a0441778ad
Since the Cogl 1.18 branch is actively maintained in parallel with the
master branch; this is a counter part to commit 1b83ef938fc16b which
re-licensed the master branch to use the MIT license.
This re-licensing is a follow up to the proposal that was sent to the
Cogl mailing list:
http://lists.freedesktop.org/archives/cogl/2013-December/001465.html
Note: there was a copyright assignment policy in place for Clutter (and
therefore Cogl which was part of Clutter at the time) until the 11th of
June 2010 and so we only checked the details after that point (commit
0bbf50f905
)
For each file, authors were identified via this Git command:
$ git blame -p -C -C -C20 -M -M10 0bbf50f905..HEAD
We received blanket approvals for re-licensing all Red Hat and Collabora
contributions which reduced how many people needed to be contacted
individually:
- http://lists.freedesktop.org/archives/cogl/2013-December/001470.html
- http://lists.freedesktop.org/archives/cogl/2014-January/001536.html
Individual approval requests were sent to all the other identified authors
who all confirmed the re-license on the Cogl mailinglist:
http://lists.freedesktop.org/archives/cogl/2014-January
As well as updating the copyright header in all sources files, the
COPYING file has been updated to reflect the license change and also
document the other licenses used in Cogl such as the SGI Free Software
License B, version 2.0 and the 3-clause BSD license.
This patch was not simply cherry-picked from master; but the same
methodology was used to check the source files.
491 lines
15 KiB
C
491 lines
15 KiB
C
/*
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* Cogl
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*
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* A Low Level GPU Graphics and Utilities API
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*
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* Copyright (C) 2011,2013 Intel Corporation.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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*
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* Authors:
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* Neil Roberts <neil@linux.intel.com>
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <SDL.h>
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#include "cogl-renderer-private.h"
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#include "cogl-display-private.h"
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#include "cogl-framebuffer-private.h"
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#include "cogl-swap-chain-private.h"
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#include "cogl-onscreen-template-private.h"
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#include "cogl-context-private.h"
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#include "cogl-onscreen-private.h"
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#include "cogl-winsys-sdl-private.h"
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#include "cogl-error-private.h"
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#include "cogl-poll-private.h"
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typedef struct _CoglRendererSdl
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{
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CoglClosure *resize_notify_idle;
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} CoglRendererSdl;
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typedef struct _CoglDisplaySdl
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{
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SDL_Surface *surface;
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CoglOnscreen *onscreen;
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Uint32 video_mode_flags;
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} CoglDisplaySdl;
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static CoglFuncPtr
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_cogl_winsys_renderer_get_proc_address (CoglRenderer *renderer,
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const char *name,
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CoglBool in_core)
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{
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CoglFuncPtr ptr;
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/* XXX: It's not totally clear whether it's safe to call this for
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* core functions. From the code it looks like the implementations
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* will fall back to using some form of dlsym if the winsys
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* GetProcAddress function returns NULL. Presumably this will work
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* in most cases apart from EGL platforms that return invalid
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* pointers for core functions. It's awkward for this code to get a
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* handle to the GL module that SDL has chosen to load so just
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* calling SDL_GL_GetProcAddress is probably the best we can do
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* here. */
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#ifdef COGL_HAS_SDL_GLES_SUPPORT
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if (renderer->driver != COGL_DRIVER_GL)
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return SDL_GLES_GetProcAddress (name);
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#endif
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return SDL_GL_GetProcAddress (name);
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}
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static void
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_cogl_winsys_renderer_disconnect (CoglRenderer *renderer)
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{
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SDL_Quit ();
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g_slice_free (CoglRendererSdl, renderer->winsys);
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}
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static CoglBool
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_cogl_winsys_renderer_connect (CoglRenderer *renderer,
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CoglError **error)
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{
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#ifdef USING_EMSCRIPTEN
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if (renderer->driver != COGL_DRIVER_GLES2)
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{
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_cogl_set_error (error, COGL_WINSYS_ERROR,
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COGL_WINSYS_ERROR_INIT,
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"The SDL winsys with emscripten only supports "
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"the GLES2 driver");
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return FALSE;
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}
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#elif !defined (COGL_HAS_SDL_GLES_SUPPORT)
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if (renderer->driver != COGL_DRIVER_GL)
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{
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_cogl_set_error (error, COGL_WINSYS_ERROR,
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COGL_WINSYS_ERROR_INIT,
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"The SDL winsys only supports the GL driver");
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return FALSE;
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}
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#endif
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if (SDL_Init (SDL_INIT_VIDEO) == -1)
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{
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_cogl_set_error (error, COGL_WINSYS_ERROR,
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COGL_WINSYS_ERROR_INIT,
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"SDL_Init failed: %s",
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SDL_GetError ());
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return FALSE;
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}
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renderer->winsys = g_slice_new0 (CoglRendererSdl);
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return TRUE;
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}
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static void
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_cogl_winsys_display_destroy (CoglDisplay *display)
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{
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CoglDisplaySdl *sdl_display = display->winsys;
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_COGL_RETURN_IF_FAIL (sdl_display != NULL);
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/* No need to destroy the surface - it is freed by SDL_Quit */
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g_slice_free (CoglDisplaySdl, display->winsys);
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display->winsys = NULL;
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}
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static void
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set_gl_attribs_from_framebuffer_config (CoglFramebufferConfig *config)
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{
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SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 1);
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SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 1);
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SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 1);
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SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 1);
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SDL_GL_SetAttribute (SDL_GL_STENCIL_SIZE,
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config->need_stencil ? 1 : 0);
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if (config->swap_chain->length >= 0)
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SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER,
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config->swap_chain->length > 1 ? 1 : 0);
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SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE,
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config->swap_chain->has_alpha ? 1 : 0);
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}
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static CoglBool
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_cogl_winsys_display_setup (CoglDisplay *display,
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CoglError **error)
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{
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CoglDisplaySdl *sdl_display;
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_COGL_RETURN_VAL_IF_FAIL (display->winsys == NULL, FALSE);
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sdl_display = g_slice_new0 (CoglDisplaySdl);
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display->winsys = sdl_display;
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set_gl_attribs_from_framebuffer_config (&display->onscreen_template->config);
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switch (display->renderer->driver)
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{
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case COGL_DRIVER_GL:
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sdl_display->video_mode_flags = SDL_OPENGL;
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break;
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case COGL_DRIVER_GL3:
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_cogl_set_error (error, COGL_WINSYS_ERROR,
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COGL_WINSYS_ERROR_INIT,
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"The SDL winsys does not support GL 3");
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goto error;
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#ifdef COGL_HAS_SDL_GLES_SUPPORT
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case COGL_DRIVER_GLES2:
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sdl_display->video_mode_flags = SDL_OPENGLES;
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SDL_GL_SetAttribute (SDL_GL_CONTEXT_MAJOR_VERSION, 2);
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SDL_GL_SetAttribute (SDL_GL_CONTEXT_MINOR_VERSION, 0);
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break;
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case COGL_DRIVER_GLES1:
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sdl_display->video_mode_flags = SDL_OPENGLES;
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SDL_GL_SetAttribute (SDL_GL_CONTEXT_MAJOR_VERSION, 1);
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SDL_GL_SetAttribute (SDL_GL_CONTEXT_MINOR_VERSION, 1);
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break;
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#elif defined (USING_EMSCRIPTEN)
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case COGL_DRIVER_GLES2:
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sdl_display->video_mode_flags = SDL_OPENGL;
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break;
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#endif
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default:
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g_assert_not_reached ();
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}
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/* There's no way to know what size the application will need until
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it creates the first onscreen but we need to set the video mode
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now so that we can get a GL context. We'll have to just guess at
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a size an resize it later */
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sdl_display->surface = SDL_SetVideoMode (640, 480, /* width/height */
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0, /* bitsperpixel */
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sdl_display->video_mode_flags);
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if (sdl_display->surface == NULL)
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{
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_cogl_set_error (error, COGL_WINSYS_ERROR,
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COGL_WINSYS_ERROR_INIT,
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"SDL_SetVideoMode failed: %s",
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SDL_GetError ());
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goto error;
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}
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return TRUE;
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error:
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_cogl_winsys_display_destroy (display);
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return FALSE;
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}
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static void
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flush_pending_resize_notification_idle (void *user_data)
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{
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CoglContext *context = user_data;
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CoglRenderer *renderer = context->display->renderer;
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CoglRendererSdl *sdl_renderer = renderer->winsys;
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CoglDisplaySdl *sdl_display = context->display->winsys;
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CoglOnscreen *onscreen = sdl_display->onscreen;
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/* This needs to be disconnected before invoking the callbacks in
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* case the callbacks cause it to be queued again */
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_cogl_closure_disconnect (sdl_renderer->resize_notify_idle);
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sdl_renderer->resize_notify_idle = NULL;
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_cogl_onscreen_notify_resize (onscreen);
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}
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static CoglFilterReturn
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sdl_event_filter_cb (SDL_Event *event, void *data)
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{
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CoglContext *context = data;
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CoglDisplay *display = context->display;
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CoglDisplaySdl *sdl_display = display->winsys;
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CoglFramebuffer *framebuffer;
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if (!sdl_display->onscreen)
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return COGL_FILTER_CONTINUE;
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framebuffer = COGL_FRAMEBUFFER (sdl_display->onscreen);
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if (event->type == SDL_VIDEORESIZE)
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{
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CoglRenderer *renderer = display->renderer;
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CoglRendererSdl *sdl_renderer = renderer->winsys;
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float width = event->resize.w;
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float height = event->resize.h;
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sdl_display->surface = SDL_SetVideoMode (width, height,
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0, /* bitsperpixel */
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sdl_display->video_mode_flags);
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_cogl_framebuffer_winsys_update_size (framebuffer, width, height);
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/* We only want to notify that a resize happened when the
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* application calls cogl_context_dispatch so instead of
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* immediately notifying we queue an idle callback */
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if (!sdl_renderer->resize_notify_idle)
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{
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sdl_renderer->resize_notify_idle =
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_cogl_poll_renderer_add_idle (renderer,
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flush_pending_resize_notification_idle,
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context,
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NULL);
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}
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return COGL_FILTER_CONTINUE;
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}
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else if (event->type == SDL_VIDEOEXPOSE)
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{
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CoglOnscreenDirtyInfo info;
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/* Sadly SDL doesn't seem to report the rectangle of the expose
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* event so we'll just queue the whole window */
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info.x = 0;
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info.y = 0;
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info.width = framebuffer->width;
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info.height = framebuffer->height;
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_cogl_onscreen_queue_dirty (COGL_ONSCREEN (framebuffer), &info);
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}
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return COGL_FILTER_CONTINUE;
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}
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static CoglBool
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_cogl_winsys_context_init (CoglContext *context, CoglError **error)
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{
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CoglRenderer *renderer = context->display->renderer;
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if (G_UNLIKELY (renderer->sdl_event_type_set == FALSE))
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g_error ("cogl_sdl_renderer_set_event_type() or cogl_sdl_context_new() "
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"must be called during initialization");
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_cogl_renderer_add_native_filter (renderer,
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(CoglNativeFilterFunc)sdl_event_filter_cb,
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context);
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/* We'll manually handle queueing dirty events in response to
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* SDL_VIDEOEXPOSE events */
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COGL_FLAGS_SET (context->private_features,
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COGL_PRIVATE_FEATURE_DIRTY_EVENTS,
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TRUE);
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return _cogl_context_update_features (context, error);
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}
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static void
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_cogl_winsys_context_deinit (CoglContext *context)
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{
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}
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static void
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_cogl_winsys_onscreen_bind (CoglOnscreen *onscreen)
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{
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}
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static void
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_cogl_winsys_onscreen_deinit (CoglOnscreen *onscreen)
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{
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CoglContext *context = COGL_FRAMEBUFFER (onscreen)->context;
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CoglDisplay *display = context->display;
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CoglDisplaySdl *sdl_display = display->winsys;
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sdl_display->onscreen = NULL;
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}
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static CoglBool
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_cogl_winsys_onscreen_init (CoglOnscreen *onscreen,
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CoglError **error)
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{
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CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
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CoglContext *context = framebuffer->context;
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CoglDisplay *display = context->display;
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CoglDisplaySdl *sdl_display = display->winsys;
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CoglBool flags_changed = FALSE;
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int width, height;
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if (sdl_display->onscreen)
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{
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_cogl_set_error (error, COGL_WINSYS_ERROR,
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COGL_WINSYS_ERROR_CREATE_ONSCREEN,
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"SDL winsys only supports a single onscreen window");
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return FALSE;
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}
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width = cogl_framebuffer_get_width (framebuffer);
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height = cogl_framebuffer_get_height (framebuffer);
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if (cogl_onscreen_get_resizable (onscreen))
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{
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sdl_display->video_mode_flags |= SDL_RESIZABLE;
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flags_changed = TRUE;
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}
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/* Try to update the video size using the onscreen size */
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if (width != sdl_display->surface->w ||
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height != sdl_display->surface->h ||
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flags_changed)
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{
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sdl_display->surface = SDL_SetVideoMode (width, height,
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0, /* bitsperpixel */
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sdl_display->video_mode_flags);
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if (sdl_display->surface == NULL)
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{
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_cogl_set_error (error, COGL_WINSYS_ERROR,
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COGL_WINSYS_ERROR_CREATE_ONSCREEN,
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"SDL_SetVideoMode failed: %s",
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SDL_GetError ());
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return FALSE;
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}
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}
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_cogl_framebuffer_winsys_update_size (framebuffer,
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sdl_display->surface->w,
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sdl_display->surface->h);
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sdl_display->onscreen = onscreen;
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return TRUE;
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}
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static void
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_cogl_winsys_onscreen_swap_buffers_with_damage (CoglOnscreen *onscreen,
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const int *rectangles,
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int n_rectangles)
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{
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SDL_GL_SwapBuffers ();
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}
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static void
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_cogl_winsys_onscreen_update_swap_throttled (CoglOnscreen *onscreen)
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{
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/* SDL doesn't appear to provide a way to set this */
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}
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static void
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_cogl_winsys_onscreen_set_visibility (CoglOnscreen *onscreen,
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CoglBool visibility)
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{
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/* SDL doesn't appear to provide a way to set this */
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}
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static void
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_cogl_winsys_onscreen_set_resizable (CoglOnscreen *onscreen,
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CoglBool resizable)
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{
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CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
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CoglContext *context = framebuffer->context;
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CoglDisplay *display = context->display;
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CoglDisplaySdl *sdl_display = display->winsys;
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int width, height;
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width = cogl_framebuffer_get_width (framebuffer);
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height = cogl_framebuffer_get_height (framebuffer);
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if (resizable)
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sdl_display->video_mode_flags |= SDL_RESIZABLE;
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else
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sdl_display->video_mode_flags &= ~SDL_RESIZABLE;
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sdl_display->surface = SDL_SetVideoMode (width, height,
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0, /* bitsperpixel */
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sdl_display->video_mode_flags);
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}
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const CoglWinsysVtable *
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_cogl_winsys_sdl_get_vtable (void)
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{
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static CoglBool vtable_inited = FALSE;
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static CoglWinsysVtable vtable;
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/* It would be nice if we could use C99 struct initializers here
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like the GLX backend does. However this code is more likely to be
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compiled using Visual Studio which (still!) doesn't support them
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so we initialize it in code instead */
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if (!vtable_inited)
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{
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memset (&vtable, 0, sizeof (vtable));
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vtable.id = COGL_WINSYS_ID_SDL;
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vtable.name = "SDL";
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vtable.renderer_get_proc_address = _cogl_winsys_renderer_get_proc_address;
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vtable.renderer_connect = _cogl_winsys_renderer_connect;
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vtable.renderer_disconnect = _cogl_winsys_renderer_disconnect;
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vtable.display_setup = _cogl_winsys_display_setup;
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vtable.display_destroy = _cogl_winsys_display_destroy;
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vtable.context_init = _cogl_winsys_context_init;
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vtable.context_deinit = _cogl_winsys_context_deinit;
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vtable.onscreen_init = _cogl_winsys_onscreen_init;
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vtable.onscreen_deinit = _cogl_winsys_onscreen_deinit;
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vtable.onscreen_bind = _cogl_winsys_onscreen_bind;
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vtable.onscreen_swap_buffers_with_damage =
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_cogl_winsys_onscreen_swap_buffers_with_damage;
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vtable.onscreen_update_swap_throttled =
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|
_cogl_winsys_onscreen_update_swap_throttled;
|
|
vtable.onscreen_set_visibility = _cogl_winsys_onscreen_set_visibility;
|
|
vtable.onscreen_set_resizable = _cogl_winsys_onscreen_set_resizable;
|
|
|
|
vtable_inited = TRUE;
|
|
}
|
|
|
|
return &vtable;
|
|
}
|