mutter/clutter/osx/clutter-stage-osx.h
Emmanuele Bassi 2c1f8c9ad3 osx: Add devices to event translation code
Use a DeviceManager sub-class similar to the Win32 backend one, which
creates two InputDevices: a core pointer and a core keyboard.

The event translation code then uses these two devices to fill out the
.device field of the events.

Throw in enter/leave tracking, given that we need to update the device's
state.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2490
2011-01-31 13:47:34 +00:00

88 lines
2.6 KiB
Objective-C

/* Clutter - An OpenGL based 'interactive canvas' library.
* OSX backend - integration with NSWindow and NSView
*
* Copyright (C) 2007 Tommi Komulainen <tommi.komulainen@iki.fi>
* Copyright (C) 2007 OpenedHand Ltd.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
*
*/
#ifndef __CLUTTER_STAGE_OSX_H__
#define __CLUTTER_STAGE_OSX_H__
#include <clutter/clutter-stage.h>
#include <clutter/clutter-backend.h>
#import <Foundation/Foundation.h>
#import <AppKit/AppKit.h>
G_BEGIN_DECLS
/* convenience macros */
#define CLUTTER_TYPE_STAGE_OSX (_clutter_stage_osx_get_type())
#define CLUTTER_STAGE_OSX(obj) (G_TYPE_CHECK_INSTANCE_CAST((obj),CLUTTER_TYPE_STAGE_OSX,ClutterStageOSX))
#define CLUTTER_STAGE_OSX_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST((klass),CLUTTER_TYPE_STAGE_OSX,ClutterStage))
#define CLUTTER_IS_STAGE_OSX(obj) (G_TYPE_CHECK_INSTANCE_TYPE((obj),CLUTTER_TYPE_STAGE_OSX))
#define CLUTTER_IS_STAGE_OSX_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE((klass),CLUTTER_TYPE_STAGE_OSX))
#define CLUTTER_STAGE_OSX_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS((obj),CLUTTER_TYPE_STAGE_OSX,ClutterStageOSXClass))
typedef struct _ClutterStageOSX ClutterStageOSX;
typedef struct _ClutterStageOSXClass ClutterStageOSXClass;
@interface ClutterGLWindow : NSWindow
{
@public
ClutterStageOSX *stage_osx;
}
@end
struct _ClutterStageOSX
{
GObject parent;
ClutterBackend *backend;
ClutterStage *wrapper;
NSWindow *window;
NSOpenGLView *view;
gboolean haveNormalFrame;
NSRect normalFrame;
gint requisition_width;
gint requisition_height;
ClutterStageState stage_state;
gboolean acceptFocus;
gfloat scroll_pos_x;
gfloat scroll_pos_y;
};
struct _ClutterStageOSXClass
{
GObjectClass parent_class;
};
GType _clutter_stage_osx_get_type (void) G_GNUC_CONST;
ClutterStageWindow * _clutter_stage_osx_new (ClutterBackend *backend,
ClutterStage *wrapper);
G_END_DECLS
#endif /* __CLUTTER_STAGE_OSX_H__ */