mutter/cogl/winsys/cogl-winsys-egl-private.h
Daniel Stone ea7d3b8476 Add fence API
cogl_framebuffer_add_fence creates a synchronisation fence, which will
invoke a user-specified callback when the GPU has finished executing all
commands provided to it up to that point in time.

Support is currently provided for GL 3.x's GL_ARB_sync extension, and
EGL's EGL_KHR_fence_sync (when used with OpenGL ES).

Signed-off-by: Daniel Stone <daniel@fooishbar.org>
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Reviewed-by: Robert Bragg <robert@linux.intel.com>

https://bugzilla.gnome.org/show_bug.cgi?id=691752

(cherry picked from commit e6d37470da9294adc1554c0a8c91aa2af560ed9f)
2013-05-28 21:36:03 +01:00

167 lines
4.4 KiB
C

/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2011 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
*
*/
#ifndef __COGL_WINSYS_EGL_PRIVATE_H
#define __COGL_WINSYS_EGL_PRIVATE_H
#include "cogl-defines.h"
#include "cogl-winsys-private.h"
#include "cogl-context.h"
#include "cogl-context-private.h"
#include "cogl-framebuffer-private.h"
typedef struct _CoglWinsysEGLVtable
{
CoglBool
(* display_setup) (CoglDisplay *display,
CoglError **error);
void
(* display_destroy) (CoglDisplay *display);
CoglBool
(* context_created) (CoglDisplay *display,
CoglError **error);
void
(* cleanup_context) (CoglDisplay *display);
CoglBool
(* context_init) (CoglContext *context, CoglError **error);
void
(* context_deinit) (CoglContext *context);
CoglBool
(* onscreen_init) (CoglOnscreen *onscreen,
EGLConfig config,
CoglError **error);
void
(* onscreen_deinit) (CoglOnscreen *onscreen);
int
(* add_config_attributes) (CoglDisplay *display,
CoglFramebufferConfig *config,
EGLint *attributes);
} CoglWinsysEGLVtable;
typedef enum _CoglEGLWinsysFeature
{
COGL_EGL_WINSYS_FEATURE_SWAP_REGION =1L<<0,
COGL_EGL_WINSYS_FEATURE_EGL_IMAGE_FROM_X11_PIXMAP =1L<<1,
COGL_EGL_WINSYS_FEATURE_EGL_IMAGE_FROM_WAYLAND_BUFFER =1L<<2,
COGL_EGL_WINSYS_FEATURE_CREATE_CONTEXT =1L<<3,
COGL_EGL_WINSYS_FEATURE_BUFFER_AGE =1L<<4,
COGL_EGL_WINSYS_FEATURE_FENCE_SYNC =1L<<5
} CoglEGLWinsysFeature;
typedef struct _CoglRendererEGL
{
CoglEGLWinsysFeature private_features;
EGLDisplay edpy;
EGLint egl_version_major;
EGLint egl_version_minor;
CoglClosure *resize_notify_idle;
/* Data specific to the EGL platform */
void *platform;
/* vtable for platform specific parts */
const CoglWinsysEGLVtable *platform_vtable;
/* Function pointers for EGL specific extensions */
#define COGL_WINSYS_FEATURE_BEGIN(a, b, c, d)
#define COGL_WINSYS_FEATURE_FUNCTION(ret, name, args) \
ret (APIENTRY * pf_ ## name) args;
#define COGL_WINSYS_FEATURE_END()
#include "cogl-winsys-egl-feature-functions.h"
#undef COGL_WINSYS_FEATURE_BEGIN
#undef COGL_WINSYS_FEATURE_FUNCTION
#undef COGL_WINSYS_FEATURE_END
} CoglRendererEGL;
typedef struct _CoglDisplayEGL
{
EGLContext egl_context;
EGLSurface dummy_surface;
EGLSurface egl_surface;
EGLConfig egl_config;
CoglBool found_egl_config;
EGLSurface current_read_surface;
EGLSurface current_draw_surface;
EGLContext current_context;
/* Platform specific display data */
void *platform;
} CoglDisplayEGL;
typedef struct _CoglContextEGL
{
EGLSurface saved_draw_surface;
EGLSurface saved_read_surface;
} CoglContextEGL;
typedef struct _CoglOnscreenEGL
{
EGLSurface egl_surface;
CoglBool pending_resize_notify;
/* Platform specific data */
void *platform;
} CoglOnscreenEGL;
const CoglWinsysVtable *
_cogl_winsys_egl_get_vtable (void);
EGLBoolean
_cogl_winsys_egl_make_current (CoglDisplay *display,
EGLSurface draw,
EGLSurface read,
EGLContext context);
#ifdef EGL_KHR_image_base
EGLImageKHR
_cogl_egl_create_image (CoglContext *ctx,
EGLenum target,
EGLClientBuffer buffer,
const EGLint *attribs);
void
_cogl_egl_destroy_image (CoglContext *ctx,
EGLImageKHR image);
#endif
CoglBool
_cogl_winsys_egl_renderer_connect_common (CoglRenderer *renderer,
CoglError **error);
#endif /* __COGL_WINSYS_EGL_PRIVATE_H */