mutter/src/place.c
Elijah Newren 5389f135ce Take into account the appropriate list of windows when placing a new one.
2005-01-28  Elijah Newren  <newren@gmail.com>

	Take into account the appropriate list of windows when placing a
	new one.  Fixes #165381.

	* src/place.c: (meta_window_place): use
	meta_window_showing_on_its_workspace(w) instead of !w->minimzed,
	also take into account sticky windows

	* src/window.[ch]: rename window_showing_on_its_workspace to
	meta_window_showing_on_its_workspace and export it
2005-01-28 14:48:47 +00:00

1347 lines
32 KiB
C

/* Metacity window placement */
/*
* Copyright (C) 2001 Havoc Pennington
* Copyright (C) 2002, 2003 Red Hat, Inc.
* Copyright (C) 2003 Rob Adams
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*/
#include <config.h>
#include "place.h"
#include "workspace.h"
#include "prefs.h"
#include <gdk/gdkregion.h>
#include <math.h>
#include <stdlib.h>
static gint
northwestcmp (gconstpointer a, gconstpointer b)
{
MetaWindow *aw = (gpointer) a;
MetaWindow *bw = (gpointer) b;
int from_origin_a;
int from_origin_b;
int ax, ay, bx, by;
/* we're interested in the frame position for cascading,
* not meta_window_get_position()
*/
if (aw->frame)
{
ax = aw->frame->rect.x;
ay = aw->frame->rect.y;
}
else
{
ax = aw->rect.x;
ay = aw->rect.y;
}
if (bw->frame)
{
bx = bw->frame->rect.x;
by = bw->frame->rect.y;
}
else
{
bx = bw->rect.x;
by = bw->rect.y;
}
/* probably there's a fast good-enough-guess we could use here. */
from_origin_a = sqrt (ax * ax + ay * ay);
from_origin_b = sqrt (bx * bx + by * by);
if (from_origin_a < from_origin_b)
return -1;
else if (from_origin_a > from_origin_b)
return 1;
else
return 0;
}
static void
find_next_cascade (MetaWindow *window,
MetaFrameGeometry *fgeom,
/* visible windows on relevant workspaces */
GList *windows,
int x,
int y,
int *new_x,
int *new_y)
{
GList *tmp;
GList *sorted;
int cascade_x, cascade_y;
int x_threshold, y_threshold;
int window_width, window_height;
int cascade_stage;
MetaRectangle work_area;
const MetaXineramaScreenInfo* current;
sorted = g_list_copy (windows);
sorted = g_list_sort (sorted, northwestcmp);
/* This is a "fuzzy" cascade algorithm.
* For each window in the list, we find where we'd cascade a
* new window after it. If a window is already nearly at that
* position, we move on.
*/
/* arbitrary-ish threshold, honors user attempts to
* manually cascade.
*/
#define CASCADE_FUZZ 15
if (fgeom)
{
x_threshold = MAX (fgeom->left_width, CASCADE_FUZZ);
y_threshold = MAX (fgeom->top_height, CASCADE_FUZZ);
}
else
{
x_threshold = CASCADE_FUZZ;
y_threshold = CASCADE_FUZZ;
}
/* Find furthest-SE origin of all workspaces.
* cascade_x, cascade_y are the target position
* of NW corner of window frame.
*/
current = meta_screen_get_current_xinerama (window->screen);
meta_window_get_work_area_for_xinerama (window, current->number, &work_area);
cascade_x = MAX (0, work_area.x);
cascade_y = MAX (0, work_area.y);
/* Find first cascade position that's not used. */
window_width = window->frame ? window->frame->rect.width : window->rect.width;
window_height = window->frame ? window->frame->rect.height : window->rect.height;
cascade_stage = 0;
tmp = sorted;
while (tmp != NULL)
{
MetaWindow *w;
int wx, wy;
w = tmp->data;
/* we want frame position, not window position */
if (w->frame)
{
wx = w->frame->rect.x;
wy = w->frame->rect.y;
}
else
{
wx = w->rect.x;
wy = w->rect.y;
}
if (ABS (wx - cascade_x) < x_threshold &&
ABS (wy - cascade_y) < y_threshold)
{
/* This window is "in the way", move to next cascade
* point. The new window frame should go at the origin
* of the client window we're stacking above.
*/
meta_window_get_position (w, &wx, &wy);
cascade_x = wx;
cascade_y = wy;
/* If we go off the screen, start over with a new cascade */
if (((cascade_x + window_width) >
(work_area.x + work_area.width)) ||
((cascade_y + window_height) >
(work_area.y + work_area.height)))
{
cascade_x = MAX (0, work_area.x);
cascade_y = MAX (0, work_area.y);
#define CASCADE_INTERVAL 50 /* space between top-left corners of cascades */
cascade_stage += 1;
cascade_x += CASCADE_INTERVAL * cascade_stage;
/* start over with a new cascade translated to the right, unless
* we are out of space
*/
if ((cascade_x + window_width) <
(work_area.x + work_area.width))
{
tmp = sorted;
continue;
}
else
{
/* All out of space, this cascade_x won't work */
cascade_x = MAX (0, work_area.x);
break;
}
}
}
else
{
/* Keep searching for a further-down-the-diagonal window. */
}
tmp = tmp->next;
}
/* cascade_x and cascade_y will match the last window in the list
* that was "in the way" (in the approximate cascade diagonal)
*/
g_list_free (sorted);
/* Convert coords to position of window, not position of frame. */
if (fgeom == NULL)
{
*new_x = cascade_x;
*new_y = cascade_y;
}
else
{
*new_x = cascade_x + fgeom->left_width;
*new_y = cascade_y + fgeom->top_height;
}
}
static int
intcmp (const void* a, const void* b)
{
const int *ai = a;
const int *bi = b;
if (*ai < *bi)
return -1;
else if (*ai > *bi)
return 1;
else
return 0;
}
static void
window_get_edges (MetaWindow *w,
int *left,
int *right,
int *top,
int *bottom)
{
int left_edge;
int right_edge;
int top_edge;
int bottom_edge;
MetaRectangle rect;
meta_window_get_outer_rect (w, &rect);
left_edge = rect.x;
right_edge = rect.x + rect.width;
top_edge = rect.y;
bottom_edge = rect.y + rect.height;
if (left)
*left = left_edge;
if (right)
*right = right_edge;
if (top)
*top = top_edge;
if (bottom)
*bottom = bottom_edge;
}
static gboolean
rectangle_overlaps_some_window (MetaRectangle *rect,
GList *windows)
{
GList *tmp;
MetaRectangle dest;
tmp = windows;
while (tmp != NULL)
{
MetaWindow *other = tmp->data;
MetaRectangle other_rect;
switch (other->type)
{
case META_WINDOW_DOCK:
case META_WINDOW_SPLASHSCREEN:
case META_WINDOW_DESKTOP:
case META_WINDOW_DIALOG:
case META_WINDOW_MODAL_DIALOG:
break;
case META_WINDOW_NORMAL:
case META_WINDOW_UTILITY:
case META_WINDOW_TOOLBAR:
case META_WINDOW_MENU:
meta_window_get_outer_rect (other, &other_rect);
if (meta_rectangle_intersect (rect, &other_rect, &dest))
return TRUE;
break;
}
tmp = tmp->next;
}
return FALSE;
}
static gint
leftmost_cmp (gconstpointer a, gconstpointer b)
{
MetaWindow *aw = (gpointer) a;
MetaWindow *bw = (gpointer) b;
int ax, bx;
/* we're interested in the frame position for cascading,
* not meta_window_get_position()
*/
if (aw->frame)
ax = aw->frame->rect.x;
else
ax = aw->rect.x;
if (bw->frame)
bx = bw->frame->rect.x;
else
bx = bw->rect.x;
if (ax < bx)
return -1;
else if (ax > bx)
return 1;
else
return 0;
}
static gint
topmost_cmp (gconstpointer a, gconstpointer b)
{
MetaWindow *aw = (gpointer) a;
MetaWindow *bw = (gpointer) b;
int ay, by;
/* we're interested in the frame position for cascading,
* not meta_window_get_position()
*/
if (aw->frame)
ay = aw->frame->rect.y;
else
ay = aw->rect.y;
if (bw->frame)
by = bw->frame->rect.y;
else
by = bw->rect.y;
if (ay < by)
return -1;
else if (ay > by)
return 1;
else
return 0;
}
static void
center_tile_rect_in_area (MetaRectangle *rect,
MetaRectangle *work_area)
{
int fluff;
/* The point here is to tile a window such that "extra"
* space is equal on either side (i.e. so a full screen
* of windows tiled this way would center the windows
* as a group)
*/
fluff = (work_area->width % (rect->width+1)) / 2;
rect->x = work_area->x + fluff;
fluff = (work_area->height % (rect->height+1)) / 3;
rect->y = work_area->y + fluff;
}
static gboolean
rect_fits_in_work_area (MetaRectangle *work_area,
MetaRectangle *rect)
{
return ((rect->x >= work_area->x) &&
(rect->y >= work_area->y) &&
(rect->x + rect->width <= work_area->x + work_area->width) &&
(rect->y + rect->height <= work_area->y + work_area->height));
}
/* Find the leftmost, then topmost, empty area on the workspace
* that can contain the new window.
*
* Cool feature to have: if we can't fit the current window size,
* try shrinking the window (within geometry constraints). But
* beware windows such as Emacs with no sane minimum size, we
* don't want to create a 1x1 Emacs.
*/
static gboolean
find_first_fit (MetaWindow *window,
MetaFrameGeometry *fgeom,
/* visible windows on relevant workspaces */
GList *windows,
int* xineramas_list,
int n_xineramas,
int x,
int y,
int *new_x,
int *new_y)
{
/* This algorithm is limited - it just brute-force tries
* to fit the window in a small number of locations that are aligned
* with existing windows. It tries to place the window on
* the bottom of each existing window, and then to the right
* of each existing window, aligned with the left/top of the
* existing window in each of those cases.
*/
int retval;
GList *below_sorted;
GList *right_sorted;
GList *tmp;
MetaRectangle rect;
MetaRectangle work_area;
int i;
retval = FALSE;
/* Below each window */
below_sorted = g_list_copy (windows);
below_sorted = g_list_sort (below_sorted, leftmost_cmp);
below_sorted = g_list_sort (below_sorted, topmost_cmp);
/* To the right of each window */
right_sorted = g_list_copy (windows);
right_sorted = g_list_sort (right_sorted, topmost_cmp);
right_sorted = g_list_sort (right_sorted, leftmost_cmp);
rect.width = window->rect.width;
rect.height = window->rect.height;
if (fgeom)
{
rect.width += fgeom->left_width + fgeom->right_width;
rect.height += fgeom->top_height + fgeom->bottom_height;
}
for (i = 0; i < n_xineramas; i++)
{
meta_topic (META_DEBUG_XINERAMA,
"Natural xinerama %d is %d,%d %dx%d\n",
i,
window->screen->xinerama_infos[xineramas_list[i]].x_origin,
window->screen->xinerama_infos[xineramas_list[i]].y_origin,
window->screen->xinerama_infos[xineramas_list[i]].width,
window->screen->xinerama_infos[xineramas_list[i]].height);
}
/* try each xinerama in the natural ordering in turn */
i = 0;
while (i < n_xineramas)
{
meta_window_get_work_area_for_xinerama (window, xineramas_list[i], &work_area);
center_tile_rect_in_area (&rect, &work_area);
if (rect_fits_in_work_area (&work_area, &rect) &&
!rectangle_overlaps_some_window (&rect, windows))
{
*new_x = rect.x;
*new_y = rect.y;
if (fgeom)
{
*new_x += fgeom->left_width;
*new_y += fgeom->top_height;
}
retval = TRUE;
goto out;
}
/* try below each window */
tmp = below_sorted;
while (tmp != NULL)
{
MetaWindow *w = tmp->data;
MetaRectangle outer_rect;
meta_window_get_outer_rect (w, &outer_rect);
rect.x = outer_rect.x;
rect.y = outer_rect.y + outer_rect.height;
if (rect_fits_in_work_area (&work_area, &rect) &&
!rectangle_overlaps_some_window (&rect, below_sorted))
{
*new_x = rect.x;
*new_y = rect.y;
if (fgeom)
{
*new_x += fgeom->left_width;
*new_y += fgeom->top_height;
}
retval = TRUE;
goto out;
}
tmp = tmp->next;
}
/* try to the right of each window */
tmp = right_sorted;
while (tmp != NULL)
{
MetaWindow *w = tmp->data;
MetaRectangle outer_rect;
meta_window_get_outer_rect (w, &outer_rect);
rect.x = outer_rect.x + outer_rect.width;
rect.y = outer_rect.y;
if (rect_fits_in_work_area (&work_area, &rect) &&
!rectangle_overlaps_some_window (&rect, right_sorted))
{
*new_x = rect.x;
*new_y = rect.y;
if (fgeom)
{
*new_x += fgeom->left_width;
*new_y += fgeom->top_height;
}
retval = TRUE;
goto out;
}
tmp = tmp->next;
}
++i;
}
out:
g_list_free (below_sorted);
g_list_free (right_sorted);
return retval;
}
void
meta_window_place (MetaWindow *window,
MetaFrameGeometry *fgeom,
int x,
int y,
int *new_x,
int *new_y)
{
GList *windows;
const MetaXineramaScreenInfo *xi;
int* xineramas_list = NULL;
int n_xineramas;
int i;
int placed_on = -1;
/* frame member variables should NEVER be used in here, only
* MetaFrameGeometry. But remember fgeom == NULL
* for undecorated windows. Also, this function should
* NEVER have side effects other than computing the
* placement coordinates.
*/
meta_topic (META_DEBUG_PLACEMENT, "Placing window %s\n", window->desc);
windows = NULL;
switch (window->type)
{
/* Run placement algorithm on these. */
case META_WINDOW_NORMAL:
case META_WINDOW_DIALOG:
case META_WINDOW_MODAL_DIALOG:
case META_WINDOW_SPLASHSCREEN:
break;
/* Assume the app knows best how to place these, no placement
* algorithm ever (other than "leave them as-is")
*/
case META_WINDOW_DESKTOP:
case META_WINDOW_DOCK:
case META_WINDOW_TOOLBAR:
case META_WINDOW_MENU:
case META_WINDOW_UTILITY:
goto done_no_constraints;
break;
}
if (meta_prefs_get_disable_workarounds ())
{
switch (window->type)
{
/* Only accept USPosition on normal windows because the app is full
* of shit claiming the user set -geometry for a dialog or dock
*/
case META_WINDOW_NORMAL:
if (window->size_hints.flags & USPosition)
{
/* don't constrain with placement algorithm */
meta_topic (META_DEBUG_PLACEMENT,
"Honoring USPosition for %s instead of using placement algorithm\n", window->desc);
goto done;
}
break;
/* Ignore even USPosition on dialogs, splashscreen */
case META_WINDOW_DIALOG:
case META_WINDOW_MODAL_DIALOG:
case META_WINDOW_SPLASHSCREEN:
break;
/* Assume the app knows best how to place these. */
case META_WINDOW_DESKTOP:
case META_WINDOW_DOCK:
case META_WINDOW_TOOLBAR:
case META_WINDOW_MENU:
case META_WINDOW_UTILITY:
if (window->size_hints.flags & PPosition)
{
meta_topic (META_DEBUG_PLACEMENT,
"Not placing non-normal non-dialog window with PPosition set\n");
goto done_no_constraints;
}
break;
}
}
else
{
/* workarounds enabled */
if ((window->size_hints.flags & PPosition) ||
(window->size_hints.flags & USPosition))
{
meta_topic (META_DEBUG_PLACEMENT,
"Not placing window with PPosition or USPosition set\n");
goto done_no_constraints;
}
}
if ((window->type == META_WINDOW_DIALOG ||
window->type == META_WINDOW_MODAL_DIALOG) &&
window->xtransient_for != None)
{
/* Center horizontally, at top of parent vertically */
MetaWindow *parent;
parent =
meta_display_lookup_x_window (window->display,
window->xtransient_for);
if (parent)
{
int w;
MetaRectangle area;
meta_window_get_position (parent, &x, &y);
w = parent->rect.width;
/* center of parent */
x = x + w / 2;
/* center of child over center of parent */
x -= window->rect.width / 2;
/* "visually" center window over parent, leaving twice as
* much space below as on top.
*/
y += (parent->rect.height - window->rect.height)/3;
/* put top of child's frame, not top of child's client */
if (fgeom)
y += fgeom->top_height;
/* clip to xinerama of parent*/
meta_window_get_work_area_current_xinerama (parent, &area);
if (x + window->rect.width > area.x + area.width)
x = area.x + area.width - window->rect.width;
if (y + window->rect.height > area.y + area.height)
y = area.y + area.height - window->rect.height;
if (x < area.x) x = area.x;
if (y < area.y) y = area.y;
meta_topic (META_DEBUG_PLACEMENT, "Centered window %s over transient parent\n",
window->desc);
goto done;
}
}
/* FIXME UTILITY with transient set should be stacked up
* on the sides of the parent window or something.
*/
if (window->type == META_WINDOW_DIALOG ||
window->type == META_WINDOW_MODAL_DIALOG ||
window->type == META_WINDOW_SPLASHSCREEN)
{
/* Center on screen */
int w, h;
/* Warning, this function is a round trip! */
xi = meta_screen_get_current_xinerama (window->screen);
w = xi->width;
h = xi->height;
x = (w - window->rect.width) / 2;
y = (h - window->rect.height) / 2;
x += xi->x_origin;
y += xi->y_origin;
meta_topic (META_DEBUG_PLACEMENT, "Centered window %s on screen %d xinerama %d\n",
window->desc, window->screen->number, xi->number);
goto done;
}
/* Find windows that matter (not minimized, on same workspace
* as placed window, may be shaded - if shaded we pretend it isn't
* for placement purposes)
*/
{
GSList *all_windows;
GSList *tmp;
all_windows = meta_display_list_windows (window->display);
tmp = all_windows;
while (tmp != NULL)
{
MetaWindow *w = tmp->data;
if (meta_window_showing_on_its_workspace (w) &&
w != window &&
(window->workspace == w->workspace ||
window->on_all_workspaces || w->on_all_workspaces))
windows = g_list_prepend (windows, w);
tmp = tmp->next;
}
g_slist_free (all_windows);
}
/* Warning, this is a round trip! */
xi = meta_screen_get_current_xinerama (window->screen);
/* "Origin" placement algorithm */
x = xi->x_origin;
y = xi->y_origin;
meta_screen_get_natural_xinerama_list (window->screen,
&xineramas_list,
&n_xineramas);
if (find_first_fit (window, fgeom, windows,
xineramas_list, n_xineramas,
x, y, &x, &y))
goto done;
/* This is a special-case origin-cascade so that windows that are
* too large to fit onto a workspace (and which will be
* automaximized later) will go onto an empty xinerama if one is
* available.
*/
if (window->has_maximize_func && window->decorated &&
!window->fullscreen)
{
if (window->frame)
{
x = fgeom->left_width;
y = fgeom->top_height;
}
else
{
x = 0;
y = 0;
}
for (i = 0; i < n_xineramas; i++)
{
MetaRectangle work_area;
meta_window_get_work_area_for_xinerama (window, xineramas_list[i], &work_area);
if (!rectangle_overlaps_some_window (&work_area, windows))
{
x += work_area.x;
y += work_area.y;
placed_on = i;
break;
}
}
}
/* if the window wasn't placed at the origin of an empty xinerama,
* cascade it onto the current xinerama
*/
if (placed_on == -1)
{
find_next_cascade (window, fgeom, windows, x, y, &x, &y);
placed_on = 0;
}
/* Maximize windows if they are too big for their work area (bit of
* a hack here). Assume undecorated windows probably don't intend to
* be maximized.
*/
if (window->has_maximize_func && window->decorated &&
!window->fullscreen)
{
MetaRectangle workarea;
MetaRectangle outer;
meta_window_get_work_area_for_xinerama (window,
xineramas_list[placed_on],
&workarea);
meta_window_get_outer_rect (window, &outer);
if (outer.width >= workarea.width &&
outer.height >= workarea.height)
{
window->maximize_after_placement = TRUE;
}
}
done:
g_free (xineramas_list);
g_list_free (windows);
done_no_constraints:
*new_x = x;
*new_y = y;
}
/* These are used while moving or resizing to "snap" to useful
* places; the return value is the x/y position of the window to
* be snapped to the given edge.
*
* They only use edges on the current workspace, since things
* would be weird otherwise.
*/
static GSList*
get_windows_on_same_workspace (MetaWindow *window,
int *n_windows)
{
GSList *windows;
GSList *all_windows;
GSList *tmp;
int i;
windows = NULL;
i = 0;
all_windows = meta_display_list_windows (window->display);
tmp = all_windows;
while (tmp != NULL)
{
MetaWindow *w = tmp->data;
if (meta_window_should_be_showing (w) && w != window)
{
windows = g_slist_prepend (windows, w);
++i;
}
tmp = tmp->next;
}
if (n_windows)
*n_windows = i;
g_slist_free (all_windows);
return windows;
}
static gboolean
rects_overlap_vertically (const MetaRectangle *a,
const MetaRectangle *b)
{
/* if they don't overlap, then either a is above b
* or b is above a
*/
if ((a->y + a->height) < b->y)
return FALSE;
else if ((b->y + b->height) < a->y)
return FALSE;
else
return TRUE;
}
static gboolean
rects_overlap_horizontally (const MetaRectangle *a,
const MetaRectangle *b)
{
if ((a->x + a->width) < b->x)
return FALSE;
else if ((b->x + b->width) < a->x)
return FALSE;
else
return TRUE;
}
static void
get_vertical_edges (MetaWindow *window,
int **edges_p,
int *n_edges_p)
{
GSList *windows;
GSList *tmp;
int n_windows;
int *edges;
int i, j;
int n_edges;
MetaRectangle rect;
MetaRectangle work_area;
windows = get_windows_on_same_workspace (window, &n_windows);
i = 0;
/* 4 = workspace/screen edges */
n_edges = n_windows * 2 + 4 + window->screen->n_xinerama_infos - 1;
edges = g_new (int, n_edges);
/* workspace/screen edges */
meta_window_get_work_area_current_xinerama (window, &work_area);
edges[i] = work_area.x;
++i;
edges[i] = work_area.x + work_area.width;
++i;
edges[i] = 0;
++i;
edges[i] = window->screen->width;
++i;
g_assert (i == 4);
/* Now get the xinerama screen edges */
for (j = 0; j < window->screen->n_xinerama_infos - 1; j++) {
edges[i] = window->screen->xinerama_infos[j].x_origin +
window->screen->xinerama_infos[j].width;
++i;
}
meta_window_get_outer_rect (window, &rect);
/* get window edges */
tmp = windows;
while (tmp != NULL)
{
MetaWindow *w = tmp->data;
MetaRectangle w_rect;
meta_window_get_outer_rect (w, &w_rect);
if (rects_overlap_vertically (&rect, &w_rect))
{
window_get_edges (w, &edges[i], &edges[i+1], NULL, NULL);
i += 2;
}
tmp = tmp->next;
}
n_edges = i;
g_slist_free (windows);
/* Sort */
qsort (edges, n_edges, sizeof (int), intcmp);
*edges_p = edges;
*n_edges_p = n_edges;
}
static void
get_horizontal_edges (MetaWindow *window,
int **edges_p,
int *n_edges_p)
{
GSList *windows;
GSList *tmp;
int n_windows;
int *edges;
int i, j;
int n_edges;
MetaRectangle rect;
MetaRectangle work_area;
windows = get_windows_on_same_workspace (window, &n_windows);
i = 0;
n_edges = n_windows * 2 + 4 + window->screen->n_xinerama_infos - 1; /* 4 = workspace/screen edges */
edges = g_new (int, n_edges);
/* workspace/screen edges */
meta_window_get_work_area_current_xinerama (window, &work_area);
edges[i] = work_area.y;
++i;
edges[i] = work_area.y + work_area.height;
++i;
edges[i] = 0;
++i;
edges[i] = window->screen->height;
++i;
g_assert (i == 4);
/* Now get the xinerama screen edges */
for (j = 0; j < window->screen->n_xinerama_infos - 1; j++) {
edges[i] = window->screen->xinerama_infos[j].y_origin +
window->screen->xinerama_infos[j].height;
++i;
}
meta_window_get_outer_rect (window, &rect);
/* get window edges */
tmp = windows;
while (tmp != NULL)
{
MetaWindow *w = tmp->data;
MetaRectangle w_rect;
meta_window_get_outer_rect (w, &w_rect);
if (rects_overlap_horizontally (&rect, &w_rect))
{
window_get_edges (w, NULL, NULL, &edges[i], &edges[i+1]);
i += 2;
}
tmp = tmp->next;
}
n_edges = i;
g_slist_free (windows);
/* Sort */
qsort (edges, n_edges, sizeof (int), intcmp);
*edges_p = edges;
*n_edges_p = n_edges;
}
int
meta_window_find_next_vertical_edge (MetaWindow *window,
gboolean right)
{
int left_edge, right_edge;
int *edges;
int i;
int n_edges;
int retval;
get_vertical_edges (window, &edges, &n_edges);
/* Find next */
meta_window_get_position (window, &retval, NULL);
window_get_edges (window, &left_edge, &right_edge, NULL, NULL);
if (right)
{
i = 0;
while (i < n_edges)
{
if (edges[i] > right_edge)
{
/* This is the one we want, snap right
* edge of window to edges[i]
*/
retval = edges[i];
if (window->frame)
{
retval -= window->frame->rect.width;
retval += window->frame->child_x;
}
else
{
retval -= window->rect.width;
}
break;
}
++i;
}
}
else
{
i = n_edges;
do
{
--i;
if (edges[i] < left_edge)
{
/* This is the one we want */
retval = edges[i];
if (window->frame)
retval += window->frame->child_x;
break;
}
}
while (i > 0);
}
g_free (edges);
return retval;
}
int
meta_window_find_next_horizontal_edge (MetaWindow *window,
gboolean down)
{
int top_edge, bottom_edge;
int *edges;
int i;
int n_edges;
int retval;
get_horizontal_edges (window, &edges, &n_edges);
/* Find next */
meta_window_get_position (window, NULL, &retval);
window_get_edges (window, NULL, NULL, &top_edge, &bottom_edge);
if (down)
{
i = 0;
while (i < n_edges)
{
if (edges[i] > bottom_edge)
{
/* This is the one we want, snap right
* edge of window to edges[i]
*/
retval = edges[i];
if (window->frame)
{
retval -= window->frame->rect.height;
retval += window->frame->child_y;
}
else
{
retval -= window->rect.height;
}
break;
}
++i;
}
}
else
{
i = n_edges;
do
{
--i;
if (edges[i] < top_edge)
{
/* This is the one we want */
retval = edges[i];
if (window->frame)
retval += window->frame->child_y;
break;
}
}
while (i > 0);
}
g_free (edges);
return retval;
}
int
meta_window_find_nearest_vertical_edge (MetaWindow *window,
int x_pos)
{
int *edges;
int i;
int n_edges;
int *positions;
int n_positions;
int retval;
get_vertical_edges (window, &edges, &n_edges);
/* Create an array of all snapped positions our window could have */
n_positions = n_edges * 2;
positions = g_new (int, n_positions);
i = 0;
while (i < n_edges)
{
int left_pos, right_pos;
left_pos = edges[i];
if (window->frame)
left_pos += window->frame->child_x;
if (window->frame)
{
right_pos = edges[i] - window->frame->rect.width;
right_pos += window->frame->child_x;
}
else
{
right_pos = edges[i] - window->rect.width;
}
positions[i * 2] = left_pos;
positions[i * 2 + 1] = right_pos;
++i;
}
g_free (edges);
/* Sort */
qsort (positions, n_positions, sizeof (int), intcmp);
/* Find nearest */
retval = positions[0];
i = 1;
while (i < n_positions)
{
int delta;
int best_delta;
delta = ABS (x_pos - positions[i]);
best_delta = ABS (x_pos - retval);
if (delta < best_delta)
retval = positions[i];
++i;
}
g_free (positions);
return retval;
}
int
meta_window_find_nearest_horizontal_edge (MetaWindow *window,
int y_pos)
{
int *edges;
int i;
int n_edges;
int *positions;
int n_positions;
int retval;
get_horizontal_edges (window, &edges, &n_edges);
/* Create an array of all snapped positions our window could have */
n_positions = n_edges * 2;
positions = g_new (int, n_positions);
i = 0;
while (i < n_edges)
{
int top_pos, bottom_pos;
top_pos = edges[i];
if (window->frame)
top_pos += window->frame->child_y;
if (window->frame)
{
bottom_pos = edges[i] - window->frame->rect.height;
bottom_pos += window->frame->child_y;
}
else
{
bottom_pos = edges[i] - window->rect.height;
}
positions[i * 2] = top_pos;
positions[i * 2 + 1] = bottom_pos;
++i;
}
g_free (edges);
/* Sort */
qsort (positions, n_positions, sizeof (int), intcmp);
/* Find nearest */
retval = positions[0];
i = 1;
while (i < n_positions)
{
int delta;
int best_delta;
delta = ABS (y_pos - positions[i]);
best_delta = ABS (y_pos - retval);
if (delta < best_delta)
retval = positions[i];
++i;
}
g_free (positions);
return retval;
}