mutter/examples/cogl-emscripten-hello.c
Robert Bragg 9ef37423fc emscripten-hello: improve mainloop integration
Instead of simply relying on the emscripten mainloop api to wake us up
periodically so that we can poll for SDL events we now pause the
emscripten mainloop whenever no redraw is queued and instead hook an
input event listener into the real browser mainloop to resume the
emscripten mainloop whenever input is received. This way the example
can go to sleep while there's no input to handle.

This provides a simple example of binding custom javascript into native
code.

Reviewed-by: Neil Roberts <neil@linux.intel.com>

(cherry picked from commit a8b1e2eda491dc7c44c84cd47e160c7b8ba0f792)
2013-05-29 19:30:44 +01:00

150 lines
3.6 KiB
C

#include <cogl/cogl.h>
#include <stdio.h>
#include <SDL.h>
#include <emscripten.h>
#include "emscripten-example-js.h"
/* This short example is just to demonstrate using Cogl with
* Emscripten using SDL to receive input events */
typedef struct Data
{
CoglPrimitive *triangle;
CoglPipeline *pipeline;
float center_x, center_y;
CoglFramebuffer *fb;
CoglBool redraw_queued;
CoglBool ready_to_draw;
} Data;
static Data data;
static CoglContext *ctx;
static void
redraw (Data *data)
{
CoglFramebuffer *fb = data->fb;
cogl_framebuffer_clear4f (fb, COGL_BUFFER_BIT_COLOR, 0, 0, 0, 1);
cogl_framebuffer_push_matrix (fb);
cogl_framebuffer_translate (fb, data->center_x, -data->center_y, 0.0f);
cogl_framebuffer_draw_primitive (fb, data->pipeline, data->triangle);
cogl_framebuffer_pop_matrix (fb);
cogl_onscreen_swap_buffers (COGL_ONSCREEN (fb));
}
static void
handle_event (Data *data, SDL_Event *event)
{
switch (event->type)
{
case SDL_MOUSEMOTION:
{
int width =
cogl_framebuffer_get_width (COGL_FRAMEBUFFER (data->fb));
int height =
cogl_framebuffer_get_height (COGL_FRAMEBUFFER (data->fb));
data->center_x = event->motion.x * 2.0f / width - 1.0f;
data->center_y = event->motion.y * 2.0f / height - 1.0f;
data->redraw_queued = TRUE;
}
break;
}
}
static void
frame_cb (CoglOnscreen *onscreen,
CoglFrameEvent event,
CoglFrameInfo *info,
void *user_data)
{
Data *data = user_data;
if (event == COGL_FRAME_EVENT_SYNC)
data->ready_to_draw = TRUE;
}
static void
mainloop (void)
{
SDL_Event event;
while (SDL_PollEvent (&event))
{
handle_event (&data, &event);
cogl_sdl_handle_event (ctx, &event);
}
if (data.redraw_queued && data.ready_to_draw)
{
data.redraw_queued = FALSE;
data.ready_to_draw = FALSE;
redraw (&data);
}
/* NB: The mainloop will be automatically resumed if user input is received */
if (!data.redraw_queued)
emscripten_pause_main_loop ();
cogl_sdl_idle (ctx);
}
int
main (int argc, char **argv)
{
CoglOnscreen *onscreen;
CoglError *error = NULL;
CoglVertexP2C4 triangle_vertices[] = {
{0, 0.7, 0xff, 0x00, 0x00, 0xff},
{-0.7, -0.7, 0x00, 0xff, 0x00, 0xff},
{0.7, -0.7, 0x00, 0x00, 0xff, 0xff}
};
ctx = cogl_sdl_context_new (SDL_USEREVENT, &error);
if (!ctx)
{
fprintf (stderr, "Failed to create context: %s\n", error->message);
return 1;
}
onscreen = cogl_onscreen_new (ctx, 800, 600);
data.fb = COGL_FRAMEBUFFER (onscreen);
cogl_onscreen_add_frame_callback (onscreen,
frame_cb,
&data,
NULL /* destroy callback */);
data.center_x = 0.0f;
data.center_y = 0.0f;
cogl_onscreen_show (onscreen);
data.triangle = cogl_primitive_new_p2c4 (ctx, COGL_VERTICES_MODE_TRIANGLES,
3, triangle_vertices);
data.pipeline = cogl_pipeline_new (ctx);
data.redraw_queued = TRUE;
data.ready_to_draw = TRUE;
/* The emscripten mainloop isn't event driven, it's periodic and so
* we aim to pause the emscripten mainlooop whenever we don't have a
* redraw queued. What we do instead is hook into the real browser
* mainloop using this javascript binding api to add an input event
* listener that will resume the emscripten mainloop whenever input
* is received.
*/
example_js_add_input_listener ();
emscripten_set_main_loop (mainloop, -1, TRUE);
cogl_object_unref (ctx);
return 0;
}