mutter/src/compositor/meta-surface-actor.c
2021-08-28 13:58:48 +02:00

648 lines
20 KiB
C

/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
/**
* SECTION:meta-surface-actor
* @title: MetaSurfaceActor
* @short_description: An actor representing a surface in the scene graph
*
* MetaSurfaceActor is an abstract class which represents a surface in the
* Clutter scene graph. A subclass can implement the specifics of a surface
* depending on the way it is handled by a display protocol.
*
* An important feature of #MetaSurfaceActor is that it allows you to set an
* "input region": all events that occur in the surface, but outside of the
* input region are to be explicitly ignored. By default, this region is to
* %NULL, which means events on the whole surface is allowed.
*/
#include "config.h"
#include "compositor/meta-surface-actor.h"
#include "clutter/clutter.h"
#include "compositor/clutter-utils.h"
#include "compositor/meta-cullable.h"
#include "compositor/meta-shaped-texture-private.h"
#include "compositor/meta-window-actor-private.h"
#include "compositor/region-utils.h"
#include "meta/meta-shaped-texture.h"
typedef struct _MetaSurfaceActorPrivate
{
MetaShapedTexture *texture;
cairo_region_t *input_region;
/* MetaCullable regions, see that documentation for more details */
cairo_region_t *unobscured_region;
/* Freeze/thaw accounting */
cairo_region_t *pending_damage;
guint frozen : 1;
} MetaSurfaceActorPrivate;
static void cullable_iface_init (MetaCullableInterface *iface);
G_DEFINE_ABSTRACT_TYPE_WITH_CODE (MetaSurfaceActor, meta_surface_actor, CLUTTER_TYPE_ACTOR,
G_ADD_PRIVATE (MetaSurfaceActor)
G_IMPLEMENT_INTERFACE (META_TYPE_CULLABLE, cullable_iface_init));
enum
{
REPAINT_SCHEDULED,
SIZE_CHANGED,
LAST_SIGNAL,
};
static guint signals[LAST_SIGNAL];
typedef enum
{
IN_STAGE_PERSPECTIVE,
IN_ACTOR_PERSPECTIVE
} ScalePerspectiveType;
static cairo_region_t *
effective_unobscured_region (MetaSurfaceActor *surface_actor)
{
MetaSurfaceActorPrivate *priv =
meta_surface_actor_get_instance_private (surface_actor);
ClutterActor *actor = CLUTTER_ACTOR (surface_actor);
/* Fail if we have any mapped clones. */
if (clutter_actor_has_mapped_clones (actor))
return NULL;
return priv->unobscured_region;
}
static cairo_region_t*
get_scaled_region (MetaSurfaceActor *surface_actor,
cairo_region_t *region,
ScalePerspectiveType scale_perspective)
{
MetaWindowActor *window_actor;
cairo_region_t *scaled_region = NULL;
int geometry_scale;
float x, y;
window_actor = meta_window_actor_from_actor (CLUTTER_ACTOR (surface_actor));
geometry_scale = meta_window_actor_get_geometry_scale (window_actor);
clutter_actor_get_position (CLUTTER_ACTOR (surface_actor), &x, &y);
cairo_region_translate (region, x, y);
switch (scale_perspective)
{
case IN_STAGE_PERSPECTIVE:
scaled_region = meta_region_scale_double (region,
geometry_scale,
META_ROUNDING_STRATEGY_GROW);
break;
case IN_ACTOR_PERSPECTIVE:
scaled_region = meta_region_scale_double (region,
1.0 / geometry_scale,
META_ROUNDING_STRATEGY_GROW);
break;
}
g_assert (scaled_region != NULL);
cairo_region_translate (region, -x, -y);
cairo_region_translate (scaled_region, -x, -y);
return scaled_region;
}
static void
set_unobscured_region (MetaSurfaceActor *surface_actor,
cairo_region_t *unobscured_region)
{
MetaSurfaceActorPrivate *priv =
meta_surface_actor_get_instance_private (surface_actor);
g_clear_pointer (&priv->unobscured_region, cairo_region_destroy);
if (unobscured_region)
{
if (cairo_region_is_empty (unobscured_region))
{
priv->unobscured_region = cairo_region_reference (unobscured_region);
}
else
{
cairo_rectangle_int_t bounds = { 0, };
float width, height;
clutter_content_get_preferred_size (CLUTTER_CONTENT (priv->texture),
&width,
&height);
bounds = (cairo_rectangle_int_t) {
.width = width,
.height = height,
};
priv->unobscured_region = get_scaled_region (surface_actor,
unobscured_region,
IN_ACTOR_PERSPECTIVE);
cairo_region_intersect_rectangle (priv->unobscured_region, &bounds);
}
}
}
static void
set_clip_region (MetaSurfaceActor *surface_actor,
cairo_region_t *clip_region)
{
MetaSurfaceActorPrivate *priv =
meta_surface_actor_get_instance_private (surface_actor);
MetaShapedTexture *stex = priv->texture;
if (clip_region && !cairo_region_is_empty (clip_region))
{
cairo_region_t *region;
region = get_scaled_region (surface_actor,
clip_region,
IN_ACTOR_PERSPECTIVE);
meta_shaped_texture_set_clip_region (stex, region);
cairo_region_destroy (region);
}
else
{
meta_shaped_texture_set_clip_region (stex, clip_region);
}
}
static void
meta_surface_actor_pick (ClutterActor *actor,
ClutterPickContext *pick_context)
{
MetaSurfaceActor *self = META_SURFACE_ACTOR (actor);
MetaSurfaceActorPrivate *priv =
meta_surface_actor_get_instance_private (self);
ClutterActorIter iter;
ClutterActor *child;
if (!clutter_actor_should_pick (actor, pick_context))
return;
/* If there is no region then use the regular pick */
if (priv->input_region == NULL)
{
ClutterActorClass *actor_class =
CLUTTER_ACTOR_CLASS (meta_surface_actor_parent_class);
actor_class->pick (actor, pick_context);
}
else
{
int n_rects;
int i;
n_rects = cairo_region_num_rectangles (priv->input_region);
for (i = 0; i < n_rects; i++)
{
cairo_rectangle_int_t rect;
ClutterActorBox box;
cairo_region_get_rectangle (priv->input_region, i, &rect);
box.x1 = rect.x;
box.y1 = rect.y;
box.x2 = rect.x + rect.width;
box.y2 = rect.y + rect.height;
clutter_actor_pick_box (actor, pick_context, &box);
}
}
clutter_actor_iter_init (&iter, actor);
while (clutter_actor_iter_next (&iter, &child))
clutter_actor_pick (child, pick_context);
}
static gboolean
meta_surface_actor_get_paint_volume (ClutterActor *actor,
ClutterPaintVolume *volume)
{
return clutter_paint_volume_set_from_allocation (volume, actor);
}
static void
meta_surface_actor_dispose (GObject *object)
{
MetaSurfaceActor *self = META_SURFACE_ACTOR (object);
MetaSurfaceActorPrivate *priv =
meta_surface_actor_get_instance_private (self);
g_clear_pointer (&priv->input_region, cairo_region_destroy);
g_clear_object (&priv->texture);
set_unobscured_region (self, NULL);
G_OBJECT_CLASS (meta_surface_actor_parent_class)->dispose (object);
}
static void
meta_surface_actor_class_init (MetaSurfaceActorClass *klass)
{
GObjectClass *object_class = G_OBJECT_CLASS (klass);
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
object_class->dispose = meta_surface_actor_dispose;
actor_class->pick = meta_surface_actor_pick;
actor_class->get_paint_volume = meta_surface_actor_get_paint_volume;
signals[REPAINT_SCHEDULED] = g_signal_new ("repaint-scheduled",
G_TYPE_FROM_CLASS (object_class),
G_SIGNAL_RUN_LAST,
0,
NULL, NULL, NULL,
G_TYPE_NONE, 0);
signals[SIZE_CHANGED] = g_signal_new ("size-changed",
G_TYPE_FROM_CLASS (object_class),
G_SIGNAL_RUN_LAST,
0,
NULL, NULL, NULL,
G_TYPE_NONE, 0);
}
gboolean
meta_surface_actor_is_opaque (MetaSurfaceActor *self)
{
return META_SURFACE_ACTOR_GET_CLASS (self)->is_opaque (self);
}
static void
meta_surface_actor_cull_out (MetaCullable *cullable,
cairo_region_t *unobscured_region,
cairo_region_t *clip_region)
{
MetaSurfaceActor *surface_actor = META_SURFACE_ACTOR (cullable);
MetaSurfaceActorPrivate *priv =
meta_surface_actor_get_instance_private (surface_actor);
uint8_t opacity = clutter_actor_get_opacity (CLUTTER_ACTOR (cullable));
set_unobscured_region (surface_actor, unobscured_region);
set_clip_region (surface_actor, clip_region);
if (opacity == 0xff)
{
cairo_region_t *opaque_region;
cairo_region_t *scaled_opaque_region;
opaque_region = meta_shaped_texture_get_opaque_region (priv->texture);
if (!opaque_region)
return;
scaled_opaque_region = get_scaled_region (surface_actor,
opaque_region,
IN_STAGE_PERSPECTIVE);
if (unobscured_region)
cairo_region_subtract (unobscured_region, scaled_opaque_region);
if (clip_region)
cairo_region_subtract (clip_region, scaled_opaque_region);
cairo_region_destroy (scaled_opaque_region);
}
}
static gboolean
meta_surface_actor_is_untransformed (MetaCullable *cullable)
{
ClutterActor *actor = CLUTTER_ACTOR (cullable);
MetaWindowActor *window_actor;
float width, height;
graphene_point3d_t verts[4];
int geometry_scale;
clutter_actor_get_size (actor, &width, &height);
clutter_actor_get_abs_allocation_vertices (actor, verts);
window_actor = meta_window_actor_from_actor (actor);
geometry_scale = meta_window_actor_get_geometry_scale (window_actor);
return meta_actor_vertices_are_untransformed (verts,
width * geometry_scale,
height * geometry_scale,
NULL, NULL);
}
static void
meta_surface_actor_reset_culling (MetaCullable *cullable)
{
MetaSurfaceActor *surface_actor = META_SURFACE_ACTOR (cullable);
set_clip_region (surface_actor, NULL);
}
static void
cullable_iface_init (MetaCullableInterface *iface)
{
iface->cull_out = meta_surface_actor_cull_out;
iface->is_untransformed = meta_surface_actor_is_untransformed;
iface->reset_culling = meta_surface_actor_reset_culling;
}
static void
texture_size_changed (MetaShapedTexture *texture,
gpointer user_data)
{
MetaSurfaceActor *actor = META_SURFACE_ACTOR (user_data);
g_signal_emit (actor, signals[SIZE_CHANGED], 0);
}
static void
meta_surface_actor_init (MetaSurfaceActor *self)
{
MetaSurfaceActorPrivate *priv =
meta_surface_actor_get_instance_private (self);
priv->texture = meta_shaped_texture_new ();
g_signal_connect_object (priv->texture, "size-changed",
G_CALLBACK (texture_size_changed), self, 0);
clutter_actor_set_content (CLUTTER_ACTOR (self),
CLUTTER_CONTENT (priv->texture));
clutter_actor_set_request_mode (CLUTTER_ACTOR (self),
CLUTTER_REQUEST_CONTENT_SIZE);
}
/**
* meta_surface_actor_get_image:
* @self: A #MetaSurfaceActor
* @clip: (nullable): A clipping rectangle. The clip region is in
* the same coordinate space as the contents preferred size.
* For a shaped texture of a wl_surface, this means surface
* coordinate space. If NULL, the whole content will be used.
*
* Get the image from the texture content. The resulting size of
* the returned image may be different from the preferred size of
* the shaped texture content.
*
* Returns: (nullable) (transfer full): a new cairo surface to be freed
* with cairo_surface_destroy().
*/
cairo_surface_t *
meta_surface_actor_get_image (MetaSurfaceActor *self,
cairo_rectangle_int_t *clip)
{
MetaSurfaceActorPrivate *priv =
meta_surface_actor_get_instance_private (self);
return meta_shaped_texture_get_image (priv->texture, clip);
}
MetaShapedTexture *
meta_surface_actor_get_texture (MetaSurfaceActor *self)
{
MetaSurfaceActorPrivate *priv =
meta_surface_actor_get_instance_private (self);
return priv->texture;
}
void
meta_surface_actor_update_area (MetaSurfaceActor *self,
int x,
int y,
int width,
int height)
{
MetaSurfaceActorPrivate *priv =
meta_surface_actor_get_instance_private (self);
gboolean repaint_scheduled = FALSE;
cairo_rectangle_int_t clip;
if (meta_shaped_texture_update_area (priv->texture, x, y, width, height, &clip))
{
cairo_region_t *unobscured_region;
unobscured_region = effective_unobscured_region (self);
if (unobscured_region)
{
cairo_region_t *intersection;
if (cairo_region_is_empty (unobscured_region))
return;
intersection = cairo_region_copy (unobscured_region);
cairo_region_intersect_rectangle (intersection, &clip);
if (!cairo_region_is_empty (intersection))
{
cairo_rectangle_int_t damage_rect;
cairo_region_get_extents (intersection, &damage_rect);
clutter_actor_queue_redraw_with_clip (CLUTTER_ACTOR (self), &damage_rect);
repaint_scheduled = TRUE;
}
cairo_region_destroy (intersection);
}
else
{
clutter_actor_queue_redraw_with_clip (CLUTTER_ACTOR (self), &clip);
repaint_scheduled = TRUE;
}
}
if (repaint_scheduled)
g_signal_emit (self, signals[REPAINT_SCHEDULED], 0);
}
gboolean
meta_surface_actor_is_obscured (MetaSurfaceActor *self)
{
cairo_region_t *unobscured_region;
unobscured_region = effective_unobscured_region (self);
if (unobscured_region)
return cairo_region_is_empty (unobscured_region);
else
return FALSE;
}
gboolean
meta_surface_actor_is_obscured_on_stage_view (MetaSurfaceActor *self,
ClutterStageView *stage_view,
float *unobscurred_fraction)
{
cairo_region_t *unobscured_region;
unobscured_region = effective_unobscured_region (self);
if (unobscured_region)
{
MetaSurfaceActorPrivate *priv =
meta_surface_actor_get_instance_private (self);
cairo_region_t *intersection_region;
cairo_rectangle_int_t stage_rect;
float x, y;
float bounds_width, bounds_height;
float bounds_size;
int intersection_size = 0;
int n_rects, i;
if (cairo_region_is_empty (unobscured_region))
return TRUE;
intersection_region = cairo_region_copy (unobscured_region);
clutter_actor_get_transformed_position (CLUTTER_ACTOR (self), &x, &y);
cairo_region_translate (intersection_region, x, y);
clutter_stage_view_get_layout (stage_view, &stage_rect);
cairo_region_intersect_rectangle (intersection_region,
&stage_rect);
if (cairo_region_is_empty (intersection_region))
{
cairo_region_destroy (intersection_region);
return TRUE;
}
else if (!unobscurred_fraction)
{
cairo_region_destroy (intersection_region);
return FALSE;
}
clutter_content_get_preferred_size (CLUTTER_CONTENT (priv->texture),
&bounds_width,
&bounds_height);
bounds_size = bounds_width * bounds_height;
n_rects = cairo_region_num_rectangles (intersection_region);
for (i = 0; i < n_rects; i++)
{
cairo_rectangle_int_t rect;
cairo_region_get_rectangle (intersection_region, i, &rect);
intersection_size += (rect.width - rect.x) * (rect.height - rect.x);
}
cairo_region_destroy (intersection_region);
g_return_val_if_fail (bounds_size > 0, FALSE);
*unobscurred_fraction = CLAMP (intersection_size / bounds_size, 0, 1);
return FALSE;
}
return !clutter_actor_is_effectively_on_stage_view (CLUTTER_ACTOR (self),
stage_view);
}
void
meta_surface_actor_set_input_region (MetaSurfaceActor *self,
cairo_region_t *region)
{
MetaSurfaceActorPrivate *priv =
meta_surface_actor_get_instance_private (self);
if (priv->input_region)
cairo_region_destroy (priv->input_region);
if (region)
priv->input_region = cairo_region_reference (region);
else
priv->input_region = NULL;
}
void
meta_surface_actor_set_opaque_region (MetaSurfaceActor *self,
cairo_region_t *region)
{
MetaSurfaceActorPrivate *priv =
meta_surface_actor_get_instance_private (self);
meta_shaped_texture_set_opaque_region (priv->texture, region);
}
cairo_region_t *
meta_surface_actor_get_opaque_region (MetaSurfaceActor *self)
{
MetaSurfaceActorPrivate *priv =
meta_surface_actor_get_instance_private (self);
return meta_shaped_texture_get_opaque_region (priv->texture);
}
void
meta_surface_actor_process_damage (MetaSurfaceActor *self,
int x, int y, int width, int height)
{
MetaSurfaceActorPrivate *priv =
meta_surface_actor_get_instance_private (self);
if (meta_surface_actor_is_frozen (self))
{
/* The window is frozen due to an effect in progress: we ignore damage
* here on the off chance that this will stop the corresponding
* texture_from_pixmap from being update.
*
* pending_damage tracks any damage that happened while the window was
* frozen so that when can apply it when the window becomes unfrozen.
*
* It should be noted that this is an unreliable mechanism since it's
* quite likely that drivers will aim to provide a zero-copy
* implementation of the texture_from_pixmap extension and in those cases
* any drawing done to the window is always immediately reflected in the
* texture regardless of damage event handling.
*/
cairo_rectangle_int_t rect = { .x = x, .y = y, .width = width, .height = height };
if (!priv->pending_damage)
priv->pending_damage = cairo_region_create_rectangle (&rect);
else
cairo_region_union_rectangle (priv->pending_damage, &rect);
return;
}
META_SURFACE_ACTOR_GET_CLASS (self)->process_damage (self, x, y, width, height);
}
void
meta_surface_actor_set_frozen (MetaSurfaceActor *self,
gboolean frozen)
{
MetaSurfaceActorPrivate *priv =
meta_surface_actor_get_instance_private (self);
if (priv->frozen == frozen)
return;
priv->frozen = frozen;
if (!frozen && priv->pending_damage)
{
int i, n_rects = cairo_region_num_rectangles (priv->pending_damage);
cairo_rectangle_int_t rect;
/* Since we ignore damage events while a window is frozen for certain effects
* we need to apply the tracked damage now. */
for (i = 0; i < n_rects; i++)
{
cairo_region_get_rectangle (priv->pending_damage, i, &rect);
meta_surface_actor_process_damage (self, rect.x, rect.y,
rect.width, rect.height);
}
g_clear_pointer (&priv->pending_damage, cairo_region_destroy);
}
}
gboolean
meta_surface_actor_is_frozen (MetaSurfaceActor *self)
{
MetaSurfaceActorPrivate *priv =
meta_surface_actor_get_instance_private (self);
return priv->frozen;
}