a2397e6b80
In various public APIs, Clutter used to return a PangoDirection while we have a text direction enum defined in Clutter. This allows us to drop pango dependency from meta making it specific to cogl-pango & clutter Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3531>
929 lines
25 KiB
C
929 lines
25 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Copyright (C) 2011 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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* Author:
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* Emmanuele Bassi <ebassi@linux.intel.com>
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*/
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/**
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* ClutterPaintNode:(ref-func clutter_paint_node_ref) (unref-func clutter_paint_node_unref) (set-value-func clutter_value_set_paint_node) (get-value-func clutter_value_get_paint_node)
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*
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* Paint objects
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*
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* #ClutterPaintNode is an element in the render graph.
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*
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* The render graph contains all the elements that need to be painted by
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* Clutter when submitting a frame to the graphics system.
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*
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* The render graph is distinct from the scene graph: the scene graph is
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* composed by actors, which can be visible or invisible; the scene graph
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* elements also respond to events. The render graph, instead, is only
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* composed by nodes that will be painted.
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*
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* Each #ClutterActor can submit multiple `ClutterPaintNode`s to
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* the render graph.
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*/
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/**
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* ClutterPaintNodeClass:
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*
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* The `ClutterPaintNodeClass` structure contains only private data.
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*/
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#include "config.h"
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#include <gobject/gvaluecollector.h>
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#include "cogl/cogl.h"
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#include "clutter/clutter-paint-node-private.h"
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#include "clutter/clutter-debug.h"
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#include "clutter/clutter-private.h"
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static inline void clutter_paint_operation_clear (ClutterPaintOperation *op);
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static void clutter_paint_node_remove_child (ClutterPaintNode *node,
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ClutterPaintNode *child);
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static void
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value_paint_node_init (GValue *value)
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{
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value->data[0].v_pointer = NULL;
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}
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static void
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value_paint_node_free_value (GValue *value)
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{
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if (value->data[0].v_pointer != NULL)
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clutter_paint_node_unref (value->data[0].v_pointer);
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}
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static void
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value_paint_node_copy_value (const GValue *src,
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GValue *dst)
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{
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if (src->data[0].v_pointer != NULL)
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dst->data[0].v_pointer = clutter_paint_node_ref (src->data[0].v_pointer);
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else
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dst->data[0].v_pointer = NULL;
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}
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static gpointer
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value_paint_node_peek_pointer (const GValue *value)
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{
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return value->data[0].v_pointer;
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}
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static gchar *
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value_paint_node_collect_value (GValue *value,
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guint n_collect_values,
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GTypeCValue *collect_values,
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guint collect_flags)
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{
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ClutterPaintNode *node;
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node = collect_values[0].v_pointer;
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if (node == NULL)
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{
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value->data[0].v_pointer = NULL;
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return NULL;
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}
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if (node->parent_instance.g_class == NULL)
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return g_strconcat ("invalid unclassed ClutterPaintNode pointer for "
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"value type '",
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G_VALUE_TYPE_NAME (value),
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"'",
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NULL);
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value->data[0].v_pointer = clutter_paint_node_ref (node);
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return NULL;
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}
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static gchar *
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value_paint_node_lcopy_value (const GValue *value,
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guint n_collect_values,
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GTypeCValue *collect_values,
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guint collect_flags)
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{
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ClutterPaintNode **node_p = collect_values[0].v_pointer;
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if (node_p == NULL)
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return g_strconcat ("value location for '",
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G_VALUE_TYPE_NAME (value),
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"' passed as NULL",
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NULL);
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if (value->data[0].v_pointer == NULL)
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*node_p = NULL;
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else if (collect_flags & G_VALUE_NOCOPY_CONTENTS)
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*node_p = value->data[0].v_pointer;
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else
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*node_p = clutter_paint_node_ref (value->data[0].v_pointer);
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return NULL;
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}
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static void
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clutter_paint_node_class_base_init (ClutterPaintNodeClass *klass)
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{
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}
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static void
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clutter_paint_node_class_base_finalize (ClutterPaintNodeClass *klass)
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{
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}
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static void
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clutter_paint_node_real_finalize (ClutterPaintNode *node)
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{
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ClutterPaintNode *iter;
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if (node->operations != NULL)
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{
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guint i;
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for (i = 0; i < node->operations->len; i++)
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{
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ClutterPaintOperation *op;
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op = &g_array_index (node->operations, ClutterPaintOperation, i);
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clutter_paint_operation_clear (op);
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}
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g_array_unref (node->operations);
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}
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iter = node->first_child;
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while (iter != NULL)
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{
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ClutterPaintNode *next = iter->next_sibling;
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clutter_paint_node_remove_child (node, iter);
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iter = next;
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}
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g_type_free_instance ((GTypeInstance *) node);
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}
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static gboolean
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clutter_paint_node_real_pre_draw (ClutterPaintNode *node,
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ClutterPaintContext *paint_context)
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{
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return FALSE;
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}
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static void
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clutter_paint_node_real_draw (ClutterPaintNode *node,
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ClutterPaintContext *paint_context)
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{
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}
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static void
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clutter_paint_node_real_post_draw (ClutterPaintNode *node,
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ClutterPaintContext *paint_context)
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{
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}
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static void
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clutter_paint_node_class_init (ClutterPaintNodeClass *klass)
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{
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klass->pre_draw = clutter_paint_node_real_pre_draw;
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klass->draw = clutter_paint_node_real_draw;
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klass->post_draw = clutter_paint_node_real_post_draw;
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klass->finalize = clutter_paint_node_real_finalize;
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}
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static void
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clutter_paint_node_init (ClutterPaintNode *self)
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{
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self->ref_count = 1;
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}
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GType
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clutter_paint_node_get_type (void)
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{
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static size_t paint_node_type_id = 0;
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if (g_once_init_enter (&paint_node_type_id))
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{
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static const GTypeFundamentalInfo finfo = {
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(G_TYPE_FLAG_CLASSED |
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G_TYPE_FLAG_INSTANTIATABLE |
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G_TYPE_FLAG_DERIVABLE |
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G_TYPE_FLAG_DEEP_DERIVABLE),
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};
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static const GTypeValueTable value_table = {
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value_paint_node_init,
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value_paint_node_free_value,
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value_paint_node_copy_value,
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value_paint_node_peek_pointer,
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"p",
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value_paint_node_collect_value,
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"p",
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value_paint_node_lcopy_value,
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};
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const GTypeInfo node_info = {
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sizeof (ClutterPaintNodeClass),
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(GBaseInitFunc) clutter_paint_node_class_base_init,
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(GBaseFinalizeFunc) clutter_paint_node_class_base_finalize,
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(GClassInitFunc) clutter_paint_node_class_init,
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(GClassFinalizeFunc) NULL,
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NULL,
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sizeof (ClutterPaintNode),
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0,
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(GInstanceInitFunc) clutter_paint_node_init,
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&value_table,
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};
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GType id =
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g_type_register_fundamental (g_type_fundamental_next (),
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I_("ClutterPaintNode"),
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&node_info, &finfo,
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G_TYPE_FLAG_ABSTRACT);
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g_once_init_leave (&paint_node_type_id, id);
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}
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return paint_node_type_id;
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}
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/**
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* clutter_paint_node_set_name:
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* @node: a #ClutterPaintNode
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* @name: a string annotating the @node
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*
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* Sets a user-readable @name for @node.
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*
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* The @name will be used for debugging purposes.
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*
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* The @node will intern @name using g_intern_string(). If you have access to a
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* static string, use clutter_paint_node_set_static_name() instead.
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*/
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void
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clutter_paint_node_set_name (ClutterPaintNode *node,
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const char *name)
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{
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g_return_if_fail (CLUTTER_IS_PAINT_NODE (node));
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node->name = g_intern_string (name);
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}
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/**
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* clutter_paint_node_set_static_name: (skip)
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*
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* Like clutter_paint_node_set_name() but uses a static or interned string
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* containing the name.
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*/
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void
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clutter_paint_node_set_static_name (ClutterPaintNode *node,
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const char *name)
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{
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g_return_if_fail (CLUTTER_IS_PAINT_NODE (node));
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node->name = name;
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}
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/**
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* clutter_paint_node_ref:
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* @node: a #ClutterPaintNode
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*
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* Acquires a reference on @node.
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*
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* Return value: (transfer full): the #ClutterPaintNode
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*/
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ClutterPaintNode *
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clutter_paint_node_ref (ClutterPaintNode *node)
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{
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g_return_val_if_fail (CLUTTER_IS_PAINT_NODE (node), NULL);
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g_atomic_int_inc (&node->ref_count);
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return node;
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}
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/**
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* clutter_paint_node_unref:
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* @node: a #ClutterPaintNode
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*
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* Releases a reference on @node.
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*/
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void
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clutter_paint_node_unref (ClutterPaintNode *node)
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{
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g_return_if_fail (CLUTTER_IS_PAINT_NODE (node));
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if (g_atomic_int_dec_and_test (&node->ref_count))
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{
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ClutterPaintNodeClass *klass = CLUTTER_PAINT_NODE_GET_CLASS (node);
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klass->finalize (node);
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}
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}
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/**
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* clutter_paint_node_add_child:
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* @node: a #ClutterPaintNode
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* @child: the child #ClutterPaintNode to add
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*
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* Adds @child to the list of children of @node.
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*
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* This function will acquire a reference on @child.
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*/
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void
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clutter_paint_node_add_child (ClutterPaintNode *node,
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ClutterPaintNode *child)
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{
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g_return_if_fail (CLUTTER_IS_PAINT_NODE (node));
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g_return_if_fail (CLUTTER_IS_PAINT_NODE (child));
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g_return_if_fail (node != child);
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g_return_if_fail (child->parent == NULL);
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child->parent = node;
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clutter_paint_node_ref (child);
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node->n_children += 1;
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child->prev_sibling = node->last_child;
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if (node->last_child != NULL)
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{
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ClutterPaintNode *tmp = node->last_child;
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tmp->next_sibling = child;
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}
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if (child->prev_sibling == NULL)
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node->first_child = child;
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if (child->next_sibling == NULL)
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node->last_child = child;
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}
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/**
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* clutter_paint_node_remove_child:
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* @node: a #ClutterPaintNode
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* @child: the #ClutterPaintNode to remove
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*
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* Removes @child from the list of children of @node.
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*
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* This function will release the reference on @child acquired by
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* using clutter_paint_node_add_child().
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*/
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static void
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clutter_paint_node_remove_child (ClutterPaintNode *node,
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ClutterPaintNode *child)
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{
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ClutterPaintNode *prev, *next;
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g_return_if_fail (CLUTTER_IS_PAINT_NODE (node));
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g_return_if_fail (CLUTTER_IS_PAINT_NODE (child));
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g_return_if_fail (node != child);
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g_return_if_fail (child->parent == node);
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node->n_children -= 1;
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prev = child->prev_sibling;
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next = child->next_sibling;
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if (prev != NULL)
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prev->next_sibling = next;
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if (next != NULL)
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next->prev_sibling = prev;
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if (node->first_child == child)
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node->first_child = next;
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if (node->last_child == child)
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node->last_child = prev;
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child->prev_sibling = NULL;
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child->next_sibling = NULL;
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child->parent = NULL;
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clutter_paint_node_unref (child);
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}
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/**
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* clutter_paint_node_get_n_children:
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* @node: a #ClutterPaintNode
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*
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* Retrieves the number of children of @node.
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*
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* Return value: the number of children of a #ClutterPaintNode
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*/
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guint
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clutter_paint_node_get_n_children (ClutterPaintNode *node)
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{
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g_return_val_if_fail (CLUTTER_IS_PAINT_NODE (node), 0);
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return node->n_children;
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}
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/**
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* clutter_value_set_paint_node:
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* @value: a #GValue initialized with %CLUTTER_TYPE_PAINT_NODE
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* @node: (type Clutter.PaintNode) (allow-none): a #ClutterPaintNode, or %NULL
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*
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* Sets the contents of a #GValue initialized with %CLUTTER_TYPE_PAINT_NODE.
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*
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* This function increased the reference count of @node; if you do not wish
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* to increase the reference count, use clutter_value_take_paint_node()
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* instead. The reference count will be released by g_value_unset().
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*/
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void
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clutter_value_set_paint_node (GValue *value,
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gpointer node)
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{
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ClutterPaintNode *old_node;
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g_return_if_fail (CLUTTER_VALUE_HOLDS_PAINT_NODE (value));
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old_node = value->data[0].v_pointer;
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if (node != NULL)
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{
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g_return_if_fail (CLUTTER_IS_PAINT_NODE (node));
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value->data[0].v_pointer = clutter_paint_node_ref (node);
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}
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else
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value->data[0].v_pointer = NULL;
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if (old_node != NULL)
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clutter_paint_node_unref (old_node);
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}
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/**
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* clutter_value_take_paint_node:
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* @value: a #GValue, initialized with %CLUTTER_TYPE_PAINT_NODE
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* @node: (type Clutter.PaintNode) (allow-none): a #ClutterPaintNode, or %NULL
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*
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* Sets the contents of a #GValue initialized with %CLUTTER_TYPE_PAINT_NODE.
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*
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* Unlike clutter_value_set_paint_node(), this function will not take a
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* reference on the passed @node: instead, it will take ownership of the
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* current reference count.
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*/
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void
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clutter_value_take_paint_node (GValue *value,
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gpointer node)
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{
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ClutterPaintNode *old_node;
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g_return_if_fail (CLUTTER_VALUE_HOLDS_PAINT_NODE (value));
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old_node = value->data[0].v_pointer;
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if (node != NULL)
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{
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g_return_if_fail (CLUTTER_IS_PAINT_NODE (node));
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/* take over ownership */
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value->data[0].v_pointer = node;
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}
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else
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value->data[0].v_pointer = NULL;
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if (old_node != NULL)
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clutter_paint_node_unref (old_node);
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}
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/**
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* clutter_value_get_paint_node:
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* @value: a #GValue initialized with %CLUTTER_TYPE_PAINT_NODE
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*
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* Retrieves a pointer to the #ClutterPaintNode contained inside
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* the passed #GValue.
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*
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* Return value: (transfer none) (type Clutter.PaintNode): a pointer to
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* a #ClutterPaintNode, or %NULL
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*/
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gpointer
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clutter_value_get_paint_node (const GValue *value)
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{
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g_return_val_if_fail (CLUTTER_VALUE_HOLDS_PAINT_NODE (value), NULL);
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return value->data[0].v_pointer;
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}
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/**
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* clutter_value_dup_paint_node:
|
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* @value: a #GValue initialized with %CLUTTER_TYPE_PAINT_NODE
|
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*
|
|
* Retrieves a pointer to the #ClutterPaintNode contained inside
|
|
* the passed #GValue, and if not %NULL it will increase the
|
|
* reference count.
|
|
*
|
|
* Return value: (transfer full) (type Clutter.PaintNode): a pointer
|
|
* to the #ClutterPaintNode, with its reference count increased,
|
|
* or %NULL
|
|
*/
|
|
gpointer
|
|
clutter_value_dup_paint_node (const GValue *value)
|
|
{
|
|
g_return_val_if_fail (CLUTTER_VALUE_HOLDS_PAINT_NODE (value), NULL);
|
|
|
|
if (value->data[0].v_pointer != NULL)
|
|
return clutter_paint_node_ref (value->data[0].v_pointer);
|
|
|
|
return NULL;
|
|
}
|
|
|
|
static inline void
|
|
clutter_paint_operation_clear (ClutterPaintOperation *op)
|
|
{
|
|
switch (op->opcode)
|
|
{
|
|
case PAINT_OP_INVALID:
|
|
break;
|
|
|
|
case PAINT_OP_TEX_RECT:
|
|
break;
|
|
|
|
case PAINT_OP_TEX_RECTS:
|
|
case PAINT_OP_MULTITEX_RECT:
|
|
g_clear_pointer (&op->coords, g_array_unref);
|
|
break;
|
|
|
|
case PAINT_OP_PRIMITIVE:
|
|
if (op->op.primitive != NULL)
|
|
g_object_unref (op->op.primitive);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static inline void
|
|
clutter_paint_op_init_tex_rect (ClutterPaintOperation *op,
|
|
const ClutterActorBox *rect,
|
|
float x_1,
|
|
float y_1,
|
|
float x_2,
|
|
float y_2)
|
|
{
|
|
clutter_paint_operation_clear (op);
|
|
|
|
op->opcode = PAINT_OP_TEX_RECT;
|
|
op->op.texrect[0] = rect->x1;
|
|
op->op.texrect[1] = rect->y1;
|
|
op->op.texrect[2] = rect->x2;
|
|
op->op.texrect[3] = rect->y2;
|
|
op->op.texrect[4] = x_1;
|
|
op->op.texrect[5] = y_1;
|
|
op->op.texrect[6] = x_2;
|
|
op->op.texrect[7] = y_2;
|
|
}
|
|
|
|
static inline void
|
|
clutter_paint_op_init_tex_rects (ClutterPaintOperation *op,
|
|
const float *coords,
|
|
unsigned int n_rects,
|
|
gboolean use_default_tex_coords)
|
|
{
|
|
const unsigned int n_floats = n_rects * 8;
|
|
|
|
clutter_paint_operation_clear (op);
|
|
|
|
op->opcode = PAINT_OP_TEX_RECTS;
|
|
op->coords = g_array_sized_new (FALSE, FALSE, sizeof (float), n_floats);
|
|
|
|
if (use_default_tex_coords)
|
|
{
|
|
const float default_tex_coords[4] = { 0.0, 0.0, 1.0, 1.0 };
|
|
int i;
|
|
|
|
for (i = 0; i < n_rects; i++)
|
|
{
|
|
g_array_append_vals (op->coords, &coords[i * 4], 4);
|
|
g_array_append_vals (op->coords, default_tex_coords, 4);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
g_array_append_vals (op->coords, coords, n_floats);
|
|
}
|
|
}
|
|
|
|
static inline void
|
|
clutter_paint_op_init_multitex_rect (ClutterPaintOperation *op,
|
|
const ClutterActorBox *rect,
|
|
const float *tex_coords,
|
|
unsigned int tex_coords_len)
|
|
{
|
|
clutter_paint_operation_clear (op);
|
|
|
|
op->opcode = PAINT_OP_MULTITEX_RECT;
|
|
op->coords = g_array_sized_new (FALSE, FALSE,
|
|
sizeof (float),
|
|
tex_coords_len);
|
|
|
|
g_array_append_vals (op->coords, tex_coords, tex_coords_len);
|
|
|
|
op->op.texrect[0] = rect->x1;
|
|
op->op.texrect[1] = rect->y1;
|
|
op->op.texrect[2] = rect->x2;
|
|
op->op.texrect[3] = rect->y2;
|
|
}
|
|
|
|
static inline void
|
|
clutter_paint_op_init_primitive (ClutterPaintOperation *op,
|
|
CoglPrimitive *primitive)
|
|
{
|
|
clutter_paint_operation_clear (op);
|
|
|
|
op->opcode = PAINT_OP_PRIMITIVE;
|
|
op->op.primitive = g_object_ref (primitive);
|
|
}
|
|
|
|
static inline void
|
|
clutter_paint_node_maybe_init_operations (ClutterPaintNode *node)
|
|
{
|
|
if (node->operations != NULL)
|
|
return;
|
|
|
|
node->operations =
|
|
g_array_new (FALSE, FALSE, sizeof (ClutterPaintOperation));
|
|
}
|
|
|
|
/**
|
|
* clutter_paint_node_add_rectangle:
|
|
* @node: a #ClutterPaintNode
|
|
* @rect: a #ClutterActorBox
|
|
*
|
|
* Adds a rectangle region to the @node, as described by the
|
|
* passed @rect.
|
|
*/
|
|
void
|
|
clutter_paint_node_add_rectangle (ClutterPaintNode *node,
|
|
const ClutterActorBox *rect)
|
|
{
|
|
ClutterPaintOperation operation = PAINT_OP_INIT;
|
|
|
|
g_return_if_fail (CLUTTER_IS_PAINT_NODE (node));
|
|
g_return_if_fail (rect != NULL);
|
|
|
|
clutter_paint_node_maybe_init_operations (node);
|
|
|
|
clutter_paint_op_init_tex_rect (&operation, rect, 0.0, 0.0, 1.0, 1.0);
|
|
g_array_append_val (node->operations, operation);
|
|
}
|
|
|
|
/**
|
|
* clutter_paint_node_add_texture_rectangle:
|
|
* @node: a #ClutterPaintNode
|
|
* @rect: a #ClutterActorBox
|
|
* @x_1: the left X coordinate of the texture
|
|
* @y_1: the top Y coordinate of the texture
|
|
* @x_2: the right X coordinate of the texture
|
|
* @y_2: the bottom Y coordinate of the texture
|
|
*
|
|
* Adds a rectangle region to the @node, with texture coordinates.
|
|
*/
|
|
void
|
|
clutter_paint_node_add_texture_rectangle (ClutterPaintNode *node,
|
|
const ClutterActorBox *rect,
|
|
float x_1,
|
|
float y_1,
|
|
float x_2,
|
|
float y_2)
|
|
{
|
|
ClutterPaintOperation operation = PAINT_OP_INIT;
|
|
|
|
g_return_if_fail (CLUTTER_IS_PAINT_NODE (node));
|
|
g_return_if_fail (rect != NULL);
|
|
|
|
clutter_paint_node_maybe_init_operations (node);
|
|
|
|
clutter_paint_op_init_tex_rect (&operation, rect, x_1, y_1, x_2, y_2);
|
|
g_array_append_val (node->operations, operation);
|
|
}
|
|
|
|
|
|
/**
|
|
* clutter_paint_node_add_multitexture_rectangle:
|
|
* @node: a #ClutterPaintNode
|
|
* @rect: a #ClutterActorBox
|
|
* @text_coords: array of multitexture values
|
|
* @text_coords_len: number of items of @text_coords
|
|
*
|
|
* Adds a rectangle region to the @node, with multitexture coordinates.
|
|
*/
|
|
void
|
|
clutter_paint_node_add_multitexture_rectangle (ClutterPaintNode *node,
|
|
const ClutterActorBox *rect,
|
|
const float *text_coords,
|
|
unsigned int text_coords_len)
|
|
{
|
|
ClutterPaintOperation operation = PAINT_OP_INIT;
|
|
|
|
g_return_if_fail (CLUTTER_IS_PAINT_NODE (node));
|
|
g_return_if_fail (rect != NULL);
|
|
|
|
clutter_paint_node_maybe_init_operations (node);
|
|
|
|
clutter_paint_op_init_multitex_rect (&operation, rect, text_coords, text_coords_len);
|
|
g_array_append_val (node->operations, operation);
|
|
}
|
|
|
|
/**
|
|
* clutter_paint_node_add_rectangles:
|
|
* @node: a #ClutterPaintNode
|
|
* @coords: (in) (array length=n_rects) (transfer none): array of
|
|
* coordinates containing groups of 4 float values: [x_1, y_1, x_2, y_2] that
|
|
* are interpreted as two position coordinates; one for the top left of the
|
|
* rectangle (x1, y1), and one for the bottom right of the rectangle
|
|
* (x2, y2).
|
|
* @n_rects: number of rectangles defined in @coords.
|
|
*
|
|
* Adds a series of rectangles to @node.
|
|
*
|
|
* As a general rule for better performance its recommended to use this API
|
|
* instead of calling clutter_paint_node_add_rectangle() separately for
|
|
* multiple rectangles if all of the rectangles will be drawn together.
|
|
*
|
|
* See cogl_framebuffer_draw_rectangles().
|
|
*/
|
|
void
|
|
clutter_paint_node_add_rectangles (ClutterPaintNode *node,
|
|
const float *coords,
|
|
unsigned int n_rects)
|
|
{
|
|
ClutterPaintOperation operation = PAINT_OP_INIT;
|
|
|
|
g_return_if_fail (CLUTTER_IS_PAINT_NODE (node));
|
|
g_return_if_fail (coords != NULL);
|
|
|
|
clutter_paint_node_maybe_init_operations (node);
|
|
|
|
clutter_paint_op_init_tex_rects (&operation, coords, n_rects, TRUE);
|
|
g_array_append_val (node->operations, operation);
|
|
}
|
|
|
|
/**
|
|
* clutter_paint_node_add_texture_rectangles:
|
|
* @node: a #ClutterPaintNode
|
|
* @coords: (in) (array length=n_rects) (transfer none): array containing
|
|
* groups of 8 float values: [x_1, y_1, x_2, y_2, s_1, t_1, s_2, t_2]
|
|
* that have the same meaning as the arguments for
|
|
* cogl_framebuffer_draw_textured_rectangle().
|
|
* @n_rects: number of rectangles defined in @coords.
|
|
*
|
|
* Adds a series of rectangles to @node.
|
|
*
|
|
* The given texture coordinates should always be normalized such that
|
|
* (0, 0) corresponds to the top left and (1, 1) corresponds to the
|
|
* bottom right. To map an entire texture across the rectangle pass
|
|
* in s_1=0, t_1=0, s_2=1, t_2=1.
|
|
*
|
|
* See cogl_framebuffer_draw_textured_rectangles().
|
|
*/
|
|
void
|
|
clutter_paint_node_add_texture_rectangles (ClutterPaintNode *node,
|
|
const float *coords,
|
|
unsigned int n_rects)
|
|
{
|
|
ClutterPaintOperation operation = PAINT_OP_INIT;
|
|
|
|
g_return_if_fail (CLUTTER_IS_PAINT_NODE (node));
|
|
g_return_if_fail (coords != NULL);
|
|
|
|
clutter_paint_node_maybe_init_operations (node);
|
|
|
|
clutter_paint_op_init_tex_rects (&operation, coords, n_rects, FALSE);
|
|
g_array_append_val (node->operations, operation);
|
|
}
|
|
|
|
/**
|
|
* clutter_paint_node_add_primitive: (skip)
|
|
* @node: a #ClutterPaintNode
|
|
* @primitive: a Cogl primitive
|
|
*
|
|
* Adds a region described by a Cogl primitive to the @node.
|
|
*
|
|
* This function acquires a reference on @primitive, so it is safe
|
|
* to call g_object_unref() when it returns.
|
|
*/
|
|
void
|
|
clutter_paint_node_add_primitive (ClutterPaintNode *node,
|
|
CoglPrimitive *primitive)
|
|
{
|
|
ClutterPaintOperation operation = PAINT_OP_INIT;
|
|
|
|
g_return_if_fail (CLUTTER_IS_PAINT_NODE (node));
|
|
g_return_if_fail (COGL_IS_PRIMITIVE (primitive));
|
|
|
|
clutter_paint_node_maybe_init_operations (node);
|
|
|
|
clutter_paint_op_init_primitive (&operation, primitive);
|
|
g_array_append_val (node->operations, operation);
|
|
}
|
|
|
|
/**
|
|
* clutter_paint_node_paint:
|
|
* @node: a #ClutterPaintNode
|
|
*
|
|
* Paints the @node using the class implementation, traversing
|
|
* its children, if any.
|
|
*/
|
|
void
|
|
clutter_paint_node_paint (ClutterPaintNode *node,
|
|
ClutterPaintContext *paint_context)
|
|
{
|
|
ClutterPaintNodeClass *klass = CLUTTER_PAINT_NODE_GET_CLASS (node);
|
|
ClutterPaintNode *iter;
|
|
gboolean res;
|
|
|
|
res = klass->pre_draw (node, paint_context);
|
|
|
|
if (res)
|
|
{
|
|
klass->draw (node, paint_context);
|
|
}
|
|
|
|
for (iter = node->first_child;
|
|
iter != NULL;
|
|
iter = iter->next_sibling)
|
|
{
|
|
clutter_paint_node_paint (iter, paint_context);
|
|
}
|
|
|
|
if (res)
|
|
{
|
|
klass->post_draw (node, paint_context);
|
|
}
|
|
}
|
|
|
|
/*< private >
|
|
* _clutter_paint_node_create:
|
|
* @gtype: a #ClutterPaintNode type
|
|
*
|
|
* Creates a new #ClutterPaintNode instance using @gtype
|
|
*
|
|
* Return value: (transfer full): the newly created #ClutterPaintNode
|
|
* sub-class instance; use clutter_paint_node_unref() when done
|
|
*/
|
|
gpointer
|
|
_clutter_paint_node_create (GType gtype)
|
|
{
|
|
g_return_val_if_fail (g_type_is_a (gtype, CLUTTER_TYPE_PAINT_NODE), NULL);
|
|
|
|
return (gpointer) g_type_create_instance (gtype);
|
|
}
|
|
|
|
/**
|
|
* clutter_paint_node_get_framebuffer:
|
|
* @node: a #ClutterPaintNode
|
|
*
|
|
* Retrieves the #CoglFramebuffer that @node will draw
|
|
* into. If @node doesn't specify a custom framebuffer,
|
|
* the first ancestor with a custom framebuffer will be
|
|
* used.
|
|
*
|
|
* Returns: (transfer none): a #CoglFramebuffer or %NULL if no custom one is
|
|
* set.
|
|
*/
|
|
CoglFramebuffer *
|
|
clutter_paint_node_get_framebuffer (ClutterPaintNode *node)
|
|
{
|
|
ClutterPaintNodeClass *klass;
|
|
|
|
while (node)
|
|
{
|
|
klass = CLUTTER_PAINT_NODE_GET_CLASS (node);
|
|
|
|
if (klass->get_framebuffer != NULL)
|
|
return klass->get_framebuffer (node);
|
|
|
|
node = node->parent;
|
|
}
|
|
|
|
return NULL;
|
|
}
|