f80cb197a9
This applies an API naming change that's been deliberated over for a while now which is to rename CoglMaterial to CoglPipeline. For now the new pipeline API is marked as experimental and public headers continue to talk about materials not pipelines. The CoglMaterial API is now maintained in terms of the cogl_pipeline API internally. Currently this API is targeting Cogl 2.0 so we will have time to integrate it properly with other upcoming Cogl 2.0 work. The basic reasons for the rename are: - That the term "material" implies to many people that they are constrained to fragment processing; perhaps as some kind of high-level texture abstraction. - In Clutter they get exposed by ClutterTexture actors which may be re-inforcing this misconception. - When comparing how other frameworks use the term material, a material sometimes describes a multi-pass fragment processing technique which isn't the case in Cogl. - In code, "CoglPipeline" will hopefully be a much more self documenting summary of what these objects represent; a full GPU pipeline configuration including, for example, vertex processing, fragment processing and blending. - When considering the API documentation story, at some point we need a document introducing developers to how the "GPU pipeline" works so it should become intuitive that CoglPipeline maps back to that description of the GPU pipeline. - This is consistent in terminology and concept to OpenGL 4's new pipeline object which is a container for program objects. Note: The cogl-material.[ch] files have been renamed to cogl-material-compat.[ch] because otherwise git doesn't seem to treat the change as a moving the old cogl-material.c->cogl-pipeline.c and so we loose all our git-blame history.
1417 lines
45 KiB
C
1417 lines
45 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2010 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*
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* Authors:
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* Neil Roberts <neil@linux.intel.com>
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* Johan Bilien <johan.bilien@nokia.com>
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "cogl.h"
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#include "cogl-debug.h"
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#include "cogl-internal.h"
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#include "cogl-util.h"
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#include "cogl-texture-pixmap-x11.h"
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#include "cogl-texture-pixmap-x11-private.h"
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#include "cogl-bitmap-private.h"
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#include "cogl-texture-private.h"
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#include "cogl-texture-driver.h"
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#include "cogl-texture-2d-private.h"
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#include "cogl-texture-rectangle-private.h"
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#include "cogl-context.h"
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#include "cogl-handle.h"
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#include "cogl-xlib.h"
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#include "cogl-pipeline-opengl-private.h"
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#include <X11/Xlib.h>
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#include <X11/Xutil.h>
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#include <sys/ipc.h>
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#include <sys/shm.h>
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#include <X11/extensions/XShm.h>
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#include <string.h>
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#include <math.h>
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#define glXBindTexImage ctx->winsys.pf_glXBindTexImage
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#define glXReleaseTexImage ctx->winsys.pf_glXReleaseTexImage
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static void _cogl_texture_pixmap_x11_free (CoglTexturePixmapX11 *tex_pixmap);
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COGL_TEXTURE_DEFINE (TexturePixmapX11, texture_pixmap_x11);
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static const CoglTextureVtable cogl_texture_pixmap_x11_vtable;
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static void
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cogl_damage_rectangle_union (CoglDamageRectangle *damage_rect,
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int x,
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int y,
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int width,
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int height)
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{
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/* If the damage region is empty then we'll just copy the new
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rectangle directly */
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if (damage_rect->x1 == damage_rect->x2 ||
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damage_rect->y1 == damage_rect->y2)
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{
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damage_rect->x1 = x;
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damage_rect->y1 = y;
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damage_rect->x2 = x + width;
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damage_rect->y2 = y + height;
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}
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else
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{
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if (damage_rect->x1 > x)
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damage_rect->x1 = x;
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if (damage_rect->y1 > y)
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damage_rect->y1 = y;
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if (damage_rect->x2 < x + width)
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damage_rect->x2 = x + width;
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if (damage_rect->y2 < y + height)
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damage_rect->y2 = y + height;
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}
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}
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static gboolean
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cogl_damage_rectangle_is_whole (const CoglDamageRectangle *damage_rect,
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unsigned int width,
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unsigned int height)
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{
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return (damage_rect->x1 == 0 && damage_rect->y1 == 0
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&& damage_rect->x2 == width && damage_rect->y2 == height);
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}
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static void
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process_damage_event (CoglTexturePixmapX11 *tex_pixmap,
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XDamageNotifyEvent *damage_event)
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{
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Display *display;
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enum { DO_NOTHING, NEEDS_SUBTRACT, NEED_BOUNDING_BOX } handle_mode;
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_COGL_GET_CONTEXT (ctxt, NO_RETVAL);
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display = _cogl_xlib_get_display ();
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COGL_NOTE (TEXTURE_PIXMAP, "Damage event received for %p", tex_pixmap);
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switch (tex_pixmap->damage_report_level)
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{
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case COGL_TEXTURE_PIXMAP_X11_DAMAGE_RAW_RECTANGLES:
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/* For raw rectangles we don't need do look at the damage region
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at all because the damage area is directly given in the event
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struct and the reporting of events is not affected by
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clearing the damage region */
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handle_mode = DO_NOTHING;
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break;
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case COGL_TEXTURE_PIXMAP_X11_DAMAGE_DELTA_RECTANGLES:
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case COGL_TEXTURE_PIXMAP_X11_DAMAGE_NON_EMPTY:
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/* For delta rectangles and non empty we'll query the damage
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region for the bounding box */
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handle_mode = NEED_BOUNDING_BOX;
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break;
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case COGL_TEXTURE_PIXMAP_X11_DAMAGE_BOUNDING_BOX:
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/* For bounding box we need to clear the damage region but we
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don't actually care what it was because the damage event
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itself contains the bounding box of the region */
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handle_mode = NEEDS_SUBTRACT;
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break;
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default:
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g_assert_not_reached ();
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}
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/* If the damage already covers the whole rectangle then we don't
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need to request the bounding box of the region because we're
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going to update the whole texture anyway. */
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if (cogl_damage_rectangle_is_whole (&tex_pixmap->damage_rect,
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tex_pixmap->width,
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tex_pixmap->height))
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{
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if (handle_mode != DO_NOTHING)
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XDamageSubtract (display, tex_pixmap->damage, None, None);
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}
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else if (handle_mode == NEED_BOUNDING_BOX)
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{
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XserverRegion parts;
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int r_count;
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XRectangle r_bounds;
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XRectangle *r_damage;
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/* We need to extract the damage region so we can get the
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bounding box */
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parts = XFixesCreateRegion (display, 0, 0);
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XDamageSubtract (display, tex_pixmap->damage, None, parts);
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r_damage = XFixesFetchRegionAndBounds (display,
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parts,
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&r_count,
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&r_bounds);
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cogl_damage_rectangle_union (&tex_pixmap->damage_rect,
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r_bounds.x,
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r_bounds.y,
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r_bounds.width,
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r_bounds.height);
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if (r_damage)
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XFree (r_damage);
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XFixesDestroyRegion (display, parts);
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}
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else
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{
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if (handle_mode == NEEDS_SUBTRACT)
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/* We still need to subtract from the damage region but we
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don't care what the region actually was */
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XDamageSubtract (display, tex_pixmap->damage, None, None);
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cogl_damage_rectangle_union (&tex_pixmap->damage_rect,
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damage_event->area.x,
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damage_event->area.y,
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damage_event->area.width,
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damage_event->area.height);
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}
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/* If we're using the texture from pixmap extension then there's no
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point in getting the region and we can just mark that the texture
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needs updating */
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#ifdef COGL_HAS_GLX_SUPPORT
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tex_pixmap->bind_tex_image_queued = TRUE;
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#endif
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}
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static CoglXlibFilterReturn
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_cogl_texture_pixmap_x11_filter (XEvent *event, gpointer data)
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{
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CoglTexturePixmapX11 *tex_pixmap = data;
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_COGL_GET_CONTEXT (ctxt, COGL_XLIB_FILTER_CONTINUE);
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if (event->type == ctxt->winsys.damage_base + XDamageNotify)
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{
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XDamageNotifyEvent *damage_event = (XDamageNotifyEvent *) event;
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if (damage_event->damage == tex_pixmap->damage)
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process_damage_event (tex_pixmap, damage_event);
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}
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return COGL_XLIB_FILTER_CONTINUE;
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}
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#ifdef COGL_HAS_GLX_SUPPORT
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static gboolean
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get_fbconfig_for_depth (unsigned int depth,
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GLXFBConfig *fbconfig_ret,
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gboolean *can_mipmap_ret)
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{
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GLXFBConfig *fbconfigs;
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int n_elements, i;
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Display *dpy;
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int db, stencil, alpha, mipmap, rgba, value;
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int spare_cache_slot = 0;
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gboolean found = FALSE;
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_COGL_GET_CONTEXT (ctxt, FALSE);
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/* Check if we've already got a cached config for this depth */
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for (i = 0; i < COGL_WINSYS_N_CACHED_CONFIGS; i++)
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if (ctxt->winsys.glx_cached_configs[i].depth == -1)
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spare_cache_slot = i;
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else if (ctxt->winsys.glx_cached_configs[i].depth == depth)
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{
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*fbconfig_ret = ctxt->winsys.glx_cached_configs[i].fb_config;
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*can_mipmap_ret = ctxt->winsys.glx_cached_configs[i].can_mipmap;
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return ctxt->winsys.glx_cached_configs[i].found;
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}
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dpy = _cogl_xlib_get_display ();
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fbconfigs = glXGetFBConfigs (dpy, DefaultScreen (dpy),
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&n_elements);
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db = G_MAXSHORT;
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stencil = G_MAXSHORT;
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mipmap = 0;
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rgba = 0;
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for (i = 0; i < n_elements; i++)
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{
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XVisualInfo *vi;
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int visual_depth;
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vi = glXGetVisualFromFBConfig (dpy,
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fbconfigs[i]);
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if (vi == NULL)
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continue;
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visual_depth = vi->depth;
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XFree (vi);
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if (visual_depth != depth)
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continue;
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glXGetFBConfigAttrib (dpy,
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fbconfigs[i],
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GLX_ALPHA_SIZE,
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&alpha);
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glXGetFBConfigAttrib (dpy,
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fbconfigs[i],
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GLX_BUFFER_SIZE,
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&value);
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if (value != depth && (value - alpha) != depth)
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continue;
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value = 0;
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if (depth == 32)
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{
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glXGetFBConfigAttrib (dpy,
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fbconfigs[i],
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GLX_BIND_TO_TEXTURE_RGBA_EXT,
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&value);
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if (value)
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rgba = 1;
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}
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if (!value)
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{
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if (rgba)
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continue;
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glXGetFBConfigAttrib (dpy,
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fbconfigs[i],
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GLX_BIND_TO_TEXTURE_RGB_EXT,
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&value);
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if (!value)
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continue;
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}
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glXGetFBConfigAttrib (dpy,
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fbconfigs[i],
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GLX_DOUBLEBUFFER,
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&value);
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if (value > db)
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continue;
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db = value;
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glXGetFBConfigAttrib (dpy,
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fbconfigs[i],
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GLX_STENCIL_SIZE,
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&value);
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if (value > stencil)
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continue;
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stencil = value;
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/* glGenerateMipmap is defined in the offscreen extension */
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if (cogl_features_available (COGL_FEATURE_OFFSCREEN))
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{
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glXGetFBConfigAttrib (dpy,
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fbconfigs[i],
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GLX_BIND_TO_MIPMAP_TEXTURE_EXT,
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&value);
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if (value < mipmap)
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continue;
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mipmap = value;
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}
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*fbconfig_ret = fbconfigs[i];
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*can_mipmap_ret = mipmap;
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found = TRUE;
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}
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if (n_elements)
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XFree (fbconfigs);
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ctxt->winsys.glx_cached_configs[spare_cache_slot].depth = depth;
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ctxt->winsys.glx_cached_configs[spare_cache_slot].found = found;
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ctxt->winsys.glx_cached_configs[spare_cache_slot].fb_config = *fbconfig_ret;
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ctxt->winsys.glx_cached_configs[spare_cache_slot].can_mipmap = mipmap;
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return found;
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}
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static gboolean
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should_use_rectangle (void)
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{
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_COGL_GET_CONTEXT (ctxt, FALSE);
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if (ctxt->winsys.rectangle_state == COGL_WINSYS_RECTANGLE_STATE_UNKNOWN)
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{
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if (cogl_features_available (COGL_FEATURE_TEXTURE_RECTANGLE))
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{
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const char *rect_env;
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/* Use the rectangle only if it is available and either:
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the COGL_PIXMAP_TEXTURE_RECTANGLE environment variable is
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set to 'force'
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*or*
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the env var is set to 'allow' or not set and NPOTs textures
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are not available */
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ctxt->winsys.rectangle_state =
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cogl_features_available (COGL_FEATURE_TEXTURE_NPOT) ?
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COGL_WINSYS_RECTANGLE_STATE_DISABLE :
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COGL_WINSYS_RECTANGLE_STATE_ENABLE;
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if ((rect_env = g_getenv ("COGL_PIXMAP_TEXTURE_RECTANGLE")) ||
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/* For compatibility, we'll also look at the old Clutter
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environment variable */
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(rect_env = g_getenv ("CLUTTER_PIXMAP_TEXTURE_RECTANGLE")))
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{
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if (g_ascii_strcasecmp (rect_env, "force") == 0)
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ctxt->winsys.rectangle_state =
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COGL_WINSYS_RECTANGLE_STATE_ENABLE;
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else if (g_ascii_strcasecmp (rect_env, "disable") == 0)
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ctxt->winsys.rectangle_state =
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COGL_WINSYS_RECTANGLE_STATE_DISABLE;
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else if (g_ascii_strcasecmp (rect_env, "allow"))
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g_warning ("Unknown value for COGL_PIXMAP_TEXTURE_RECTANGLE, "
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"should be 'force' or 'disable'");
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}
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}
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else
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ctxt->winsys.rectangle_state = COGL_WINSYS_RECTANGLE_STATE_DISABLE;
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}
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return ctxt->winsys.rectangle_state == COGL_WINSYS_RECTANGLE_STATE_ENABLE;
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}
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static void
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try_create_glx_pixmap (CoglTexturePixmapX11 *tex_pixmap,
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gboolean mipmap)
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{
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Display *dpy;
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/* We have to initialize this *opaque* variable because gcc tries to
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* be too smart for its own good and warns that the variable may be
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* used uninitialized otherwise. */
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GLXFBConfig fb_config = (GLXFBConfig)0;
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int attribs[7];
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int i = 0;
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GLenum target;
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CoglXlibTrapState trap_state;
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_COGL_GET_CONTEXT (ctxt, NO_RETVAL);
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tex_pixmap->pixmap_bound = FALSE;
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tex_pixmap->glx_pixmap = None;
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if ((ctxt->winsys.feature_flags &
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COGL_WINSYS_FEATURE_TEXTURE_FROM_PIXMAP) == 0)
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return;
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dpy = _cogl_xlib_get_display ();
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if (!get_fbconfig_for_depth (tex_pixmap->depth, &fb_config,
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&tex_pixmap->glx_can_mipmap))
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{
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COGL_NOTE (TEXTURE_PIXMAP, "No suitable FBConfig found for depth %i",
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tex_pixmap->depth);
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return;
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}
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if (should_use_rectangle ())
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{
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target = GLX_TEXTURE_RECTANGLE_EXT;
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tex_pixmap->glx_can_mipmap = FALSE;
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}
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else
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target = GLX_TEXTURE_2D_EXT;
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if (!tex_pixmap->glx_can_mipmap)
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mipmap = FALSE;
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attribs[i++] = GLX_TEXTURE_FORMAT_EXT;
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|
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if (tex_pixmap->depth == 24)
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attribs[i++] = GLX_TEXTURE_FORMAT_RGB_EXT;
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else if (tex_pixmap->depth == 32)
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attribs[i++] = GLX_TEXTURE_FORMAT_RGBA_EXT;
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else
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return;
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attribs[i++] = GLX_MIPMAP_TEXTURE_EXT;
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attribs[i++] = mipmap;
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attribs[i++] = GLX_TEXTURE_TARGET_EXT;
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attribs[i++] = target;
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attribs[i++] = None;
|
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|
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/* We need to trap errors from glXCreatePixmap because it can
|
|
sometimes fail during normal usage. For example on NVidia it gets
|
|
upset if you try to create two GLXPixmaps for the same
|
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drawable. */
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|
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_cogl_xlib_trap_errors (&trap_state);
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tex_pixmap->glx_pixmap = glXCreatePixmap (dpy,
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fb_config,
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tex_pixmap->pixmap,
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attribs);
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tex_pixmap->glx_pixmap_has_mipmap = mipmap;
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|
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XSync (dpy, False);
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if (_cogl_xlib_untrap_errors (&trap_state))
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{
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COGL_NOTE (TEXTURE_PIXMAP, "Failed to create pixmap for %p", tex_pixmap);
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_cogl_xlib_trap_errors (&trap_state);
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glXDestroyPixmap (dpy, tex_pixmap->glx_pixmap);
|
|
XSync (dpy, False);
|
|
_cogl_xlib_untrap_errors (&trap_state);
|
|
|
|
tex_pixmap->glx_pixmap = None;
|
|
}
|
|
}
|
|
|
|
#endif /* COGL_HAS_GLX_SUPPORT */
|
|
|
|
static void
|
|
set_damage_object_internal (CoglTexturePixmapX11 *tex_pixmap,
|
|
Damage damage,
|
|
CoglTexturePixmapX11ReportLevel report_level)
|
|
{
|
|
if (tex_pixmap->damage)
|
|
{
|
|
_cogl_xlib_remove_filter (_cogl_texture_pixmap_x11_filter, tex_pixmap);
|
|
|
|
if (tex_pixmap->damage_owned)
|
|
{
|
|
XDamageDestroy (_cogl_xlib_get_display (), tex_pixmap->damage);
|
|
tex_pixmap->damage_owned = FALSE;
|
|
}
|
|
}
|
|
|
|
tex_pixmap->damage = damage;
|
|
tex_pixmap->damage_report_level = report_level;
|
|
|
|
if (damage)
|
|
_cogl_xlib_add_filter (_cogl_texture_pixmap_x11_filter, tex_pixmap);
|
|
}
|
|
|
|
CoglHandle
|
|
cogl_texture_pixmap_x11_new (guint32 pixmap,
|
|
gboolean automatic_updates)
|
|
{
|
|
CoglTexturePixmapX11 *tex_pixmap = g_new (CoglTexturePixmapX11, 1);
|
|
Display *display = _cogl_xlib_get_display ();
|
|
Window pixmap_root_window;
|
|
int pixmap_x, pixmap_y;
|
|
unsigned int pixmap_border_width;
|
|
CoglTexture *tex = COGL_TEXTURE (tex_pixmap);
|
|
XWindowAttributes window_attributes;
|
|
|
|
_COGL_GET_CONTEXT (ctxt, COGL_INVALID_HANDLE);
|
|
|
|
tex->vtable = &cogl_texture_pixmap_x11_vtable;
|
|
|
|
tex_pixmap->pixmap = pixmap;
|
|
tex_pixmap->image = NULL;
|
|
tex_pixmap->shm_info.shmid = -1;
|
|
tex_pixmap->tex = COGL_INVALID_HANDLE;
|
|
tex_pixmap->damage_owned = FALSE;
|
|
tex_pixmap->damage = 0;
|
|
|
|
if (!XGetGeometry (display, pixmap, &pixmap_root_window,
|
|
&pixmap_x, &pixmap_y,
|
|
&tex_pixmap->width, &tex_pixmap->height,
|
|
&pixmap_border_width, &tex_pixmap->depth))
|
|
{
|
|
g_free (tex_pixmap);
|
|
g_warning ("Unable to query pixmap size");
|
|
return COGL_INVALID_HANDLE;
|
|
}
|
|
|
|
/* We need a visual to use for shared memory images so we'll query
|
|
it from the pixmap's root window */
|
|
if (!XGetWindowAttributes (display, pixmap_root_window, &window_attributes))
|
|
{
|
|
g_free (tex_pixmap);
|
|
g_warning ("Unable to query root window attributes");
|
|
return COGL_INVALID_HANDLE;
|
|
}
|
|
tex_pixmap->visual = window_attributes.visual;
|
|
|
|
/* If automatic updates are requested and the Xlib connection
|
|
supports damage events then we'll register a damage object on the
|
|
pixmap */
|
|
if (automatic_updates && ctxt->winsys.damage_base >= 0)
|
|
{
|
|
Damage damage = XDamageCreate (display,
|
|
pixmap,
|
|
XDamageReportBoundingBox);
|
|
set_damage_object_internal (tex_pixmap,
|
|
damage,
|
|
COGL_TEXTURE_PIXMAP_X11_DAMAGE_BOUNDING_BOX);
|
|
tex_pixmap->damage_owned = TRUE;
|
|
}
|
|
|
|
/* Assume the entire pixmap is damaged to begin with */
|
|
tex_pixmap->damage_rect.x1 = 0;
|
|
tex_pixmap->damage_rect.x2 = tex_pixmap->width;
|
|
tex_pixmap->damage_rect.y1 = 0;
|
|
tex_pixmap->damage_rect.y2 = tex_pixmap->height;
|
|
|
|
#ifdef COGL_HAS_GLX_SUPPORT
|
|
try_create_glx_pixmap (tex_pixmap, FALSE);
|
|
|
|
tex_pixmap->glx_tex = COGL_INVALID_HANDLE;
|
|
tex_pixmap->bind_tex_image_queued = TRUE;
|
|
tex_pixmap->use_glx_texture = FALSE;
|
|
#endif
|
|
|
|
return _cogl_texture_pixmap_x11_handle_new (tex_pixmap);
|
|
}
|
|
|
|
/* Tries to allocate enough shared mem to handle a full size
|
|
* update size of the X Pixmap. */
|
|
static void
|
|
try_alloc_shm (CoglTexturePixmapX11 *tex_pixmap)
|
|
{
|
|
XImage *dummy_image;
|
|
Display *display;
|
|
|
|
display = _cogl_xlib_get_display ();
|
|
|
|
if (!XShmQueryExtension (display))
|
|
return;
|
|
|
|
/* We are creating a dummy_image so we can have Xlib calculate
|
|
* image->bytes_per_line - including any magic padding it may
|
|
* want - for the largest possible ximage we might need to use
|
|
* when handling updates to the texture.
|
|
*
|
|
* Note: we pass a NULL shminfo here, but that has no bearing
|
|
* on the setup of the XImage, except that ximage->obdata will
|
|
* == NULL.
|
|
*/
|
|
dummy_image =
|
|
XShmCreateImage (display,
|
|
tex_pixmap->visual,
|
|
tex_pixmap->depth,
|
|
ZPixmap,
|
|
NULL,
|
|
NULL, /* shminfo, */
|
|
tex_pixmap->width,
|
|
tex_pixmap->height);
|
|
if (!dummy_image)
|
|
goto failed_image_create;
|
|
|
|
tex_pixmap->shm_info.shmid = shmget (IPC_PRIVATE,
|
|
dummy_image->bytes_per_line
|
|
* dummy_image->height,
|
|
IPC_CREAT | 0777);
|
|
if (tex_pixmap->shm_info.shmid == -1)
|
|
goto failed_shmget;
|
|
|
|
tex_pixmap->shm_info.shmaddr = shmat (tex_pixmap->shm_info.shmid, 0, 0);
|
|
if (tex_pixmap->shm_info.shmaddr == (void *) -1)
|
|
goto failed_shmat;
|
|
|
|
tex_pixmap->shm_info.readOnly = False;
|
|
|
|
if (XShmAttach (display, &tex_pixmap->shm_info) == 0)
|
|
goto failed_xshmattach;
|
|
|
|
XDestroyImage (dummy_image);
|
|
|
|
return;
|
|
|
|
failed_xshmattach:
|
|
g_warning ("XShmAttach failed");
|
|
shmdt (tex_pixmap->shm_info.shmaddr);
|
|
|
|
failed_shmat:
|
|
g_warning ("shmat failed");
|
|
shmctl (tex_pixmap->shm_info.shmid, IPC_RMID, 0);
|
|
|
|
failed_shmget:
|
|
g_warning ("shmget failed");
|
|
XDestroyImage (dummy_image);
|
|
|
|
failed_image_create:
|
|
tex_pixmap->shm_info.shmid = -1;
|
|
}
|
|
|
|
void
|
|
cogl_texture_pixmap_x11_update_area (CoglHandle handle,
|
|
int x,
|
|
int y,
|
|
int width,
|
|
int height)
|
|
{
|
|
CoglTexturePixmapX11 *tex_pixmap = COGL_TEXTURE_PIXMAP_X11 (handle);
|
|
|
|
if (!cogl_is_texture_pixmap_x11 (handle))
|
|
return;
|
|
|
|
/* We'll queue the update for both the GLX texture and the regular
|
|
texture because we can't determine which will be needed until we
|
|
actually render something */
|
|
|
|
#ifdef COGL_HAS_GLX_SUPPORT
|
|
tex_pixmap->bind_tex_image_queued = TRUE;
|
|
#endif
|
|
|
|
cogl_damage_rectangle_union (&tex_pixmap->damage_rect,
|
|
x, y, width, height);
|
|
}
|
|
|
|
gboolean
|
|
cogl_texture_pixmap_x11_is_using_tfp_extension (CoglHandle handle)
|
|
{
|
|
CoglTexturePixmapX11 *tex_pixmap = COGL_TEXTURE_PIXMAP_X11 (handle);
|
|
|
|
if (!cogl_is_texture_pixmap_x11 (tex_pixmap))
|
|
return FALSE;
|
|
|
|
#ifdef COGL_HAS_GLX_SUPPORT
|
|
return tex_pixmap->glx_pixmap != None;
|
|
#else
|
|
return FALSE;
|
|
#endif
|
|
}
|
|
|
|
void
|
|
cogl_texture_pixmap_x11_set_damage_object (CoglHandle handle,
|
|
guint32 damage,
|
|
CoglTexturePixmapX11ReportLevel
|
|
report_level)
|
|
{
|
|
CoglTexturePixmapX11 *tex_pixmap = COGL_TEXTURE_PIXMAP_X11 (handle);
|
|
|
|
_COGL_GET_CONTEXT (ctxt, NO_RETVAL);
|
|
|
|
if (!cogl_is_texture_pixmap_x11 (tex_pixmap))
|
|
return;
|
|
|
|
if (ctxt->winsys.damage_base >= 0)
|
|
set_damage_object_internal (tex_pixmap, damage, report_level);
|
|
}
|
|
|
|
static void
|
|
_cogl_texture_pixmap_x11_update_image_texture (CoglTexturePixmapX11 *tex_pixmap)
|
|
{
|
|
Display *display;
|
|
CoglPixelFormat image_format;
|
|
XImage *image;
|
|
int src_x, src_y;
|
|
int x, y, width, height;
|
|
|
|
display = _cogl_xlib_get_display ();
|
|
|
|
/* If the damage region is empty then there's nothing to do */
|
|
if (tex_pixmap->damage_rect.x2 == tex_pixmap->damage_rect.x1)
|
|
return;
|
|
|
|
x = tex_pixmap->damage_rect.x1;
|
|
y = tex_pixmap->damage_rect.y1;
|
|
width = tex_pixmap->damage_rect.x2 - x;
|
|
height = tex_pixmap->damage_rect.y2 - y;
|
|
|
|
/* We lazily create the texture the first time it is needed in case
|
|
this texture can be entirely handled using the GLX texture
|
|
instead */
|
|
if (tex_pixmap->tex == COGL_INVALID_HANDLE)
|
|
{
|
|
CoglPixelFormat texture_format;
|
|
|
|
texture_format = (tex_pixmap->depth >= 32
|
|
? COGL_PIXEL_FORMAT_RGBA_8888_PRE
|
|
: COGL_PIXEL_FORMAT_RGB_888);
|
|
|
|
tex_pixmap->tex = cogl_texture_new_with_size (tex_pixmap->width,
|
|
tex_pixmap->height,
|
|
COGL_TEXTURE_NONE,
|
|
texture_format);
|
|
}
|
|
|
|
if (tex_pixmap->image == NULL)
|
|
{
|
|
/* If we also haven't got a shm segment then this must be the
|
|
first time we've tried to update, so lets try allocating shm
|
|
first */
|
|
if (tex_pixmap->shm_info.shmid == -1)
|
|
try_alloc_shm (tex_pixmap);
|
|
|
|
if (tex_pixmap->shm_info.shmid == -1)
|
|
{
|
|
COGL_NOTE (TEXTURE_PIXMAP, "Updating %p using XGetImage", tex_pixmap);
|
|
|
|
/* We'll fallback to using a regular XImage. We'll download
|
|
the entire area instead of a sub region because presumably
|
|
if this is the first update then the entire pixmap is
|
|
needed anyway and it saves trying to manually allocate an
|
|
XImage at the right size */
|
|
tex_pixmap->image = XGetImage (display,
|
|
tex_pixmap->pixmap,
|
|
0, 0,
|
|
tex_pixmap->width, tex_pixmap->height,
|
|
AllPlanes, ZPixmap);
|
|
image = tex_pixmap->image;
|
|
src_x = x;
|
|
src_y = y;
|
|
}
|
|
else
|
|
{
|
|
COGL_NOTE (TEXTURE_PIXMAP, "Updating %p using XShmGetImage",
|
|
tex_pixmap);
|
|
|
|
/* Create a temporary image using the beginning of the
|
|
shared memory segment and the right size for the region
|
|
we want to update. We need to reallocate the XImage every
|
|
time because there is no XShmGetSubImage. */
|
|
image = XShmCreateImage (display,
|
|
tex_pixmap->visual,
|
|
tex_pixmap->depth,
|
|
ZPixmap,
|
|
NULL,
|
|
&tex_pixmap->shm_info,
|
|
width,
|
|
height);
|
|
image->data = tex_pixmap->shm_info.shmaddr;
|
|
src_x = 0;
|
|
src_y = 0;
|
|
|
|
XShmGetImage (display, tex_pixmap->pixmap, image, x, y, AllPlanes);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
COGL_NOTE (TEXTURE_PIXMAP, "Updating %p using XGetSubImage", tex_pixmap);
|
|
|
|
image = tex_pixmap->image;
|
|
src_x = x;
|
|
src_y = y;
|
|
|
|
XGetSubImage (display,
|
|
tex_pixmap->pixmap,
|
|
x, y, width, height,
|
|
AllPlanes, ZPixmap,
|
|
image,
|
|
x, y);
|
|
}
|
|
|
|
/* xlib doesn't appear to fill in image->{red,green,blue}_mask so
|
|
this just assumes that the image is stored as ARGB from most
|
|
significant byte to to least significant. If the format is little
|
|
endian that means the order will be BGRA in memory */
|
|
|
|
switch (image->bits_per_pixel)
|
|
{
|
|
default:
|
|
case 32:
|
|
{
|
|
/* If the pixmap is actually non-packed-pixel RGB format then
|
|
the texture would have been created in RGB_888 format so Cogl
|
|
will ignore the alpha channel and effectively pack it for
|
|
us */
|
|
image_format = COGL_PIXEL_FORMAT_RGBA_8888_PRE;
|
|
|
|
/* If the format is actually big endian then the alpha
|
|
component will come first */
|
|
if (image->byte_order == MSBFirst)
|
|
image_format |= COGL_AFIRST_BIT;
|
|
}
|
|
break;
|
|
|
|
case 24:
|
|
image_format = COGL_PIXEL_FORMAT_RGB_888;
|
|
break;
|
|
|
|
case 16:
|
|
/* FIXME: this should probably swap the orders around if the
|
|
endianness does not match */
|
|
image_format = COGL_PIXEL_FORMAT_RGB_565;
|
|
break;
|
|
}
|
|
|
|
if (image->bits_per_pixel != 16)
|
|
{
|
|
/* If the image is in little-endian then the order in memory is
|
|
reversed */
|
|
if (image->byte_order == LSBFirst)
|
|
image_format |= COGL_BGR_BIT;
|
|
}
|
|
|
|
cogl_texture_set_region (tex_pixmap->tex,
|
|
src_x, src_y,
|
|
x, y, width, height,
|
|
image->width,
|
|
image->height,
|
|
image_format,
|
|
image->bytes_per_line,
|
|
(const guint8 *) image->data);
|
|
|
|
/* If we have a shared memory segment then the XImage would be a
|
|
temporary one with no data allocated so we can just XFree it */
|
|
if (tex_pixmap->shm_info.shmid != -1)
|
|
XFree (image);
|
|
|
|
memset (&tex_pixmap->damage_rect, 0, sizeof (CoglDamageRectangle));
|
|
}
|
|
|
|
#ifdef COGL_HAS_GLX_SUPPORT
|
|
|
|
static void
|
|
_cogl_texture_pixmap_x11_free_glx_pixmap (CoglTexturePixmapX11 *tex_pixmap)
|
|
{
|
|
if (tex_pixmap->glx_pixmap)
|
|
{
|
|
CoglXlibTrapState trap_state;
|
|
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
if (tex_pixmap->pixmap_bound)
|
|
glXReleaseTexImage (_cogl_xlib_get_display (), tex_pixmap->glx_pixmap,
|
|
GLX_FRONT_LEFT_EXT);
|
|
|
|
/* FIXME - we need to trap errors and synchronize here because
|
|
* of ordering issues between the XPixmap destruction and the
|
|
* GLXPixmap destruction.
|
|
*
|
|
* If the X pixmap is destroyed, the GLX pixmap is destroyed as
|
|
* well immediately, and thus, when Cogl calls glXDestroyPixmap()
|
|
* it'll cause a BadDrawable error.
|
|
*
|
|
* this is technically a bug in the X server, which should not
|
|
* destroy either pixmaps until the call to glXDestroyPixmap(); so
|
|
* at some point we should revisit this code and remove the
|
|
* trap+sync after verifying that the destruction is indeed safe.
|
|
*
|
|
* for reference, see:
|
|
* http://bugzilla.clutter-project.org/show_bug.cgi?id=2324
|
|
*/
|
|
_cogl_xlib_trap_errors (&trap_state);
|
|
glXDestroyPixmap (_cogl_xlib_get_display (), tex_pixmap->glx_pixmap);
|
|
XSync (_cogl_xlib_get_display (), False);
|
|
_cogl_xlib_untrap_errors (&trap_state);
|
|
|
|
tex_pixmap->glx_pixmap = None;
|
|
tex_pixmap->pixmap_bound = FALSE;
|
|
}
|
|
}
|
|
|
|
static gboolean
|
|
_cogl_texture_pixmap_x11_update_glx_texture (CoglTexturePixmapX11 *tex_pixmap,
|
|
gboolean needs_mipmap)
|
|
{
|
|
gboolean ret = TRUE;
|
|
|
|
_COGL_GET_CONTEXT (ctx, FALSE);
|
|
|
|
/* If we don't have a GLX pixmap then fallback */
|
|
if (tex_pixmap->glx_pixmap == None)
|
|
ret = FALSE;
|
|
else
|
|
{
|
|
/* Lazily create a texture to hold the pixmap */
|
|
if (tex_pixmap->glx_tex == COGL_INVALID_HANDLE)
|
|
{
|
|
CoglPixelFormat texture_format;
|
|
|
|
texture_format = (tex_pixmap->depth >= 32 ?
|
|
COGL_PIXEL_FORMAT_RGBA_8888_PRE :
|
|
COGL_PIXEL_FORMAT_RGB_888);
|
|
|
|
if (should_use_rectangle ())
|
|
{
|
|
tex_pixmap->glx_tex =
|
|
_cogl_texture_rectangle_new_with_size (tex_pixmap->width,
|
|
tex_pixmap->height,
|
|
COGL_TEXTURE_NO_ATLAS,
|
|
texture_format);
|
|
|
|
if (tex_pixmap->glx_tex)
|
|
COGL_NOTE (TEXTURE_PIXMAP, "Created a texture rectangle for %p",
|
|
tex_pixmap);
|
|
else
|
|
{
|
|
COGL_NOTE (TEXTURE_PIXMAP, "Falling back for %p because a "
|
|
"texture rectangle could not be created",
|
|
tex_pixmap);
|
|
_cogl_texture_pixmap_x11_free_glx_pixmap (tex_pixmap);
|
|
ret = FALSE;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
tex_pixmap->glx_tex =
|
|
_cogl_texture_2d_new_with_size (tex_pixmap->width,
|
|
tex_pixmap->height,
|
|
COGL_TEXTURE_NO_ATLAS,
|
|
texture_format);
|
|
|
|
if (tex_pixmap->glx_tex)
|
|
COGL_NOTE (TEXTURE_PIXMAP, "Created a texture 2d for %p",
|
|
tex_pixmap);
|
|
else
|
|
{
|
|
COGL_NOTE (TEXTURE_PIXMAP, "Falling back for %p because a "
|
|
"texture 2d could not be created",
|
|
tex_pixmap);
|
|
_cogl_texture_pixmap_x11_free_glx_pixmap (tex_pixmap);
|
|
ret = FALSE;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (ret && needs_mipmap)
|
|
{
|
|
/* If we can't support mipmapping then temporarily fallback */
|
|
if (!tex_pixmap->glx_can_mipmap)
|
|
ret = FALSE;
|
|
/* Recreate the GLXPixmap if it wasn't previously created with a
|
|
mipmap tree */
|
|
else if (!tex_pixmap->glx_pixmap_has_mipmap)
|
|
{
|
|
_cogl_texture_pixmap_x11_free_glx_pixmap (tex_pixmap);
|
|
|
|
COGL_NOTE (TEXTURE_PIXMAP, "Recreating GLXPixmap with mipmap "
|
|
"support for %p", tex_pixmap);
|
|
try_create_glx_pixmap (tex_pixmap, TRUE);
|
|
|
|
/* If the pixmap failed then we'll permanently fallback to using
|
|
XImage. This shouldn't happen */
|
|
if (tex_pixmap->glx_pixmap == None)
|
|
{
|
|
COGL_NOTE (TEXTURE_PIXMAP, "Falling back to XGetImage "
|
|
"updates for %p because creating the GLXPixmap "
|
|
"with mipmap support failed", tex_pixmap);
|
|
|
|
if (tex_pixmap->glx_tex)
|
|
cogl_handle_unref (tex_pixmap->glx_tex);
|
|
|
|
ret = FALSE;
|
|
}
|
|
else
|
|
tex_pixmap->bind_tex_image_queued = TRUE;
|
|
}
|
|
}
|
|
|
|
if (ret && tex_pixmap->bind_tex_image_queued)
|
|
{
|
|
GLuint gl_handle, gl_target;
|
|
|
|
cogl_texture_get_gl_texture (tex_pixmap->glx_tex,
|
|
&gl_handle, &gl_target);
|
|
|
|
COGL_NOTE (TEXTURE_PIXMAP, "Rebinding GLXPixmap for %p", tex_pixmap);
|
|
|
|
GE( _cogl_bind_gl_texture_transient (gl_target, gl_handle, FALSE) );
|
|
|
|
if (tex_pixmap->pixmap_bound)
|
|
glXReleaseTexImage (_cogl_xlib_get_display (),
|
|
tex_pixmap->glx_pixmap,
|
|
GLX_FRONT_LEFT_EXT);
|
|
|
|
glXBindTexImage (_cogl_xlib_get_display (),
|
|
tex_pixmap->glx_pixmap,
|
|
GLX_FRONT_LEFT_EXT,
|
|
NULL);
|
|
|
|
/* According to the recommended usage in the spec for
|
|
GLX_EXT_texture_pixmap we should release the texture after
|
|
we've finished drawing with it and it is undefined what
|
|
happens if you render to a pixmap that is bound to a
|
|
texture. However that would require the texture backend to
|
|
know when Cogl has finished painting and it may be more
|
|
expensive to keep unbinding the texture. Leaving it bound
|
|
appears to work on Mesa and NVidia drivers and it is also
|
|
what Compiz does so it is probably ok */
|
|
|
|
tex_pixmap->bind_tex_image_queued = FALSE;
|
|
tex_pixmap->pixmap_bound = TRUE;
|
|
|
|
_cogl_texture_2d_externally_modified (tex_pixmap->glx_tex);
|
|
}
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
static void
|
|
_cogl_texture_pixmap_x11_set_use_glx_texture (CoglTexturePixmapX11 *tex_pixmap,
|
|
gboolean new_value)
|
|
{
|
|
if (tex_pixmap->use_glx_texture != new_value)
|
|
{
|
|
/* Notify cogl-pipeline.c that the texture's underlying GL texture
|
|
* storage is changing so it knows it may need to bind a new texture
|
|
* if the CoglTexture is reused with the same texture unit. */
|
|
_cogl_pipeline_texture_storage_change_notify (tex_pixmap);
|
|
|
|
tex_pixmap->use_glx_texture = new_value;
|
|
}
|
|
}
|
|
|
|
#endif /* COGL_HAS_GLX_SUPPORT */
|
|
|
|
static void
|
|
_cogl_texture_pixmap_x11_update (CoglTexturePixmapX11 *tex_pixmap,
|
|
gboolean needs_mipmap)
|
|
{
|
|
#ifdef COGL_HAS_GLX_SUPPORT
|
|
|
|
/* First try updating with GLX TFP */
|
|
if (_cogl_texture_pixmap_x11_update_glx_texture (tex_pixmap, needs_mipmap))
|
|
{
|
|
_cogl_texture_pixmap_x11_set_use_glx_texture (tex_pixmap, TRUE);
|
|
return;
|
|
}
|
|
|
|
/* If it didn't work then fallback to using XGetImage. This may be
|
|
temporary */
|
|
_cogl_texture_pixmap_x11_set_use_glx_texture (tex_pixmap, FALSE);
|
|
|
|
#endif /* COGL_HAS_GLX_SUPPORT */
|
|
|
|
_cogl_texture_pixmap_x11_update_image_texture (tex_pixmap);
|
|
}
|
|
|
|
static CoglHandle
|
|
_cogl_texture_pixmap_x11_get_texture (CoglTexturePixmapX11 *tex_pixmap)
|
|
{
|
|
CoglHandle tex;
|
|
int i;
|
|
|
|
/* We try getting the texture twice, once without flushing the
|
|
updates and once with. If pre_paint has been called already then
|
|
we should have a good idea of which texture to use so we don't
|
|
want to mess with that by ensuring the updates. However, if we
|
|
couldn't find a texture then we'll just make a best guess by
|
|
flushing without expecting mipmap support and try again. This
|
|
would happen for example if an application calls
|
|
get_gl_texture before the first paint */
|
|
|
|
for (i = 0; i < 2; i++)
|
|
{
|
|
#ifdef COGL_HAS_GLX_SUPPORT
|
|
if (tex_pixmap->use_glx_texture)
|
|
tex = tex_pixmap->glx_tex;
|
|
else
|
|
#endif
|
|
tex = tex_pixmap->tex;
|
|
|
|
if (tex)
|
|
return tex;
|
|
|
|
_cogl_texture_pixmap_x11_update (tex_pixmap, FALSE);
|
|
}
|
|
|
|
g_assert_not_reached ();
|
|
|
|
return COGL_INVALID_HANDLE;
|
|
}
|
|
|
|
static gboolean
|
|
_cogl_texture_pixmap_x11_set_region (CoglTexture *tex,
|
|
int src_x,
|
|
int src_y,
|
|
int dst_x,
|
|
int dst_y,
|
|
unsigned int dst_width,
|
|
unsigned int dst_height,
|
|
CoglBitmap *bmp)
|
|
{
|
|
/* This doesn't make much sense for texture from pixmap so it's not
|
|
supported */
|
|
return FALSE;
|
|
}
|
|
|
|
static gboolean
|
|
_cogl_texture_pixmap_x11_get_data (CoglTexture *tex,
|
|
CoglPixelFormat format,
|
|
unsigned int rowstride,
|
|
guint8 *data)
|
|
{
|
|
CoglTexturePixmapX11 *tex_pixmap = COGL_TEXTURE_PIXMAP_X11 (tex);
|
|
CoglHandle child_tex;
|
|
|
|
child_tex = _cogl_texture_pixmap_x11_get_texture (tex_pixmap);
|
|
|
|
/* Forward on to the child texture */
|
|
return cogl_texture_get_data (child_tex, format, rowstride, data);
|
|
}
|
|
|
|
static void
|
|
_cogl_texture_pixmap_x11_foreach_sub_texture_in_region
|
|
(CoglTexture *tex,
|
|
float virtual_tx_1,
|
|
float virtual_ty_1,
|
|
float virtual_tx_2,
|
|
float virtual_ty_2,
|
|
CoglTextureSliceCallback callback,
|
|
void *user_data)
|
|
{
|
|
CoglTexturePixmapX11 *tex_pixmap = COGL_TEXTURE_PIXMAP_X11 (tex);
|
|
CoglHandle child_tex;
|
|
|
|
child_tex = _cogl_texture_pixmap_x11_get_texture (tex_pixmap);
|
|
|
|
/* Forward on to the child texture */
|
|
_cogl_texture_foreach_sub_texture_in_region (child_tex,
|
|
virtual_tx_1,
|
|
virtual_ty_1,
|
|
virtual_tx_2,
|
|
virtual_ty_2,
|
|
callback,
|
|
user_data);
|
|
}
|
|
|
|
static int
|
|
_cogl_texture_pixmap_x11_get_max_waste (CoglTexture *tex)
|
|
{
|
|
CoglTexturePixmapX11 *tex_pixmap = COGL_TEXTURE_PIXMAP_X11 (tex);
|
|
CoglHandle child_tex;
|
|
|
|
child_tex = _cogl_texture_pixmap_x11_get_texture (tex_pixmap);
|
|
|
|
return cogl_texture_get_max_waste (child_tex);
|
|
}
|
|
|
|
static gboolean
|
|
_cogl_texture_pixmap_x11_is_sliced (CoglTexture *tex)
|
|
{
|
|
CoglTexturePixmapX11 *tex_pixmap = COGL_TEXTURE_PIXMAP_X11 (tex);
|
|
CoglHandle child_tex;
|
|
|
|
child_tex = _cogl_texture_pixmap_x11_get_texture (tex_pixmap);
|
|
|
|
return cogl_texture_is_sliced (child_tex);
|
|
}
|
|
|
|
static gboolean
|
|
_cogl_texture_pixmap_x11_can_hardware_repeat (CoglTexture *tex)
|
|
{
|
|
CoglTexturePixmapX11 *tex_pixmap = COGL_TEXTURE_PIXMAP_X11 (tex);
|
|
CoglHandle child_tex;
|
|
|
|
child_tex = _cogl_texture_pixmap_x11_get_texture (tex_pixmap);
|
|
|
|
return cogl_texture_get_max_waste (child_tex);
|
|
}
|
|
|
|
static void
|
|
_cogl_texture_pixmap_x11_transform_coords_to_gl (CoglTexture *tex,
|
|
float *s,
|
|
float *t)
|
|
{
|
|
CoglTexturePixmapX11 *tex_pixmap = COGL_TEXTURE_PIXMAP_X11 (tex);
|
|
CoglHandle child_tex;
|
|
|
|
child_tex = _cogl_texture_pixmap_x11_get_texture (tex_pixmap);
|
|
|
|
/* Forward on to the child texture */
|
|
_cogl_texture_transform_coords_to_gl (child_tex, s, t);
|
|
}
|
|
|
|
static CoglTransformResult
|
|
_cogl_texture_pixmap_x11_transform_quad_coords_to_gl (CoglTexture *tex,
|
|
float *coords)
|
|
{
|
|
CoglTexturePixmapX11 *tex_pixmap = COGL_TEXTURE_PIXMAP_X11 (tex);
|
|
CoglHandle child_tex;
|
|
|
|
child_tex = _cogl_texture_pixmap_x11_get_texture (tex_pixmap);
|
|
|
|
/* Forward on to the child texture */
|
|
return _cogl_texture_transform_quad_coords_to_gl (child_tex, coords);
|
|
}
|
|
|
|
static gboolean
|
|
_cogl_texture_pixmap_x11_get_gl_texture (CoglTexture *tex,
|
|
GLuint *out_gl_handle,
|
|
GLenum *out_gl_target)
|
|
{
|
|
CoglTexturePixmapX11 *tex_pixmap = COGL_TEXTURE_PIXMAP_X11 (tex);
|
|
CoglHandle child_tex;
|
|
|
|
child_tex = _cogl_texture_pixmap_x11_get_texture (tex_pixmap);
|
|
|
|
/* Forward on to the child texture */
|
|
return cogl_texture_get_gl_texture (child_tex,
|
|
out_gl_handle,
|
|
out_gl_target);
|
|
}
|
|
|
|
static void
|
|
_cogl_texture_pixmap_x11_set_filters (CoglTexture *tex,
|
|
GLenum min_filter,
|
|
GLenum mag_filter)
|
|
{
|
|
CoglTexturePixmapX11 *tex_pixmap = COGL_TEXTURE_PIXMAP_X11 (tex);
|
|
CoglHandle child_tex;
|
|
|
|
child_tex = _cogl_texture_pixmap_x11_get_texture (tex_pixmap);
|
|
|
|
/* Forward on to the child texture */
|
|
_cogl_texture_set_filters (child_tex, min_filter, mag_filter);
|
|
}
|
|
|
|
static void
|
|
_cogl_texture_pixmap_x11_pre_paint (CoglTexture *tex,
|
|
CoglTexturePrePaintFlags flags)
|
|
{
|
|
CoglTexturePixmapX11 *tex_pixmap = COGL_TEXTURE_PIXMAP_X11 (tex);
|
|
CoglHandle child_tex;
|
|
|
|
_cogl_texture_pixmap_x11_update (tex_pixmap,
|
|
!!(flags & COGL_TEXTURE_NEEDS_MIPMAP));
|
|
|
|
child_tex = _cogl_texture_pixmap_x11_get_texture (tex_pixmap);
|
|
|
|
_cogl_texture_pre_paint (child_tex, flags);
|
|
}
|
|
|
|
static void
|
|
_cogl_texture_pixmap_x11_ensure_non_quad_rendering (CoglTexture *tex)
|
|
{
|
|
CoglTexturePixmapX11 *tex_pixmap = COGL_TEXTURE_PIXMAP_X11 (tex);
|
|
CoglHandle child_tex;
|
|
|
|
child_tex = _cogl_texture_pixmap_x11_get_texture (tex_pixmap);
|
|
|
|
/* Forward on to the child texture */
|
|
_cogl_texture_ensure_non_quad_rendering (child_tex);
|
|
}
|
|
|
|
static void
|
|
_cogl_texture_pixmap_x11_set_wrap_mode_parameters (CoglTexture *tex,
|
|
GLenum wrap_mode_s,
|
|
GLenum wrap_mode_t,
|
|
GLenum wrap_mode_p)
|
|
{
|
|
CoglTexturePixmapX11 *tex_pixmap = COGL_TEXTURE_PIXMAP_X11 (tex);
|
|
CoglHandle child_tex;
|
|
|
|
child_tex = _cogl_texture_pixmap_x11_get_texture (tex_pixmap);
|
|
|
|
/* Forward on to the child texture */
|
|
_cogl_texture_set_wrap_mode_parameters (child_tex,
|
|
wrap_mode_s,
|
|
wrap_mode_t,
|
|
wrap_mode_p);
|
|
}
|
|
|
|
static CoglPixelFormat
|
|
_cogl_texture_pixmap_x11_get_format (CoglTexture *tex)
|
|
{
|
|
CoglTexturePixmapX11 *tex_pixmap = COGL_TEXTURE_PIXMAP_X11 (tex);
|
|
CoglHandle child_tex;
|
|
|
|
child_tex = _cogl_texture_pixmap_x11_get_texture (tex_pixmap);
|
|
|
|
/* Forward on to the child texture */
|
|
return cogl_texture_get_format (child_tex);
|
|
}
|
|
|
|
static GLenum
|
|
_cogl_texture_pixmap_x11_get_gl_format (CoglTexture *tex)
|
|
{
|
|
CoglTexturePixmapX11 *tex_pixmap = COGL_TEXTURE_PIXMAP_X11 (tex);
|
|
CoglHandle child_tex;
|
|
|
|
child_tex = _cogl_texture_pixmap_x11_get_texture (tex_pixmap);
|
|
|
|
return _cogl_texture_get_gl_format (child_tex);
|
|
}
|
|
|
|
static int
|
|
_cogl_texture_pixmap_x11_get_width (CoglTexture *tex)
|
|
{
|
|
CoglTexturePixmapX11 *tex_pixmap = COGL_TEXTURE_PIXMAP_X11 (tex);
|
|
|
|
return tex_pixmap->width;
|
|
}
|
|
|
|
static int
|
|
_cogl_texture_pixmap_x11_get_height (CoglTexture *tex)
|
|
{
|
|
CoglTexturePixmapX11 *tex_pixmap = COGL_TEXTURE_PIXMAP_X11 (tex);
|
|
|
|
return tex_pixmap->height;
|
|
}
|
|
|
|
static void
|
|
_cogl_texture_pixmap_x11_free (CoglTexturePixmapX11 *tex_pixmap)
|
|
{
|
|
set_damage_object_internal (tex_pixmap, 0, 0);
|
|
|
|
if (tex_pixmap->image)
|
|
XDestroyImage (tex_pixmap->image);
|
|
|
|
if (tex_pixmap->shm_info.shmid != -1)
|
|
{
|
|
XShmDetach (_cogl_xlib_get_display (), &tex_pixmap->shm_info);
|
|
shmdt (tex_pixmap->shm_info.shmaddr);
|
|
shmctl (tex_pixmap->shm_info.shmid, IPC_RMID, 0);
|
|
}
|
|
|
|
if (tex_pixmap->tex)
|
|
cogl_handle_unref (tex_pixmap->tex);
|
|
|
|
#ifdef COGL_HAS_GLX_SUPPORT
|
|
_cogl_texture_pixmap_x11_free_glx_pixmap (tex_pixmap);
|
|
|
|
if (tex_pixmap->glx_tex)
|
|
cogl_handle_unref (tex_pixmap->glx_tex);
|
|
#endif
|
|
|
|
/* Chain up */
|
|
_cogl_texture_free (COGL_TEXTURE (tex_pixmap));
|
|
}
|
|
|
|
static const CoglTextureVtable
|
|
cogl_texture_pixmap_x11_vtable =
|
|
{
|
|
_cogl_texture_pixmap_x11_set_region,
|
|
_cogl_texture_pixmap_x11_get_data,
|
|
_cogl_texture_pixmap_x11_foreach_sub_texture_in_region,
|
|
_cogl_texture_pixmap_x11_get_max_waste,
|
|
_cogl_texture_pixmap_x11_is_sliced,
|
|
_cogl_texture_pixmap_x11_can_hardware_repeat,
|
|
_cogl_texture_pixmap_x11_transform_coords_to_gl,
|
|
_cogl_texture_pixmap_x11_transform_quad_coords_to_gl,
|
|
_cogl_texture_pixmap_x11_get_gl_texture,
|
|
_cogl_texture_pixmap_x11_set_filters,
|
|
_cogl_texture_pixmap_x11_pre_paint,
|
|
_cogl_texture_pixmap_x11_ensure_non_quad_rendering,
|
|
_cogl_texture_pixmap_x11_set_wrap_mode_parameters,
|
|
_cogl_texture_pixmap_x11_get_format,
|
|
_cogl_texture_pixmap_x11_get_gl_format,
|
|
_cogl_texture_pixmap_x11_get_width,
|
|
_cogl_texture_pixmap_x11_get_height,
|
|
NULL /* is_foreign */
|
|
};
|