a28440eafb
In 125bded81 some comments were introduced to ClutterTexture complaining that it can have a Cogl texture before being realized. Clutter always assumes that the single GL context is current so there is no need to wait until the actor is realized before setting a texture. This patch replaces the comments with clarification that this should not be a problem. The patch also changes the documentation about the realized state in various places to clarify that it is acceptable to create any Cogl resources before the actor is realized. http://bugzilla.openedhand.com/show_bug.cgi?id=2075