a0441778ad
Since the Cogl 1.18 branch is actively maintained in parallel with the
master branch; this is a counter part to commit 1b83ef938fc16b which
re-licensed the master branch to use the MIT license.
This re-licensing is a follow up to the proposal that was sent to the
Cogl mailing list:
http://lists.freedesktop.org/archives/cogl/2013-December/001465.html
Note: there was a copyright assignment policy in place for Clutter (and
therefore Cogl which was part of Clutter at the time) until the 11th of
June 2010 and so we only checked the details after that point (commit
0bbf50f905
)
For each file, authors were identified via this Git command:
$ git blame -p -C -C -C20 -M -M10 0bbf50f905..HEAD
We received blanket approvals for re-licensing all Red Hat and Collabora
contributions which reduced how many people needed to be contacted
individually:
- http://lists.freedesktop.org/archives/cogl/2013-December/001470.html
- http://lists.freedesktop.org/archives/cogl/2014-January/001536.html
Individual approval requests were sent to all the other identified authors
who all confirmed the re-license on the Cogl mailinglist:
http://lists.freedesktop.org/archives/cogl/2014-January
As well as updating the copyright header in all sources files, the
COPYING file has been updated to reflect the license change and also
document the other licenses used in Cogl such as the SGI Free Software
License B, version 2.0 and the 3-clause BSD license.
This patch was not simply cherry-picked from master; but the same
methodology was used to check the source files.
197 lines
6.0 KiB
C
197 lines
6.0 KiB
C
/*
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* Cogl
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*
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* A Low Level GPU Graphics and Utilities API
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*
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* Copyright (C) 2011 Intel Corporation.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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*
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* CoglMemoryStack provides a really simple, but lightning fast
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* memory stack allocation strategy:
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*
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* - The underlying pool of memory is grow-only.
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* - The pool is considered to be a stack which may be comprised
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* of multiple smaller stacks. Allocation is done as follows:
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* - If there's enough memory in the current sub-stack then the
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* stack-pointer will be returned as the allocation and the
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* stack-pointer will be incremented by the allocation size.
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* - If there isn't enough memory in the current sub-stack
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* then a new sub-stack is allocated twice as big as the current
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* sub-stack or twice as big as the requested allocation size if
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* that's bigger and the stack-pointer is set to the start of the
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* new sub-stack.
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* - Allocations can't be freed in a random-order, you can only
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* rewind the entire stack back to the start. There is no
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* the concept of stack frames to allow partial rewinds.
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*
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* For example; we plan to use this in our tesselator which has to
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* allocate lots of small vertex, edge and face structures because
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* when tesselation has been finished we just want to free the whole
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* lot in one go.
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*
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*
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* Authors:
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* Robert Bragg <robert@linux.intel.com>
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "cogl-memory-stack-private.h"
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#include "cogl-list.h"
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#include <stdint.h>
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#include <glib.h>
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typedef struct _CoglMemorySubStack
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{
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CoglList link;
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size_t bytes;
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uint8_t *data;
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} CoglMemorySubStack;
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struct _CoglMemoryStack
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{
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CoglList sub_stacks;
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CoglMemorySubStack *sub_stack;
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size_t sub_stack_offset;
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};
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static CoglMemorySubStack *
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_cogl_memory_sub_stack_alloc (size_t bytes)
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{
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CoglMemorySubStack *sub_stack = g_slice_new (CoglMemorySubStack);
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sub_stack->bytes = bytes;
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sub_stack->data = g_malloc (bytes);
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return sub_stack;
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}
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static void
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_cogl_memory_stack_add_sub_stack (CoglMemoryStack *stack,
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size_t sub_stack_bytes)
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{
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CoglMemorySubStack *sub_stack =
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_cogl_memory_sub_stack_alloc (sub_stack_bytes);
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_cogl_list_insert (stack->sub_stacks.prev, &sub_stack->link);
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stack->sub_stack = sub_stack;
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stack->sub_stack_offset = 0;
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}
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CoglMemoryStack *
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_cogl_memory_stack_new (size_t initial_size_bytes)
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{
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CoglMemoryStack *stack = g_slice_new0 (CoglMemoryStack);
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_cogl_list_init (&stack->sub_stacks);
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_cogl_memory_stack_add_sub_stack (stack, initial_size_bytes);
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return stack;
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}
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void *
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_cogl_memory_stack_alloc (CoglMemoryStack *stack, size_t bytes)
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{
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CoglMemorySubStack *sub_stack;
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void *ret;
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sub_stack = stack->sub_stack;
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if (G_LIKELY (sub_stack->bytes - stack->sub_stack_offset >= bytes))
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{
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ret = sub_stack->data + stack->sub_stack_offset;
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stack->sub_stack_offset += bytes;
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return ret;
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}
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/* If the stack has been rewound and then a large initial allocation
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* is made then we may need to skip over one or more of the
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* sub-stacks that are too small for the requested allocation
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* size... */
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for (_cogl_list_set_iterator (sub_stack->link.next, sub_stack, link);
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&sub_stack->link != &stack->sub_stacks;
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_cogl_list_set_iterator (sub_stack->link.next, sub_stack, link))
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{
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if (sub_stack->bytes >= bytes)
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{
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ret = sub_stack->data;
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stack->sub_stack = sub_stack;
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stack->sub_stack_offset = bytes;
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return ret;
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}
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}
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/* Finally if we couldn't find a free sub-stack with enough space
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* for the requested allocation we allocate another sub-stack that's
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* twice as big as the last sub-stack or twice as big as the
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* requested allocation if that's bigger.
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*/
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sub_stack = _cogl_container_of (stack->sub_stacks.prev,
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CoglMemorySubStack,
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link);
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_cogl_memory_stack_add_sub_stack (stack, MAX (sub_stack->bytes, bytes) * 2);
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sub_stack = _cogl_container_of (stack->sub_stacks.prev,
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CoglMemorySubStack,
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link);
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stack->sub_stack_offset += bytes;
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return sub_stack->data;
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}
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void
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_cogl_memory_stack_rewind (CoglMemoryStack *stack)
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{
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stack->sub_stack = _cogl_container_of (stack->sub_stacks.next,
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CoglMemorySubStack,
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link);
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stack->sub_stack_offset = 0;
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}
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static void
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_cogl_memory_sub_stack_free (CoglMemorySubStack *sub_stack)
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{
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g_free (sub_stack->data);
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g_slice_free (CoglMemorySubStack, sub_stack);
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}
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void
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_cogl_memory_stack_free (CoglMemoryStack *stack)
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{
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while (!_cogl_list_empty (&stack->sub_stacks))
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{
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CoglMemorySubStack *sub_stack =
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_cogl_container_of (stack->sub_stacks.next, CoglMemorySubStack, link);
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_cogl_list_remove (&sub_stack->link);
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_cogl_memory_sub_stack_free (sub_stack);
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}
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g_slice_free (CoglMemoryStack, stack);
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}
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