mutter/cogl/driver/gles
Neil Roberts a2c2797105 gles/cogl-shader.c: Store the shader type in CoglShader
Nothing was storing the shader type when a shader was created so it
would get confused about whether it was a custom vertex or fragment
shader.

Also the 'type' member of CoglShader was a GLenum but the only place
that read it was treating it as if it was CoglShaderType. This changes
it be CoglShaderType.
2010-07-22 22:22:23 +01:00
..
cogl-context-driver.c cogl-gles2: Prefix internal GLES 2 wrapper symbols with _ 2010-06-11 16:06:31 +01:00
cogl-context-driver.h cogl: Introduce private feature flags and check for ARB_fp 2010-06-09 15:19:30 +01:00
cogl-feature-functions.h Add a Cogl texture 3D backend 2010-07-13 14:28:52 +01:00
cogl-fixed-fragment-shader.glsl cogl-gles2: Prefix internal GLES 2 wrapper symbols with _ 2010-06-11 16:06:31 +01:00
cogl-fixed-vertex-shader.glsl cogl-material: Add a property for setting the point size 2010-07-08 16:34:30 +01:00
cogl-gles2-wrapper.c Add a Cogl texture 3D backend 2010-07-13 14:28:52 +01:00
cogl-gles2-wrapper.h Add a Cogl texture 3D backend 2010-07-13 14:28:52 +01:00
cogl-program.c Plug the leaking CoglProgram and CoglShader 2010-07-22 21:51:43 +01:00
cogl-program.h Remove mentions of the FSF address 2010-03-01 12:56:10 +00:00
cogl-shader-private.h gles/cogl-shader.c: Store the shader type in CoglShader 2010-07-22 22:22:23 +01:00
cogl-shader.c gles/cogl-shader.c: Store the shader type in CoglShader 2010-07-22 22:22:23 +01:00
cogl-texture-driver.c Add an internal _cogl_bitmap_new_from_buffer 2010-07-15 17:27:15 +01:00
cogl.c cogl-material: Add support for point sprites 2010-07-08 16:34:30 +01:00
Makefile.am cogl: Remove cogl-defines.h.in from the driver make files 2010-06-23 17:44:09 +01:00
stringify.sh Intial Re-layout of the Cogl source code and introduction of a Cogl Winsys 2009-10-16 18:58:50 +01:00