_edges (window, &edges, &n_edges);
|
|
|
|
/* Create an array of all snapped positions our window could have */
|
|
n_positions = n_edges * 2;
|
|
positions = g_new (int, n_positions);
|
|
|
|
i = 0;
|
|
while (i < n_edges)
|
|
{
|
|
int top_pos, bottom_pos;
|
|
|
|
top_pos = edges[i];
|
|
if (window->frame)
|
|
top_pos += window->frame->child_y;
|
|
|
|
if (window->frame)
|
|
{
|
|
bottom_pos = edges[i] - window->frame->rect.height;
|
|
bottom_pos += window->frame->child_y;
|
|
}
|
|
else
|
|
{
|
|
bottom_pos = edges[i] - window->rect.height;
|
|
}
|
|
|
|
positions[i * 2] = top_pos;
|
|
positions[i * 2 + 1] = bottom_pos;
|
|
|
|
++i;
|
|
}
|
|
|
|
g_free (edges);
|
|
|
|
/* Sort */
|
|
qsort (positions, n_positions, sizeof (int), intcmp);
|
|
|
|
/* Find nearest */
|
|
|
|
retval = positions[0];
|
|
|
|
i = 1;
|
|
while (i < n_positions)
|
|
{
|
|
int delta;
|
|
int best_delta;
|
|
|
|
delta = ABS (y_pos - positions[i]);
|
|
best_delta = ABS (y_pos - retval);
|
|
|
|
if (delta < best_delta)
|
|
retval = positions[i];
|
|
|
|
++i;
|
|
}
|
|
|
|
g_free (positions);
|
|
|
|
return retval;
|
|
}
|