mutter/clutter/wayland/clutter-input-device-wayland.c
Neil Roberts dee544645b wayland: Fix some missing includes
The commit 90e5088 added some extra compiler warning options that were
triggering warnings when enabling the wayland build due to missing
header includes. This adds those header includes in.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
2012-03-20 14:36:58 +00:00

302 lines
9.1 KiB
C

/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2010 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
* Authors:
* Matthew Allum
* Robert Bragg
* Kristian Høgsberg
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <stdlib.h>
#include <wayland-util.h>
#include <wayland-client.h>
#include "clutter-debug.h"
#include "clutter-device-manager-private.h"
#include "clutter-event-private.h"
#include "clutter-private.h"
#include "clutter-keysyms.h"
#include "evdev/clutter-xkb-utils.h"
#include "clutter-input-device-wayland.h"
#include "clutter-backend-wayland.h"
#include "clutter-stage-private.h"
#include "clutter-wayland.h"
#include "cogl/clutter-stage-cogl.h"
typedef struct _ClutterInputDeviceClass ClutterInputDeviceWaylandClass;
G_DEFINE_TYPE (ClutterInputDeviceWayland,
clutter_input_device_wayland,
CLUTTER_TYPE_INPUT_DEVICE);
static void
clutter_wayland_handle_motion (void *data,
struct wl_input_device *input_device,
uint32_t _time,
int32_t x, int32_t y,
int32_t sx, int32_t sy)
{
ClutterInputDeviceWayland *device = data;
ClutterStageCogl *stage_cogl = device->pointer_focus;
ClutterEvent *event;
event = clutter_event_new (CLUTTER_MOTION);
event->motion.stage = stage_cogl->wrapper;
event->motion.device = CLUTTER_INPUT_DEVICE (device);
event->motion.time = _time;
event->motion.modifier_state = 0;
event->motion.x = sx;
event->motion.y = sy;
device->surface_x = sx;
device->surface_y = sy;
device->x = x;
device->y = y;
_clutter_event_push (event, FALSE);
}
static void
clutter_wayland_handle_button (void *data,
struct wl_input_device *input_device,
uint32_t _time,
uint32_t button, uint32_t state)
{
ClutterInputDeviceWayland *device = data;
ClutterStageCogl *stage_cogl = device->pointer_focus;
ClutterEvent *event;
ClutterEventType type;
if (state)
type = CLUTTER_BUTTON_PRESS;
else
type = CLUTTER_BUTTON_RELEASE;
event = clutter_event_new (type);
event->button.stage = stage_cogl->wrapper;
event->button.device = CLUTTER_INPUT_DEVICE (device);
event->button.time = _time;
event->button.x = device->surface_x;
event->button.y = device->surface_y;
event->button.modifier_state = device->modifier_state;
/* evdev button codes */
switch (button) {
case 272:
event->button.button = 1;
break;
case 273:
event->button.button = 3;
break;
case 274:
event->button.button = 2;
break;
}
_clutter_event_push (event, FALSE);
}
static void
clutter_wayland_handle_key (void *data,
struct wl_input_device *input_device,
uint32_t _time,
uint32_t key, uint32_t state)
{
ClutterInputDeviceWayland *device = data;
ClutterStageCogl *stage_cogl = device->keyboard_focus;
ClutterEvent *event;
event = _clutter_key_event_new_from_evdev ((ClutterInputDevice *) device,
stage_cogl->wrapper,
device->xkb,
_time, key, state,
&device->modifier_state);
_clutter_event_push (event, FALSE);
}
static void
clutter_wayland_handle_pointer_focus (void *data,
struct wl_input_device *input_device,
uint32_t _time,
struct wl_surface *surface,
int32_t x, int32_t y, int32_t sx, int32_t sy)
{
ClutterInputDeviceWayland *device = data;
ClutterStageCogl *stage_cogl;
ClutterEvent *event;
if (!surface)
{
stage_cogl = device->pointer_focus;
event = clutter_event_new (CLUTTER_LEAVE);
event->crossing.stage = stage_cogl->wrapper;
event->crossing.time = _time;
event->crossing.x = sx;
event->crossing.y = sy;
event->crossing.source = CLUTTER_ACTOR (stage_cogl->wrapper);
event->crossing.device = CLUTTER_INPUT_DEVICE (device);
_clutter_event_push (event, FALSE);
device->pointer_focus = NULL;
_clutter_input_device_set_stage (CLUTTER_INPUT_DEVICE (device), NULL);
}
if (surface)
{
ClutterBackend *backend;
ClutterBackendWayland *backend_wayland;
stage_cogl = wl_surface_get_user_data (surface);
device->pointer_focus = stage_cogl;
_clutter_input_device_set_stage (CLUTTER_INPUT_DEVICE (device),
stage_cogl->wrapper);
event = clutter_event_new (CLUTTER_ENTER);
event->crossing.stage = stage_cogl->wrapper;
event->crossing.time = _time;
event->crossing.x = sx;
event->crossing.y = sy;
event->crossing.source = CLUTTER_ACTOR (stage_cogl->wrapper);
event->crossing.device = CLUTTER_INPUT_DEVICE (device);
_clutter_event_push (event, FALSE);
device->surface_x = sx;
device->surface_y = sy;
device->x = x;
device->y = y;
/* Set the cursor to the cursor loaded at backend initialisation */
backend = clutter_get_default_backend ();
backend_wayland = CLUTTER_BACKEND_WAYLAND (backend);
wl_input_device_attach (input_device,
_time,
backend_wayland->cursor_buffer,
backend_wayland->cursor_x,
backend_wayland->cursor_y);
}
}
static void
clutter_wayland_handle_keyboard_focus (void *data,
struct wl_input_device *input_device,
uint32_t _time,
struct wl_surface *surface,
struct wl_array *keys)
{
ClutterInputDeviceWayland *device = data;
ClutterStageCogl *stage_cogl;
uint32_t *k, *end;
if (device->keyboard_focus)
{
stage_cogl = device->keyboard_focus;
device->keyboard_focus = NULL;
_clutter_stage_update_state (stage_cogl->wrapper,
CLUTTER_STAGE_STATE_ACTIVATED,
0);
}
if (surface)
{
stage_cogl = wl_surface_get_user_data (surface);
device->keyboard_focus = stage_cogl;
_clutter_stage_update_state (stage_cogl->wrapper,
0,
CLUTTER_STAGE_STATE_ACTIVATED);
end = (uint32_t *)((guint8 *)keys->data + keys->size);
device->modifier_state = 0;
for (k = keys->data; k < end; k++)
device->modifier_state |= device->xkb->map->modmap[*k];
}
}
const struct wl_input_device_listener _clutter_input_device_wayland_listener = {
clutter_wayland_handle_motion,
clutter_wayland_handle_button,
clutter_wayland_handle_key,
clutter_wayland_handle_pointer_focus,
clutter_wayland_handle_keyboard_focus,
};
static gboolean
clutter_input_device_wayland_keycode_to_evdev (ClutterInputDevice *device,
guint hardware_keycode,
guint *evdev_keycode)
{
/* The hardware keycodes from the wayland backend are already evdev
keycodes */
*evdev_keycode = hardware_keycode;
return TRUE;
}
static void
clutter_input_device_wayland_class_init (ClutterInputDeviceWaylandClass *klass)
{
klass->keycode_to_evdev = clutter_input_device_wayland_keycode_to_evdev;
}
static void
clutter_input_device_wayland_init (ClutterInputDeviceWayland *self)
{
}
/**
* clutter_wayland_input_device_get_wl_input_device: (skip)
*
* @device: a #ClutterInputDevice
*
* Access the underlying data structure representing the Wayland device that is
* backing this #ClutterInputDevice.
*
* Note: this function can only be called when running on the Wayland platform.
* Calling this function at any other time will return %NULL.
*
* Returns: (transfer none): the Wayland input device associated with the
* @device
*
* Since: 1.10
*/
struct wl_input_device *
clutter_wayland_input_device_get_wl_input_device (ClutterInputDevice *device)
{
ClutterInputDeviceWayland *wayland_device;
if (!CLUTTER_INPUT_DEVICE_WAYLAND (device))
return NULL;
wayland_device = CLUTTER_INPUT_DEVICE_WAYLAND (device);
return wayland_device->input_device;
}