mutter/cogl/cogl-texture-3d-private.h
Robert Bragg 8326c71b6b texture: rename texobj flush code as gl specific
This renames the set_filters and set_wrap_mode_parameters texture
virtual functions to gl_flush_legacy_texobj_filters and
gl_flush_legacy_texobj_wrap_modes respectively to clarify that they are
opengl driver specific and that they are only used to support the legacy
opengl apis for setting filters and wrap modes where the state is
associated with texture objects instead of being associated with sampler
objects.

This part of an effort to clearly delimit our abstraction over opengl so
that we can start to consider non-opengl backends for Cogl.

Reviewed-by: Neil Roberts <neil@linux.intel.com>

(cherry picked from commit 6f78b8a613340d7c6b736e51a16c625f52154430)
2013-01-22 17:47:58 +00:00

62 lines
1.8 KiB
C

/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2010 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Authors:
* Neil Roberts <neil@linux.intel.com>
*/
#ifndef __COGL_TEXTURE_3D_PRIVATE_H
#define __COGL_TEXTURE_3D_PRIVATE_H
#include "cogl-object-private.h"
#include "cogl-pipeline-private.h"
#include "cogl-texture-private.h"
#include "cogl-texture-3d.h"
struct _CoglTexture3D
{
CoglTexture _parent;
/* The internal format of the texture represented as a
CoglPixelFormat */
CoglPixelFormat format;
int width;
int height;
int depth;
CoglBool auto_mipmap;
CoglBool mipmaps_dirty;
/* TODO: factor out these OpenGL specific members into some form
* of driver private state. */
/* The internal format of the GL texture represented as a GL enum */
GLenum gl_format;
/* The texture object number */
GLuint gl_texture;
GLenum gl_legacy_texobj_min_filter;
GLenum gl_legacy_texobj_mag_filter;
GLint gl_legacy_texobj_wrap_mode_s;
GLint gl_legacy_texobj_wrap_mode_t;
GLint gl_legacy_texobj_wrap_mode_p;
CoglTexturePixel first_pixel;
};
#endif /* __COGL_TEXTURE_3D_PRIVATE_H */