571 lines
17 KiB
C
571 lines
17 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Copyright (C) 2010 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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* Author:
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* Emmanuele Bassi <ebassi@linux.intel.com>
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*/
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/**
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* ClutterSnapConstraint:
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*
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* A constraint snapping two actors together
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*
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* #ClutterSnapConstraint is a constraint the snaps the edges of two
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* actors together, expanding the actor's allocation if necessary.
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*
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* An offset can be applied to the constraint, to provide spacing.
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*/
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#include "config.h"
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#include <math.h>
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#include "clutter/clutter-snap-constraint.h"
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#include "clutter/clutter-actor-private.h"
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#include "clutter/clutter-constraint.h"
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#include "clutter/clutter-debug.h"
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#include "clutter/clutter-enum-types.h"
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#include "clutter/clutter-private.h"
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struct _ClutterSnapConstraint
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{
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ClutterConstraint parent_instance;
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ClutterActor *actor;
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ClutterActor *source;
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ClutterSnapEdge from_edge;
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ClutterSnapEdge to_edge;
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gfloat offset;
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};
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enum
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{
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PROP_0,
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PROP_SOURCE,
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PROP_FROM_EDGE,
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PROP_TO_EDGE,
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PROP_OFFSET,
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PROP_LAST
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};
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G_DEFINE_FINAL_TYPE (ClutterSnapConstraint,
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clutter_snap_constraint,
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CLUTTER_TYPE_CONSTRAINT);
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static GParamSpec *obj_props[PROP_LAST] = { NULL, };
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static void
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source_queue_relayout (ClutterActor *source,
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ClutterSnapConstraint *constraint)
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{
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if (constraint->actor != NULL)
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_clutter_actor_queue_only_relayout (constraint->actor);
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}
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static void
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source_destroyed (ClutterActor *actor,
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ClutterSnapConstraint *constraint)
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{
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constraint->source = NULL;
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}
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static inline void
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warn_horizontal_edge (const gchar *edge,
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ClutterActor *actor,
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ClutterActor *source)
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{
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g_warning (G_STRLOC ": the %s edge of actor '%s' can only be snapped "
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"to either the right or the left edge of actor '%s'",
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edge,
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_clutter_actor_get_debug_name (actor),
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_clutter_actor_get_debug_name (source));
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}
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static inline void
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warn_vertical_edge (const gchar *edge,
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ClutterActor *actor,
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ClutterActor *source)
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{
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g_warning (G_STRLOC ": the %s edge of actor '%s' can only "
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"be snapped to the top or bottom edge of actor '%s'",
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edge,
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_clutter_actor_get_debug_name (actor),
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_clutter_actor_get_debug_name (source));
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}
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static void
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clutter_snap_constraint_update_allocation (ClutterConstraint *constraint,
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ClutterActor *actor,
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ClutterActorBox *allocation)
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{
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ClutterSnapConstraint *self = CLUTTER_SNAP_CONSTRAINT (constraint);
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gfloat source_width, source_height;
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gfloat source_x, source_y;
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gfloat actor_width, actor_height;
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if (self->source == NULL)
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return;
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clutter_actor_get_position (self->source, &source_x, &source_y);
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clutter_actor_get_size (self->source, &source_width, &source_height);
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clutter_actor_box_get_size (allocation, &actor_width, &actor_height);
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switch (self->to_edge)
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{
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case CLUTTER_SNAP_EDGE_LEFT:
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if (self->from_edge == CLUTTER_SNAP_EDGE_LEFT)
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allocation->x1 = source_x + self->offset;
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else if (self->from_edge == CLUTTER_SNAP_EDGE_RIGHT)
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allocation->x2 = source_x + self->offset;
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else
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warn_horizontal_edge ("left", self->actor, self->source);
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break;
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case CLUTTER_SNAP_EDGE_RIGHT:
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if (self->from_edge == CLUTTER_SNAP_EDGE_RIGHT)
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allocation->x2 = source_x + source_width + self->offset;
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else if (self->from_edge == CLUTTER_SNAP_EDGE_LEFT)
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allocation->x1 = source_x + source_width + self->offset;
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else
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warn_horizontal_edge ("right", self->actor, self->source);
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break;
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break;
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case CLUTTER_SNAP_EDGE_TOP:
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if (self->from_edge == CLUTTER_SNAP_EDGE_TOP)
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allocation->y1 = source_y + self->offset;
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else if (self->from_edge == CLUTTER_SNAP_EDGE_BOTTOM)
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allocation->y2 = source_y + self->offset;
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else
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warn_vertical_edge ("top", self->actor, self->source);
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break;
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case CLUTTER_SNAP_EDGE_BOTTOM:
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if (self->from_edge == CLUTTER_SNAP_EDGE_BOTTOM)
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allocation->y2 = source_y + source_height + self->offset;
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else if (self->from_edge == CLUTTER_SNAP_EDGE_TOP)
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allocation->y1 = source_y + source_height + self->offset;
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else
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warn_vertical_edge ("bottom", self->actor, self->source);
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break;
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default:
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g_assert_not_reached ();
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break;
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}
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if (allocation->x2 - allocation->x1 < 0)
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allocation->x2 = allocation->x1;
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if (allocation->y2 - allocation->y1 < 0)
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allocation->y2 = allocation->y1;
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}
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static void
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clutter_snap_constraint_set_actor (ClutterActorMeta *meta,
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ClutterActor *new_actor)
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{
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ClutterSnapConstraint *self = CLUTTER_SNAP_CONSTRAINT (meta);
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ClutterActorMetaClass *parent;
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/* store the pointer to the actor, for later use */
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self->actor = new_actor;
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parent = CLUTTER_ACTOR_META_CLASS (clutter_snap_constraint_parent_class);
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parent->set_actor (meta, new_actor);
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}
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static void
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clutter_snap_constraint_dispose (GObject *gobject)
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{
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ClutterSnapConstraint *snap = CLUTTER_SNAP_CONSTRAINT (gobject);
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if (snap->source != NULL)
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{
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g_signal_handlers_disconnect_by_func (snap->source,
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G_CALLBACK (source_destroyed),
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snap);
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g_signal_handlers_disconnect_by_func (snap->source,
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G_CALLBACK (source_queue_relayout),
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snap);
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snap->source = NULL;
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}
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G_OBJECT_CLASS (clutter_snap_constraint_parent_class)->dispose (gobject);
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}
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static void
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clutter_snap_constraint_set_property (GObject *gobject,
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guint prop_id,
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const GValue *value,
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GParamSpec *pspec)
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{
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ClutterSnapConstraint *self = CLUTTER_SNAP_CONSTRAINT (gobject);
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switch (prop_id)
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{
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case PROP_SOURCE:
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clutter_snap_constraint_set_source (self, g_value_get_object (value));
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break;
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case PROP_FROM_EDGE:
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clutter_snap_constraint_set_edges (self,
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g_value_get_enum (value),
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self->to_edge);
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break;
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case PROP_TO_EDGE:
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clutter_snap_constraint_set_edges (self,
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self->from_edge,
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g_value_get_enum (value));
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break;
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case PROP_OFFSET:
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clutter_snap_constraint_set_offset (self, g_value_get_float (value));
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
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break;
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}
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}
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static void
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clutter_snap_constraint_get_property (GObject *gobject,
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guint prop_id,
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GValue *value,
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GParamSpec *pspec)
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{
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ClutterSnapConstraint *self = CLUTTER_SNAP_CONSTRAINT (gobject);
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switch (prop_id)
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{
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case PROP_SOURCE:
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g_value_set_object (value, self->source);
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break;
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case PROP_FROM_EDGE:
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g_value_set_enum (value, self->from_edge);
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break;
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case PROP_TO_EDGE:
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g_value_set_enum (value, self->to_edge);
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break;
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case PROP_OFFSET:
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g_value_set_float (value, self->offset);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
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break;
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}
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}
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static void
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clutter_snap_constraint_class_init (ClutterSnapConstraintClass *klass)
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{
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ClutterActorMetaClass *meta_class = CLUTTER_ACTOR_META_CLASS (klass);
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ClutterConstraintClass *constraint_class = CLUTTER_CONSTRAINT_CLASS (klass);
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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meta_class->set_actor = clutter_snap_constraint_set_actor;
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constraint_class->update_allocation = clutter_snap_constraint_update_allocation;
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/**
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* ClutterSnapConstraint:source:
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*
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* The [class@Actor] used as the source for the constraint
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*/
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obj_props[PROP_SOURCE] =
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g_param_spec_object ("source", NULL, NULL,
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CLUTTER_TYPE_ACTOR,
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G_PARAM_READWRITE |
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G_PARAM_STATIC_STRINGS |
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G_PARAM_CONSTRUCT);
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/**
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* ClutterSnapConstraint:from-edge:
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*
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* The edge of the [class@Actor] that should be snapped
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*/
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obj_props[PROP_FROM_EDGE] =
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g_param_spec_enum ("from-edge", NULL, NULL,
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CLUTTER_TYPE_SNAP_EDGE,
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CLUTTER_SNAP_EDGE_RIGHT,
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G_PARAM_READWRITE |
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G_PARAM_STATIC_STRINGS |
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G_PARAM_CONSTRUCT);
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/**
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* ClutterSnapConstraint:to-edge:
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*
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* The edge of the [property@SnapConstraint:source] that should be snapped
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*/
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obj_props[PROP_TO_EDGE] =
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g_param_spec_enum ("to-edge", NULL, NULL,
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CLUTTER_TYPE_SNAP_EDGE,
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CLUTTER_SNAP_EDGE_RIGHT,
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G_PARAM_READWRITE |
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G_PARAM_STATIC_STRINGS |
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G_PARAM_CONSTRUCT);
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/**
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* ClutterSnapConstraint:offset:
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*
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* The offset, in pixels, between [property@SnapConstraint:from-edge]
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* and [property@SnapConstraint:to-edge]
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*/
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obj_props[PROP_OFFSET] =
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g_param_spec_float ("offset", NULL, NULL,
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-G_MAXFLOAT, G_MAXFLOAT,
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0.0f,
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G_PARAM_READWRITE |
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G_PARAM_STATIC_STRINGS |
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G_PARAM_CONSTRUCT);
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gobject_class->dispose = clutter_snap_constraint_dispose;
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gobject_class->set_property = clutter_snap_constraint_set_property;
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gobject_class->get_property = clutter_snap_constraint_get_property;
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g_object_class_install_properties (gobject_class, PROP_LAST, obj_props);
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}
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static void
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clutter_snap_constraint_init (ClutterSnapConstraint *self)
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{
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self->actor = NULL;
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self->source = NULL;
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self->from_edge = CLUTTER_SNAP_EDGE_RIGHT;
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self->to_edge = CLUTTER_SNAP_EDGE_RIGHT;
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self->offset = 0.0f;
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}
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/**
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* clutter_snap_constraint_new:
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* @source: (allow-none): the #ClutterActor to use as the source of
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* the constraint, or %NULL
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* @from_edge: the edge of the actor to use in the constraint
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* @to_edge: the edge of @source to use in the constraint
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* @offset: the offset to apply to the constraint, in pixels
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*
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* Creates a new #ClutterSnapConstraint that will snap a [class@Actor]
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* to the @edge of @source, with the given @offset.
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*
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* Return value: the newly created #ClutterSnapConstraint
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*/
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ClutterConstraint *
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clutter_snap_constraint_new (ClutterActor *source,
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ClutterSnapEdge from_edge,
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ClutterSnapEdge to_edge,
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gfloat offset)
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{
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g_return_val_if_fail (source == NULL || CLUTTER_IS_ACTOR (source), NULL);
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return g_object_new (CLUTTER_TYPE_SNAP_CONSTRAINT,
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"source", source,
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"from-edge", from_edge,
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"to-edge", to_edge,
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"offset", offset,
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NULL);
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}
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/**
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* clutter_snap_constraint_set_source:
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* @constraint: a #ClutterSnapConstraint
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* @source: (allow-none): a #ClutterActor, or %NULL to unset the source
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*
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* Sets the source [class@Actor] for the constraint
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*/
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void
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clutter_snap_constraint_set_source (ClutterSnapConstraint *constraint,
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ClutterActor *source)
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{
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ClutterActor *old_source;
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g_return_if_fail (CLUTTER_IS_SNAP_CONSTRAINT (constraint));
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g_return_if_fail (source == NULL || CLUTTER_IS_ACTOR (source));
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if (constraint->source == source)
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return;
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old_source = constraint->source;
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if (old_source != NULL)
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{
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g_signal_handlers_disconnect_by_func (old_source,
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G_CALLBACK (source_destroyed),
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constraint);
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g_signal_handlers_disconnect_by_func (old_source,
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G_CALLBACK (source_queue_relayout),
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constraint);
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}
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constraint->source = source;
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if (constraint->source != NULL)
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{
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g_signal_connect (constraint->source, "queue-relayout",
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G_CALLBACK (source_queue_relayout),
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constraint);
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g_signal_connect (constraint->source, "destroy",
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G_CALLBACK (source_destroyed),
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constraint);
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if (constraint->actor != NULL)
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clutter_actor_queue_relayout (constraint->actor);
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}
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g_object_notify_by_pspec (G_OBJECT (constraint), obj_props[PROP_SOURCE]);
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}
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/**
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* clutter_snap_constraint_get_source:
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* @constraint: a #ClutterSnapConstraint
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*
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* Retrieves the [class@Actor] set using [method@SnapConstraint.set_source]
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*
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* Return value: (transfer none): a pointer to the source actor
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*/
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ClutterActor *
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clutter_snap_constraint_get_source (ClutterSnapConstraint *constraint)
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{
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g_return_val_if_fail (CLUTTER_IS_SNAP_CONSTRAINT (constraint), NULL);
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return constraint->source;
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}
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/**
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* clutter_snap_constraint_set_edges:
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* @constraint: a #ClutterSnapConstraint
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* @from_edge: the edge on the actor
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* @to_edge: the edge on the source
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*
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* Sets the edges to be used by the @constraint
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*
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* The @from_edge is the edge on the [class@Actor] to which @constraint
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* has been added. The @to_edge is the edge of the [class@Actor] inside
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* the [property@SnapConstraint:source] property.
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*/
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void
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clutter_snap_constraint_set_edges (ClutterSnapConstraint *constraint,
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ClutterSnapEdge from_edge,
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ClutterSnapEdge to_edge)
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{
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gboolean from_changed = FALSE, to_changed = FALSE;
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g_return_if_fail (CLUTTER_IS_SNAP_CONSTRAINT (constraint));
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g_object_freeze_notify (G_OBJECT (constraint));
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if (constraint->from_edge != from_edge)
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{
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constraint->from_edge = from_edge;
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g_object_notify_by_pspec (G_OBJECT (constraint),
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obj_props[PROP_FROM_EDGE]);
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from_changed = TRUE;
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}
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if (constraint->to_edge != to_edge)
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{
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constraint->to_edge = to_edge;
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g_object_notify_by_pspec (G_OBJECT (constraint),
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obj_props[PROP_TO_EDGE]);
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to_changed = TRUE;
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}
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if ((from_changed || to_changed) &&
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constraint->actor != NULL)
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{
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clutter_actor_queue_relayout (constraint->actor);
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}
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g_object_thaw_notify (G_OBJECT (constraint));
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}
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/**
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* clutter_snap_constraint_get_edges:
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* @constraint: a #ClutterSnapConstraint
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* @from_edge: (out): return location for the actor's edge, or %NULL
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* @to_edge: (out): return location for the source's edge, or %NULL
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*
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* Retrieves the edges used by the @constraint
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*/
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void
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clutter_snap_constraint_get_edges (ClutterSnapConstraint *constraint,
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ClutterSnapEdge *from_edge,
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ClutterSnapEdge *to_edge)
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{
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g_return_if_fail (CLUTTER_IS_SNAP_CONSTRAINT (constraint));
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if (from_edge)
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*from_edge = constraint->from_edge;
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if (to_edge)
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*to_edge = constraint->to_edge;
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}
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/**
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* clutter_snap_constraint_set_offset:
|
|
* @constraint: a #ClutterSnapConstraint
|
|
* @offset: the offset to apply, in pixels
|
|
*
|
|
* Sets the offset to be applied to the constraint
|
|
*/
|
|
void
|
|
clutter_snap_constraint_set_offset (ClutterSnapConstraint *constraint,
|
|
gfloat offset)
|
|
{
|
|
g_return_if_fail (CLUTTER_IS_SNAP_CONSTRAINT (constraint));
|
|
|
|
if (fabs (constraint->offset - offset) < 0.00001f)
|
|
return;
|
|
|
|
constraint->offset = offset;
|
|
|
|
if (constraint->actor != NULL)
|
|
clutter_actor_queue_relayout (constraint->actor);
|
|
|
|
g_object_notify_by_pspec (G_OBJECT (constraint), obj_props[PROP_OFFSET]);
|
|
}
|
|
|
|
/**
|
|
* clutter_snap_constraint_get_offset:
|
|
* @constraint: a #ClutterSnapConstraint
|
|
*
|
|
* Retrieves the offset set using [method@SnapConstraint.set_offset]
|
|
*
|
|
* Return value: the offset, in pixels
|
|
*/
|
|
gfloat
|
|
clutter_snap_constraint_get_offset (ClutterSnapConstraint *constraint)
|
|
{
|
|
g_return_val_if_fail (CLUTTER_IS_SNAP_CONSTRAINT (constraint), 0.0);
|
|
|
|
return constraint->offset;
|
|
}
|