mutter/cogl/deprecated/cogl-material-compat.c
Robert Bragg a0441778ad This re-licenses Cogl 1.18 under the MIT license
Since the Cogl 1.18 branch is actively maintained in parallel with the
master branch; this is a counter part to commit 1b83ef938fc16b which
re-licensed the master branch to use the MIT license.

This re-licensing is a follow up to the proposal that was sent to the
Cogl mailing list:
http://lists.freedesktop.org/archives/cogl/2013-December/001465.html

Note: there was a copyright assignment policy in place for Clutter (and
therefore Cogl which was part of Clutter at the time) until the 11th of
June 2010 and so we only checked the details after that point (commit
0bbf50f905)

For each file, authors were identified via this Git command:
$ git blame -p -C -C -C20 -M -M10  0bbf50f905..HEAD

We received blanket approvals for re-licensing all Red Hat and Collabora
contributions which reduced how many people needed to be contacted
individually:
- http://lists.freedesktop.org/archives/cogl/2013-December/001470.html
- http://lists.freedesktop.org/archives/cogl/2014-January/001536.html

Individual approval requests were sent to all the other identified authors
who all confirmed the re-license on the Cogl mailinglist:
http://lists.freedesktop.org/archives/cogl/2014-January

As well as updating the copyright header in all sources files, the
COPYING file has been updated to reflect the license change and also
document the other licenses used in Cogl such as the SGI Free Software
License B, version 2.0 and the 3-clause BSD license.

This patch was not simply cherry-picked from master; but the same
methodology was used to check the source files.
2014-02-22 02:02:53 +00:00

462 lines
13 KiB
C

/*
* Cogl
*
* A Low Level GPU Graphics and Utilities API
*
* Copyright (C) 2010 Intel Corporation.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Authors:
* Robert Bragg <robert@linux.intel.com>
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <cogl-material-compat.h>
#include <cogl-pipeline.h>
#include <cogl-pipeline-private.h>
#include <cogl-types.h>
#include <cogl-matrix.h>
#include <cogl-context-private.h>
CoglMaterial *
cogl_material_new (void)
{
_COGL_GET_CONTEXT(ctx, NULL);
return COGL_MATERIAL (cogl_pipeline_new (ctx));
}
CoglMaterial *
cogl_material_copy (CoglMaterial *source)
{
return COGL_MATERIAL (cogl_pipeline_copy (COGL_PIPELINE (source)));
}
CoglHandle
cogl_material_ref (CoglHandle handle)
{
return cogl_object_ref (handle);
}
void
cogl_material_unref (CoglHandle handle)
{
cogl_object_unref (handle);
}
CoglBool
cogl_is_material (CoglHandle handle)
{
return cogl_is_pipeline (handle);
}
void
cogl_material_set_color (CoglMaterial *material,
const CoglColor *color)
{
cogl_pipeline_set_color (COGL_PIPELINE (material), color);
}
void
cogl_material_set_color4ub (CoglMaterial *material,
uint8_t red,
uint8_t green,
uint8_t blue,
uint8_t alpha)
{
cogl_pipeline_set_color4ub (COGL_PIPELINE (material),
red, green, blue, alpha);
}
void
cogl_material_set_color4f (CoglMaterial *material,
float red,
float green,
float blue,
float alpha)
{
cogl_pipeline_set_color4f (COGL_PIPELINE (material),
red, green, blue, alpha);
}
void
cogl_material_get_color (CoglMaterial *material,
CoglColor *color)
{
cogl_pipeline_get_color (COGL_PIPELINE (material), color);
}
void
cogl_material_set_ambient (CoglMaterial *material,
const CoglColor *ambient)
{
cogl_pipeline_set_ambient (COGL_PIPELINE (material), ambient);
}
void
cogl_material_get_ambient (CoglMaterial *material,
CoglColor *ambient)
{
cogl_pipeline_get_ambient (COGL_PIPELINE (material), ambient);
}
void
cogl_material_set_diffuse (CoglMaterial *material,
const CoglColor *diffuse)
{
cogl_pipeline_set_diffuse (COGL_PIPELINE (material), diffuse);
}
void
cogl_material_get_diffuse (CoglMaterial *material,
CoglColor *diffuse)
{
cogl_pipeline_get_diffuse (COGL_PIPELINE (material), diffuse);
}
void
cogl_material_set_ambient_and_diffuse (CoglMaterial *material,
const CoglColor *color)
{
cogl_pipeline_set_ambient_and_diffuse (COGL_PIPELINE (material), color);
}
void
cogl_material_set_specular (CoglMaterial *material,
const CoglColor *specular)
{
cogl_pipeline_set_specular (COGL_PIPELINE (material), specular);
}
void
cogl_material_get_specular (CoglMaterial *material,
CoglColor *specular)
{
cogl_pipeline_get_specular (COGL_PIPELINE (material), specular);
}
void
cogl_material_set_shininess (CoglMaterial *material,
float shininess)
{
cogl_pipeline_set_shininess (COGL_PIPELINE (material), shininess);
}
float
cogl_material_get_shininess (CoglMaterial *material)
{
return cogl_pipeline_get_shininess (COGL_PIPELINE (material));
}
void
cogl_material_set_emission (CoglMaterial *material,
const CoglColor *emission)
{
cogl_pipeline_set_emission (COGL_PIPELINE (material), emission);
}
void
cogl_material_get_emission (CoglMaterial *material,
CoglColor *emission)
{
cogl_pipeline_get_emission (COGL_PIPELINE (material), emission);
}
void
cogl_material_set_alpha_test_function (CoglMaterial *material,
CoglMaterialAlphaFunc alpha_func,
float alpha_reference)
{
cogl_pipeline_set_alpha_test_function (COGL_PIPELINE (material),
alpha_func,
alpha_reference);
}
CoglBool
cogl_material_set_blend (CoglMaterial *material,
const char *blend_string,
CoglError **error)
{
return cogl_pipeline_set_blend (COGL_PIPELINE (material),
blend_string,
error);
}
void
cogl_material_set_blend_constant (CoglMaterial *material,
const CoglColor *constant_color)
{
cogl_pipeline_set_blend_constant (COGL_PIPELINE (material), constant_color);
}
void
cogl_material_set_point_size (CoglMaterial *material,
float point_size)
{
cogl_pipeline_set_point_size (COGL_PIPELINE (material), point_size);
}
float
cogl_material_get_point_size (CoglMaterial *material)
{
return cogl_pipeline_get_point_size (COGL_PIPELINE (material));
}
CoglHandle
cogl_material_get_user_program (CoglMaterial *material)
{
return cogl_pipeline_get_user_program (COGL_PIPELINE (material));
}
void
cogl_material_set_user_program (CoglMaterial *material,
CoglHandle program)
{
cogl_pipeline_set_user_program (COGL_PIPELINE (material), program);
}
void
cogl_material_set_layer (CoglMaterial *material,
int layer_index,
CoglHandle texture)
{
cogl_pipeline_set_layer_texture (COGL_PIPELINE (material),
layer_index, texture);
}
void
cogl_material_remove_layer (CoglMaterial *material,
int layer_index)
{
cogl_pipeline_remove_layer (COGL_PIPELINE (material), layer_index);
}
CoglBool
cogl_material_set_layer_combine (CoglMaterial *material,
int layer_index,
const char *blend_string,
CoglError **error)
{
return cogl_pipeline_set_layer_combine (COGL_PIPELINE (material),
layer_index,
blend_string,
error);
}
void
cogl_material_set_layer_combine_constant (CoglMaterial *material,
int layer_index,
const CoglColor *constant)
{
cogl_pipeline_set_layer_combine_constant (COGL_PIPELINE (material),
layer_index,
constant);
}
void
cogl_material_set_layer_matrix (CoglMaterial *material,
int layer_index,
const CoglMatrix *matrix)
{
cogl_pipeline_set_layer_matrix (COGL_PIPELINE (material),
layer_index, matrix);
}
const GList *
cogl_material_get_layers (CoglMaterial *material)
{
return _cogl_pipeline_get_layers (COGL_PIPELINE (material));
}
int
cogl_material_get_n_layers (CoglMaterial *material)
{
return cogl_pipeline_get_n_layers (COGL_PIPELINE (material));
}
CoglMaterialLayerType
cogl_material_layer_get_type (CoglMaterialLayer *layer)
{
return COGL_MATERIAL_LAYER_TYPE_TEXTURE;
}
CoglHandle
cogl_material_layer_get_texture (CoglMaterialLayer *layer)
{
return _cogl_pipeline_layer_get_texture (COGL_PIPELINE_LAYER (layer));
}
CoglMaterialFilter
cogl_material_layer_get_min_filter (CoglMaterialLayer *layer)
{
return _cogl_pipeline_layer_get_min_filter (COGL_PIPELINE_LAYER (layer));
}
CoglMaterialFilter
cogl_material_layer_get_mag_filter (CoglMaterialLayer *layer)
{
return _cogl_pipeline_layer_get_mag_filter (COGL_PIPELINE_LAYER (layer));
}
void
cogl_material_set_layer_filters (CoglMaterial *material,
int layer_index,
CoglMaterialFilter min_filter,
CoglMaterialFilter mag_filter)
{
cogl_pipeline_set_layer_filters (COGL_PIPELINE (material),
layer_index,
min_filter,
mag_filter);
}
CoglBool
cogl_material_set_layer_point_sprite_coords_enabled (CoglMaterial *material,
int layer_index,
CoglBool enable,
CoglError **error)
{
CoglPipeline *pipeline = COGL_PIPELINE (material);
return cogl_pipeline_set_layer_point_sprite_coords_enabled (pipeline,
layer_index,
enable,
error);
}
CoglBool
cogl_material_get_layer_point_sprite_coords_enabled (CoglMaterial *material,
int layer_index)
{
CoglPipeline *pipeline = COGL_PIPELINE (material);
return cogl_pipeline_get_layer_point_sprite_coords_enabled (pipeline,
layer_index);
}
CoglMaterialWrapMode
cogl_material_get_layer_wrap_mode_s (CoglMaterial *material,
int layer_index)
{
return cogl_pipeline_get_layer_wrap_mode_s (COGL_PIPELINE (material),
layer_index);
}
void
cogl_material_set_layer_wrap_mode_s (CoglMaterial *material,
int layer_index,
CoglMaterialWrapMode mode)
{
cogl_pipeline_set_layer_wrap_mode_s (COGL_PIPELINE (material), layer_index,
mode);
}
CoglMaterialWrapMode
cogl_material_get_layer_wrap_mode_t (CoglMaterial *material,
int layer_index)
{
return cogl_pipeline_get_layer_wrap_mode_t (COGL_PIPELINE (material),
layer_index);
}
void
cogl_material_set_layer_wrap_mode_t (CoglMaterial *material,
int layer_index,
CoglMaterialWrapMode mode)
{
cogl_pipeline_set_layer_wrap_mode_t (COGL_PIPELINE (material), layer_index,
mode);
}
CoglMaterialWrapMode
cogl_material_get_layer_wrap_mode_p (CoglMaterial *material,
int layer_index)
{
return cogl_pipeline_get_layer_wrap_mode_p (COGL_PIPELINE (material),
layer_index);
}
void
cogl_material_set_layer_wrap_mode_p (CoglMaterial *material,
int layer_index,
CoglMaterialWrapMode mode)
{
cogl_pipeline_set_layer_wrap_mode_p (COGL_PIPELINE (material), layer_index,
mode);
}
void
cogl_material_set_layer_wrap_mode (CoglMaterial *material,
int layer_index,
CoglMaterialWrapMode mode)
{
cogl_pipeline_set_layer_wrap_mode (COGL_PIPELINE (material), layer_index,
mode);
}
CoglMaterialWrapMode
cogl_material_layer_get_wrap_mode_s (CoglMaterialLayer *layer)
{
return _cogl_pipeline_layer_get_wrap_mode_s (COGL_PIPELINE_LAYER (layer));
}
CoglMaterialWrapMode
cogl_material_layer_get_wrap_mode_t (CoglMaterialLayer *layer)
{
return _cogl_pipeline_layer_get_wrap_mode_t (COGL_PIPELINE_LAYER (layer));
}
CoglMaterialWrapMode
cogl_material_layer_get_wrap_mode_p (CoglMaterialLayer *layer)
{
return _cogl_pipeline_layer_get_wrap_mode_p (COGL_PIPELINE_LAYER (layer));
}
void
cogl_material_foreach_layer (CoglMaterial *material,
CoglMaterialLayerCallback callback,
void *user_data)
{
cogl_pipeline_foreach_layer (COGL_PIPELINE (material),
(CoglPipelineLayerCallback)callback, user_data);
}
CoglBool
cogl_material_set_depth_state (CoglMaterial *material,
const CoglDepthState *state,
CoglError **error)
{
return cogl_pipeline_set_depth_state (COGL_PIPELINE (material),
state, error);
}
void
cogl_material_get_depth_state (CoglMaterial *material,
CoglDepthState *state_out)
{
cogl_pipeline_get_depth_state (COGL_PIPELINE (material), state_out);
}