mutter/tests/conform/test-conform-main.c
Neil Roberts a12a2e591b Add a conformance test for ClutterCairoTexture
This adds a simple test for ClutterCairoTexture that draws two
rectangles to the cairo surface in an idle callback and then verifies
that they appeared at the right colours in the paint callback. If that
succeeds then the second time the idle callback is invoked it will
replace one of the rectangles with a sub region update and the
following paint callback will again verify the rectangles.
2010-05-11 15:57:12 +01:00

217 lines
8.6 KiB
C

#include "config.h"
#include <clutter/clutter.h>
#include <glib.h>
#include <locale.h>
#include <stdlib.h>
#include "test-conform-common.h"
static void
test_conform_skip_test (TestConformSimpleFixture *fixture,
gconstpointer data)
{
/* void */
}
static TestConformSharedState *shared_state = NULL;
/* This is a bit of sugar for adding new conformance tests:
*
* - It adds an extern function definition just to save maintaining a header
* that lists test entry points.
* - It sets up callbacks for a fixture, which lets us share initialization
* *code* between tests. (see test-conform-common.c)
* - It passes in a shared *data* pointer that is initialised once in main(),
* that gets passed to the fixture setup and test functions. (See the
* definition in test-conform-common.h)
*/
#define TEST_CONFORM_SIMPLE(NAMESPACE, FUNC) G_STMT_START { \
extern void FUNC (TestConformSimpleFixture *fixture, gconstpointer data); \
g_test_add ("/conform" NAMESPACE "/" #FUNC, \
TestConformSimpleFixture, \
shared_state, /* data argument for test */ \
test_conform_simple_fixture_setup, \
FUNC, \
test_conform_simple_fixture_teardown); } G_STMT_END
/* this is a macro that conditionally executes a test if CONDITION
* evaluates to TRUE; otherwise, it will put the test under the
* "/skip" namespace and execute a dummy function that will always
* pass.
*/
#define TEST_CONFORM_SKIP(CONDITION, NAMESPACE, FUNC) G_STMT_START { \
if (CONDITION) { \
g_test_add ("/skipped" NAMESPACE "/" #FUNC, \
TestConformSimpleFixture, \
shared_state, /* data argument for test */ \
test_conform_simple_fixture_setup, \
test_conform_skip_test, \
test_conform_simple_fixture_teardown); \
} else { TEST_CONFORM_SIMPLE (NAMESPACE, FUNC); } } G_STMT_END
#define TEST_CONFORM_TODO(NAMESPACE, FUNC) G_STMT_START { \
g_test_add ("/todo" NAMESPACE "/" #FUNC, \
TestConformSimpleFixture, \
shared_state, \
test_conform_simple_fixture_setup, \
test_conform_skip_test, \
test_conform_simple_fixture_teardown); } G_STMT_END
gchar *
clutter_test_get_data_file (const gchar *filename)
{
return g_build_filename (TESTS_DATADIR, filename, NULL);
}
static void
clutter_test_init (gint *argc,
gchar ***argv)
{
#ifdef HAVE_CLUTTER_GLX
/* on X11 we need a display connection to run the test suite */
const gchar *display = g_getenv ("DISPLAY");
if (!display || *display == '\0')
{
g_print ("No DISPLAY found. Unable to run the conformance "
"test suite without a display.");
exit (EXIT_SUCCESS);
}
#endif
/* Turning of sync-to-vblank removes a dependency on the specifics of the
* test environment. It also means that the timeline-only tests are
* throttled to a reasonable frame rate rather than running in tight
* infinite loop.
*/
g_setenv ("CLUTTER_VBLANK", "none", FALSE);
g_test_init (argc, argv, NULL);
g_test_bug_base ("http://bugzilla.openedhand.com/show_bug.cgi?id=%s");
/* Initialise the state you need to share with everything.
*/
shared_state = g_new0 (TestConformSharedState, 1);
shared_state->argc_addr = argc;
shared_state->argv_addr = argv;
g_assert (clutter_init (shared_state->argc_addr, shared_state->argv_addr)
== CLUTTER_INIT_SUCCESS);
}
int
main (int argc, char **argv)
{
clutter_test_init (&argc, &argv);
TEST_CONFORM_SIMPLE ("/timeline", test_timeline);
TEST_CONFORM_SKIP (!g_test_slow (), "/timeline", test_timeline_interpolate);
TEST_CONFORM_SKIP (!g_test_slow (), "/timeline", test_timeline_rewind);
TEST_CONFORM_SIMPLE ("/picking", test_pick);
TEST_CONFORM_SIMPLE ("/text", test_text_utf8_validation);
TEST_CONFORM_SIMPLE ("/text", test_text_empty);
TEST_CONFORM_SIMPLE ("/text", test_text_set_empty);
TEST_CONFORM_SIMPLE ("/text", test_text_set_text);
TEST_CONFORM_SIMPLE ("/text", test_text_append_some);
TEST_CONFORM_SIMPLE ("/text", test_text_prepend_some);
TEST_CONFORM_SIMPLE ("/text", test_text_insert);
TEST_CONFORM_SIMPLE ("/text", test_text_delete_chars);
TEST_CONFORM_SIMPLE ("/text", test_text_delete_text);
TEST_CONFORM_SIMPLE ("/text", test_text_cursor);
TEST_CONFORM_SIMPLE ("/text", test_text_event);
TEST_CONFORM_SIMPLE ("/text", test_text_get_chars);
TEST_CONFORM_SIMPLE ("/text", test_text_cache);
TEST_CONFORM_SIMPLE ("/text", test_text_password_char);
TEST_CONFORM_SIMPLE ("/rectangle", test_rect_set_size);
TEST_CONFORM_SIMPLE ("/rectangle", test_rect_set_color);
TEST_CONFORM_SIMPLE ("/invariants", test_initial_state);
TEST_CONFORM_SIMPLE ("/invariants", test_shown_not_parented);
TEST_CONFORM_SIMPLE ("/invariants", test_realized);
TEST_CONFORM_SIMPLE ("/invariants", test_realize_not_recursive);
TEST_CONFORM_SIMPLE ("/invariants", test_map_recursive);
TEST_CONFORM_SIMPLE ("/invariants", test_mapped);
TEST_CONFORM_SIMPLE ("/invariants", test_show_on_set_parent);
TEST_CONFORM_SIMPLE ("/invariants", test_clone_no_map);
TEST_CONFORM_SIMPLE ("/opacity", test_label_opacity);
TEST_CONFORM_SIMPLE ("/opacity", test_rectangle_opacity);
TEST_CONFORM_SIMPLE ("/opacity", test_paint_opacity);
TEST_CONFORM_SIMPLE ("/texture", test_texture_fbo);
TEST_CONFORM_SIMPLE ("/texture/cairo", test_clutter_cairo_texture);
TEST_CONFORM_SIMPLE ("/path", test_path);
TEST_CONFORM_SIMPLE ("/binding-pool", test_binding_pool);
#if 0
TEST_CONFORM_SIMPLE ("/actor", test_anchors);
#endif
TEST_CONFORM_SIMPLE ("/actor", test_actor_destruction);
TEST_CONFORM_SIMPLE ("/model", test_list_model_populate);
TEST_CONFORM_SIMPLE ("/model", test_list_model_iterate);
TEST_CONFORM_SIMPLE ("/model", test_list_model_filter);
TEST_CONFORM_SIMPLE ("/model", test_list_model_from_script);
TEST_CONFORM_SIMPLE ("/color", test_color_from_string);
TEST_CONFORM_SIMPLE ("/color", test_color_to_string);
TEST_CONFORM_SIMPLE ("/color", test_color_hls_roundtrip);
TEST_CONFORM_SIMPLE ("/color", test_color_operators);
TEST_CONFORM_SIMPLE ("/units", test_units_constructors);
TEST_CONFORM_SIMPLE ("/units", test_units_string);
TEST_CONFORM_SIMPLE ("/units", test_units_cache);
TEST_CONFORM_SIMPLE ("/group", test_group_depth_sorting);
TEST_CONFORM_SIMPLE ("/sizing", test_fixed_size);
TEST_CONFORM_SIMPLE ("/sizing", test_preferred_size);
TEST_CONFORM_SIMPLE ("/script", test_script_single);
TEST_CONFORM_SIMPLE ("/script", test_script_child);
TEST_CONFORM_SIMPLE ("/script", test_script_implicit_alpha);
TEST_CONFORM_SIMPLE ("/script", test_script_object_property);
TEST_CONFORM_SIMPLE ("/script", test_script_animation);
TEST_CONFORM_SIMPLE ("/script", test_script_named_object);
TEST_CONFORM_SIMPLE ("/script", test_animator_base);
TEST_CONFORM_SIMPLE ("/script", test_animator_properties);
TEST_CONFORM_SIMPLE ("/script", test_animator_multi_properties);
TEST_CONFORM_SIMPLE ("/behaviours", test_behaviours);
TEST_CONFORM_SIMPLE ("/cogl", test_cogl_fixed);
TEST_CONFORM_SIMPLE ("/cogl", test_cogl_backface_culling);
TEST_CONFORM_SIMPLE ("/cogl", test_cogl_materials);
TEST_CONFORM_SIMPLE ("/cogl", test_cogl_blend_strings);
TEST_CONFORM_SIMPLE ("/cogl", test_cogl_premult);
TEST_CONFORM_SIMPLE ("/cogl", test_cogl_readpixels);
TEST_CONFORM_SIMPLE ("/cogl", test_cogl_path);
TEST_CONFORM_SIMPLE ("/cogl/texture", test_cogl_npot_texture);
TEST_CONFORM_SIMPLE ("/cogl/texture", test_cogl_multitexture);
TEST_CONFORM_SIMPLE ("/cogl/texture", test_cogl_texture_mipmaps);
TEST_CONFORM_SIMPLE ("/cogl/texture", test_cogl_sub_texture);
TEST_CONFORM_SIMPLE ("/cogl/texture", test_cogl_pixel_buffer);
TEST_CONFORM_SIMPLE ("/cogl/texture", test_cogl_texture_rectangle);
TEST_CONFORM_SIMPLE ("/cogl/texture", test_cogl_wrap_modes);
TEST_CONFORM_SIMPLE ("/cogl/vertex-buffer", test_cogl_vertex_buffer_contiguous);
TEST_CONFORM_SIMPLE ("/cogl/vertex-buffer", test_cogl_vertex_buffer_interleved);
TEST_CONFORM_SIMPLE ("/cogl/vertex-buffer", test_cogl_vertex_buffer_mutability);
/* left to the end because they aren't currently very orthogonal and tend to
* break subsequent tests! */
TEST_CONFORM_SIMPLE ("/cogl", test_cogl_viewport);
TEST_CONFORM_SIMPLE ("/cogl", test_cogl_offscreen);
return g_test_run ();
}