mutter/tests/interactive/test-depth.c
Emmanuele Bassi 0b4899ef23 tests: Clean up interactive test build
The build for interactive tests creates symbolic links for the data
under tests/data; it also uses symbolic links for creating "binaries"
for each interactive test. This is less than ideal, though.

Instead, the tests should build a path to the data files by using
a pre-processor define like TESTS_DATADIR; both g_build_filename() and
pre-processor string concatenation can be used to generate a valid
file name with the full path to the files.

The build system should also create wrapper scripts, just like we
do inside the conformance test suite, to be able to launch single
tests.
2009-11-05 17:47:26 +00:00

216 lines
6.8 KiB
C

#include <stdlib.h>
#include <gmodule.h>
#include <clutter/clutter.h>
/* each time the timeline animating the label completes, swap the direction */
static void
timeline_completed (ClutterTimeline *timeline,
gpointer user_data)
{
clutter_timeline_set_direction (timeline,
!clutter_timeline_get_direction (timeline));
clutter_timeline_start (timeline);
}
static ClutterActor *raise_actor[2];
static gboolean raise_no = 0;
static gboolean
raise_top (gpointer ignored)
{
clutter_actor_raise_top (raise_actor[raise_no]);
raise_no = !raise_no;
return TRUE;
}
static ClutterActor *
clone_box (ClutterActor *original)
{
gfloat width, height;
ClutterActor *group;
ClutterActor *clone;
clutter_actor_get_size (original, &width, &height);
group = clutter_group_new ();
clone = clutter_clone_new (original);
clutter_container_add_actor (CLUTTER_CONTAINER (group), clone);
clutter_actor_set_depth (clone, width / 2);
clone = clutter_clone_new (original);
clutter_container_add_actor (CLUTTER_CONTAINER (group), clone);
clutter_actor_set_rotation (clone, CLUTTER_Y_AXIS, 180, width / 2, 0, 0);
clutter_actor_set_depth (clone, -width / 2);
clone = clutter_clone_new (original);
clutter_container_add_actor (CLUTTER_CONTAINER (group), clone);
clutter_actor_set_rotation (clone, CLUTTER_Y_AXIS, 90, 0, 0, 0);
clutter_actor_set_depth (clone, width / 2);
clutter_actor_set_position (clone, 0, 0);
clone = clutter_clone_new (original);
clutter_container_add_actor (CLUTTER_CONTAINER (group), clone);
clutter_actor_set_rotation (clone, CLUTTER_Y_AXIS, 90, 0, 0, 0);
clutter_actor_set_depth (clone, width / 2);
clutter_actor_set_position (clone, width, 0);
clone = clutter_clone_new (original);
clutter_container_add_actor (CLUTTER_CONTAINER (group), clone);
clutter_actor_set_rotation (clone, CLUTTER_X_AXIS, 90, 0, 0, 0);
clutter_actor_set_depth (clone, -width / 2);
clutter_actor_set_position (clone, 0, height);
clone = clutter_clone_new (original);
clutter_container_add_actor (CLUTTER_CONTAINER (group), clone);
clutter_actor_set_rotation (clone, CLUTTER_X_AXIS, 90, 0, 0, 0);
clutter_actor_set_depth (clone, -width / 2);
clutter_actor_set_position (clone, 0, 0);
clutter_actor_show_all (group);
return group;
}
static ClutterActor *
janus_group (const gchar *front_text,
const gchar *back_text)
{
ClutterColor slide_color = {0x00, 0x00, 0x00, 0xff};
ClutterColor red = {0xff, 0x00, 0x00, 0xff};
ClutterColor green = {0x00, 0xff, 0x00, 0xff};
ClutterActor *group, *rectangle, *front, *back;
gfloat width, height;
gfloat width2, height2;
group = clutter_group_new ();
rectangle = clutter_rectangle_new_with_color (&slide_color);
front = clutter_text_new_with_text ("Sans 50px", front_text);
back = clutter_text_new_with_text ("Sans 50px", back_text);
clutter_text_set_color (CLUTTER_TEXT (front), &red);
clutter_text_set_color (CLUTTER_TEXT (back), &green);
clutter_actor_get_size (front, &width, &height);
clutter_actor_get_size (back, &width2, &height2);
if (width2 > width)
width = width2;
if (height2 > height)
height = height2;
clutter_actor_set_size (rectangle, width, height);
clutter_actor_set_rotation (back, CLUTTER_Y_AXIS, 180, width / 2, 0, 0);
clutter_container_add (CLUTTER_CONTAINER (group),
back, rectangle, front, NULL);
clutter_actor_show_all (group);
return group;
}
G_MODULE_EXPORT gint
test_depth_main (int argc, char *argv[])
{
ClutterTimeline *timeline;
ClutterBehaviour *d_behave;
ClutterBehaviour *r_behave;
ClutterActor *stage;
ClutterActor *group, *hand, *label, *rect, *janus, *box;
ClutterColor stage_color = { 0xcc, 0xcc, 0xcc, 0xff };
ClutterColor rect_color = { 0, 0, 0, 0x88 };
GError *error;
clutter_init (&argc, &argv);
stage = clutter_stage_get_default ();
clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
g_signal_connect (stage,
"button-press-event", G_CALLBACK (clutter_main_quit),
NULL);
group = clutter_group_new ();
clutter_stage_add (stage, group);
clutter_actor_show (group);
label = clutter_text_new_with_text ("Mono 26", "Clutter");
clutter_actor_set_position (label, 120, 200);
clutter_actor_show (label);
error = NULL;
hand = clutter_texture_new_from_file (TESTS_DATADIR
G_DIR_SEPARATOR_S
"redhand.png",
&error);
if (error)
g_error ("Unable to load redhand.png: %s", error->message);
clutter_actor_set_position (hand, 240, 100);
clutter_actor_show (hand);
rect = clutter_rectangle_new_with_color (&rect_color);
clutter_actor_set_position (rect, 340, 100);
clutter_actor_set_size (rect, 200, 200);
clutter_actor_show (rect);
clutter_container_add (CLUTTER_CONTAINER (group), hand, rect, NULL);
clutter_container_add_actor (CLUTTER_CONTAINER (stage), label);
/* 3 seconds, at 60 fps */
timeline = clutter_timeline_new (3000);
g_signal_connect (timeline,
"completed", G_CALLBACK (timeline_completed),
NULL);
d_behave =
clutter_behaviour_depth_new (clutter_alpha_new_full (timeline,
CLUTTER_LINEAR),
-100, 100);
clutter_behaviour_apply (d_behave, label);
/* add two faced actor */
janus = janus_group ("GREEN", "RED");
clutter_container_add_actor (CLUTTER_CONTAINER (stage), janus);
clutter_actor_set_position (janus, 300, 350);
r_behave =
clutter_behaviour_rotate_new (clutter_alpha_new_full (timeline,
CLUTTER_LINEAR),
CLUTTER_Y_AXIS,
CLUTTER_ROTATE_CW,
0, 360);
clutter_behaviour_apply (r_behave, janus);
/* add hand box */
box = clone_box (hand);
clutter_container_add_actor (CLUTTER_CONTAINER (stage), box);
clutter_actor_set_position (box, 200, 250);
clutter_actor_set_scale (box, 0.5, 0.5);
clutter_actor_set_rotation (box, CLUTTER_X_AXIS, 45, 0, 0, 0);
clutter_actor_set_opacity (box, 0x44);
r_behave =
clutter_behaviour_rotate_new (clutter_alpha_new_full (timeline,
CLUTTER_LINEAR),
CLUTTER_Y_AXIS,
CLUTTER_ROTATE_CW,
0, 360);
clutter_behaviour_apply (r_behave, box);
clutter_actor_show (stage);
clutter_timeline_start (timeline);
raise_actor[0] = rect;
raise_actor[1] = hand;
g_timeout_add (2000, raise_top, NULL);
clutter_main ();
g_object_unref (d_behave);
g_object_unref (timeline);
return EXIT_SUCCESS;
}